
Singed
Singed flings a nearby enemy towards the largest cluster of enemies, stunning his target for 1.5/2/3 seconds when they land. All adjacent enemies take X magic damage and are briefly stunned.
THE X
0%

Singed flings a nearby enemy towards the largest cluster of enemies, stunning his target for 1.5/2/3 seconds when they land. All adjacent enemies take X magic damage and are briefly stunned.

Camille gains a shield blocking X damage over 4 seconds, then sweeps her leg, dealing X magic damage to enemies in a cone. While this shield holds, Camille's attacks restore X Health.

Illaoi slams her target, linking her soul to it for 5 seconds and dealing X magic damage. While linked, Illaoi is healed for 25/30/40% of the damage taken by her target.

Darius swings his axe in a circle, dealing X magic damage, then heals himself X Health for each enemy hit.

Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals X magic damage to the first enemy it hits.

Ezreal fires a missile at his target, dealing X physical damage (150% of his Attack Damage AD + 25/50/100). If the missile hits, he grants himself X bonus stacking Attack Speed, up to X AP at 5 stacks.

Ziggs hurls a bomb at his target. After a moderate delay, the bomb lands dealing X magic damage to the enemy in the epicenter, and half to adjacent enemies.

Poppy throws her buckler at the farthest enemy, dealing 180/210/240% of her Armor as magic damage. (total: X) The buckler then bounces back, granting Poppy a shield that blocks X damage.

Kassadin fires an orb of void energy at his target, dealing X magic damage. Enemies hit by the orb suffer a 50% increased Mana cost for their next Ability cast. Kassadin also grants himself a X shield and takes 25% less damage for 5 seconds.

Nocturne terrifies his target, stunning them with fear for 2/2.5/3.5 seconds and dealing X magic damage over the duration.

Brand launches a fireball at the nearest enemy, lighting them ablaze for 4 seconds and dealing X magic damage. If the enemy is already on fire, they take X bonus magic damage which stuns them for 1/1.5/2 seconds. (total: XAP) VIP Bonus: Brand fires a 2nd fireball at a different nearby target (prioritizes ablaze enemies) dealing 25% reduced damage .

Twitch fires a powerful bolt towards his target that pierces through enemies, deals X physical damage (125/135/150% of his Attack Damage AD + X), and reduces healing by 50% for 5 seconds.

Jarvan calls down his standard to a nearby location, granting all nearby allies X Attack Speed for 5 seconds.

Passive: Warwick's Attacks deal an additional X of his target's current Health as bonus magic damage, and heal him for X Health.

Zilean places a bomb on the closest enemy, stunning them for 1.5/2/2.5 seconds. When the stun ends or the target dies, the bomb explodes, dealing X magic damage to adjacent enemies and reducing their Attack Speed by 25/35/50% for 4 seconds.

Zyra summons vines in the row with the most enemies, dealing X magic damage and stunning them for 1.5/2/2.5 seconds.

Blitzcrank pulls the farthest enemy, dealing X magic damage and stunning them for 1.5 seconds. His next attack knocks them up for 1 second. Allies within range will prefer attacking Blitzcrank's target.

Lulu enlarges 1/2/3 low Health allies, granting them X bonus Health and knocking up enemies near them. If the ally is already enlarged, they are healed instead.

Quinn sends Valor out at the target with the highest Attack Speed, dealing X magic damage to the target and nearby enemies, disarming them for 2/2.5/3 seconds.

Passive: Talon's 1st attack on an enemy causes them to bleed for X magic damage over 7 seconds. Every 3rd attack on a target applies an additional bleed. VIP Bonus: Talon's bleed now deals true damage and lasts 100% longer.

Sejuani signals Bristle to charge, dealing X magic damage and stunning her target for 1.5/2/3 seconds. She then gains Frost Armor, granting her 75/100/150 Armor and Magic Resist for 4 seconds.

