
Gragas
Gragas drinks from his cask, granting him 35/45/60% damage reduction for 4 seconds, and causing his next attack to deal X bonus magic damage.
Ability · Damage reduction
40/50/60→35/45/60
THE X
0%

Gragas drinks from his cask, granting him 35/45/60% damage reduction for 4 seconds, and causing his next attack to deal X bonus magic damage.
Ability · Damage reduction
40/50/60→35/45/60

Poppy throws her buckler at the farthest enemy, dealing X magic damage. The buckler then bounces back, granting Poppy a shield that blocks X damage.
Starting mana
30→50

Passive: Kled deals 200% of his Attack Damage (total: X) every 4th attack. Kled enters combat on Skaarl, granting himself a shield for X of his maximum Health. When the shield is broken Kled dismounts, becoming untargetable briefly, gaining 70/80/100% Attack Speed.
Attack damage
60→65

Brand launches a ball of fire at the nearest non-seared enemy, searing them for X magic damage over 12 seconds. Seared enemies have 40/50/70% reduced Magic Resist.
Health
550→600

Kennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing X magic damage and stunning them for 1.5/2/2.5 seconds.
Attack speed
0.65→0.7

After a brief wind up Sett punches forward in a cone, shredding X flat Armor for 10 seconds (stacks) and dealing 170/185/200% of his Attack Damage as physical damage to all enemies in the area. (total: X AD)
Health
700→750
Ability · Physical damage percent
160/180/200→170/185/200

Passive: Every third attack, Nocturne slashes all adjacent enemies for 125% of his Attack Damage (total: X), and heals himself for X of the damage dealt. If only one target is hit, Nocturne also increases his Attack Speed by 30/35/40% for 3 seconds.
Health
600→650

Yasuo strikes his target, dealing X magic damage. He then empowers his blade, gaining X stacking bonus true damage on-hit for the rest of combat.
Ability · Magic damage
250/350/700→250/350/650
Ability · True damage bonus
25/35/70→25/35/65

Lux launches her wand toward her farthest ally, then calls the wand back to her hand. The wand shields each ally in its path by X for 3 seconds. Lux also empowers her next attack to deal an additional X magic damage.
Mana
70→80
Ability · Shield amount
125/200/400→120/180/360

Zyra sends a surge of vines toward her farthest enemy, dealing X magic damage and stunning all enemies they hit for 2/2.5/3 seconds.
Ability · Damage
200/325/700→200/325/650

Nidalee transforms into a cougar and leaps behind the lowest Health enemy. While in cougar form, Nidalee gains 45% Dodge Chance, 40/50/75% Attack Speed, and her attacks become melee attacks that deal X bonus magic damage every 4th attack.
Attack damage
65→50

Ivern summons his Sentinel friend Daisy to fight with him. Daisy receives 100% of Ivern's Ability Power and immediately casts Shockwave upon arrival. If Daisy is already in battle, Ivern increases her Ability Power by X and commands her to cast Shockwave again.
Health
1000→950
Ability · Daisy health
1500/2500/10000→1500/2400/10000

Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for 1.5/2/8 seconds. This effect also grants a X Health shield for 4 to nearby allies in the same area.
Mana
140→150

Volibear leaps toward his target, then slams the ground in a large area around him. This effect knocks up and stuns enemies for 2.5/3.5/10 seconds, removing any shields and dealing X magic damage.
Ability · Damage
150/250/2000→150/300/5000
Ability · Stun duration
2.5/3/10→2.5/3.5/10

Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. 3/4/10 God-Wolves join him in his hunt, each targeting their own prey. When God-Wolves bite enemies, they deal 200/225/2000% of Darius' Attack Damage (total: X) as physical damage, and reduce the enemy's Armor by 50% for 8 seconds. When Darius bites his prey, his next 2 attacks restore X of his maximum Health.
Ability · Percent attack damage
180/220/2000→200/225/2000

Garen calls down a sword that strikes a large area around his target, dealing X of each target's max Health in magic damage and reducing their Magic Resist by 50% for 8 seconds. Garen gains a shield equal to X of his maximum Health for 4 seconds.
Ability · Shield percent
0.4/0.5/2→0.35/0.45/2
Ability · Shield duration
5→4

Viego corrupts the soul of his target for 5 seconds, stunning them and dealing X magic damage, increasing 100% each second. Viego will be interrupted if he is stunned, and Viego's allies prefer not to target his victim during soul corruption. If his victim dies, they are resurrected at full Health to fight for him, but they lose 15/7/0% of their maximum Health per second. Resurrected enemies receive the Trait bonuses of Viego's team instead of their own.
Ability · Damage
200/300/1500→180/300/1500
Spellweavers have bonus Ability Power, which increases whenever any champion uses an ability (up to 10 times). (2) 25 Ability Power, 2 bonus Ability Power (4) 55 Ability Power, 5 bonus Ability Power (6) 85 Ability Power, 8 bonus Ability Power
AP
20/50/80→25/55/85
When 3 allied champions have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels. The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts. (3) 1000 Health, 90 Attack Damage (4) 1600 Health, 140 Attack Damage (5) 2200 Health, 180 Attack Damage
Bonus AD
9/15/20→9/14/18
Flat AD
90/150/200→90/140/180
Η περιγραφή άλλαξε · παλιό νέο
Redeemed champions have increased Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies.
(3) 30 Armor & Magic Resist, 30%30 Ability Power
(6) 6055 Armor & Magic Resist, 60%55 Ability Power
(9) 10095 Armor & Magic Resist, 100%95 Ability Power
Magic resist
30/60/100→30/55/95
Skirmishers gain a shield at the start of combat, and bonus Attack Damage each second. (3) 25% max Health shield and +3 Attack Damage (6) 45% max Health shield and +6 Attack Damage (9) 75% max Health shield and +12 Attack Damage
Attack damage
3/6/10→3/6/12
Η περιγραφή άλλαξε · παλιό νέο
+10% Attack Speed · +20 Armor
When the holder takes damage or inflicts a critical strike,hit, they gain 3 Attack Damage and Ability Power.
This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.