
Aatrox
Aatrox strikes his target, dealing 220/240/280% of his Attack Damage (total: X), and heals himself for X.
THE X
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Νέο set: όλα τα units και traits είναι καινούργια.

Aatrox strikes his target, dealing 220/240/280% of his Attack Damage (total: X), and heals himself for X.

Warwick leaps to the enemy with the lowest percent Health, stunning them, dealing X magic damage, and healing himself for 80% of the damage over 2 seconds. If this Ability kills the target, Warwick will instantly cast it again.

Kalista hurls a spear towards the farthest enemy, dealing X of her Attack Damage plus 350/600/950 bonus physical damage to the first enemy it hits (total: X). If it kills an enemy, the spear continues and will deal any excess damage to the next enemy it hits.

Gragas drinks from his cask, granting him 40/50/60% damage reduction for 4 seconds, and causing his next attack to deal X bonus magic damage.

Poppy throws her buckler at the farthest enemy, dealing X magic damage. The buckler then bounces back, granting Poppy a shield that blocks X damage.

Kha'Zix slashes the nearest enemy, dealing X magic damage. If the enemy has no adjacent allies, this damage is increased to X.

Passive: Vayne's third attack on a target deals X bonus true damage.

Vladimir deals X magic damage to the target and heals for X Health.

Passive: Kled enters combat on Skaarl, granting himself a shield for X of his maximum Health. When the shield is broken Kled dismounts, becoming untargetable briefly, and gaining 70/80/100% Attack Speed and causing every 4th attack to deal 200% of his Attack Damage (total: X).

Leona creates a barrier around herself, reducing all incoming damage by X for 4 seconds.

Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits: Turtle: Gain a X Health shield for 4 seconds. Tiger: Strike 3 times quickly with his next attack for 110/120/160% of his Attack Damage (total: X).

Lissandra hurls a dagger toward the enemy with the highest Attack Damage, dealing X magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing X magic damage to nearby targets. All enemies hit by this spell have their Attack Damage reduced by 40/40/60% for 8 seconds.

Ziggs throws an arcane bomb at his target, dealing X magic damage.

Soraka calms the area around the enemy with the highest current percent Mana, dealing X magic damage to all enemies hit and increasing the cost of their next Ability by 35/35/50%.

Syndra grabs the nearest enemy and flings them towards the farthest enemy, dealing X magic damage to all nearby enemies upon impact and stunning the thrown target for 2/2.5/4 seconds.

Trundle drains the strength from his current target, stealing X of their Health, Armor, Magic Resist, and Attack Damage for 6 seconds.

Brand launches a ball of fire at the nearest non-seared enemy, searing them for X magic damage over 12 seconds. Seared enemies have 40/50/70% reduced Magic Resist.

Varus fires a hail of arrows around his target, dealing 150/160/180% of his Attack Damage as physical damage (total: X). Varus and allies within the area are blessed, causing them to deal X bonus magic damage with their attacks for 6 seconds.

LeBlanc launches ethereal chains at the 2 enemies nearest her, dealing X magic damage and, after a short delay, stunning them for 1.5/2/3 seconds.

Hecarim creates an aura around himself for 3 seconds. Each enemy within the aura takes X magic damage and heals Hecarim for X over the duration.

Kennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing X magic damage and stunning them for 1.5/2/3 seconds.

Thresh hooks his farthest enemy with his chain scythe, dealing X magic damage and pulling them toward himself for 2/3/4 seconds.

Viktor blasts his target, dealing X magic damage to the nearest enemy. He also grants a X Health shield to the 3 allies nearest his target for 5 seconds.

Nautilus causes the ground beneath his target to erupt, knocking them up, stunning them for 3/4/6 seconds, and dealing X magic damage. Enemies adjacent to the target receive 50% of this effect.

Sejuani signals Bristle to charge, dealing X magic damage and stunning her target for 2/3/4 seconds. She then gains Frost Armor, granting her 60/120/300 Armor and Magic Resist for 4 seconds.