Syndra flings the nearest enemy towards the farthest enemy, dealing X magic damage to all enemies within 1 hex upon impact and stunning the thrown target for 2/2.5/3 seconds. VIP Bonus: Force of Will's impact area is 1 hex larger and knocks up affected enemies for 1.5 seconds.

Rek'Sai bites her target, dealing X physical damage (125% of her Attack Damage AD + X), stealing 30/40/60% of her target's Armor and Magic Resist, and healing herself for 100/200/500 health.

Ashe fires a volley of 6/7/8 arrows centered on her target, dealing X physical damage per arrow (100% of her Attack Damage AD) and slowing their Attack Speed by 15% for X seconds.

Corki fires a missile at his target that explodes on impact, dealing X magic damage to enemies within 1 hex.

Swain unleashes piercing bolts of eldritch power in a cone towards his target, dealing X magic damage to enemies within and healing Swain for X for each enemy hit.

Leona calls down a beacon of light upon herself, granting herself a X Health shield for 5/5/8 seconds. Leona and allies within 2 hexes gain 30/50/80 Armor and Magic Resistance for the same duration. VIP Bonus: Every second, Leona heals herself for 0.8% max health for each unit targeting her.

Zac stretches his arms up to 3 hexes to pull the 2 most distant enemies towards him, dealing X magic damage. During this time, Zac gains 75% damage reduction.

Miss Fortune rains 4 waves of bullets down around her target, dealing X total magic damage to enemies in the area and reducing their incoming healing by 50% for 6 seconds.

Gangplank attacks his target with his gun, dealing X physical damage (170% of his Attack Damage AD + X). If this attack kills a champion, Gangplank plunders 1 gold.

Malzahar infects the mind of the closest unafflicted target, dealing X magic damage over 8 seconds and reducing the Magic Resist of enemies by 40%. If an afflicted target dies, Malefic Visions spreads to the nearest 1/1/2 unafflicted targets with the remaining duration.

Cho'Gath devours the lowest Health enemy within range, dealing X magic damage. If this kills the target, Cho'Gath gains a stack of Feast (increased to two in Hyper Roll), up to 20/40/999. Each stack of Feast permanently grants 2% bonus Health and size.

Ekko invokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals X magic damage to enemies within and applies 35/35/50% reduced Attack Speed for 4 seconds. Allies inside gain X bonus Attack Speed for 4 seconds.

Vex shields herself against X damage over 4 seconds. When the shield expires, it deals X magic damage to all enemies within 2 hexes, and an additional X magic damage if it wasn't destroyed. If it was destroyed, Personal Space becomes 15% stronger this combat. This effect can stack.

Tryndamere spins in a line towards the most enemies, dealing X physical damage (100% of his Attack Damage AD + X) to enemies in his path and empowering his next 3 attacks to deal 25% more damage.

Gnar transforms into Mega Gnar for the rest of combat. Mega Gnar throws a boulder at the farthest enemy within 3 hexes, dealing X physical damage (175% of his Attack Damage AD + 150/200/300) to all enemies it passes through. While in Mega Gnar form, Gnar is melee, gains X Health, and his mana costs are reduced by 20.

Morgana grants herself a X shield for 3 seconds and shackles herself to all enemies in a 2 hex radius. She then deals X magic damage per second to them, as long as the shield holds. If the shield expires without being broken, all targets are stunned for 1.5/2/2.5 seconds. If the shield is broken, Morgana instead refunds herself 30 mana.

Lucian dashes away from his current target and fires 2/2/3 shots at nearby enemies that each deal X magic damage.

Senna fires a beam in the direction of her target, dealing X physical damage (160% of her Attack Damage AD + 80/125/200). For each enemy hit, she heals the lowest health ally for X of the damage dealt.

Orianna sends her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain X shield for 4 seconds, while enemies within the area are briefly knocked up and dealt X magic damage. Enemies adjacent to the ball are drawn in and stunned for 1/1/4 seconds.

Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals X physical damage (150/200/300% of his Attack Damage AD), reduced by 33% for each target it pierces through. The 4th shot is guaranteed to critically strike, and deals X more damage based on his target's missing Health. Passive: Jhin always attacks 0.9/0.9/1.4 times per second. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage.

Seraphine projects her song towards the largest group of enemy units, dealing X magic damage to enemies. Allies it passes through are healed for X Health and gain 30/50/100% bonus Attack Speed for 4 seconds.

Vi shields herself for X damage and deals X magic damage to her target and enemies behind it. On her 2nd cast, she also dashes through her target. On her 3rd cast, she instead throws her target into the air and slams them back to the ground, dealing X in a circle around her target.

Braum slams his vault door into the ground, creating a fissure towards his target. Enemies within 2 hexes of Braum, and those struck by the fissure, are stunned for 1.75/2.25/8 seconds and take X magic damage.

For the next 5 seconds, Sivir grants herself X bonus Attack Speed and her attacks bounce up to 4/5/9 times, dealing X physical damage (33% of her Attack Damage AD) to enemies hit.

Draven starts spinning an axe, empowering his next attack to deal X bonus physical damage (150/160/400% of his Attack Damage AD + X). It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time. VIP Bonus: Draven gains infinite attack range and ignores 50% his target's Armor.

Kha'Zix leaps towards the lowest Health enemy, striking them for X physical damage (180/185/200% of his Attack Damage AD + X) and increasing their maximum Mana by 50% until they cast.

Ahri fires an orb in a 5 hex line, dealing X magic damage to all enemies it passes through on the way out and the way back. Enemies already hit by an orb take 80% damage for each subsequent orb. Ahri fires 1/1/2 additional orb(s) for each time she has cast this combat.

Irelia dashes to her target, striking them for X physical damage (180% of her Attack Damage AD + X). If this kills the target, she Bladesurges again at the lowest Health enemy.

Alistar charges at his target, knocking them back for a short distance. Then he slams the ground, dealing X magic damage and stunning all nearby enemies for 2/2.5/8 seconds.

Renata unleashes a toxic poison wave towards the largest group of nearby enemies within 6 hexes, poisoning all enemies caught in its path for 15 seconds. Poisoned enemies suffer 15% reduced Attack Speed and take X magic damage per second. Damage dealt by the poison can stack.

Passive: Viktor's attacks melt his target's defenses, reducing their Armor by 70% for 6 seconds. Viktor summons multiple singularities that fire death rays, which cut across the battlefield in a line. To enemies caught in its path, death rays deal X magic damage, destroy 25/33/100% of any remaining shields.

Tahm Kench devours his target, storing them in his belly and dealing X magic damage over 3 seconds. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 30% less damage. If they die while inside, Tahm Kench either spits out a random component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets on impact. If a target is immune to crowd control, Tahm Kench will instead deal X magic damage.

Melee form: Jayce slams his hammer down onto nearby enemies, dealing damage and reducing their Armor and Magic Resist. Ranged form: Jayce deploys an acceleration gate, granting bonus Attack Speed to allies in the same row, then fires an orb of electricity at the largest enemy group.

Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take X magic damage (X + 5% of Galio's maximum Health HP) and are knocked up for 1/1.5/10 second(s). Passive: Galio's Critical Strikes slam the ground, dealing X bonus magic damage to enemies around his target.

Jinx rides her rocket into the sky, then comes crashing down near the center-most enemy, dealing X magic damage to enemies around the epicenter, and 50% to all other enemies in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing 2/3/4% of the target's maximum Health as true damage, and reducing healing by 50% for the duration. She then swaps to her rocket launcher and targets random units for the rest of combat. Her attacks now explode for X physical damage (@RocketLauncherPercentAD*100%@% of her Attack Damage AD) in a small area around her target.

Kai'sa dashes away from all enemies, then fires a volley of 12/18/100 missiles spread evenly among all enemies that deal X magic damage each. For each time Kai'Sa has attacked this combat, she'll fire an additional missile.


