
Vladimir
Vladimir deals X magic damage to the target and heals for X Health.
Ability · Damage
250/350/450→300/420/540
THE X
0%

Vladimir deals X magic damage to the target and heals for X Health.
Ability · Damage
250/350/450→300/420/540

Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits: Turtle: Gain a X Health shield for 4 seconds. Tiger: Strike 3 times quickly with his next attack for 120/130/180% of his Attack Damage (total: X).
Ability · Percent AD
130/140/200→120/130/180

Soraka calms the area around the enemy with the highest current percent Mana, dealing X magic damage to all enemies hit and increasing the cost of their next Ability by 35/35/50%.
Mana
80→70

Trundle drains the strength from his current target, stealing X of their Health, Armor, Magic Resist, and Attack Damage for 8 seconds.
Ability · Duration
6→8

Varus fires a hail of arrows around his target, dealing 150/160/180% of his Attack Damage as physical damage (total: X). Varus and allies within the area are blessed, causing them to deal X bonus magic damage with their attacks for 6 seconds.
Ability · Magic damage
40/60/100→40/60/90

LeBlanc launches ethereal chains at the 2 enemies nearest her, dealing X magic damage and, after a short delay, stunning them for 2 seconds.
Ability · Damage
200/300/600→200/300/550
Ability · Stun duration
1.5/2/2.5→2

Η περιγραφή άλλαξε · παλιό νέο
Viktor blasts his target, dealing X magic damagetothenearestenemy.damage. He also grants a X Health shield to the 3 allies nearest his target for 5 seconds.

Sejuani signals Bristle to charge, dealing X magic damage and stunning her target for 2/3/4 seconds. She then gains Frost Armor, granting her 100/150/300 Armor and Magic Resist for 4 seconds.
Ability · Defensive stats
60/120/300→100/150/300

Riven empowers her blade, stunning nearby enemies for 1.5 seconds and dealing them X magic damage. For the next 8 seconds, she gains 90/100/150% bonus Attack Damage.
Ability · Bonus attack damage percent
0.9/1/1.3→0.9/1/1.5

Pantheon braces his shield, reducing all incoming damage by X for 4 seconds, and dealing 400/450/650% of his Attack Damage (total: X) in the area in front of him over the duration. Enemies hit have their incoming healing reduced by 50% for 8 seconds.
Ability · Damage reduction percent
0.75/0.8/0.9→0.65

Nidalee transforms into a cougar, leaping behind the lowest Health enemy. While in cougar form, Nidalee gains 30/40/50% Dodge Chance and her Attack Range is reduced to 1 hex. Whenever she Dodges or critically strikes, her next attack deals X bonus magic damage.
Ability · Damage
100/150/375→120/180/450

Morgana fires chains to nearby enemies, dealing X magic damage. After 3 seconds, all chained enemies are dealt an additional X magic damage and stunned for 2.5/3/4 seconds.
Health
800→850
Starting mana
60→80

Vel'Koz channels a ray of energy for 3 seconds toward the enemy nearest the center of the battlefield, dealing X total magic damage over the duration. The beam widens as Vel'Koz channels, and he will pivot if there are no enemies in the area.
Ability · Base damage per sec
1000/1250/4000→900/1100/4000

Mordekaiser shields himself for X of his maximum Health for 5 seconds, empowering his mace to deal X bonus magic damage and gain 1 hex of range for the same duration.
Mana
70→80

Karma fires a burst of energy towards a random enemy's location that detonates upon impact, dealing X magic damage to adjacent enemies, and reducing Karma's maximum Mana by 20/20/40 (down to a minimum of 10). Karma empowers every third cast, causing it to launch 3 bursts of energy toward different targets instead of 1.
Ability · Magic damage
180/240/700→200/250/600

Aphelios launches 4/4/8 attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing 140/150/180% of his Attack Damage plus X physical damage to each. (Total: X AD)
Attack damage
70→75
Ability · Base damage
100/150/300→150/200/400

Draven starts spinning an axe, empowering his next attack to deal 160/170/340% of his Attack Damage plus X bonus physical damage. (Total: X AD) It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time.
Ability · AD mult
1.8/2/2.6→1.6/1.7/3.4
Ability · Damage
150/200/500→150/200/800

Heimerdinger empowers his Baby Dragon's next attack. The Baby Dragon's overcharged attack launches 3 fireballs across the battlefield, dealing X magic damage and burning enemies for 18% of their maximum Health as true damage over 6 seconds, reducing healing by 50% for the duration. If Heimerdinger does not have a Baby Dragon, this Ability will create one instead.
Ability · Turret magic damage
400/600/7777→500/650/7777

Volibear leaps toward his target, then slams the ground in a large area around him. This effect knocks up and stuns enemies for 2.5/3/10 seconds, removing any shields and dealing X magic damage.
Starting mana
80→100

Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. 3/4/10 God-Wolves join him in his hunt, each targeting their own prey. When God-Wolves bite enemies, they deal 180/220/2000% of Darius' Attack Damage (total: X) as physical damage, and reduce the enemy's Armor by 50% for 8 seconds. When Darius bites his prey, his next 2 attacks restore X of his maximum Health.
Starting mana
30→40
Ability · Percent attack damage
160/200/2000→180/220/2000
Ability · Debuff duration
10→8
Ability · Percent health
0.1→0.15/0.2/0.5
Ability · Num attacks
3/4/10→2

