
Xayah
Xayah creates a storm of feather-blades, gaining X Attack Speed for 8 seconds.
Mana
70→60
THE X
0%

Xayah creates a storm of feather-blades, gaining X Attack Speed for 8 seconds.
Mana
70→60

Illaoi slams a tentacle in a line in front of her, dealing X damage and stealing 30/40/60% Armor and Magic Resist from each target hit for 6 seconds.
Health
650→700
Ability · Duration
4→6
Ability · Resist steal percent
20/30/50→30/40/60

Nocturne terrifies his target, stunning them with fear for 2/2.5/4 seconds and dealing X magic damage over the duration.
Attack speed
0.7→0.75
Ability · Damage
200/250/350→200/250/400

Darius dunks an enemy, dealing X magic damage. If this kills the target, Darius immediately casts again. Targets below 50% health take double damage.
Armor
35→40
Magic resist
20→30
Ability · Damage
400/500/750→400/550/800

Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/3/5 seconds, and dealing X magic damage. Enemies adjacent to the target receive half of this effect.
Starting mana
60→50
Ability · Stun duration
3/3.5/4→3/3/5

For 3 seconds, Kog'Maw gains infinite Attack Range, 80% Attack Speed, and his attacks deal X% of the target's maximum Health as bonus magic damage.
Health
500→550
Mana
40→30
Ability · Percent max HP damage
2/4/7→2/4/8

For 5 seconds Master Yi gains massively increased movement speed, heals for X of his maximum health each second, and deals X bonus true damage with his Basic Attacks.
Ability · Bonus true damage
75/100/200→75/100/175

Jayce slams his hammer, dealing X magic damage to nearby enemies.
Health
850→800

Cassiopeia launches poison at the nearest unpoisoned enemy, dealing X magic damage over 14 seconds, and reducing the effectiveness of new shields by 50%.
Ability · Duration
12→14

Fizz throws a lure that attracts a shark. It deals X magic damage to enemies caught, knocking them back and stunning them for 1.5 seconds.
Starting mana
60→50

Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing X magic damage and stunning them for 1.5 seconds. While in Mega Gnar form, Gnar is melee and gains 750/1250/4000 Health and 100/175/550 Attack Damage.
Ability · RCC duration
2→1.5
Ability · Transform health
750/1250/2500→750/1250/4000
Ability · Transform AD
100/175/400→100/175/550

Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing X magic damage, knocking them down, and slowing them for 3 seconds.
Ability · Damage
125/175/600→125/175/550
Ability · Slow duration
4→3

Η περιγραφή άλλαξε · παλιό νέο
Viktor burns a path between the two enemies most distant from one another, initiallyfirst dealing X% maxmaximum Health in magic damage, then 1 second later dealing X magic damage in an explosion along the same path.

Riven dashes and shields herself for X, then slashes forward dealing X magic damage to nearby enemies. Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals X magic damage.
Ability · Shield
250/400/1000→225/375/1000

Aurelion Sol launches fighters which fly out to random enemies and blast them, dealing X magic damage and draining 15/25/50 mana, then return. The first time he casts, Aurelion Sol launches 4 fighters. Subsequent casts launch all returned fighters, plus 2 additional.
Ability · Damage
80/150/750→110/150/1000
Ability · Mana drain
10/25/50→15/25/50

Ekko shatters the timeline, freezing all units in time before attacking 5/7/20 times dealing X bonus magic damage and applying on-hit effects. Each strike targets the highest attack speed enemy and slows their attack speed by 0.5 for 7 seconds. Ekko cannot die while he has stopped time.
Ability · Bonus damage
100/200/2000→100/150/2000

Thresh tosses his lantern towards 1/1/9 random unit(s) on your bench, pulling them into combat and granting them X bonus Mana. Traits are unaffected.
Mana
75→90

Urgot fires a drill at the farthest enemy in his Attack Range, reeling them in. Once they reach Urgot, he repeatedly deals 2000 true damage very quickly until they die. (Damage is not preventable and target cannot be revived.) After each successful kill, the mana cost of this ability is reduced by X.
Ability · Mana cost reduction
10/20/100→10/20/90
Η περιγραφή άλλαξε · παλιό νέο
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell PowerPower.
(2) +8 Attack Damage and Spell Power
(4) +16+18 Attack Damage and Spell Power
(6) +24+28 Attack Damage and Spell Power
(8) +32+38 Attack Damage and Spell Power
All allies gain Magic Resistance. (2) 50 Magic Resistance (4) 120 Magic Resistance
Magic resist
50/125→50/120
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack. (2) 30% Maximum Health Shield (4) 40% Maximum Health Shield (6) 50% Maximum Health Shield
Shield percent
30/40/55→30/40/50