
Jarvan IV
Jarvan calls down his standard to a nearby location, granting all nearby allies X Attack Speed for 6 seconds.
Starting mana
40→60
Mana
80→100
Ability · AS percent
0.75/0.85/0.95→0.5/0.6/0.75
THE X
0%

Jarvan calls down his standard to a nearby location, granting all nearby allies X Attack Speed for 6 seconds.
Starting mana
40→60
Mana
80→100
Ability · AS percent
0.75/0.85/0.95→0.5/0.6/0.75

Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing X magic damage to nearby enemies and causing their attacks to miss for 3/4/6 seconds.
Ability · Blind duration
2/3/5→3/4/6

Darius dunks an enemy, dealing X magic damage. If this kills the target, Darius immediately casts again. Targets below 50% health take double damage.
Health
750→800
Mana
60→50

Rakan dashes to the furthest enemy within range and leaps into the air, knocking them up for 1.5/2/2.5 seconds and dealing X magic damage.
Health
700→650

Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals X magic damage.
Mana
35→30
Ability · Second shot damage
150/200/375→200/250/750

For 5 seconds Master Yi gains massively increased movement speed, heals for X of his maximum health each second, and deals X bonus true damage with his Basic Attacks.
Armor
30→50
Magic resist
20→35

Syndra pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest current Health percentage, dealing X magic damage per orb. Lowest total health breaks targeting ties.
Mana
40→50

Passive: Jhin attacks 0.9/0.95/1.2 times per second, regardless of bonus Attack Speed. Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage. Passive: Every fourth shot, Jhin deals X damage. (Total: X)
Ability · Percent of AD
3.5/5/44.44→3.44/4.44/44.44

Viktor burns a path between the two enemies most distant from one another, first dealing X% maximum Health in magic damage, then 1 second later dealing X magic damage in an explosion along the same path.
Mana
70→60

Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for 6/8/45 seconds. Meteors deal X magic damage upon impact and if they kill their target, all adjacent enemies take X magic damage and are stunned for 1.5 seconds.
Starting mana
30→0
Mana
80→70

Urgot fires a drill toward the farthest enemy, impacting the first enemy hit and reeling them in over 3/2/1 seconds. Once they reach Urgot, he repeatedly deals 2000 true damage very quickly until they die. After each successful kill, the mana cost of this ability is reduced by X.
Starting mana
50→60

Janna summons five tornados which fly forward in a large cone. Tornados passing through allies grant X% Attack Speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds.
Starting mana
30→20