Sett pulls back for a punch, shredding X Armor for 10 seconds (stacks) and dealing 140/150/180% of his Attack Damage as physical damage to all enemies in the area. (total: X AD)

Riven empowers her blade, stunning nearby enemies for 1.5 seconds and dealing them X magic damage. For the next 8 seconds, she gains 80/90/100% bonus Attack Damage.

Katarina throws a dagger at the farthest enemy, dealing X magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches 3 additional daggers at the nearest enemies that each deal X magic damage. Enemies hit have their incoming healing reduced by 50% for 6 seconds.

Passive: Every third attack, Nocturne slashes all adjacent enemies for 125% of his Attack Damage (total: X), and heals himself for X of the damage dealt. If only one target is hit, Nocturne increase his Attack Speed by 30/35/40% for 3 seconds.

Lee Sin slams the ground, dealing X magic damage to nearby enemies and slowing their Attack Speed by 50% for 4 seconds.

Willump bites his target, dealing X magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.

Yasuo strikes his target, dealing X magic damage. He then empowers his blade, gaining X stacking bonus true damage on-hit for the rest of combat.

Lulu enchants the 3/4/5 units nearest to her. Enchanted allies gain X bonus Attack Speed for 4 seconds. Enchanted enemies are stunned and transformed into a docile feline for 2/2.5/3 seconds, taking 20% increased damage. If there are less than 3 units nearby, Lulu will enchant herself.

Lux launches her wand toward her farthest ally, then calls the wand back to her hand. The wand shields each ally in its path by X for 3 seconds. Lux also empowers her next attack to deal an additional X magic damage.

Ashe fires an arrow at the farthest enemy, dealing X magic damage to the first enemy hit and stunning them for 1.5/2/2.5 seconds. If the arrow travels at least 5 hexes, the stun duration is doubled. Enemies within 1 hex receive 50% of these effects.

Pantheon braces his shield, reducing all incoming damage by X for 4 seconds, and dealing 350/400/500% of his Attack Damage (total: X) in the area in front of him over the duration. Enemies hit have their incoming healing reduced by 50% for 8 seconds.

Zyra sends a surge of vines toward her farthest enemy, dealing X magic damage and stunning all enemies they hit for 2/2.5/3.5 seconds.

Nidalee transforms into a cougar, leaping behind the lowest Health enemy. While in cougar form, Nidalee gains 30/40/50% Dodge Chance and her Attack Range is reduced to 1 hex. Whenever she Dodges or critically strikes, her next attack deals X bonus magic damage.

Morgana fires chains to nearby enemies, dealing X magic damage. After 3 seconds, all chained enemies are dealt an additional X magic damage and stunned for 2.5/3/4 seconds.

Vel'Koz channels a ray of energy for 3 seconds toward the enemy nearest the center of the battlefield, dealing X total magic damage over the duration. The beam widens as Vel'Koz channels, and he will pivot if there are no enemies in the area.

Mordekaiser shields himself for X of his maximum Health for 5 seconds, empowering his mace to deal X bonus magic damage and gain 1 hex of range for the same duration.

Diana calls forth moonlight, drawing in all nearby enemies, dealing X magic damage and stunning them for 2/2.5/4 seconds.

All allies in a large area around Taric are healed for X Health and gain 50/75/500 Armor for 5 seconds.

Jax slams his target for 200/220/300% of his Attack Damage (total: X) and gains X stacking Attack Speed for the remainder of combat. Jax leaps to the nearest enemy if no target is in his Attack Range.

Karma fires a burst of energy towards a random enemy's location that detonates upon impact, dealing X magic damage to adjacent enemies, and reducing Karma's maximum Mana by 20/20/40 (down to a minimum of 10). Karma empowers every third cast, causing it to launch 3 bursts of energy toward different targets instead of 1.

