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← Teamfight Tactics

PATCH 10.3

Teamfight Tactics· 5 Φεβρουαρίου 2020· War of the Elements (Set 2) Αυτόματη καταγραφή

Units 25

Kog'Maw

▲ BUFF1 gold· Living Artillery

Kog'Maw launches an acidic blob at a random enemy, dealing X magic damage.

  • Ability · Damage

    125/275/425→150/300/500

Ornn

▲ BUFF1 gold· Lightning Breath

Ornn breathes lightning in a cone, dealing X magic damage to enemies therein, and increasing their chance to be critically struck by 25% for the next 10 seconds.

  • Ability · Crit amp percent

    20→25

  • Ability · Duration

    4→10

Vayne

▼ NERF1 gold· Silver Bolts

Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals X of her target's maximum health as true damage.

  • Attack speed

    0.75→0.7

Braum

▲ BUFF2 gold· Unbreakable

Braum puts up his shield for 4 seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by 80/85/90%.

  • Ability · Shield DR

    70/80/90→80/85/90

LeBlanc

▲ BUFF2 gold· Ethereal Chain

LeBlanc launches an ethereal chain at a random enemy, dealing X magic damage and, after a short delay, stunning them for 1.5 seconds.

  • Ability · Damage

    200/450/800→225/475/800

Rek'Sai

▲ BUFF2 gold· Furious Bite

Rek'Sai bites an enemy, dealing X true damage.

  • Armor

    30→35

Yasuo

▲ BUFF2 gold· Last Breath

Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for 1 seconds and hitting them 4/5/6 times, dealing Basic Attack damage and applying on-hit effects.

  • Mana

    100→85

Jax

▲ BUFF2 gold· Counter Strike

Jax dodges all incoming attacks for 2 seconds, then strikes all nearby enemies, dealing X magic damage and stunning them for 1.5 seconds.

  • Ability · Damage

    150/250/450→150/300/550

Dr. Mundo

▲ BUFF3 gold· Adrenaline Rush

Dr. Mundo creates a toxic cloud around him for 8 seconds. The cloud deals X + 1.25% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for 100/125/150% of that value.

  • Health

    750→800

Nocturne

▲ BUFF3 gold· Steel Blades

Passive - Every three hits Nocturne's attack deals damage and applys on-hit effects to all adjacent units. It also heals X of the damage dealt.

  • Attack damage

    55→60

Janna

▲ BUFF4 gold· Monsoon

Janna summons a Monsoon around her, healing allies for X% of their max health over 3 seconds. Nearby enemies are knocked back and stunned for 1.5 second.

  • Ability · Stun duration

    1→1.5

Yorick

◆ ΑΛΛΑΓΗ4 gold· Shepherd of Souls

Yorick blesses his 2/3/12 lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with 500/700/2000 health and X attack damage. Minions of Light benefit from active Light trait bonuses.

  • Health

    800→850

  • Mana

    75→85

  • Ability · Ghoul health

    500/800/2000→500/700/2000

Lucian

◆ ΑΛΛΑΓΗ4 gold· The Culling

Η περιγραφή άλλαξε · παλιό νέο

Lucian fires 10+(X*AttacksPerSecond)12 bulletsshots in a direction over 4 seconds, each attackinghitting for 25/30/50%30/40/50% of his AD, applying on-hits, and dealing X magic damage. Lucian fires extra shots based on his Attack Speed. (Bonus Shots: X) Lucian will dash during theThe Culling to keep hitting enemies.

  • Ability · TAD ratio

    0.25/0.3/0.5→0.3/0.4/0.5

  • Ability · Num shots

    10→12

Master Yi

▲ BUFF5 gold· Meditate

Master Yi meditates, becoming untargetable for 1 seconds and healing X of his max health over the duration. After Master Yi finishes meditating, he gains 100% Attack Speed and deals X bonus magic damage on hit for 6 seconds.

  • Attack speed

    1→1.1

Zed

▲ BUFF5 gold· Living Lightning

Zed creates a clone of himself behind his current target. This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is 50/25/0 higher.

  • Starting mana

    50→75

Lux

▼ NERF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    600/900/9999→550/900/9999

Lux

▼ NERF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    600/900/9999→550/900/9999

Lux

▼ NERF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    600/900/9999→550/900/9999

Lux

▼ NERF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    600/900/9999→550/900/9999

Lux

▼ NERF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    600/900/9999→550/900/9999

Lux

▼ NERF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    600/900/9999→550/900/9999

Lux

▼ NERF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    600/900/9999→550/900/9999

Lux

▼ NERF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    600/900/9999→550/900/9999

Lux

▼ NERF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    600/900/9999→550/900/9999

Lux

▼ NERF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    600/900/9999→550/900/9999

Traits 2

Lunar

▲ BUFF

(2) Every 7 seconds, all allied champions in combat are infused with Moonlight, increasing Crit Chance by 15%, Crit Damage by 15%, and Spell Power by 15% (stacks to 4 times).

2
  • AP

    10→15

Light

▼ NERF

When a Light Champion dies, all other Light Champions gain Attack Speed and recover 20% of the dying champion's maximum health. (3) +20% Attack Speed (6) +30% Attack Speed (9) +50% Attack Speed

369
  • Heal amount

    25→20

Τα επίσημα patch notes της Riot