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← Teamfight Tactics

PATCH 11.14

Teamfight Tactics· 8 Ιουλίου 2021· Set 5 Αυτόματη καταγραφή

Units 17

Gragas

▼ NERF1 gold· Drunken Rage

Gragas drinks from his cask, granting him 35/45/60% damage reduction for 4 seconds, and causing his next attack to deal X bonus magic damage.

  • Ability · Damage reduction

    40/50/60→35/45/60

Poppy

▲ BUFF1 gold· Buckler Toss

Poppy throws her buckler at the farthest enemy, dealing X magic damage. The buckler then bounces back, granting Poppy a shield that blocks X damage.

  • Starting mana

    30→50

Kled

▲ BUFF1 gold· Violent Tendencies

Passive: Kled deals 200% of his Attack Damage (total: X) every 4th attack. Kled enters combat on Skaarl, granting himself a shield for X of his maximum Health. When the shield is broken Kled dismounts, becoming untargetable briefly, gaining 70/80/100% Attack Speed.

  • Attack damage

    60→65

Brand

▲ BUFF2 gold· Sear

Brand launches a ball of fire at the nearest non-seared enemy, searing them for X magic damage over 12 seconds. Seared enemies have 40/50/70% reduced Magic Resist.

  • Health

    550→600

Kennen

▲ BUFF2 gold· Flame Rush

Kennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing X magic damage and stunning them for 1.5/2/2.5 seconds.

  • Attack speed

    0.65→0.7

Sett

▲ BUFF2 gold· Haymaker

After a brief wind up Sett punches forward in a cone, shredding X flat Armor for 10 seconds (stacks) and dealing 170/185/200% of his Attack Damage as physical damage to all enemies in the area. (total: X AD)

  • Health

    700→750

  • Ability · Physical damage percent

    160/180/200→170/185/200

Nocturne

▲ BUFF3 gold· Umbra Blades

Passive: Every third attack, Nocturne slashes all adjacent enemies for 125% of his Attack Damage (total: X), and heals himself for X of the damage dealt. If only one target is hit, Nocturne also increases his Attack Speed by 30/35/40% for 3 seconds.

  • Health

    600→650

Yasuo

▼ NERF3 gold· Burning Blade

Yasuo strikes his target, dealing X magic damage. He then empowers his blade, gaining X stacking bonus true damage on-hit for the rest of combat.

  • Ability · Magic damage

    250/350/700→250/350/650

  • Ability · True damage bonus

    25/35/70→25/35/65

Lux

▼ NERF3 gold· Prismatic Illumination

Lux launches her wand toward her farthest ally, then calls the wand back to her hand. The wand shields each ally in its path by X for 3 seconds. Lux also empowers her next attack to deal an additional X magic damage.

  • Mana

    70→80

  • Ability · Shield amount

    125/200/400→120/180/360

Zyra

▼ NERF3 gold· Grasping Roots

Zyra sends a surge of vines toward her farthest enemy, dealing X magic damage and stunning all enemies they hit for 2/2.5/3 seconds.

  • Ability · Damage

    200/325/700→200/325/650

Nidalee

▼ NERF3 gold· Aspect of the Cougar

Nidalee transforms into a cougar and leaps behind the lowest Health enemy. While in cougar form, Nidalee gains 45% Dodge Chance, 40/50/75% Attack Speed, and her attacks become melee attacks that deal X bonus magic damage every 4th attack.

  • Attack damage

    65→50

Ivern

▼ NERF4 gold· Daisy!

Ivern summons his Sentinel friend Daisy to fight with him. Daisy receives 100% of Ivern's Ability Power and immediately casts Shockwave upon arrival. If Daisy is already in battle, Ivern increases her Ability Power by X and commands her to cast Shockwave again.

  • Health

    1000→950

  • Ability · Daisy health

    1500/2500/10000→1500/2400/10000

Rell

▼ NERF4 gold· Attract and Repel

Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for 1.5/2/8 seconds. This effect also grants a X Health shield for 4 to nearby allies in the same area.

  • Mana

    140→150

Volibear

▲ BUFF5 gold· Doombringer

Volibear leaps toward his target, then slams the ground in a large area around him. This effect knocks up and stuns enemies for 2.5/3.5/10 seconds, removing any shields and dealing X magic damage.

  • Ability · Damage

    150/250/2000→150/300/5000

  • Ability · Stun duration

    2.5/3/10→2.5/3.5/10

Darius

▲ BUFF5 gold· God-Wolf's Carnage

Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. 3/4/10 God-Wolves join him in his hunt, each targeting their own prey. When God-Wolves bite enemies, they deal 200/225/2000% of Darius' Attack Damage (total: X) as physical damage, and reduce the enemy's Armor by 50% for 8 seconds. When Darius bites his prey, his next 2 attacks restore X of his maximum Health.

  • Ability · Percent attack damage

    180/220/2000→200/225/2000

Garen

▼ NERF5 gold· God-Lion's Justice

Garen calls down a sword that strikes a large area around his target, dealing X of each target's max Health in magic damage and reducing their Magic Resist by 50% for 8 seconds. Garen gains a shield equal to X of his maximum Health for 4 seconds.

  • Ability · Shield percent

    0.4/0.5/2→0.35/0.45/2

  • Ability · Shield duration

    5→4

Viego

▼ NERF5 gold· Sovereign's Domination

Viego corrupts the soul of his target for 5 seconds, stunning them and dealing X magic damage, increasing 100% each second. Viego will be interrupted if he is stunned, and Viego's allies prefer not to target his victim during soul corruption. If his victim dies, they are resurrected at full Health to fight for him, but they lose 15/7/0% of their maximum Health per second. Resurrected enemies receive the Trait bonuses of Viego's team instead of their own.

  • Ability · Damage

    200/300/1500→180/300/1500

Traits 4

Spellweaver

▲ BUFF

Spellweavers have bonus Ability Power, which increases whenever any champion uses an ability (up to 10 times). (2) 25 Ability Power, 2 bonus Ability Power (4) 55 Ability Power, 5 bonus Ability Power (6) 85 Ability Power, 8 bonus Ability Power

246
  • AP

    20/50/80→25/55/85

Abomination

▼ NERF

When 3 allied champions have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels. The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts. (3) 1000 Health, 90 Attack Damage (4) 1600 Health, 140 Attack Damage (5) 2200 Health, 180 Attack Damage

345
  • Bonus AD

    9/15/20→9/14/18

  • Flat AD

    90/150/200→90/140/180

Redeemed

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Redeemed champions have increased Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies. (3) 30 Armor & Magic Resist, 30%30 Ability Power (6) 6055 Armor & Magic Resist, 60%55 Ability Power (9) 10095 Armor & Magic Resist, 100%95 Ability Power

369
  • Magic resist

    30/60/100→30/55/95

Skirmisher

▲ BUFF

Skirmishers gain a shield at the start of combat, and bonus Attack Damage each second. (3) 25% max Health shield and +3 Attack Damage (6) 45% max Health shield and +6 Attack Damage (9) 75% max Health shield and +12 Attack Damage

369
  • Attack damage

    3/6/10→3/6/12

Items 1

Titan's Resolve

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

+10% Attack Speed · +20 Armor When the holder takes damage or inflicts a critical strike,hit, they gain 3 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.

Τα επίσημα patch notes της Riot