
Graves
Graves launches a smoke grenade toward his current target. The grenade explodes on impact dealing X magic damage to nearby enemies, and disarms enemies who remain within the smoke cloud for 2/2.5/3 seconds.
Starting mana
80→50
Mana
120→100
THE X
0%

Graves launches a smoke grenade toward his current target. The grenade explodes on impact dealing X magic damage to nearby enemies, and disarms enemies who remain within the smoke cloud for 2/2.5/3 seconds.
Starting mana
80→50
Mana
120→100

Illaoi slams her target, linking her soul to it for 5 seconds and dealing X magic damage. While linked, Illaoi is healed for 25/30/40% of the damage taken by her target.
Ability · Magic damage
175/300/500→200/325/550
Ability · Percent healing
0.25/0.3/0.35→0.25/0.3/0.4

Twisted Fate throws 3 cards in a cone that deal X magic damage to each enemy they pass through.
Ability · Base damage
140/190/255→155/205/275

Garen shrugs off all crowd control effects, empowering his next strike to deal 200% of his Attack Damage, plus an additional X of his missing Health in bonus physical damage. (base: X) This Ability can be cast while stunned.
Attack damage
60→70

Ziggs hurls a bomb at his target. After a moderate delay, the bomb lands dealing X magic damage to the enemy in the epicenter, and half to adjacent enemies.
Ability · Damage
325/425/525→300/400/550

Kassadin fires an orb of void energy at his target, dealing X magic damage and granting Kassadin a shield that reduces incoming damage by 25% for 5 seconds. Enemies hit by the orb suffer a 50% increased Mana cost for their next Ability cast.
Ability · Damage reduction
0.3→0.25
Ability · Duration
4→5

Katarina blinks behind the enemy with the lowest Health within 3 hexes and slashes all adjacent enemies, dealing X magic damage. Katarina gains 20 Mana for each enemy killed by Shunpo.
Health
650→700

Zilean places a bomb on the closest enemy, stunning them for 1.5/2/2.5 seconds. When the stun ends or the target dies, the bomb explodes, dealing X magic damage to adjacent enemies and reducing their Attack Speed by 25/35/50% for 4 seconds.
Ability · Slow duration
3→4

Zyra summons vines in the row with the most enemies, dealing X magic damage and stunning them for 1.5/2/2.5 seconds.
Ability · Damage
350/450/650→325/450/675

For 3 seconds, Kog'Maw gains infinite Attack Range, 75% Attack Speed, and his attacks deal X of the target's maximum Health as bonus magic damage.
Ability · Percent max HP damage
0.07/0.08/0.09→0.08

Lissandra encases her target in an iron maiden, stunning them for 1.5 seconds and dealing X magic damage to enemies within a large area. Damage from the iron maiden reduces enemies' Attack Damage by 30% for 4 seconds. If Lissandra is below 50% Health, she encases herself instead, dealing damage to surrounding enemies and becoming untargetable and invulnerable for 2 seconds.
Ability · Damage
225/300/500→250/325/550

Miss Fortune rains 4 waves of bullets down around her target, dealing X total magic damage to enemies in the area and reducing their incoming healing by 50% for 6 seconds.
Ability · Magic damage
275/375/550→275/375/600

Gangplank attacks his target with his gun, dealing 170% of his Attack Damage plus X bonus physical damage (total: X AD). If this attack kills a champion, Gangplank plunders 1 gold.
Ability · Damage
110/135/170→110/150/200

If a target is adjacent to Samira, she slashes with her blade in a cone towards them dealing 175/180/190% of her Attack Damage as physical damage to all enemies within and reducing their Armor by X. (total: X) This Armor reduction can stack. Otherwise, she fires an empowered shot at her target with the same effects and gains 20 Mana.
Health
650→700

Malzahar infects the mind of the closest unafflicted target, dealing X magic damage over 8 seconds and reducing the Magic Resist of enemies by 40%. If an afflicted target dies, Malefic Visions spreads to the nearest 1/1/2 unafflicted targets with the remaining duration.
Ability · Damage
700/850/1000→650/900/1100

