
Sona
Sona heals 2/3/4 injured allies for X and cleanses them of stuns.
THE X
0%

Sona heals 2/3/4 injured allies for X and cleanses them of stuns.

Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing X of enemies' maximum health in magic damage over the duration.

Kai'Sa launches 4/6/9 missiles towards each nearby enemy that deal X magic damage.

Kayle Ascends, causing her attacks to launch waves that deal X bonus magic damage.

Cho'Gath ruptures a large area, dealing X magic damage and knocking up all enemies within for 2/2/4 seconds.

Kha'Zix slashes the nearest enemy, dealing X magic damage. If the enemy has no adjacent allies, this damage is increased to X.

Vel'Koz channels a ray of energy that sweeps across the battlefield over 2 seconds, dealing X magic damage per second to enemies hit.

Kassadin releases a wave of energy in front of him, dealing X magic damage and disarming all targets hit for 2.5/3/3.5 seconds.

Lux fires a sphere of darkness towards the farthest enemy. Enemies in its path take X magic damage and are stunned for 1.5/2/2.5 seconds.

Ziggs throws a bomb at an enemy, dealing X magic damage.
Ability · Damage
300/400/700→300/400/550

Passive: Malphite starts combat with a shield equal to X of his maximum health.
Armor
30→35
Magic resist
20→30

Poppy throws her buckler at the furthest enemy, dealing X magic damage. The buckler then bounces back, granting Poppy a shield that blocks X damage.
Armor
40→45
Magic resist
20→30

Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals X magic damage to the first enemy it hits.
Ability · Damage
750/1500/3000→750/1500/2250

Xayah creates a storm of feather-blades, gaining X Attack Speed for 8 seconds.
Mana
50→70

Jarvan calls down his standard to a nearby location, granting all nearby allies X Attack Speed for 6 seconds.
Armor
40→45
Magic resist
20→30
Ability · AS percent
0.5/0.75/1→0.65/0.75/0.85

Leona creates a barrier, reducing all incoming damage by X for 4 seconds.
Armor
40→45
Magic resist
20→30

Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing X magic damage to nearby enemies and causing their attacks to miss for 2/3/5 seconds.
Armor
35→40
Magic resist
20→30
Ability · Blind duration
3/4/5→2/3/5

Illaoi slams a tentacle in a line in front of her, dealing X damage and stealing 20/30/50% Armor and Magic Resist from each target hit for 4 seconds.

Nocturne terrifies his target, stunning them with fear for 2/2.5/4 seconds and dealing X magic damage over the duration.

Annie blasts a cone of fire dealing X magic damage to enemies in front of her, then creates a shield with X health for herself for 4 seconds.
Armor
40→50
Health
700→750
Starting mana
75→70
Magic resist
20→35
Ability · Damage
150/200/300→300/400/600
Ability · Shield amount
270/360/540→400/500/700

Shen creates a zone around himself for 2.5/3/5 seconds, in which all nearby allies automatically dodge incoming Basic Attacks. While it's active, Shen gains X Magic Resist.
Armor
35→45
Magic resist
20→35

Xin Zhao quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike knocks his target up for 1.5 seconds and deals X bonus magic damage.
Armor
35→45
Magic resist
20→30

Rakan dashes to the furthest enemy within range and leaps into the air, knocking them up for 1.5/2/2.5 seconds and dealing X magic damage.
Armor
35→45
Magic resist
20→35

Mordekaiser gains a shield for that absorbs X damage over 8 seconds. While the shield persists, Mordekaiser deals X magic damage per second to all nearby enemies.
Armor
40→50
Magic resist
20→35

Blitzcrank pulls the farthest enemy, dealing X magic damage and stunning them for 2.5 seconds. His next attack after pulling knocks up for 1 second. Allies within range will prefer to attack Blitzcrank's target.
Armor
35→45
Magic resist
20→35
Ability · Damage
250/400/900→200/350/850

Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals X magic damage.
Ability · Second shot damage
150/200/325→150/200/375

Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/3.5/4 seconds, and dealing X magic damage. Enemies adjacent to the target receive half of this effect.

For 3 seconds, Kog'Maw gains infinite Attack Range, 80% Attack Speed, and his attacks deal X% of the target's maximum Health as bonus magic damage.

Passive: Every third attack, Zed deals X bonus magic damage and steals 20/25/40% of the target's current Attack Damage.

