
Ahri
W · Base damage
50/75/100/125/150→45/70/95/120/145
R · Cooldown
130/105/80→130/115/100
THE X
0%

W · Base damage
50/75/100/125/150→45/70/95/120/145
R · Cooldown
130/105/80→130/115/100

Q · Secondary target damage
0.4/0.525/0.65/0.775/0.9→0.4/0.5/0.6/0.7/0.8
Q · Haste value
0.2/0.25/0.3/0.35/0.4→0.2
R · Bonus damage
20/25/30→25/35/45
R · AD ratio
0.1→0.15
R · Max increase
4→3

Armor
30→33
Attack damage
53→57

E · Damageper second AP ratio
0.2→0.16

Q · AD ratio
1.1→1
Q · Monster mod
1.4→45/55/65/75/85

W · Slow amount
0.65→0.45

Attack speed per level
2.6→3

W · Base damage
55/90/125/160/195→55/85/115/145/175
W · AP ratio
0.6→0.5
E · Base shield
80/115/150/185/220→80/120/160/200/240

R · Cooldown
70/60/50→85/65/45

Q · Slow amount
-0.35→-0.4
R · RE shared ratio
0.9→1

Q · Mana cost
80→60/65/70/75/80
E · Cooldown
15/13/11/9/7→11/10/9/8/7

E · Base damage
30/35/40/45/50→20/25/30/35/40

Q · QAD ratio
0.9/0.975/1.05/1.125/1.2→0.9/0.95/1/1.05/1.1

Q · Base damage
65/115/165/215/265→60/110/160/210/260
Q · Monster damage
5/15/25/35/45→10/25/40/55/70
R · Resists
10/20/30→10/15/20

W · Cooldown
12/11/10/9/8→14/13/12/11/10
W · Mana cost
50→65

Q · AP ratio
0.5→0.6

Mana regen per level
0.6→0.75
Q · Base damage
10/25/40/55/70→10/20/30/40/50
W · Initial shield ratio
0.09→0.08
W · Slow effect
-0.2/-0.25/-0.3/-0.35/-0.4→-0.2

Q · Mana cost
55/60/65/70/75→65/70/75/80/85

Health
682→630
Health per level
100→104
R · Bonus AD
40/55/70→30/45/60

Armor per level
5.45→5

400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline (0s) Upon taking damage that would reduce your Health below 30%, gain a Shield.
Κόστος (gold)
3000→3200

Η περιγραφή άλλαξε · παλιό νέο
25 Attack Damage 3530 Magic Resist Lifeline Taking magic damage while on low Health grants a magic damage Shield.
Magic resist
35→30

Η περιγραφή άλλαξε · παλιό νέο
6570 Attack Damage 5015 Ability Haste 40 Magic Resist Lifeline Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.
Κόστος (gold)
2800→3100
Magic resist
50→40
Attack damage
65→70

Η περιγραφή άλλαξε · παλιό νέο
90 Ability Power 20 Ability Haste Hypershot:Hypershot Damaging a champion with a non-targeted Ability at over 600 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you. The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.

Η περιγραφή άλλαξε · παλιό νέο
5560 Attack Damage 15 Ability Haste 40 Armor Ignore Pain A % of damage taken is dealt to you over time. Defy When a champion that you have damaged dies, cleanse Ignore Pain's remaining damage pool and heal over a few seconds.
Attack damage
55→60

Η περιγραφή άλλαξε · παλιό νέο
650 Health 20 Ability Haste Vendetta You gain Vendetta stacks over time Each stack of Vendetta grants you 1% reduced damage from your Nemesis. Vengeance At maximum stacks, your Nemesis has reduced Tenacity while near you. ActiveACTIVE -(0s) Vow Choose a Nemesis tostartbuildingaVendetta..