
Ziggs
Ziggs throws a bomb at an enemy, dealing X magic damage.
THE X
0%
Νέο set: όλα τα units και traits είναι καινούργια.

Ziggs throws a bomb at an enemy, dealing X magic damage.

Passive: Malphite starts combat with a shield equal to X of his maximum health.

Fiora enters a defensive stance for 1.5 seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing X magic damage to a nearby enemy and stunning them for 1.5 seconds.

Poppy throws her buckler at the furthest enemy, dealing X damage. The buckler then bounces back, shielding Poppy for X.

Kha'Zix slashes the nearest enemy, dealing X magic damage. If the enemy has no adjacent allies, this damage is increased to X.

Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals X magic damage to the first enemy it hits.

Twisted Fate throws three cards in a cone that deal X magic damage to each enemy they pass through.

Xayah creates a storm of feather-blades, gaining X Attack Speed for 8 seconds.

Jarvan calls down his standard to a nearby location, granting all nearby allies X Attack Speed for 6 seconds.

Zoe kicks a bubble at the enemy with the most current Health, stunning them for 2/2.5/3 seconds and X magic damage.

Leona creates a barrier, reducing all incoming damage by X for 4 seconds.

Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing X magic damage to nearby enemies and causing their attacks to miss for 4 seconds.

Sona heals injured allies for X and cleanses them of all negative effects.

Yasuo blinks to the enemy with the most items and knocks them into the air for 1 seconds, then hits them X times for Basic Attack damage and on-hit effects.

Kai'Sa launches 4/6/9 missiles towards each nearby enemy that deal X magic damage.

Ahri fires an orb in a line, dealing X magic damage to all enemies it passes through on the way out, and X true damage on the way back.

Darius dunks an enemy, dealing X magic damage. If this kills the target, Darius immediately casts again. Targets below 50% health take double damage.

Annie blasts a cone of fire dealing X magic damage to enemies in front of her, then creates a shield with X health for herself for 4 seconds.

Shen creates a zone around himself for 2.5/3/4 seconds, in which all nearby allies automatically dodge incoming Basic Attacks. While it's active, Shen gains X Magic Resist.

Xin Zhao quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike knocks his target up for 1.5 seconds and deals X bonus magic damage.

Rakan dashes to his target and leaps into the air, knocking up nearby enemies for X magic damage.

Mordekaiser gains a shield that absorbs X damage. While the shield persists, Mordekaiser deals X magic damage per second to all nearby enemies.

Blitzcrank pulls the farthest enemy, dealing X magic damage and stunning them for 2.5 seconds. His next attack after pulling knocks up for 1 second. Allies within range will prefer to attack Blitzcrank's target.

Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals X magic damage.

For 5 seconds Master Yi gains massively increased movement speed, heals for X of his maximum health each second, and deals X bonus true damage with his Basic Attacks.

Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them X magic damage. When she reaches her target, she knocks them up for 2/2.5/3 seconds and X magic damage.

Syndra pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the most current Health, dealing X magic damage per orb.

Neeko leaps into the air and slams into the ground, dealing X magic damage to all nearby enemies and stunning them for 1.5/2/2.5 seconds.

Jayce slams his hammer, dealing X magic damage to nearby enemies.

Rumble torches his enemies, dealing X magic damage over 3 seconds, and reducing healing on them by 50% for 5 seconds.

Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing X damage to all nearby enemies and increasing the cost of their next spellcast by 40%.

Kassadin releases a wave of energy in front of him, dealing X magic damage and disarming all targets hit for 2.5/3/3.5 seconds.

Ashe fires an arrow at the farthest enemy that explodes on the first target hit, dealing X magic damage to all nearby enemies and stunning them for 2 seconds.

Lux fires a sphere of darkness towards the farthest enemy. Enemies in its path take X magic damage and are stunned for 1.5/2/2.5 seconds.

Shaco teleports and backstabs his target for X of his Basic Attack damage. This is always a critical hit. (Total: X)

At start of combat, Karma bonds to her closest ally. Karma grants the bonded ally (or a random one if that ally is dead) a X-health shield for 4 seconds. While the shield holds, the ally receives X bonus Attack Speed.

Passive: Jinx gets excited as she helps take down enemy units! After her first takedown, Jinx gains X bonus Attack Speed. After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal X bonus magic damage to all enemies in a small area around her target.