Silco injects an unstable concoction into 1/1/5 of his lowest Health allies, granting them 50% maximum Health, 80/175/666% bonus Attack Speed, and immunity to crowd control for 8 seconds. When the concoction wears off, unstable units die by explosion, dealing X magic damage to nearby enemies.

Zeri charges herself up with electricity for 6 seconds. While electrified, she aims at the farthest enemy, her attacks pierce, and she dashes after every shot. Passive: Zeri's Basic Attacks fire 5/5/30 bullets, each dealing X physical damage (16% of her Attack Damage AD) and X bonus magic damage. VIP Bonus: Zeri's electrified duration lasts until the end of combat.
This trait is only active when you have exactly 1 unique Rival unit, as Rivals refuse to work together. Vi's mana cost is reduced by 20. Jinx gains 40% Attack Speed for 3 seconds after scoring a takedown.
Certain allies are cloaked in shadows, gaining 55 Armor, 55 Magic Resist and 20% Omnivamp (healing for a percentage of all damage dealt.) (3) The Syndicate champion with the lowest percent Health (5) All Syndicate champions (7) Your whole team, and the effects are increased by 60%
(3) After each player combat, a random Yordle is added to your bench for free. (6) And Yordles' Abilities cost 25% less to cast.
At the start of combat, components held by Scrap champions turn into full items for the rest of combat. Also, your team gains a shield for each component equipped by your team, including those that are part of a full item. (2) 1 component, 20 shield (4) 3 components, 40 shield (6) All components, 60 shield
Challengers get bonus Attack Speed. Upon scoring a takedown, Challengers dash to a new target and double this bonus for 2.5 seconds. (2) 25% Attack Speed (4) 55% Attack Speed (6) 90% Attack Speed (8) 150% Attack Speed
Your team has bonus Magic Resist. Enchanters gain bonus healing and shielding. (2) 20 Magic Resist; 25% healing and shielding (3) 35 Magic Resist; 40% healing and shielding (4) 50 Magic Resist; 60% healing and shielding (5) 75 Magic Resist; 100% healing and shielding
(1) Benefits from the Yordle trait. Veigar is summoned from a Yordle Portal when every Yordle is 3-star.
Bodyguards have increased Armor. Shortly after combat begins, Bodyguards gain a shield and taunt adjacent enemies, forcing them to attack the Bodyguard. (2) 80 Armor, 150 shield (4) 160 Armor, 350 shield (6) 250 Armor, 700 shield (8) 450 Armor, 1200 shield
Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses. (1) 15% bonus damage (2) and 4 Mana per second (3) and heal for 33% of all damage they deal (5) all of the bonuses are doubled
Mutants gain a different Trait bonus from game to game. Cybernetic Enhancement grants bonus stats to Mutants with at least 1 item. Voracious Appetite strengthens Mutants on each ally's death. Voidborne executes targets below a Health threshold and deals true damage. Hyper-Adrenal Glands give a chance for Mutants to deal additional attacks. Synaptic Web reduces the Mana cost of Mutants' Abilities. Bio-Leeching grants Omnivamp (healing for a percentage of damage dealt) to your team. Metamorphosis grants stacking bonuses to Mutants at regular intervals.
At the start of combat, the Mastermind grants the 2 allies directly in front of him 40 Mana (this effect does not stack).
Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase vs a player, dice rolls add loot to the chest. The longer you've gone without opening the chest, the luckier the dice. (3) Roll 2 dice (5) The dice are even luckier! (7) Upon winning, roll a 3rd die that grants bonus loot.
An ally from the bench can be fed to Tahm Kench once per planning phase, permanently granting him either Ability Power, Health, Armor, or Magic Resist. To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.