Cho'Gath devours the lowest Health enemy within range, dealing X magic damage. If this kills the target, Cho'Gath gains a stack of Feast (increased to two in Hyper Roll), up to 20/40/999. Each stack of Feast permanently grants 2% bonus Health and size.
Armor
50→55
Magic resist
50→55
Ability · Damage
800/900/1000→900/975/1050

Ekko invokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals X magic damage to enemies within and applies 35/35/50% reduced Attack Speed for 4 seconds. Allies inside gain X Attack Speed for 4 seconds.
Ability · Damage
150/200/350→175/225/375

Vex shields herself against X damage over 4 seconds. When the shield expires, it deals X magic damage to all enemies within 2 hexes, and an additional X magic damage if it wasn't destroyed. If it was destroyed, Personal Space becomes 15% stronger this combat. This effect can stack.
Health
800→850
Ability · Shield amount
550/675/850→525/675/850

Heimerdinger fires a wave of 5 rockets that converge on his target, each dealing X magic damage to the first target they hit. Every 3rd cast, Heimerdinger summons 3 waves instead.
Attack speed
0.6→0.65
Range
3→4
Ability · Base damage
70/95/140→70/100/150

Shaco dips into the shadows, briefly becoming untargetable. His next attack instead deals 185% of his Attack Damage plus X bonus physical damage, and is guaranteed to critically strike targets below 50% Health. (total: X AD)
Attack damage
85→80

After gathering energy, Lux fires a beam towards the farthest enemy target, dealing X magic damage. If she kills a unit with her beam, she gains 20 mana.
Attack speed
0.7→0.75

Yone summons his spirit to attack an enemy up to 3 hexes away for 4/5/15 seconds. The spirit is an untargetable, invulnerable copy of Yone and heals him for X of the damage it deals. If Yone dies, his spirit dies with him.
Health
950→900
Ability · Duration
4/5/20→4/5/15

Orianna sends her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain X shield for 4 seconds, while enemies within the area are briefly knocked up and dealt X magic damage. Enemies adjacent to the ball are drawn in and stunned for 1/1/4 seconds.
Mana
140→130
Ability · Shield amount
100/160/400→100/150/400

Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals 150/200/300% of his Attack Damage as physical damage, reduced by 33% for each target it pierces through. (total: X) The 4th shot is guaranteed to critically strike, and deals X more damage based on his target's missing Health. Passive: Jhin always attacks 0.9/0.9/1.4 times per second. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage.
Ability · Percent attack damage
1.5/2/3.44→1.5/2/3

Seraphine projects her song towards the largest group of enemy units dealing X magic damage to enemies. Allies it passes through are healed for X Health and gain 30/50/100% Attack Speed for 4 seconds.
Mana
160→150
Ability · Damage
250/400/1000→275/450/1200
Ability · Heal
250/400/1000→250/350/1000

Sion winds up for a moment, then smashes his axe down. All enemies within a large area are knocked up, stunned for 2.5/3/6 seconds, and dealt X magic damage.
Health
1850→1800
Starting mana
100→125
Mana
175→200
Ability · Damage
100/200/500→125/200/500
Ability · Knock up duration
2/3/6→2.5/3/6

For the next X seconds, Urgot attacks the closest enemy at a fixed rate of 5/7/12 attacks per second. Each attack deals X AD AS physical damage. (This Ability's damage scales with Attack Damage and Attack Speed.)
Ability · Duration
5→5/5/10
Ability · AD ratio
0.25→0.3
Ability · Num shots per launch attack
2→3

Braum slams his vault door into the ground, creating a fissure towards his target. Enemies within 2 hexes of Braum, and those struck by the fissure, are stunned for 2/3/6 seconds and take X magic damage.
Starting mana
100→120
Mana
180→200

