
Sylas
Sylas whirls his chains around him, dealing 10/12/18% of his maximum Health as magic damage to nearby enemies and healing himself for X Health.
THE X
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Νέο set: όλα τα units και traits είναι καινούργια.

Sylas whirls his chains around him, dealing 10/12/18% of his maximum Health as magic damage to nearby enemies and healing himself for X Health.

Nasus slams his staff on his target, dealing X physical damage (200% Attack Damage AD + X) and 40% Chilling them for 3 seconds. Chill: reduce Attack Speed

Galio dashes towards the nearest enemy, dealing X magic damage. He then grants himself and the closest ally a X Health shield for 4 seconds.

Lux sends out a singularity to random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals X to nearby enemies.

Ashe gains X Attack Damage (45/50/55% Attack Damage AD + X) for the next 4 seconds.

Kayle's next 3 attacks deal X physical damage (150% Attack Damage AD) to her target, and X magic damage to enemies within 1 hex of the target.

Lulu fires a magic bolt at her target, dealing X magic damage to the first enemy hit and X to other enemies behind.

Blitzcrank creates an empowered field around himself, reducing all damage taken by X for 4 seconds.

Gangplank sheds crowd control effects, then fires a flaming bullet at his target. It deals X magic damage and 33% Wounds the enemy for for 8 seconds. Wound: reduces healing received

Poppy throws her buckler at the farthest enemy, dealing 160/240/320% of her Armor as magic damage. (total: X) The buckler then bounces back, granting Poppy a shield that blocks X damage.

Talon jumps to the furthest unit from the center of the board and stabs them for X magic damage. If this kills them, Talon heals for 150/200/250 Health.

Renekton empowers himself for 8 seconds, gaining X maximum Health, and causing his attacks to deal 6% of his maximum Health as bonus magic damage.

Wukong spins his staff around him, dealing X magic damage to nearby enemies. He gains 50/75/100 Armor and Magic Resist for each enemy hit for 3 seconds.

Jinx fires a rocket at her target that explodes on impact, damaging all nearby enemies for X magic damage and Stunning them for 1.5 seconds. Stun: cannot move, attack, or cast Abilities

Sivir throws her pizza at her target, dealing X physical damage (400/400/425% Attack Damage AD). It then splits into slices and gets delivered to the 3 nearest allies, healing them for X Health.

Rell forms a tether between herself and her lowest percent Health ally, dealing X magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally 50/60/70% of Rell's current Armor and Magic Resist for 4 seconds.

Draven hurls 2 massive axes at his target's direction, which reverse on the way back to him. Enemies caught in their path take X physical damage (140% Attack Damage AD + X), reduced by 25% for each enemy they have already passed through.

Annie blasts a cone of fire, dealing X magic damage to enemies in front of her, then creates a X Health shield on herself for 4 seconds.

Fiora lunges at her enemy, dealing X physical damage (225/225/250% Attack Damage AD) to all enemies hit. For the next 8 seconds, she takes 15% less damage and her attacks restore X Health.

Vi grants herself a X Health shield for 4 seconds and 40/50/70% Sunders nearby enemies for 4 seconds. Then she deals X physical damage to nearby enemies (250% Attack Damage AD). Sunder: reduce Armor

Camille sweeps with her leg, dealing X physical damage (180/200/225% Attack Damage AD + X) and Disarming enemies hit for 1.5/1.6/1.75 seconds. Disarm: target cannot move or attack

Lee Sin dashes towards a nearby ally, shielding them and himself for X Health for 4 seconds. He then dashes back and deals X physical damage (240/240/250% Attack Damage AD) to his target. If there are no nearby allies, he gains a X Health shield instead.

Malphite slams the ground, dealing X magic damage to nearby enemies and granting himself 80/100/125 Armor for 4 seconds.

Yuumi fires a curved missile at the furthest target in her attack range, dealing X magic damage to the first unit hit.

Yasuo fires a whirlwind at his target dealing X magic damage and knocking up units hit for 1.5 seconds. If the current position isn't ideal, he will dash up to 1 hex in order to find more units in a line.

Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals X magic damage to the target and nearby enemies. Chill: reduce Attack Speed

Vayne fires a heavy bolt at her target, dealing X true damage (120/120/130% Attack Damage AD + X).

Riven gains a X Health shield for 4 seconds and empowers her next 3 attacks with X bonus magic damage. If Riven has more Health than her target, she deals 100% more bonus magic damage.

Nilah whirls her whip-blade, dealing X magic damage to nearby enemies while healing herself and allies for X Health over 1 seconds. She finishes with a burst that deals X magic damage.

Passive: Kai'Sa's attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deals X magic damage. Active: Kai'Sa gains 40/50/65% Attack Speed for 10 seconds. This bonus stacks!

Passive: Jax leaps to his target and deals 110/165/285 bonus magic damage every 3rd attack. The bonus damage increases by X every 3rd attack, and stacks up to 8 times. Bonus Damage on hit:

Senna fires a laser beam in the direction of a nearby enemy, dealing X physical damage (170/180/190% Attack Damage AD + X) to all enemies in a line.

