
Caitlyn
Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals X magic damage to the first enemy it hits.
Ability · Damage
700/1000/1800→750/1500/3000
THE X
0%

Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals X magic damage to the first enemy it hits.
Ability · Damage
700/1000/1800→750/1500/3000

Zoe kicks a bubble at the enemy with the the highest current Health percentage, stunning them for 2/2.5/4 seconds and dealing X magic damage. Highest total health breaks targeting ties.
Ability · Damage
150/225/400→200/275/400
Ability · Stun duration
2/2.5/3→2/2.5/4

Yasuo blinks to the enemy with the most items and knocks them into the air for 1 seconds, then hits them X times for Basic Attack damage and on-hit effects.
Health
600→650

Darius dunks an enemy, dealing X magic damage. If this kills the target, Darius immediately casts again. Targets below 50% health take double damage.
Mana
70→60

Annie blasts a cone of fire dealing X magic damage to enemies in front of her, then creates a shield with X health for herself for 4 seconds.
Armor
35→40
Ability · Shield amount
225/300/450→270/360/540

Shen creates a zone around himself for 2.5/3/5 seconds, in which all nearby allies automatically dodge incoming Basic Attacks. While it's active, Shen gains X Magic Resist.
Health
700→800
Ability · Zone duration
2.5/3/4→2.5/3/5

Xin Zhao quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike knocks his target up for 1.5 seconds and deals X bonus magic damage.
Mana
50→60

Η περιγραφή άλλαξε · παλιό νέο
Rakan dashes to histhe targetfurthest enemy within range and leaps into the air, knocking them up nearbyfor enemies1.5/2/2.5 forseconds and dealing X magic damage.
Mana
150→80
Ability · Stun duration
1.5→1.5/2/2.5

Η περιγραφή άλλαξε · παλιό νέο
Mordekaiser gains a shield for that absorbs X damage.damage over 8 seconds. While the shield persists, Mordekaiser deals X magic damage per second to all nearby enemies.

Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals X magic damage.
Attack damage
55→50

For 5 seconds Master Yi gains massively increased movement speed, heals for X of his maximum health each second, and deals X bonus true damage with his Basic Attacks.
Ability · Heal amount percent
0.08/0.1/0.15→0.1/0.12/0.15
Ability · Bonus true damage
75/100/200→100/150/250

Syndra pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest current Health percentage, dealing X magic damage per orb. Lowest total health breaks targeting ties.
Range
3→4
Ability · Damage
80/120/200→80/120/250

Shaco teleports and backstabs his target for X of his Basic Attack damage. This is also always a critical hit. (Total: X)
Attack damage
55→50
Ability · Percent of AD
2.5/3.25/4→3/3.25/3.5

Passive: Jinx gets excited as she helps take down enemy units! After her first takedown, Jinx gains X bonus Attack Speed. After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal X bonus magic damage to all enemies in a small area around her target.
Attack speed
0.7→0.75

Η περιγραφή άλλαξε · παλιό νέο
Irelia dashes to her target, basicBasic attackingAttacking them for X of her Attack Damage. If this kills the target, she castsBladesurges again immediately at the enemy with the highest mana. (Total Damage: X)

Soraka heals all of her allies for X.
Health
650→700
Ability · Heal amount
350/500/2000→375/550/20000

Fizz throws a lure that attracts a shark. It deals X magic damage to enemies caught, knocking them back and stunning them for 1.5 seconds.
Attack speed
0.7→0.8
Health
650→600

Vel'Koz channels a ray of energy that sweeps across the battlefield over 2 seconds, dealing X magic damage per second to enemies hit.
Ability · Channel duration
2.5→2

Wukong spins, dealing X magic damage to nearby enemies over 3 seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for 2/2/5 seconds.
Ability · Damage
250/450/2000→300/500/4000

Aurelion Sol launches fighters which fly out to random enemies, deal X magic damage, and then return. Aurelion Sol launches all ready fighters, plus 3 more, when he casts. Fighters prefer to target nearby enemies.
Armor
30→35
Health
950→1100

Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for 6/8/45 seconds. Meteors deal X magic damage upon impact and if they kill their target, all adjacent enemies take X magic damage and are stunned for 1.5 seconds.
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds. (3) 150 Shield & 10% Damage (6) 225 Shield & 12% Damage (9) 350 Shield & 15% Damage
Breakpoints
3/6→3/6/9
Shield duration
8→8
Η περιγραφή άλλαξε · παλιό νέο
Innate: At the start of combat, Infiltrators move to the enemy's backline. Infiltrators gain Attack Speed for 6 seconds at the start of combat. (2) 50% bonus Attack Speed (4) 80% bonus Attack Speed, refreshed on takedown (6) 125% bonus Attack Speed, refreshed on takedown
Breakpoints
2/4→2/4/6
Duration
6→6
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power (3) +25 Attack Damage and Spell Power (6) +35 Attack Damage and Spell Power (9) +45 Attack Damage and Spell Power
Breakpoints
3/6→3/6/9
Η περιγραφή άλλαξε · παλιό νέο
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects. (3) 30% Chance to trigger (6) 60% Chance to trigger (9) 100% Chance to trigger
Breakpoints
3/6→3/6/9
Extra attacks
2→2
All allies have increased Spell Power. (2) 20% Spell Power (4) 45% Spell Power (6) 80% Spell Power (8) 125% Spell Power
Breakpoints
2/4/6→2/4/6/8
AP
20/40/80→20/45/80/125
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack. (2) 20% Maximum Health Shield (4) 30% Maximum Health Shield (6) 45% Maximum Health Shield
Breakpoints
2/4→2/4/6
Duration
4→4
Shield percent
20/30→20/30/45
Η περιγραφή άλλαξε · παλιό νέο
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.
(3) 350 Health and 35 Attack Damage
(6) 800750 Health and 8075 Attack Damage