Your team gains Mana every 2 seconds. (2) 5 Mana (4) 10 Mana (6) 20 Mana
Innovators build a mechanical companion to join the battle. The companion receives bonus Health and Attack Damage based on allied Innovators' star levels. (3) Mechanical Scarab (5) Mechanical Bear (7) Mechanical Dragon
At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds. While the shield is active, attacks deal bonus magic damage on hit. This shield does not stack. (2) 150 shield, 20 magic damage (4) 200 shield, 50 magic damage (6) 450 shield, 100 magic damage (8) 700 shield, 170 magic damage
Twinshots gain bonus Attack Damage and have a chance to fire twice whenever they attack or cast an Ability. (2) 10 Attack Damage, 40% chance (3) 25 Attack Damage, 55% chance (4) 40 Attack Damage, 70% chance (5) 60 Attack Damage, 100% chance
Jayce adopts melee form when placed in the front 2 rows, and ranged form in the back 2 rows.
Your team gains bonus maximum Health. Bruisers gain double the bonus. (2) 125 Health (4) 225 Health (6) 450 Health (8) 800 Health
Innate: When combat starts, Assassins leap to the enemy backline. Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage. (2) +10% Crit Chance and +20% Crit Damage (4) +30% Crit Chance and +40% Crit Damage (6) +50% Crit Chance and +60% Crit Damage
Innate: Colossi are bigger and more powerful. They gain 800 bonus Health and immunity to crowd control effects. However, each Colossus requires 2 team slots. (2) Colossus champions take 25% less damage
Debonair champions gain bonus Health and Ability Power, and you have a higher chance to see Debonair VIPs in your Shop. If there is a Debonair VIP in play, they activate their unique bonus. Sell the old VIP for a chance to see a new one in your Shop. (3) 150 Health, 15 Ability Power (5) 450 Health, 45 Ability Power (7) 800 Health, 80 Ability Power
Arcanists increase the Ability Power of your team. (2) Your team gains 20 Ability Power (4) Your team gains 20 Ability Power, Arcanists gain an additional 40 (6) Your team gains 50 Ability Power, Arcanists gain an additional 50 (8) Your team gains 145 Ability Power
Innate: Snipers gain 1 hex Attack Range. Snipers deal bonus damage for each hex between themselves and their target. (2) 8% bonus damage (4) 16% bonus damage (6) 30% bonus damage
Strikers gain bonus Attack Damage. (2) +30 Attack Damage (4) +65 Attack Damage (6) +110 Attack Damage
Your team has increased Attack Speed, with an additional increase per augment in the Hexcore. (2) 10% Attack Speed + 5% per augment (4) 35% Attack Speed + 10% per augment (6) 70% Attack Speed + 15% per augment
Enforcers stun enemies at the start of combat. The target breaks free after 5 seconds, or after losing 40% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects. (2) The enemy who has the most Health (4) And the enemy who dealt the most damage last combat
After dropping below 75% Health, Chemtech champions become chem-powered, gaining Attack Speed, 20% damage reduction, and regenerating a percentage of their maximum Health each second for 8 seconds. (3) 15% Attack Speed, 4% Health (5) 40% Attack Speed, 7% Health (7) 80% Attack Speed, 10% Health (9) 150% Attack Speed, 18% Health
Η περιγραφή άλλαξε · παλιό νέο
+70 Armor Grants Armor 70 bonus Armor (including components). Negates 100% bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Η περιγραφή άλλαξε · παλιό νέο
+10% Attack Damage · +20 Armor
PreventsWhen the holder'sholder first death,drops placingbelow them50% inhealth, stasisthey instead.briefly enter stealth, becoming untargetable and shedding negative effects. After 2coming seconds,out theyof returnstealth, withthe 250holder Healthgains andan shedadditional allAS negative40% effects.bonus Attack Speed.
[Unique - only 1one per champion]