Kayle Ascends, causing her attacks to launch waves that deal X bonus magic damage.

Irelia dashes to her target, basic attacking them for X of her Attack Damage. If this kills the target, she casts again immediately at the enemy with the highest mana. (Total Damage: X)

Soraka heals all of her allies for X.

Fizz throws a lure that attracts a shark. It deals X magic damage to enemies caught, knocking them back and stunning them for 1.5 seconds.

Cho'Gath ruptures a large area, dealing X magic damage and knocking up all enemies within for 2/2/4 seconds.

Vel'Koz channels a ray of energy that sweeps across the battlefield over 2.5 seconds, dealing X magic damage per second to enemies hit.

Wukong spins, dealing X magic damage to nearby enemies over 3 seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for 2/2/5 seconds.

Passive: Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage. Passive: Every fourth shot, Jhin deals X damage. (Total: X)

Aurelion Sol launches fighters which fly out to random enemies, deal X magic damage, and then return. Aurelion Sol launches all ready fighters, plus 3 more, when he casts. Fighters prefer to target nearby enemies.

Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing X of enemies' maximum health in magic damage over the duration.

Ekko shatters the timeline, freezing all units in time before attacking each enemy with X bonus magic damage and applying on-hit effects. Ekko cannot die while he has stopped time.

Gangplank calls down an orbital strike around his target, dealing X damage to all enemies in a large area after 2 seconds.

Thresh tosses his lantern towards 1/1/9 random unit(s) on your bench, pulling them into combat and granting them X bonus Mana. Traits are unaffected.

Lulu polymorphs the 2/4/12 nearest enemies for 3/3/8 seconds, causing them to hop aimlessly, unable to attack or cast. Polymorphed enemies take X additional damage from all sources.
All allies gain Attack Speed every 4 seconds. (2) 15% Attack Speed (4) 35% Attack Speed (6) 65% Attack Speed
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds. (3) 150 Shield & 10% Damage (6) 225 Shield & 12% Damage
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot. (2) 50% for 1 gold (4) 50% for 1 gold and 15% for a component item
Mana-Reavers' Basic Attacks increase the mana cost of their target's next spellcast by 40%. (2) First attack each combat (4) All attacks
Innate: At the start of combat, Infiltrators move to the enemy's backline. Infiltrators gain Attack Speed for 6 seconds at the start of combat. (2) 50% bonus Attack Speed (4) 80% bonus Attack Speed, refreshed on takedown
When a Dark Star champion dies they give increased damage, plus any previous stacks of this effect, to the nearest ally Dark Star champion. (3) 50% Damage Increase (6) 80% Damage Increase
(2) Snipers deal 12% increased damage for each hex between themselves and their target.
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects. (3) 30% Chance to trigger (6) 55% Chance to trigger
All allies have increased Spell Power. (2) 20% Spell Power (4) 40% Spell Power (6) 80% Spell Power
Brawlers gain bonus Maximum Health. (2) 300 Bonus Health (4) 750 Bonus Health
Innate: Starships gain 20 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
All allies gain Magic Resistance. (2) 30 Magic Resistance (4) 120 Magic Resistance
(2) Damage from Demolitionists' spellcasts stuns their targets for 1.5 seconds. (Once per spellcast)
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack. (2) 20% Maximum Health Shield (4) 30% Maximum Health Shield
Cybernetic champions with at least one item gain Health and Attack Damage. (3) 350 Health and 35 Attack Damage (6) 800 Health and 80 Attack Damage
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies. These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit. (2) 3 Additional Attacks (4) 6 Additional Attacks
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
All allies heal for some of the damage they deal with spells and attacks. (2) 15% Healing (4) 30% Healing (6) 60% Healing
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them. (3) 30 Total Mana (6) 60 Total Mana
Vanguard champions gain bonus Armor. (2) 60 Armor (4) 250 Armor
(2) Valkyrie attacks and spells always critically hit targets below 50% health.
(3) Attacks and spells from Void champions deal true damage.
(3) At the start of combat, three random Mech-Pilots are teleported into a Super-Mech. The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them. When the Super-Mech dies the Pilots are ejected, granted 25 Mana, and continue to fight.