Alistar slams the ground underneath his target, dealing X magic damage and knocking them up for 1.5 seconds. He then roars, healing himself and the lowest health ally champion for 20% of his maximum Health.

Sona fires 2 beams that cycle between 3 phases: 1: Deal X magic damage to the nearest enemies 2: Heal the lowest Health allies for X Health 3: Deal X magic damage to the nearest enemies and Stun them for 1.5 seconds Stun: cannot move, attack, or cast Abilities

Zoe launches a bubble at the nearest non-infected enemy, infecting them with a virus that deals X magic damage over 10 seconds. Infected enemies take 10/10/20% more damage.

Vel'koz Stuns the enemy champion that has dealt the most damage this round for 2/2.25/2.5 seconds and deals X magic damage to them. Stun: cannot move, attack, or cast Abilities

Passive: +75/100/150 Magic Resist Active: Cho'gath breathes a cosmic beam in a forward arc that deals X magic damage (150/200/250% Magic Resist MR + X) and 35/35/50% Mana Reaves the target. Mana Reave: increase maximum Mana until the next cast

Passive: +60/90/150 Armor Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing X magic damage (130/175/225% Armor Armor + X), knocking them up for 1.25 seconds, and reducing their Attack Damage AD by 40% for 4 seconds.

Leblanc fires 5/6/8 sigils at her target, each dealing X magic damage. If the target dies, she completes casting the remaining sigils at the nearest enemy but adds 1 more sigil.

Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take X magic damage from the first bullet that hits them, and X magic damage from any other bullets that hit.

Taliyah summons a torrent of spiraling rocks in a line of enemy units, dealing X magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing X additional magic damage to nearby enemies.

Ekko dives in, granting himself a X shield for 5 seconds and taunts nearby enemies. When the shield breaks, he emits a time field, dealing X to nearby enemies and slowing their attack speed by 50% for 2 seconds.

Sett gains a X Health shield and becomes immune to crowd control for 2.5 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals X physical damage in a cone to all enemies caught within the blast. The blast damage increases, up to X, depending on how long Sett was charged up.

Sejuani throws a cryo grenade at the closest enemy that explodes after a 2-second delay. Enemies within a 3 hexes are Stunned for 1.5/2/8 seconds, and take X magic damage. Stun: cannot move, attack, or cast Abilities

Zed teleports behind his target, Sunders 15/20/50 Armor for 6 seconds and enters KILL MODE for 6/6/15 seconds: Attacks deal X bonus physical damage and every 3rd attack deals X physical damage (125% Attack Damage AD + X) to all adjacent enemies. Sunder: reduce Armor

Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing X magic damage to the primary target and X magic damage to enemies nearby. If Viego kills an enemy, he casts again but deals 15/15/1% less damage.

Samira rapidly fires bullets that deal a total of X physical damage (500/525/1000% Attack Damage AD + X). Bullets ricochet to nearby enemies for 20% less damage.

Aurelion Sol calls down 3/3/5 meteors on random enemies. Meteors deal X magic damage, then 10% Burn and 33% Wound enemies for 10 seconds. Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received

Bel'Veth dashes around her target and unleashes a flurry of X attacks (250% of her Attacks per second), each dealing X physical damage (50/50/150% Attack Damage AD + X). Each time this is cast, Bel'Veth gains 30% bonus Attack Speed for the rest of combat.

Passive: Upon dying, split into 2/2/4 smaller Zac Blobs with 40/40/50% of Zac's maximum Health that taunt nearby enemies. Active: Zac bounces into the air and slams down, dealing X + 18% of his current Health as magic damage to nearby enemies. Then he heals 20% of his missing Health.

Soraka launches a star at her target, which deals X magic damage and heals Soraka for 10% of her maximum Health. Every 3 casts, she launches 3/3/5 stars at each of the nearest enemies.

Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.5/2/3 seconds, and dealing X magic damage each second for 3 seconds. Stun: cannot move, attack, or cast Abilities

Syndra grants a X Health shield to a random champion on your bench, then flings them into the arena inside an orb at her closest enemy. The orb deals X magic damage to enemies hit. Traits of champions flung onto the board do not become active, except for Corrupted.

Leona locks onto her target and calls down an orbital laser strike. The laser deals X true damage per second to the target until the target dies, and X magic damage to nearby enemies.

Mordekaiser transports the arena into his realm for 4/4/6 seconds. He 50/50/70% Shreds ALL enemies, then slams a building onto the arena that deals X magic damage to enemies hit. Shred: reduce Magic Resist

Place Aphelios on the board to choose his Ability.

Passive: Nunu and Willump roll a ball around the arena towards the furthest enemy. The ball deals X magic damage to all enemies it passes through. When they reach their target, they will find a new destination. Nunu and Willump gain 30/30/90 Mana per second. Active: Nunu and Willump grow the ball, increasing their movement speed, the size of the ball, and the amount of damage by 40%.