+20 Armor The holder gains the Debonair trait. [Unique - only 1 per champion]
+10% Attack Damage The holder gains the Striker trait. [Unique - only 1 per champion]
+15 Mana The holder gains the Hextech trait. [Unique - only 1 per champion]
Η περιγραφή άλλαξε · παλιό νέο
Mercenary units have a 50% chance to drop 1 gold when they kill an enemy. Gain a Quinn.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Scholar Emblem and a Heimerdinger.Zyra.
Your 2 and 4-cost units gain 30 Attack Damage and Ability Power.
Gain 3 random 4-cost champions.
Your 2 and 4-cost units gain 40 Attack Damage and Ability Power.
Your 2 and 4-cost units gain 20 Attack Damage and Ability Power.
The Hextech trait grants its bonuses to all of your Champions. This does not increase your number of Hextech units. Gain a Sejuani.
Η περιγραφή άλλαξε · παλιό νέο
Arcanists start combat with a shield equal to 450% of their Ability Power for 8 seconds. Gain a Vex.
Η περιγραφή άλλαξε · παλιό νέο
Arcanists start combat with a shield equal to 600% of their Ability Power for 8 seconds. Gain a Swain.
Η περιγραφή άλλαξε · παλιό νέο
Arcanists start combat with a shield equal to 300% of their Ability Power for 8 seconds. Gain a Swain.
Debonair champions take 20% less damage. Gain a Leona.
Your team counts as having 1 additional Striker. Gain a Rek'Sai.
Your team counts as having 1 additional Debonair. Gain a Talon.
Your 1, 3, and 5-cost units gain 20 Attack Damage and Ability Power.
Your 1, 3, and 5-cost units gain 30 Attack Damage and Ability Power.
Your 1, 3, and 5-cost units gain 40 Attack Damage and Ability Power.
Your Enforcers deal true damage to enemies below 50% Health. Gain a Sejuani.
Gain 2 random 2-star 2-cost units.
Η περιγραφή άλλαξε · παλιό νέο
The first time an Assassin drops to 60% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 80%. Gain a Talon.
Gain 2 Debonair Emblems.
Η περιγραφή άλλαξε · παλιό νέο
Colossus become invulnerable for 23 seconds when their Health drops to 60%50%. andGain 30%.a Cho'Gath.
Your team counts as having 1 additional Hextech. Gain a Swain.
Η περιγραφή άλλαξε · παλιό νέο
TFT6_Augment_ChallengerForAllUnits_DescriptionThe Challenger trait grants its bonuses to all of your Champions. This does not increase your number of Challengers. Gain a Quinn.
Your units are immune to crowd control effects for the first 12 seconds of combat.
After every 2 attacks, Strikers gain 75% Critical Strike Chance for their next attack. Gain a Rek'sai.
Gain 1 random Radiant item(s).
Η περιγραφή άλλαξε · παλιό νέο
Your team counts as having 1 additional Enforcer. Gain a Vi.Sejuani.
Η περιγραφή άλλαξε · παλιό νέο
Yordles gain 35% Dodge Chance. Gain a Corki.
The first time a Hextech champion drops below 60% Health, they increase nearby enemies' maximum Mana by 50% until they cast. Gain a Nocturne.
Gain 1 blue and 1 gray loot orb(s).
Gain 1 blue and 2 gray loot orb(s).
Your units with no items gain 80 Armor and Magic Resist.
Resists
75→80
Gain 3 blue and 2 gray loot orb(s).
Η περιγραφή άλλαξε · παλιό νέο
Twinshot's ranged attacks and Abilities can bounce once, dealing 45%50% less damage. Gain a Corki.
Gain 2 Hextech Emblems.
Η περιγραφή άλλαξε · παλιό νέο
Your team counts as having 1 additional Mutant. Gain a Kog'Maw.Rek'Sai.
Your units that start combat in the front 2 rows gain 60 Ability Power.
Your units that start combat in the front 2 rows gain 45 Ability Power.
Your units that start combat in the front 2 rows gain 30 Ability Power.
Η περιγραφή άλλαξε · παλιό νέο
The first time an enemy is attacked by a Challenger, they are Disarmed for 32.5 seconds. Gain a Warwick.
Disarm duration
3→2.5
Gain 2 Striker Emblems.
After 10 seconds of combat, your units heal 50% of their missing Health.
Your Tactician heals 35 Health, grows larger, and has 135 maximum Health.