Garen calls down a sword that strikes a large area around his target, dealing X of each target's max Health in magic damage and reducing their Magic Resist by 50% for 8 seconds. Garen gains a shield equal to X of his maximum Health for 5 seconds.
Starting mana
30→40
Ability · MR shred duration
10→8

Passive: Kayle ascends every 5/5/1 seconds. Each bonus stacks with the one before, until she is fully ascended. 1st: Attacks deal 90/100/1000% of Kayle's Attack Damage as bonus true damage. (total: X) 2nd: Attacks explode around the target dealing her Attack Damage and bonus true damage to adjacent enemies. 3rd: Every 7th attack grants Kayle immunity to damage for 1 second. 4th: Attacks cause swords to rain down around the target, dealing X magic damage.
Health
700→500
When 3 allied champions have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels. The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts. (3) 1000 Health, 100 Attack Damage (4) 1600 Health, 160 Attack Damage (5) 2200 Health, 220 Attack Damage
Bonus AD
10/15/20→10/16/22
Bonus health
100/140/180→100/160/220
Flat AD
100/150/200→100/160/220
All allies block a flat amount of damage from all sources. (2) 15 damage blocked (4) 40 damage blocked (6) 80 damage blocked
Block amount
15/40/90→15/40/80
Η περιγραφή άλλαξε · παλιό νέο
Skirmishers gain a shield at the start of combat, and bonus Attack Damage each second.
(3) 30020% max Health shield and +3 Attack Damage
(6) 60040% max Health shield and +6 Attack Damage
Η περιγραφή άλλαξε · παλιό νέο
+10% Attack Damage
10AD +10 Attack Damage
Η περιγραφή άλλαξε · παλιό νέο
+10% Attack Damage · +10 AP
The holder's magic and true damage from Abilities heals the nearestally with missinglowest percent Health for 60% of the damage dealt. This heal cannot affect the holder.
Η περιγραφή άλλαξε · παλιό νέο
+5% Crit Chance
5+5 Critical Strike Chance
10+10 Dodge Chance
Η περιγραφή άλλαξε · παλιό νέο
+150 Health
BlocksthefirstenemyAbilityWhen thatcombat hitsbegins, the holder,thenteleportsthemtotheholder Ability'sand caster,all andallies causeswithin both1 unitshex(es) toin startthe targetingsame eachrow other.gain Theya dealshield 25%that increasedblocks damagethe tofirst eachenemy other.Ability.
[Unique - Only One Per Champion]
Η περιγραφή άλλαξε · παλιό νέο
+20 Magic Resist
20MR +20 Magic Resist
Η περιγραφή άλλαξε · παλιό νέο
+20 Magic Resist
The holder isgains immuneimmunity to crowd control for the entirety of combat and receives HP -20% maximum Health.
[Unique - Only One Per Champion]
Η περιγραφή άλλαξε · παλιό νέο
+10 AP
10AP +10 Ability Power
Η περιγραφή άλλαξε · παλιό νέο
+15 Mana
15Mana +15 Mana
Η περιγραφή άλλαξε · παλιό νέο
+10% Attack Speed · +15% Crit Chance
When the holder inflicts a critical hit, the target's Armor and Magic Resist are reduced by 50%70% for 5 seconds. The holder's Armor and Magic Resist are also permanently reduced by 25%.
[Unique - Only One Per Champion]
Η περιγραφή άλλαξε · παλιό νέο
+150 Health
150HP +150 Health
Η περιγραφή άλλαξε · παλιό νέο
+10% Attack Speed
10AS +10 Attack Speed
Η περιγραφή άλλαξε · παλιό νέο
+20 Armor
20Armor +20 Armor
Η περιγραφή άλλαξε · παλιό νέο
+10 AP · +20 Magic Resist
Enemies within 2 hexes have their Magic Resist reduced by 40%(doesnotstack).40%. When they cast a spell, they are zapped taking magic damage equal to 200% of their max Mana.
Η περιγραφή άλλαξε · παλιό νέο
+20 Armor
20Armor +20 Armor
Η περιγραφή άλλαξε · παλιό νέο
+10% Attack Speed
10AS +10 Attack Speed
Η περιγραφή άλλαξε · παλιό νέο
+15 Mana
15Mana +15 Mana
Η περιγραφή άλλαξε · παλιό νέο
+20 Magic Resist
20MR +20 Magic Resist
Η περιγραφή άλλαξε · παλιό νέο
+15% Attack Damage
15AD +15 Attack Damage
Η περιγραφή άλλαξε · παλιό νέο
+5% Crit Chance
5+5 Critical Strike Chance
10+10 Dodge Chance

Η περιγραφή άλλαξε · παλιό νέο
+10 AP · +15 Mana
Each time the holder casts their Ability, they gain bonus Ability Power equal to 35%40% of their maximum Mana.Mana (this bonus applies to that Ability cast).
Η περιγραφή άλλαξε · παλιό νέο
+10% Attack Damage
10AD +10 Attack Damage
Η περιγραφή άλλαξε · παλιό νέο
+150 Health
150HP +150 Health
Η περιγραφή άλλαξε · παλιό νέο
+10 AP
10AP +10 Ability Power
Η περιγραφή άλλαξε · παλιό νέο
+20 Magic Resist
The holder isgains immuneimmunity to crowd control forin thecombat firstfor 12 secondsofcombat.seconds.
[Unique - Only One Per Champion]