Passive: Viktor's attacks melt his target's defenses, reducing their Armor by 70% for 6 seconds. Viktor summons multiple singularities that fire death rays, which cut across the battlefield in a line. To enemies caught in its path, death rays deal X magic damage, destroy 25/33/100% of any remaining shields.
Mana
150→140
Ability · Damage amount
325/425/1500→360/420/1500

Tahm Kench devours his target, storing them in his belly and dealing X magic damage over 3 seconds. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 30% less damage. If they die while inside, Tahm Kench either spits out a random component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets on impact. If a target is immune to crowd control, Tahm Kench will instead deal X magic damage.
Ability · Damage
900/1450/30000→900/1350/30000
Ability · Damage reduction
0.4→0.3
Ability · Reduced damage to CC
325/550/10500→300/450/10500

Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take X magic damage and are knocked into the sky. The lower the enemy's maximum Health is compared to Galio's, the further they are knocked up. Passive: Galio's Critical Strikes slam the ground, dealing X bonus magic damage to enemies around his target.
Ability · Stun duration
1.25/1.75/9.5→1.5/1.75/9.5
Ability · Crit bonus damage
80/125/1999→70/100/1999

Jinx rides her rocket into the sky, then comes crashing down near the center-most enemy, dealing X magic damage to enemies around the epicenter, and 50% to all other enemies in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing 2/3/4% of the target's maximum Health as true damage, and reducing healing by 50% for the duration. She then swaps to her rocket launcher for the rest of combat, causing her attacks to explode for @RocketLauncherPercentAD*100%@% of her Attack Damage in a small area around her target. (total: X AD)
Ability · Percent burn
2/2.5/3→2/3/4
Ability · Rocket launcher percent AD
1.9/2/8.88→2/2.1/8.88