Aphelios launches 4/4/8 attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing 180/200/240 of his Attack Damage plus X physical damage to each. (Total: X AD)

Ryze imprisons the nearest enemy, dealing X magic damage and stunning them for 1.5/2/4 seconds. His next cast spreads from his target, applying the same damage and stun to all enemies in a large area around that target.

Ivern summons his Sentinel friend Daisy to fight with him. Daisy receives 100% of Ivern's Ability Power and immediately casts Shockwave upon arrival. If Daisy is already in battle, Ivern increases her Ability Power by X and commands her to cast Shockwave again.

Draven starts spinning an axe, empowering his next attack to deal 180/200/260% of his Attack Damage plus X bonus physical damage. (Total: X AD) It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time.

Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for 2/2.5/8 seconds. This effect also grants a X Health shield for 4 to nearby allies in the same area.

Heimerdinger empowers his Baby Dragon's next attack. The Baby Dragon's overcharged attack launches 3 fireballs across the battlefield, dealing X magic damage and burning enemies for 18% of their maximum Health as true damage over 6 seconds, reducing healing by 50% for the duration. If Heimerdinger does not have a Baby Dragon, this Ability will create one instead.

Volibear leaps toward his target, then slams the ground in a large area around him. This effect knocks up and stuns enemies for 2.5/3/10 seconds, removing any shields and dealing X magic damage.

Teemo scatters 4/6/42 Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing X magic damage to nearby enemies and reducing their Attack Speed by 50%.

Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. 3/4/10 God-Wolves join him in his hunt, each targeting their own prey. When God-Wolves bite enemies, they deal 160/200/2000% of Darius' Attack Damage (total: X) as physical damage, and reduce the enemy's Armor by 70% for 10 seconds. When Darius bites his prey, his next 3/4/10 attacks restore X of his maximum Health.

Garen calls down a sword that strikes a large area around his target, dealing X of each target's max Health in magic damage and reducing their Magic Resist by 70% for 10 seconds. Garen gains a shield equal to X of his maximum Health for 5 seconds.

Passive: Kayle ascends every 5/5/1 seconds. Each bonus stacks with the one before, until she is fully ascended. 1st: Attacks deal 90/100/1000% of Kayle's Attack Damage as bonus true damage. (total: X) 2nd: Attacks explode around the target dealing her Attack Damage and bonus true damage to adjacent enemies. 3rd: Every 7th attack grants Kayle immunity to damage for 1 second. 4th: Attacks cause swords to rain down around the target, dealing X magic damage.

Viego corrupts the soul of his target for 5 seconds, stunning them and dealing X magic damage, increasing 100% each second. Viego will be interrupted if he is stunned, and Viego's allies prefer not to target his victim during soul corruption. If his victim dies, they are resurrected at full Health to fight for him, but they lose 15/7/0% of their maximum Health per second. Resurrected enemies receive the Trait bonuses of Viego's team instead of their own.

Wolf returns to Lamb, healing them both for X health and then launches himself at the lowest health enemy, dealing X magic damage.