Passive: Urgot's claw fires 5/5/20 attacks per second, each dealing X AD physical damage. Active: Urgot summons a gigantic wave behind his enemies that deals 10/15/99% of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them for 1.25/1.5/5 seconds, and has a X chance to dredge up treasure (gold and loot). Stun: cannot move, attack, or cast Abilities

Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing X magic damage per second and healing for 20% of the damage dealt.
If there is a Civilian alive, your team is inspired to protect them by gaining Mana every 2 seconds. (1) +2 Mana (2) +4 Mana (3) +10 Mana
A.D.M.I.N. programs a custom configuration per player each game. (2) [Initialize ADMIN cause and effect] (4) [Add another effect to the program] (6) Boost previous tiers by 180%
Anima Squad members pose after champion kills, increasing their fame. Anima Squad units gain permanent 6 Health per fame stack aquired this game. Anima Squad units also gain: (3) 15% Attack Damage and 15 Ability Power (5) 35% Attack Damage and 35 Ability Power (7) 55% Attack Damage and 55 Ability Power Total Fame: Bonus Health:
When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorp agent dies, their drone is reassigned to the nearest living agent. Drone lasers deal: (3) 60 magic damage (6) 150 magic damage (9) 150 magic damage, and each agent gets a 2nd drone Drone damage last round: magic damage
Brawlers gain additional maximum Health. (2) +20% maximum Health (4) +40% maximum Health (6) +70% maximum Health (8) +111% maximum Health
Use the Mecha selector item to choose a PRIME. Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Base Health. (3) The PRIME gains 60 Ability Power and 60% Attack Damage (5) All Mechas gain 45 Ability Power and 45% Attack Damage; the PRIME gains double this amount
Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.
Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount. When Mascots die, they retreat to the sidelines to cheer on your team. Your team's healing increases by 1% for each cheering Mascot. (2) 1.5% healing (4) 3.25% healing (6) 6.5% healing (8) 12% healing
Depending on the weather, The Forecaster grants a different bonus to adjacent allies. The weather changes every game.
This Trait is active only when you have exactly 1 or 4 unique Aces. (1) Execute enemies under 12% Health (4) Execute enemies under 30% Health
Innate: increased movement speed. Duelists' attacks grant bonus Attack Speed, up to 10 stacks. (2) +6% Attack Speed per stack (4) +12% Attack Speed per stack (6) +20% Attack Speed per stack (8) +30% Attack Speed per stack
Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, they become invincible for 1 seconds as they defend the city with their last breath. (2) 20% - 40% Attack Speed (4) 50% - 100% Attack Speed (6) 100% - 200% Attack Speed (8) 200% - 400% Attack Speed
(1) When deploying the Arsenal champion, players may choose which weapon he will equip.
Your team gains bonus Magic Resist, and Aegis units gain more. (2) +20 Magic Resist, +40 for Aegis (3) +35 Magic Resist, +70 for Aegis (4) +50 Magic Resist, +100 for Aegis (5) +75 Magic Resist, +150 for Aegis
The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards. (3) Crack 2 vault lock after a player combat win, and 3 after a player combat loss (5) Crack 3 vault lock after a player combat win, and 5 after a player combat loss Current Heist Level:
Gain more Mana in combat. (3) 40% Mana (5) 70% Mana (7) 120% Mana (9) 200% Mana
(2) Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore 350 Health. (3) And, Prankster dummies stun the enemy that killed them for 1.5 seconds.
When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat. (2) +4 Ability Power (4) +6 Ability Power (6) +9 Ability Power
(1) Combat start: Lie dormant while absorbing the souls of allies that die. Gain 40 Ability Power for each soul. Once per combat at 60% Health (or when your team has died), come alive and fight.
(3) Combat start: strike a pose that grants your team 20% bonus damage, which increases by 5% for every 3-star champion on your team. Bonus damage: %
Renegade units deal bonus damage, and the last one standing deals more. (3) 40% bonus damage, 20% for last alive (6) 80% bonus damage, 40% for last alive
Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage. Spellslingers gain: (2) +25 Ability Power (4) +60 Ability Power (6) +100 Ability Power (8) +150 Ability Power, and orbs deal 200% Ability Power
Innate: Gain X hex Attack Range. If there is an enemy nearby, Recon units will dash to safety before casting their Ability. (2) +20% Crit Chance (3) +45% Crit Chance (4) +75% Crit Chance and Recon Abilities can critically strike
Combat start: gain bonus Attack Damage now, and every 4 seconds. (2) +10% Attack Damage (4) +20% Attack Damage
Innate: Taunt nearby enemies after the start of combat. Your team gains bonus Armor, and Defenders gain more. (2) +30 Armor, +60 for Defenders (4) +80 Armor, +160 for Defenders (6) +200 Armor, +400 for Defenders Taunt: enemies that are able and in range must attack the taunter
Gadgeteens create random modified weapons with powerful effects. Any champion can equip the items, but they fall apart after one round. (3) Create 1 item(s) every round (5) Create 2 item(s) every round
Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first X seconds of combat. (2) 15% Omnivamp (3) 40% Omnivamp (4) 70% Omnivamp Omnivamp: heal for some of damage dealt