After 10 seconds of combat, your units heal 100% of their missing Health.
After 10 seconds of combat, your units heal 75% of their missing Health.
Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.
Your champions holding an item gain 250 Health and restore 3 Mana per second.
Your champions holding an item gain 350 Health and restore 4 Mana per second.
Η περιγραφή άλλαξε · παλιό νέο
Mercenaries deal 2% more damage per 1 gold you have.have (Maximum +60%)+50%). Gain a Quinn.
Your champions holding an item gain 150 Health and restore 2 Mana per second.
Η περιγραφή άλλαξε · παλιό νέο
5 seconds into combat, all enemies and non-Clockwork units are frozen in time for 4 seconds. Gain a Zilean.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Sniper Emblem and aan Tristana.Ashe.
Your units without items equipped restore 10 Mana per second.
Your units without items equipped restore 7 Mana per second.
Η περιγραφή άλλαξε · παλιό νέο
Your team counts as having 1 additional Sniper. Gain aan Tristana.Ashe.
Your units without items equipped restore 5 Mana per second.
Gain a Debonair Emblem and a Syndra.
Η περιγραφή άλλαξε · παλιό νέο
Snipers gain +10% damage for each round fought from the same starting hex.hex (Maximum +40%)+40%). Gain an Ashe.
Η περιγραφή άλλαξε · παλιό νέο
Champions appear in your Shop as if you were 1 level higher. Gain 5 gold.
Gain 3 random item components.
Η περιγραφή άλλαξε · παλιό νέο
TFT6_Augment_FuturePeepers_DescriptionKnow who you will fight next. Gain a Zephyr.
Η περιγραφή άλλαξε · παλιό νέο
Allies adjacent to a spotlight at the start of combat gain 100%150% of its bonuses. Gain a Senna.
Η περιγραφή άλλαξε · παλιό νέο
Bodyguards' Armor bonus is increased by 25%. At the start of combat, Bodyguards grant 100% of their Armor bonus to non-Bodyguard allies directly behind them (does not stack). Gain a Blitzcrank.
At the start of combat, your highest Attack Speed champion creates two 250 Health copies of themself (excluding items).
Gain 4 random 3-cost champions.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 135 bonus magic damage.
Η περιγραφή άλλαξε · παλιό νέο
When your Syndicates die, they grant your other Syndicates 20 Attack Damage and Ability Power. Gain an Ashe.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 275 bonus magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 200 bonus magic damage.
Gain 3 random 5-cost champions.
Η περιγραφή άλλαξε · παλιό νέο
Allies healed or shielded by Enchanters gain 50%45% stacking Attack Speed for the rest of combat (maximum once every 43 seconds). Gain a Lulu.
AS
50→45
Η περιγραφή άλλαξε · παλιό νέο
Chemtechs now additionally trigger their bonuses at the start of combat. Gain a Warwick.
Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.
Your units' attacks deal bonus magic damage equal to 2% of the target's maximum Health.
Η περιγραφή άλλαξε · παλιό νέο
After winning your combat, gain 1 bonus gold for each surviving Syndicate. Gain an Ashe.
Your units' attacks deal bonus magic damage equal to 3% of the target's maximum Health.
Η περιγραφή άλλαξε · παλιό νέο
Chemtechs explode on death, dealing 20%25% of their max Health as magic damage to enemies within 2 hexes. Gain a Warwick.
Your units' attacks deal bonus magic damage equal to 4% of the target's maximum Health.
Η περιγραφή άλλαξε · παλιό νέο
Chemtechs explode on death, dealing 30%40% of their max Health as magic damage to enemies within 2 hexes. Gain a Zac.
Upon casting their Ability, your units gain Ability Power equal to 15% of their maximum Mana.
Η περιγραφή άλλαξε · παλιό νέο
Chemtechs explode on death, dealing 40% of their max Health as magic damage to enemies within 2 hexes. Gain a Warwick.
Upon casting their Ability, your units gain Ability Power equal to 25% of their maximum Mana.
Η περιγραφή άλλαξε · παλιό νέο