Kai'sa dashes away from all enemies, then fires a volley of 12/18/100 missiles spread evenly among all enemies that deal X magic damage each. For each time Kai'Sa has attacked this combat, she'll fire an additional missile.
Attack speed
1.2→1.1
Health
900→850
Starting mana
90→75
Ability · Damage
80/100/180→70/90/180
Certain allies are cloaked in shadows, gaining 55 Armor, 55 Magic Resist and 20% Omnivamp (healing for a percentage of all damage dealt.) (3) The Syndicate champion with the lowest percent Health (5) All Syndicate champions (7) Your whole team, and the effects are increased by 60%
Armor
60→55
Magic resist
60→55
Protectors shield themselves for 4 seconds whenever they cast an Ability. This shield doesn't stack. (2) 20% maximum Health shield (3) 35% maximum Health shield (4) 45% maximum Health shield (5) 60% maximum Health shield
Duration
4/6/6/6→4
Shield percent
20/30/40/50→20/35/45/60
Bodyguards have increased Armor. Shortly after combat begins, Bodyguards gain a Shield and taunt adjacent enemies, forcing them to attack the Bodyguard. (2) 75 Armor, 150 Shield (4) 150 Armor, 350 Shield (6) 250 Armor, 700 Shield (8) 450 Armor, 1200 Shield
Bonus armor
100/200/350/500→75/150/250/450
Shield amount
100/300/600/1000→150/350/700/1200
At the start of combat, the Imperial who dealt the most damage last combat becomes the Tyrant. The Tyrant deals bonus damage. When the Tyrant dies, the Imperial who has dealt the most damage this combat becomes the new Tyrant. (3) The Tyrant deals 80% bonus damage (5) The Tyrant deals 150% bonus damage and the other Imperials deal 80% bonus damage
Bonus damage
75/100→80/70
After dropping below 75% Health, Chemtech champions become chem-powered, gaining Attack Speed, 20% damage reduction, and regenerating a percentage of their maximum Health each second for 8 seconds. (3) 15% Attack Speed, 3% Health (5) 50% Attack Speed, 5% Health (7) 90% Attack Speed, 8% Health (9) 135% Attack Speed, 15% Health
Damage reduction
25→20
Health regen
3/4/7/12→3/5/8/15
+20 Armor · +150 Health Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%. [Unique - only 1 per champion]
ICD
2.5→2
+15 Mana · +15% Crit Chance The holder gains both of the following:+10 Attack Damage and +10 Ability Power. Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 33(%).
Bonus AD
20→23
+10% Attack Damage · +20 Armor Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects. [Unique - only 1 per champion]
Health restore
400→250
+10 AP · +20 Armor When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 ★ damage for 15 seconds.
Shield duration
8→15
+60% Attack Speed Increases the holder's Attack Range by 1 hex and grants AS 60% bonus Attack Speed (including components). The holder's attacks can no longer miss.
AS
50→60
+10% Attack Speed · +15 Mana The holder gains AS 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Bonus AS
15→10
Η περιγραφή άλλαξε · παλιό νέο
Your team counts as having 1 additional Protector. Gain a Blitzcrank.
Your units gain 5 Attack Damage and Ability Power per Trait active across your army.
Resists
4→5
After 15 seconds of combat, your units deal 50% more damage.
Damage amp
65→50
Η περιγραφή άλλαξε · παλιό νέο
Your team counts as having 1 additional Innovator. Gain a Singed.
Η περιγραφή άλλαξε · παλιό νέο
Gain 1 random completed item(s).item.
Η περιγραφή άλλαξε · παλιό νέο
Gain 2 random completed item(s).items and a Reforger.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Clockwork Emblem.Emblem and a Zilean.
Your units with no items gain 55 Armor and Magic Resist.
Resists
45→55
Your units with no items gain 75 Armor and Magic Resist.
Resists
60→75
Your units with no items gain 35 Armor and Magic Resist.
Resists
30→35
Η περιγραφή άλλαξε · παλιό νέο
Gain a Mercenary Emblem.Emblem and 3 gold.
Η περιγραφή άλλαξε · παλιό νέο
Your 1 and 2 cost champions gain 60% Attack Speed and movementMove speed.Speed.
Η περιγραφή άλλαξε · παλιό νέο
Your 1 and 2 cost champions gain 40% Attack Speed and movementMove speed.Speed.
Η περιγραφή άλλαξε · παλιό νέο
Your 1 and 2 cost champions gain 30% Attack Speed and movementMove speed.Speed.
Η περιγραφή άλλαξε · παλιό νέο
Bodyguards' Armor bonus is increased by 25%. At the start of combat, Bodyguards grant 100% of their Armor bonus to non-Bodyguard allies directly behind them (does not stack).
Η περιγραφή άλλαξε · παλιό νέο
Gain 2experience4 point(s)gold. whenWhen you refresh your Shop.Shop, gain 2 experience point(s).
Η περιγραφή άλλαξε · παλιό νέο
Your team counts as having 1 additional Mercenary. Gain 1 gold.
Allies healed or shielded by Enchanters gain 50% stacking Attack Speed for the rest of combat (maximum once every 4 seconds).
AS
40→50
Η περιγραφή άλλαξε · παλιό νέο
Gain 3 Loaded Dice.Dice and 4 gold.
Η περιγραφή άλλαξε · παλιό νέο
Gain an Academy Emblem.Emblem and a Garen.
Η περιγραφή άλλαξε · παλιό νέο
Your Tactician moves faster and heals 2 Health atthestartafter ofa eachPvP round.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Bodyguard Emblem and a Leona.Darius.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Mutant Emblem.Emblem and a Kassadin.
Η περιγραφή άλλαξε · παλιό νέο
Your team counts as having 1 additional Socialite. Gain 1 gold.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Protector Emblem.Emblem and a Garen.
Summon 1 additional Socialite spotlight. Spotlighted units gain 400 Health.
Bonus health
500→400
Η περιγραφή άλλαξε · παλιό νέο
Your team counts as having 1 additional Bodyguard. Gain a Leona.Blitzcrank.