
Cassiopeia
Q · Mana cost
50/55/60/65/70→50/60/70/80/90
THE X
0%

Q · Mana cost
50/55/60/65/70→50/60/70/80/90

Attack damage
62→67
Attack damage per level
3.6→4
Attack speed per level
3.5→4

Health regen
8→6

Health per level
90→95
Armor per level
3→4
Health regen
7→9
Health regen per level
0.8→0.9
Attack damage
67.72→69
Q · Mana cost
55→45
W · Cooldown
17/15/13/11/9→12
E · Mana cost
50→35/40/45/50/55

Magic resist per level
2→1.5

Health per level
88→105
Armor
31→34
Armor per level
3→4.25
Magic resist
27.1→32.1
Magic resist per level
0.75→1.25
Attack damage per level
3→4

Health
580→610

Attack damage
63→65

Η περιγραφή άλλαξε · παλιό νέο
+60 Armor +30 Magic Resist +250 Mana +10% Cooldown Reduction UNIQUE Active - Conduit: Bind to an ally without an existing Conduit. UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 50%30% bonus magic damage over 2 seconds (45 second cooldown). Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds. (Champions can only be linked by one Zeke's Convergence at a time.)

+25 Attack Damage +50% Base Health Regen UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage). UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown).
Κόστος (gold)
1200→1325

Η περιγραφή άλλαξε · παλιό νέο
+200 Health +50% Base Health Regen +150% Base Mana Regen +10% Cooldown Reduction UNIQUE Passive: +8%+10% Heal and Shield Power UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal. Can be used while dead. Half effect if the target has been affected by another Redemption recently.

Η περιγραφή άλλαξε · παλιό νέο
+50% Base Mana Regen UNIQUE Passive: +5%+10% Cooldown Reduction UNIQUE Passive: +5% Heal and Shield Power

Η περιγραφή άλλαξε · παλιό νέο
+40 Magic Resist +10% Cooldown Reduction +100% Base Mana Regen UNIQUE Passive: +15%+20% Heal and Shield Power UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen. UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown). Cleansing an effect grants the ally 40% movement speed for 2 seconds.

+100 Attack Damage UNIQUE Passive: Doubles your critical strike chance. UNIQUE Passive: 10% of critical strike damage is converted to True Damage.
Κόστος (gold)
4400→3400

+625 Health +90 Armor UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Κόστος (gold)
3900→2900

+175 Ability Power UNIQUE Passive: Increases Ability Power by 40%.
Κόστος (gold)
4600→3600

+550 Health +300 Mana +90 Magic Resist +10% Cooldown Reduction UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast. UNIQUE Aura: Nearby enemy champions take 15% more magic damage.
Κόστος (gold)
4000→3000

+550 Health +60 Attack Damage +20% Cooldown Reduction UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%). UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
Κόστος (gold)
4000→3000

+300 Health +150% Base Health Regen +200% Base Mana Regen +10% Cooldown Reduction UNIQUE Passive: +10% Heal and Shield Power UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Salvation's heal. Can be used while dead. Half effect if the target has been affected by Redemption recently.
Κόστος (gold)
2600→2100

+45 Armor +75 Magic Resist UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 30 (+15 per level) (+20% of your bonus health) damage (120 second cooldown). Shield per level uses the higher of your level or the target's level. Shield ratio scales with your level. Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
Κόστος (gold)
2700→2200

+350 Health +350 Mana +35 Attack Damage +50% Attack Speed +20% Cooldown Reduction +8% Movement Speed UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
Κόστος (gold)
4733→3733

+100 Ability Power +60 Armor +10% Cooldown Reduction UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Κόστος (gold)
3900→2900

+95 Armor +20% Cooldown Reduction +700 Mana UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown). Size of zone increases with bonus armor.

+75 Attack Damage +10% Cooldown Reduction UNIQUE Passive: +25 Lethality UNIQUE Passive: +40 Movement Speed out of Combat UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).

+55 Attack Damage +40% Attack Speed +12% Life Steal UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit. UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown). Minimum bonus physical damage dealt is 15. Maximum bonus physical damage dealt to monsters and minions is 60. User's Life Steal is applied to bonus physical damage dealt.

+120 Ability Power +850 Mana +10% Cooldown Reduction UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction. UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

Η περιγραφή άλλαξε · παλιό νέο
+60 Ability Power +10% Cooldown Reduction +50% Base Mana Regen UNIQUE Passive: +8%+10% Heal and Shield Power UNIQUE Passive: +8% Movement Speed UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds. This does not include regeneration effects. Bonus effects are based on target's level.

Η περιγραφή άλλαξε · παλιό νέο
+80 Attack Damage +10% Cooldown Reduction UNIQUE Passive: DealingdamagehealsHeal for 15% of thedamage dealt. This is 33% as effective for Area of Effect damage. UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.