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← Teamfight Tactics

PATCH 10.5

Teamfight Tactics· 4 Μαρτίου 2020· War of the Elements (Set 2) Αυτόματη καταγραφή

Units 26

Diana

▲ BUFF1 gold· Flame Cascade

Diana creates 3/4/6 flame orbs which rotate around her and explode for X magic damage when they collide with an enemy. She also shields herself for 4 seconds, absorbing the next X damage she would take.

  • Ability · Orbs

    3/4/5→3/4/6

  • Ability · Shield duration

    3→4

Zyra

▲ BUFF1 gold· Rampant Growth

Zyra summons 2/3/5 Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for 4 seconds, dealing X magic damage per attack a total of 4 times.

  • Mana

    75→65

  • Ability · Num plants

    2/3/4→2/3/5

Leona

▼ NERF1 gold· Lunar Barrier

Leona reduces all damage by 40/80/120 for 4 seconds.

  • Ability · Duration

    5→4

Syndra

▲ BUFF2 gold· Hydro Sphere

Syndra conjures a sphere of water which explodes near a random enemy, dealing X magic damage to all enemies hit.

  • Ability · Damage

    175/350/600→225/375/650

Rek'Sai

▲ BUFF2 gold· Furious Bite

Rek'Sai bites an enemy, dealing X true damage.

  • Ability · Damage

    250/550/850→250/550/1000

Yasuo

▼ NERF2 gold· Last Breath

Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for 1 seconds and hitting them 4/5/6 times, dealing Basic Attack damage and applying on-hit effects.

  • Mana

    85→90

Dr. Mundo

▲ BUFF3 gold· Adrenaline Rush

Dr. Mundo creates a toxic cloud around him for 8 seconds. The cloud deals X + 1.25% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for 100/125/150% of that value.

  • Ability · Base damage

    50/100/150→50/100/200

Ezreal

▲ BUFF3 gold· Ice Shot

Ezreal fires a shard of ice at the lowest-health enemy, dealing X magic damage and applying on-hit effects.

  • Ability · Base damage

    225/450/900→250/450/900

Nocturne

▲ BUFF3 gold· Steel Blades

Passive - Every three hits Nocturne's attack deals damage and applys on-hit effects to all adjacent units. It also heals X of the damage dealt.

  • Ability · Heal percent

    0.4/0.45/0.5→0.5/0.6/0.7

Sion

▼ NERF3 gold· Decimating Smash

Sion winds up for a moment, then smashes his axe down in a direction, knocking up and dealing X magic damage to all enemies hit.

  • Ability · Damage

    200/400/800→200/350/700

Karma

◆ ΑΛΛΑΓΗ3 gold· Inspire

At start of combat, Karma tethers to her closest ally. Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next X damage. While the shield holds, the ally receives X% bonus Attack Speed.

  • Ability · Stats value

    40/60/80→35/50/100

Janna

▲ BUFF4 gold· Monsoon

Janna summons a Monsoon around her, healing allies for X% of their max health over 3 seconds. Nearby enemies are knocked back and stunned for 1.5 second.

  • Ability · Heal amount percent

    20/30/100→25/35/200

Twitch

▲ BUFF4 gold· Spray and Pray

Twitch gains infinite range and has X Attack Damage for 8 seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.

  • Attack damage

    65→70

Master Yi

▼ NERF5 gold· Meditate

Master Yi meditates, becoming untargetable for 1 seconds and healing X of his max health over the duration. After Master Yi finishes meditating, he gains 100% Attack Speed and deals X bonus magic damage on hit for 6 seconds.

  • Ability · Damage

    75/100/500→40/80/500

Zed

▼ NERF5 gold· Living Lightning

Zed creates a clone of himself behind his current target. This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is 50/25/-125 higher.

  • Ability · Mana cost increase

    50/25/0→50/25/-125

Amumu

▲ BUFF5 gold· Curse of the Sad Mummy

Amumu explodes in an infernal tantrum, dealing X magic damage to all enemies within 3 Hexes and stunning them for 1.5/2/10 seconds.

  • Ability · R duration

    1.5/2/5→1.5/2/10

Lux

▲ BUFF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    550/900/9999→550/900/99999

Lux

▲ BUFF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    550/900/9999→550/900/99999

Lux

▲ BUFF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    550/900/9999→550/900/99999

Lux

▲ BUFF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    550/900/9999→550/900/99999

Lux

▲ BUFF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    550/900/9999→550/900/99999

Lux

▲ BUFF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    550/900/9999→550/900/99999

Lux

▲ BUFF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    550/900/9999→550/900/99999

Lux

▲ BUFF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    550/900/9999→550/900/99999

Lux

▲ BUFF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    550/900/9999→550/900/99999

Lux

▲ BUFF7 gold· Final Spark

Lux fires an elemental blast dealing X magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.

  • Ability · Damage

    550/900/9999→550/900/99999

Traits 2

Electric

▲ BUFF

Electric Champions shock nearby enemies whenever they deal or receive a critical strike. (2) 80 magic damage (3) 250 magic damage (4) 550 magic damage

234
  • Damage

    80/250/500→80/250/550

Glacial

▲ BUFF

Basic Attacks from Glacials have a 25% chance to stun their target for 1.5 seconds and do bonus Magic Damage. (2) 75 Magic Damage (4) 175 Magic Damage (6) 475 Magic Damage

246
  • Bonus damage

    75/175/350→75/175/475

Τα επίσημα patch notes της Riot