
Diana
Armor per level
3.6→3.1
Health regen
7.5→6.5
THE X
0%

Armor per level
3.6→3.1
Health regen
7.5→6.5

Armor per level
3.5→3
Attack damage per level
3.5→3

W · Resist gain on kill
0.25→0.2

Armor
37→39
Q · Swipe damage base
40/53.75/67.5/81.25/95→45/60/75/90/105

Armor
36→32
Armor per level
4→4.25
Q · Rampage bonus ratio
0.05→2

W · Base damage
50/80/110/140/170→50/75/100/125/150
W · Extra hit base damage
10/16/22/28/34→10/15/20/25/30
W · Total base damage
90/144/198/252/306→90/135/180/225/270

Q · Cooldown
9→8

E · Mana cost
80/90/100/110/120→60/70/80/90/100

W · Cooldown
16/15/14/13/12→15/14/13/12/11

W · Monster mod
200→185

R · Base shield amount
175/350/525→140/320/500

Q · Mana cost
70/80/90/100/110→70/75/80/85/90

Q · Cooldown
9/7.75/6.5/5.25/4→9/7.9/6.8/5.7/4.6

W · Base damage
60/90/120/150/180→60/95/130/165/200

Η περιγραφή άλλαξε · παλιό νέο
40 Ability Power 200 Health 20 Ability Haste 100% Base Mana Regen Active - Inspire: Grants nearby allies 60% decaying Move Speed for 4 seconds.seconds (75s cooldown). Motivate: Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds. Mythic Passive: Grants all other Legendary items 5 Ability Haste. Strengthoflevel-scalingeffectsarebasedontheally'slevel.An ally can only be effected by Motivate once every 4 seconds.

Η περιγραφή άλλαξε · παλιό νέο
350 Health 30 Armor 30 Magic Resist 20 Ability Haste Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 100%150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6). Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds. Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.

Η περιγραφή άλλαξε · παλιό νέο
30 Attack Damage 30% Attack Speed 200 Health 20 Ability Haste Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD ). Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown). Mythic Passive: Grants all other Legendary items 03 Attack Speed.Damage, 3 Ability Haste, and 3 Move Speed

Η περιγραφή άλλαξε · παλιό νέο
3040 Attack Damage 40% Attack Speed 50 Magic Resist Fray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds.
Attack damage
30→40

Η περιγραφή άλλαξε · παλιό νέο
400300 Health 40 Armor 5% Move Speed Shipwrecker: While moving, build up to 60 bonus Move Speed . Your next Attack discharges built up Move Speed to deal up to 100 magic damage . If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second. ''There's only one way you'll get this armor from me...'' - forgotten namesake
Health
400→300

Η περιγραφή άλλαξε · παλιό νέο
5055 Attack Damage 4045 Armor 15 Ability Haste Ignore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead. Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool, grant you 30% Move Speed for 2 seconds and restore 10% of max Health over the duration.
Attack damage
50→55
Armor
40→45

Η περιγραφή άλλαξε · παλιό νέο
40 Ability Power 200 Health 20 Ability Haste 100% Base Mana Regen Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore 6070 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases youyour Heal and Shield Power by 4% (to a maximum of 20%). Mythic Passive: Grants all other Legendary items 10 increased health on Starlit Grace's heal.Strengthoflevel-scalingeffectsarebasedontheally'slevel.

Η περιγραφή άλλαξε · παλιό νέο
350 Health 25 Armor 25 Magic Resist 20 Ability Haste Active - Supercharged: Grants 60%40% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown). Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Mythic Passive: Grants all other Legendary items 5 Ability Haste

75 Attack Damage 29 Lethality 25 Ability Haste Active - Sandswipe: Dash through target enemy, dealing (100 + 30% bonus Attack Damage) physical damage . For the next 3 seconds, you deal 15% increased damage to the target. (60s cooldown). Mythic Passive: Grants all other Legendary items 5 Lethality

75 Attack Damage 26 Lethality 10% Omnivamp Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage , grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 0.1 seconds (8s cooldown, 16s cooldown for ranged champions). Mythic Passive: Grants all other Legendary items 4% Armor Penetration

75 Attack Damage 26 Lethality 25 Ability Haste Nightstalker: Attacking a champion deals an additional (65 + 25% bonus Attack Damage) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds. Mythic Passive: Grants all other Legendary items 5 Ability Haste.

