
Poppy
Poppy throws her buckler at the furthest enemy, dealing X magic damage. The buckler then bounces back, granting Poppy a shield that blocks X damage.
Starting mana
60→50
Mana
100→90
THE X
0%

Poppy throws her buckler at the furthest enemy, dealing X magic damage. The buckler then bounces back, granting Poppy a shield that blocks X damage.
Starting mana
60→50
Mana
100→90

Xayah creates a storm of feather-blades, gaining X Attack Speed for 8 seconds.
Attack speed
0.8→0.9

Jarvan calls down his standard to a nearby location, granting all nearby allies X Attack Speed for 6 seconds.
Attack damage
50→55
Health
650→700
Starting mana
50→40
Mana
100→80
Ability · AS percent
0.65/0.75/0.85→0.75/0.85/0.95

Zoe kicks a bubble at the enemy with the the highest current Health percentage, stunning them for 2/2.5/4 seconds and dealing X magic damage. Highest total health breaks targeting ties.
Starting mana
70→40
Mana
100→80

Yasuo blinks to the farthest enemy in range, knocks them up for 1 seconds, and Attacks them X times (applies on-hit effects).
Mana
90→80

Rakan dashes to the furthest enemy within range and leaps into the air, knocking them up for 1.5/2/2.5 seconds and dealing X magic damage.
Health
600→700

Mordekaiser gains a shield for that absorbs X damage over 8 seconds. While the shield persists, Mordekaiser deals X magic damage per second to all nearby enemies.
Health
650→700
Ability · Damage per second
50/75/125→75/100/200

Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them X magic damage. When she reaches her target, she knocks them up for 2/2.5/3 seconds and deals X magic damage.
Ability · Primary damage
400/600/1200→350/550/1100

Syndra pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest current Health percentage, dealing X magic damage per orb. Lowest total health breaks targeting ties.
Mana
60→40
Ability · Damage
100/125/200→100/140/220

Neeko leaps into the air and slams into the ground, dealing X magic damage to all nearby enemies and stunning them for 1.5/2/2.5 seconds.
Armor
45→50
Health
800→850
Starting mana
75→25
Mana
150→100

Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing X damage to all nearby enemies and increasing the cost of their next spellcast by 40%.
Attack damage
60→50
Starting mana
50→30

Ashe fires an arrow at the farthest enemy that explodes on the first target hit, dealing X magic damage to all nearby enemies and stunning them for 2/3/4 seconds.
Attack speed
0.8→0.85
Health
600→650
Ability · Damage
200/275/550→200/300/600
Ability · Stun duration per square
2→2/3/4

Shaco teleports and backstabs his target for X of his Basic Attack damage. This is also always a critical hit. (Total: X)
Mana
80→70

At start of combat, Karma bonds to her closest ally. Karma grants the bonded ally (or a random one if that ally is dead) a X-health shield for 4 seconds. While the shield holds, the ally receives X bonus Attack Speed.
Ability · Shield amount
250/400/800→300/450/900
Ability · Bonus AS
0.5/0.75/1.25→0.7/0.9/1.5

Vayne focuses for X seconds, tumbling away from her target immediately and every third attack thereafter. When Vayne tumbles, she becomes invisible and her next attack deals 175/200/225% of her Attack Damage.
Attack damage
60→50
Health
550→500

Passive: Jinx gets excited as she helps take down enemy units! After her first takedown, Jinx gains X bonus Attack Speed. After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal X bonus magic damage to all enemies in a small area around her target.
Attack speed
0.75→0.7

Irelia dashes to her target, Basic Attacking them for X of her Attack Damage. If this kills the target, she Bladesurges again immediately at the enemy with the highest mana. (Total Damage: X)
Armor
35→50
Attack damage
70→85
Health
800→900
Magic resist
20→40
Ability · Percent AD damage
1.75/2.5/5→2.25/2.5/5

Soraka heals all of her allies for X.
Mana
125→120

Fizz throws a lure that attracts a shark. It deals X magic damage to enemies caught, knocking them back and stunning them for 1.5 seconds.
Ability · Damage
450/600/5000→400/550/4000

Passive: Jhin attacks 0.9/0.95/1.2 times per second, regardless of bonus Attack Speed. Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage. Passive: Every fourth shot, Jhin deals X damage. (Total: X)
Attack damage
80→85
Ability · Percent of AD
2.44/3.44/44.44→3.5/5/44.44

Viktor burns a path between the two enemies most distant from one another, first dealing X% maximum Health in magic damage, then 1 second later dealing X magic damage in an explosion along the same path.
Ability · Flat damage
250/400/1500→200/325/1500

Riven dashes and shields herself for X, then slashes forward dealing X magic damage to nearby enemies. Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals X magic damage.
Ability · Shield
225/375/1000→200/350/1000

Aurelion Sol launches fighters which fly out to random enemies and blast them, dealing X magic damage and draining 10/15/50 mana, then return. The first time he casts, Aurelion Sol launches 4 fighters. Subsequent casts launch all returned fighters, plus 2 additional.
Ability · Damage
110/150/1000→90/150/1000
Ability · Mana drain
15/25/50→10/15/50

Η περιγραφή άλλαξε · παλιό νέο
Ekko shatters the timeline, freezing all units in time before attacking 5/7/20 times dealing X bonus magic damage and applying on-hit effects. Each strike targets the highest attack speed enemy and slows their attack speed by 0.550% for 7 seconds.
Ekko cannot die while he has stopped time.

Η περιγραφή άλλαξε · παλιό νέο
Urgot fires a drill attoward the farthest enemyenemy, inimpacting histhe Attackfirst Range,enemy hit and reeling them in.in over 3/2/1 seconds. Once they reach Urgot, he repeatedly deals 2000 true damage very quickly until they die. (Damageisnotpreventableandtargetcannotberevived.)After each successful kill, the mana cost of this ability is reduced by X.
Armor
30→40
Starting mana
40→50
Magic resist
20→40
Mana
90→100
Range
3→2
Ability · Mana cost reduction
10/20/90→20/30/100
Ability · Channel duration
1.5→3/2/1

Janna summons five tornados which fly forward in a large cone. Tornados passing through allies grant X% Attack Speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds.
Starting mana
50→30
Mana
130→100
All allies have increased Spell Power. (2) 20% Spell Power (4) 40% Spell Power (6) 70% Spell Power
AP
20/45/75→20/40/70
All allies heal for some of the damage they deal with spells and attacks. (2) 20% Healing (4) 45% Healing (6) 150% Healing
Heal percent
15/40/99→20/45/150
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them. (3) 15 Total Mana (6) 25 Total Mana (9) 45 Total Mana
Mana restore
25/40/55→15/25/45