For 5 seconds Master Yi gains massively increased movement speed, heals for X of his maximum health each second, and deals X bonus true damage with his Basic Attacks.
Attack speed
0.8→0.85

Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them X magic damage. When she reaches her target, she knocks them up for 2/2.5/3 seconds and deals X magic damage.
Armor
35→45
Magic resist
20→40

Syndra pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest current Health percentage, dealing X magic damage per orb. Lowest total health breaks targeting ties.
Mana
65→60
Ability · Damage
100/150/250→100/125/200

Neeko leaps into the air and slams into the ground, dealing X magic damage to all nearby enemies and stunning them for 1.5/2/2.5 seconds.
Armor
35→45
Magic resist
20→40
Ability · Damage amount
200/275/550→150/250/500

Jayce slams his hammer, dealing X magic damage to nearby enemies.
Health
750→850
Magic resist
20→30

Rumble torches his enemies, dealing X magic damage over 3 seconds, and reducing healing on them by 50% for 5 seconds.
Armor
35→45
Health
800→900
Magic resist
20→40
Mana
60→50
Ability · Total damage
350/500/1000→500/750/1500

Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing X damage to all nearby enemies and increasing the cost of their next spellcast by 40%.
Attack speed
0.7→0.75
Mana
125→80
Ability · Damage
200/300/600→100/150/400

Ashe fires an arrow at the farthest enemy that explodes on the first target hit, dealing X magic damage to all nearby enemies and stunning them for 2 seconds.
Mana
125→100
Ability · Damage
250/350/700→200/275/550

Shaco teleports and backstabs his target for X of his Basic Attack damage. This is also always a critical hit. (Total: X)
Attack damage
70→75
Ability · Percent of AD
2/2.25/2.5→2.5/2.75/3

Cassiopeia launches poison at the nearest unpoisoned enemy, dealing X magic damage over 12 seconds, and reducing the effectiveness of new shields by 50%.

Vayne focuses for X seconds, tumbling away from her target immediately and every third attack thereafter. When Vayne tumbles, she becomes invisible and her next attack deals 175/200/225% of her Attack Damage.

Bard spawns a meep on his owner's bench which can be sold for 1 XP. Passive: Bard gains an additional X mana each attack, but cannot gain mana in rounds with no enemy champions.

Passive: Jinx gets excited as she helps take down enemy units! After her first takedown, Jinx gains X bonus Attack Speed. After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal X bonus magic damage to all enemies in a small area around her target.
Ability · Rocket damage
125/200/750→150/250/1000

Fizz throws a lure that attracts a shark. It deals X magic damage to enemies caught, knocking them back and stunning them for 1.5 seconds.
Attack speed
0.8→0.85
Health
600→700
Starting mana
80→60
Mana
150→120
Ability · Damage
350/500/2000→450/600/5000

Wukong spins, dealing X magic damage to nearby enemies over 3 seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for 2/2/5 seconds.
Armor
40→55
Magic resist
20→40

Η περιγραφή άλλαξε · παλιό νέο
Passive: Jhin attacks 0.85/0.9/1.1 times per second, regardless of bonus Attack Speed. Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage. Passive: Every fourth shot, Jhin deals X damage. (Total: X)
Attack speed
0.9→2
Attack damage
90→80

Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing X magic damage and stunning them for 2 seconds. While in Mega Gnar form, Gnar is melee and gains 750/1250/2500 Health and 100/175/400 Attack Damage.

Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing X magic damage, knocking them down, and slowing them for 4 seconds.

Viktor burns a path between the two enemies most distant from one another, initially dealing X% max Health magic damage, then 1 second later dealing X magic damage in an explosion along the same path.

Riven dashes and shields herself for X, then slashes forward dealing X magic damage to nearby enemies. Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals X magic damage.

