
Vladimir
Vladimir deals X magic damage to the target and heals for X Health.
Armor
40→45
Health
650→700
Magic resist
40→45
Mana
80→70
Ability · Heal
200/250/300→270/300/330
THE X
0%

Vladimir deals X magic damage to the target and heals for X Health.
Armor
40→45
Health
650→700
Magic resist
40→45
Mana
80→70
Ability · Heal
200/250/300→270/300/330

Ezreal fires an energy bolt towards his target. The first enemy hit takes X magic damage and grants Ezreal X bonus Attack Speed, stacking up to 5 times.
Ability · Magic damage
150/225/300→155/215/285

Skarner shields himself for X for 8 seconds, and gains 160/180/200% Attack Speed while it holds.
Ability · Shield amount
275/325/375→300/360/420

Tahm Kench shields himself for X + 10% maximum Health for 6 seconds. The next 3 enemy attacks he receives during this duration deal X magic damage to the attacker.
Health
700→650
Ability · Base shield
250/300/350→240/250/275

Nami launches a stream of water at her target that bounces up to 2 additional targets, prioritizing low Health targets and alternating between enemies and allies. Enemies hit take X magic damage and allies hit heal for X.
Starting mana
50→25
Mana
90→75

Lillia strikes a small area around her target's current location, dealing X magic damage spread amongst all enemies hit and X bonus magic damage to the enemy at the center of the blast.
Mana
60→50
Ability · Magic damage
175/250/350→215/275/350
Ability · Center bonus magic damage
175/250/350→150/225/350

Qiyana dashes to the best position to strike enemies with her blade, dealing X magic damage in a short line and disarming enemies hit for 1.5/1.75/2 seconds.
Starting mana
30→40
Mana
90→100

Diana shields herself against X damage over 6 seconds and summons 5/6/7 orbs to orbit around her. These orbs explode for X magic damage when they hit an enemy, refreshing her Shield when the final one explodes.
Ability · Orbs
6/7/8→5/6/7

Swain transforms into Dragon Form, replacing his attacks with fireballs that deal X magic damage and replacing his Ability with Greater Fireball. Greater Fireball: Swain's next fireball deals 100% more damage and explodes in an area around his target.
Ability · Fireball damage
75/115/175→65/110/165

Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take X magic damage.
Ability · Magic damage
300/375/500→280/360/480

Volibear rages, gaining X bonus Health. For the rest of combat, every 3rd attack deals X magic bonus magic damage to the target, and X magic damage to up to 4 additional enemies.
Ability · Num targets
3/4/5→4
Ability · Damage per target
160/175/190→110/155/215

Sylas whirls his chains, dealing X magic damage to enemies hit and shielding himself for X for 6 seconds. If Sylas has already shielded himself, he hits in a larger area and applies Mana-Reave to enemies hit, increasing the cost of their next ability by 35%.
Ability · Damage
100/150/200→110/170/240
Ability · Shield
300/350/400→365/415/475

Ornn summons an elemental that charges towards Ornn through the farthest enemy, dealing X magic damage to enemies hit and slowing their Attack Speed by 50% for 2 seconds. When the elemental reaches Ornn he redirects it towards another distant enemy, dealing X magic damage to enemies hit and stunning them for 1.25/1.75/8 seconds.
Ability · Stun duration
1.5/2/8→1.25/1.75/8
Ability · Slow duration
3→2

Hecarim summons spectral riders that charge through his target, dealing X magic damage and stunning enemies hit for 1.5/2/8 seconds.
Starting mana
75→60
Mana
120→105

Each Combat: Neeko disguises herself as the nearest allied champion, adding their bonus Attack Damage and Attack Speed to her own and copying all other stats except Health. She then gains a shield for X plus 10/20/50% of her ally's Health. When the shield breaks, she transforms into Neeko Form, reverts back to her own stats, and casts Pop Blossom, dealing X magic damage to nearby enemies and stunning them for 1.5 seconds. Neeko then casts Pop Blossom each time she reaches maximum mana.
Ability · Shield base
275/400/1200→275/400/2000

Corki launches a barrage of 4 missiles at his target, each dealing X physical damage (60/60/150% Attack Damage AD). The final missile is instead The Big One and deals X physical damage (175/180/250% Attack Damage AD + X) in a large area.
Starting mana
0→30
Mana
70→90
Ability · Magic damage
125/200/500→110/170/600

For 4 seconds, whenever Xayah attacks she fires a feather behind her target and 2/2/4 nearby enemies. At the end of this duration Xayah recalls her feathers, dealing X physical damage (20% Attack Damage AD + X) per feather to enemies struck.
Ability · Pullback damage per feather
15/20/50→12/20/40
Ability · Recall AD
0.25→0.2

Sy'fen charges toward the farthest enemy within 2 hexes, dealing X physical damage (225/235/500% of Attack Damage AD) and knocking up enemies he passes through. After charging, Sy'fen bites an enemy, dealing X physical damage (500/525/2500% Attack Damage AD) and ignoring X% of the target's Armor.
Attack damage
100→110
Mana
200→175
Ability · Bite AD ratio
4.5/5/25→5/5.25/25

Idas hardens her scales for 2 seconds, reducing incoming damage by 35/50/300. She then roars, healing herself for X Health and shielding other allies for X for 5 seconds. The shield grants 30% Attack Speed while it holds.
Ability · Damage reduction
50/75/300→35/50/300
Ability · AS bonus base
0.4→0.3
Ability · Shield value
200/300/2000→180/275/2000