Lamb creates a zone around herself for 2.5/3/10 seconds that prevents allies within from falling below X Health or dying. While Lamb's Respite is active, Wolf is invulnerable.
(1) Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. The Baby Dragon gains 100% of its Caretaker's Attack Speed, and restores 80 Mana to the Caretaker upon death.
Dragonslayers gain bonus Ability Power. After the first Dragonslayer ally scores a takedown on an enemy with at least 1400 maximum Health, all allies gain additional Ability Power for the rest of the round. (2) 30% Ability Power for Dragonslayers, 20% for team (4) 70% Ability Power for Dragonslayers, 50% for team
Spellweavers have bonus Ability Power, which increases whenever any champion uses an ability (up to 10 times). (2) 20% Ability Power, 2% bonus Ability Power (4) 50% Ability Power, 5% bonus Ability Power
Legionnaires gain bonus Attack Speed, and their first attack after casting an Ability heals them for 50% of the damage dealt. (2) 25% Attack Speed (4) 60% Attack Speed (6) 150% Attack Speed (8) 250% Attack Speed
All allies gain extra Mana from their attacks. (2) +3 Mana (4) +6 Mana
(3) At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward. (5). Dragon eggs are golden! Golden eggs hatch into even rarer loot. In Hyper Roll, dragon eggs hatch a lot faster!
Hellions gain Attack Speed. Whenever a Hellion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight! (3) 5% Attack Speed. (5) 50% Attack Speed. (7) 125% Attack Speed.
Rangers gain bonus Attack Speed every 4 seconds, and lose it every 4 seconds. This effect begins 4 seconds after combat starts. (2) +60% Attack Speed (4) +140% Attack Speed
(3) At the start of combat, the champion nearest to the center of your Coven champions is chosen as the Coven Leader, gaining 60% bonus Ability Power. Each time a Coven champion casts, 15% of the cost is bestowed upon the Coven Leader as Mana.
(1) Wolf separates from Lamb, and can be placed anywhere on the battlefield. Wolf does not count toward your team size, and receives all of Lamb''s stat bonuses.
Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a duration. (2) 4 seconds (3) 6 seconds
When 3 allied champions have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels. The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts. (3) 1000 Health, 100 Attack Damage (4) 1300 Health, 130 Attack Damage (5) 1600 Health, 160 Attack Damage
Innate: When combat starts, Assassins leap to the enemy backline. Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage. (2) +10% Crit Chance and +25% Crit Damage (4) +30% Crit Chance and +55% Crit Damage (6) +50% Crit Chance and +90% Crit Damage
Redeemed champions have increased Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies. (3) 30 Armor & Magic Resist, 30% Ability Power (6) 50 Armor & Magic Resist, 50% Ability Power (9) 70 Armor & Magic Resist, 70% Ability Power
(1) A Cruel champion hungers to be alone against exactly 1 enemy left standing. Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold, but not Health. You're welcome.
Renewers heal for a percent of their maximum Health each second. If they're full Health, they restore Mana instead. (2) 3% Health or 3% Mana (4) 6% Health or 6% Mana
Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this occurs, all allied Dawnbringers gain 10% bonus damage. (2) 30% of maximum Health (4) 60% of maximum Health (6) 100% of maximum Health (8) 160% of maximum Health
All allies block a flat amount of damage from all sources. (2) 15 damage blocked (4) 40 damage blocked (6) 75 damage blocked
Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage. (2) 30% shield, 20% damage (4) 60% shield, 30% damage (6) 90% shield, 40% damage (8) 140% shield, 50% damage
Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after each charge, this effect is doubled for 4 seconds. (2) 15% Damage Reduction (3) 25% Damage Reduction (4) 35% Damage Reduction
All allies gain Armor. (2) 40 Armor (3) 90 Armor
Skirmishers gain a shield at the start of combat, and bonus Attack Damage each second. (3) 300 shield and +3 Attack Damage (6) 600 shield and +6 Attack Damage
Forgotten champions have bonus Attack Damage and Ability Power. Each Shadow item held by a Forgotten champion increases these bonuses by 10% on all Forgotten champions, stacking up to 4 times. (3) 30 Attack Damage and Ability Power (6) 80 Attack Damage and Ability Power (9) 140 Attack Damage and Ability Power
Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage. (2) Revive with 30% Health (3) Revive with 75% Health
(1) God-Kings deal 20% bonus damage to enemies who have at least one of their Rival Traits. This effect is only active when you have exactly 1 unique God-King. Garen's Rivals: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant Darius' Rivals: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad
All allies gain Magic Resist. (2) 40 Magic Resist (3) 100 Magic Resist (4) 180 Magic Resist
Brawlers gain additional maximum Health. (2) +400 Health (4) +1000 Health