Η περιγραφή άλλαξε · παλιό νέο
Aurelion Sol launches fighters which fly out to random enemies,enemies dealand blast them, dealing X magic damage,damage and draining 10/25/50 mana, then return.
The Aurelionfirst Soltime launcheshe allcasts, readyAurelion fighters,Sol pluslaunches 34 more,fighters. whenSubsequent hecasts casts.Fighterslaunch preferall toreturned targetfighters, nearbyplus enemies.2 additional.
Armor
35→55
Attack speed
0.8→0.2
Starting mana
40→120
Magic resist
20→40
Ability · Damage
100/150/750→80/150/750
Ability · Fighters per cast
3→2

Η περιγραφή άλλαξε · παλιό νέο
Ekko shatters the timeline, freezing all units in time before attacking each5/7/20 enemytimes withdealing X bonus magic damage and applying on-hit effects. Each strike targets the highest attack speed enemy and slows their attack speed by 0.5 for 7 seconds.
Ekko cannot die while he has stopped time.
Starting mana
50→80
Ability · Bonus damage
225/400/2000→100/200/2000
Ability · Base delay between attacks
0.4→0.4/0.3/0.15

Gangplank calls down an orbital strike around his target, dealing X damage to all enemies in a large area after 2 seconds.
Starting mana
100→70
Mana
175→160

Thresh tosses his lantern towards 1/1/9 random unit(s) on your bench, pulling them into combat and granting them X bonus Mana. Traits are unaffected.
Armor
35→55
Magic resist
20→40

Urgot fires a drill at the farthest enemy in his Attack Range, reeling them in. Once they reach Urgot, he repeatedly deals 2000 true damage very quickly until they die. (Damage is not preventable and target cannot be revived.) After each successful kill, the mana cost of this ability is reduced by X.

Janna summons five tornados which fly forward in a large cone. Tornados passing through allies grant X% Attack Speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds.
(1) The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
All allies gain 15% Attack Speed every few seconds. (2) 8 seconds (4) 3.5 seconds (6) 1.5 seconds (8) 0.75 seconds
Breakpoints
2/4/6→2/4/6/8
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds. (3) 150 Shield & 10% Damage (6) 210 Shield & 12% Damage (9) 330 Shield & 15% Damage
Damage amp
—→10/12/15
Shield amount
—→150/210/330
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead. (2) 70 Healing or Damage (4) 160 Healing or Damage (6) 325 Healing or Damage (8) 600 Healing or Damage
Η περιγραφή άλλαξε · παλιό νέο
WhenaWhenever Darkan Starallied Champion dies, allotheralliedDark Star Champions gain Attack Damage and Spell Power
(3)(2) +20+8 Attack Damage and Spell Power
(4) +16 Attack Damage and Spell Power
(6) +25+24 Attack Damage and Spell Power
(9)(8) +35+32 Attack Damage and Spell Power
Breakpoints
3/6/9→2/4/6/8
(2) Snipers deal 10% increased damage for each hex between themselves and their target. (4) Snipers deal 18% increased damage for each hex between themselves and their target.
Breakpoints
2→2/4
All allies have increased Spell Power. (2) 20% Spell Power (4) 45% Spell Power (6) 75% Spell Power
Breakpoints
2/4/6/8→2/4/6
AP
20/40/75/120→20/45/75
Brawlers gain bonus Maximum Health. (2) 350 Bonus Health (4) 600 Bonus Health
Bonus health
350/650→350/600
(3) Astro Champions' abilities cost 30 less mana to cast.
All allies gain Magic Resistance. (2) 50 Magic Resistance (4) 125 Magic Resistance
Magic resist
35/105→50/125
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack. (2) 30% Maximum Health Shield (4) 40% Maximum Health Shield (6) 55% Maximum Health Shield
Shield percent
25/30/40→30/40/55
All allies heal for some of the damage they deal with spells and attacks. (2) 15% Healing (4) 40% Healing (6) 99% Healing
Heal percent
—→15/40/99
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them. (3) 25 Total Mana (6) 40 Total Mana (9) 55 Total Mana
Breakpoints
3/6→3/6/9
Mana restore
—→25/40/55
Vanguard champions gain bonus Armor. (2) 125 Armor (4) 300 Armor (6) 1000 Armor
Breakpoints
2/4→2/4/6
Armor
125/250→125/300/1000
Η περιγραφή άλλαξε · παλιό νέο
(3) At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.
The Super-Mech has the combinedHealth,AttackDamage,andTraits of its pilots, aswellas3 random items from among them.them, and gains 60% of the combined Pilots' health and attack damage.
When the Super-Mech dies the Pilots are ejected with 35% of their maximum health and continue to fight.
(2) Valkyrie attacks and spells always critically hit targets below 40% health.
(3) Attacks and spells from Void champions deal true damage.