Passive: Daeja's attacks launch three barrages that each deal X bonus magic damage and reduce the target's Magic Resist by 5. Active: Daeja sends a wind blast toward the largest group of enemies, dealing X magic damage.
Ability · Passive damage
30/45/200→25/40/150
Ability · Blast damage
225/350/1500→250/375/1800

Sona plays her ultimate chord toward the farthest enemy, dealing X magic damage to enemies and stunning them for 1/1/4 seconds.
Ability · Magic damage
190/275/1000→200/300/1000

Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing X magic damage and stunning them for 1.5 seconds. After landing, Shyvana casts Flame Breath again immediately. Flame Breath: Shyvana breathes fire in a cone, dealing up to X% of the enemy's maximum Health as magic damage. While breathing fire, Shyvana is always enraged.
Armor
60→55
Starting mana
45→30
Magic resist
60→55
Mana
75→60
Ability · Percent max health
45/60/300→50/66/500

Passive: While any ally is below 50% Health, Soraka gains an additional 15 mana per attack. Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed for X each time a star hits them.
Ability · Healing
100/150/1000→120/180/1000

Zoe nabs a spell from another dimension and casts it as if it were her own.
Starting mana
60→50
Mana
120→100

Yasuo shields himself for X for 2/2/20 second and dashes through his target, slashing nearby enemies for X physical damage (160/175/2500% Attack Damage AD). Every third cast his slash deals 250% damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
Attack damage
90→85

Bard sends magical energy toward the largest group of enemies, stunning them for 1.25/2/15 seconds and causing them to take X increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
Ability · Stasis duration
1.5/2/15→1.25/2/15

Pyke dives toward the lowest Health enemy and slashes in an X, dealing X magic damage to his target and X to other enemies struck. Enemies hit suffer 50% reduced healing for 8 seconds. If Pyke hits an enemy at or below 25/33/100% Health he executes them and immediately recasts Death From Below.
Health
800→900

Η περιγραφή άλλαξε · παλιό νέο
Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing X magic damage to all enemies in the area and reducingincreasing their Attackdamage Damagetaken by 40%20% for 310 seconds.
Black Eachholes castgenerated theafter area20 increasesseconds byof 50%combat andare thelarger damageand increasesdeal by50% X.more damage.
Starting mana
20→40
Mana
80→90
Ability · Spell damage
160/240/2500→325/450/5000
Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play! Sejuani: +100 Health Twitch: +10% Attack Speed Ryze: +10 Ability Power Talon: +10 Attack Damage Bard: +2 Mana per attack Emblem: +3% Omnivamp (1) 100% Guild bonus (2) 120% Guild bonus (3) 140% Guild bonus (4) 160% Guild bonus (5) 180% Guild bonus (6) 200% Guild bonus (7) 250% Guild bonus
Breakpoints
1/2/3/4/5/6→1/2/3/4/5/6/7
Η περιγραφή άλλαξε · παλιό νέο
Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 10%20% per star level of your Dragonmancers.
(3) +450+300 Health, +20%+15 Ability Power
(6) +1350+750 Health, +60%+35 Ability Power
(9) +2250+1400 Health, +100%+60 Ability Power
Bonus health
450/1350/2250→300/750/1400
Η περιγραφή άλλαξε · παλιό νέο
Scalescorns take 20% reduced damage from enemies with more than 2200 Health. If you don't have a Dragon on your team, Scalescornthey championsalso deal bonusmagicdamage.Theyalsoa takepercent 20%of reducedtheir damage fromenemieswithmoreas thanadditional 2200magic Health.damage.
(2) 20%15% magic damage
(4) 50% magic damage
(6) 80%100% magic damage
After dealing damage with an Ability, launch a firecracker that deals magic damage to a random enemy. (2) 140 magic damage (3) 170 magic damage (4) 210 magic damage (5) 300 magic damage
Magic damage
150/175/225/275→140/170/210/300
Η περιγραφή άλλαξε · παλιό νέο
EveryAfter round,combat, each Trainer feeds 1 Snax per star level to Nomsy, adding Health and Ability Power. Nomsy's star level increases every 25 Snax!
(2) Summon Nomsy!
(3) Nomsy's Ability deals 100% more damage
Warrior attacks have a 33% chance to increase the damage of their next attack. (2) +120% damage (4) +220% damage (6) +420% damage
Percent damage
120/200/350→120/220/420
Η περιγραφή άλλαξε · παλιό νέο
EveryAfter you've fielded an Astral team, every 5th Shopshop has increased odds to show Astral champions, and alsogrants ana bonus Astral orb.Orb. The orb's value comes from the Astral Trait tier you last fielded.
Your team gains bonus Ability Power.
(3) 510 Ability Power
(6) 3040 Ability Power; orb value increases
(9) 7080 Ability Power; orbs may contain components
+20 Armor · +300 Health Grant HP 300 bonus Health (including components). Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration. [Unique - only 1 per champion]
Health
400→300
Η περιγραφή άλλαξε · παλιό νέο
+50 Mana
Grant Mana 50 starting Mana (including components). GainAfter Manacasting 20an ManaAbility, afterset castingMana anto Ability.Mana 20.
[Unique - only 1 per champion]