500 Health 40 Armor 40 Magic Resist 25 Ability Haste Active - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown). Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Mythic Passive: Grants all other Legendary items 5 Ability Haste

500 Health 45 Armor 45 Magic Resist 25 Ability Haste Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6). Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds. Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.

500 Health 40 Armor 40 Magic Resist 25 Ability Haste Immolate : Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Snowbind: Attacks create a frost field for 1.5 seconds (4s cooldown). Enemies that move across the field are Slowed by 25% (increased by your max Health ). Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.

80 Attack Damage 35% Attack Speed 20% Critical Strike Chance Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage , increased against low Health targets by up to 50% (90s cooldown). Mythic Passive: Grants all other Legendary items 3% Move Speed. Maximum missile damage dealt when enemy Health is below 30%. Cloudburst's dash cannot pass through terrain.

85 Attack Damage 40% Attack Speed 20% Critical Strike Chance Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage . Mythic Passive: Grants all other Legendary items 10% Attack Speed.

70 Attack Damage 30% Attack Speed 20% Critical Strike Chance 12% Life Steal Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ). Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.

100 Ability Power 450 Health 20 Ability Haste 10% Omnivamp Void Corruption: For each second damaging enemy champions, deal 2% bonus damage (max 10%). At maximum strength, the bonus damage is dealt as true damage instead. Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power.

120 Ability Power 400 Health 20 Ability Haste Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion). Mythic Passive: Grants all other Legendary items 5 Ability Haste. Damaging a new champion will extend the duration of the Move Speed bonus.

120 Ability Power 10 Magic Penetration 350 Health 20 Ability Haste Active - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage . Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown). Mythic Passive: Grants all other Legendary items 5 Magic Penetration. Supersonic's dash cannot pass through terrain.

110 Ability Power 800 Mana 25 Ability Haste Agony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health). Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Mythic Passive: Grants all other Legendary items 5 Ability Haste.

100 Ability Power 10 Magic Penetration 800 Mana 25 Ability Haste Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast. Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

100 Ability Power 350 Health 800 Mana 25 Ability Haste Active - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (30s cooldown). Mythic Passive: Grants all other Legendary items 15 Ability Power.

60 Attack Damage 550 Health 25 Ability Haste 250% Base Health Regen Active - Thirsting Slash: Deal (100% Attack Damage) physical damage to nearby enemies. Restore (25% Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste). Spite: Gain 1% Attack Damage for each 5% missing Health (max 15% ). Mythic Passive: Grants all other Legendary items 5 Ability Haste.

55 Attack Damage 30% Attack Speed 300 Health 25 Ability Haste Active - Halting Slash: Lunge a short distance and deal (75% Attack Damage) physical damage to nearby enemies, Slowing them by 40%, decaying over 2 seconds (20s cooldown, reduced by Ability Haste). Heroic Gait: Dealing physical damage grants 30 Move Speed for 2 seconds. Mythic Passive: Grants all other Legendary items 3% Move Speed. Halting Slash's dash cannot pass through terrain.

55 Attack Damage 550 Health 25 Ability Haste Spellblade: After using an Ability, your next Attack is enhanced with an additional 10% target max Health physical damage On-Hit (1.5s cooldown). If the target is a champion, restore 50% of the enhanced damage (30% for Ranged owners). Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration. Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.

40 Attack Damage 40% Attack Speed 300 Health 25 Ability Haste Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD ). Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown). Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed

400 Health 25 Ability Haste 40 Armor 40 Magic Resist Active - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield , decaying over 2.5 seconds (90s cooldown). Consecrate: Grant nearby allied champions 5 Armor and Magic Resist . Mythic Passive: Grants all other Legendary items 2 Armor/ Magic Resist increase to Consecrate . Strength of level-scaling effects are based on the ally's level.

300 Health 25 Ability Haste 0% Move Speed 200% Base Mana Regen Active - Inspire: Grants nearby allies 60% decaying Move Speed for 4 seconds (75s cooldown). Motivate: Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds. Mythic Passive: Grants all other Legendary items 5 Ability Haste. An ally can only be effected by Motivate once every 4 seconds.

70 Ability Power 300 Health 25 Ability Haste 200% Base Mana Regen Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases your Heal and Shield Power by 4% (to a maximum of 20%). Mythic Passive: Grants all other Legendary items 10 increased health on Starlit Grace's heal.

70 Ability Power 300 Health 25 Ability Haste 200% Base Mana Regen Coordinated Fire: Abilities that Slow or Immobilize a champion deal 36 - 60 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. Mythic Passive: Grants all other Legendary items 15 Ability Power. Strength of level-scaling effects are based on the ally's level.