After casting their Ability, Arcanists' next attack deals bonus magic damage equal to 225%200% of their Ability Power. SpellBlade'sdamageisconsideredGain Abilitya damage.Swain.
Upon casting their Ability, your units gain Ability Power equal to 35% of their maximum Mana.
Gain 1 golden and 1 gray loot orb(s).
Gain a massive golden egg that hatches in 7 turns.
Gain 2 golden and 2 gray loot orb(s).
Η περιγραφή άλλαξε · παλιό νέο
Gain a random component every 3 combat rounds with the Scrap Trait active. Gain an Ezreal.
Η περιγραφή άλλαξε · παλιό νέο
When the Innovation dies, it will become untargetable and repair itself if an Innovator is still alive. Gain a Zilean.
Free Yordles from the portal have a 33% chance to arrive holding an item component. Gain a Lulu.
Your 3-cost units gain 433 Health, 33 starting Mana, and 43% Attack Speed.
Η περιγραφή άλλαξε · παλιό νέο
Assassins Mana Reave the first unit they attack, increasing their maximum Mana by 65%50% until they cast. Gain a Talon.
Your 3-cost units gain 333 Health, 23 starting Mana, and 33% Attack Speed.
Your 3-cost units gain 233 Health, 13 starting Mana, and 23% Attack Speed.
Your units that start combat in the back 2 rows gain 20% Attack Speed.
Your units that start combat in the back 2 rows gain 30% Attack Speed.
Gain a Striker Emblem and a Rek'sai.
Gain 12 gold. Your maximum interest is increased to 7.
Gold
10→12
Your units that start combat in the back 2 rows gain 45% Attack Speed.
Gain a Radiant Blessing loot orb.
Open an Armory and choose 1 of 4 unique Radiant items.
Η περιγραφή άλλαξε · παλιό νέο
Your team counts as having 1 additional Enchanter. Gain a Taric.Lulu.
Η περιγραφή άλλαξε · παλιό νέο
Scholars permanently gain 2 Ability Power after each combat, and an additional 2 if they survived. Gain a Syndra.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Bruiser Emblem and a Trundle.Sejuani.
When an ally dies, they grant the Debonair VIP 25% of their maximum Health for the rest of combat. Gain a Syndra.
After casting their Ability, your units restore 10 Mana.
After casting their Ability, your units restore 20 Mana.
When your units receive critical strikes, they deal 90 magic damage to nearby enemies. (1 second cooldown).
Your units' Abilities ignore 20% of the target's Magic Resist and reduce healing received by 50% for 8 seconds.
When your units receive critical strikes, they deal 180 magic damage to nearby enemies. (1 second cooldown).
Your units' Abilities ignore 60% of the target's Magic Resist and reduce healing received by 50% for 8 seconds.
When your units receive critical strikes, they deal 135 magic damage to nearby enemies. (1 second cooldown).
Your units' Abilities ignore 40% of the target's Magic Resist and reduce healing received by 50% for 8 seconds.
Η περιγραφή άλλαξε · παλιό νέο
Your team counts as having 1 additional Twinshot. Gain a Kog'Maw.Corki.
Your Hextech champions permanently gain 1 Ability Power each time they are hit by your Hexcore's pulses. Gain a Swain.
If you have exactly 2 copies of a champion on your board, they both gain 55 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Your units that start combat in the back 2 rows gain 50 Armor and Magic Resist.
If you have exactly 2 copies of a champion on your board, they both gain 70 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Your units that start combat in the back 2 rows gain 35 Armor and Magic Resist.
Your units that start combat in the back 2 rows gain 25 Armor and Magic Resist.
If you have exactly 2 copies of a champion on your board, they both gain 40 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Your units' attacks ignore 60% of the target's Armor and reduce healing received by 50% for 5 seconds.
Your units' attacks ignore 40% of the target's Armor and reduce healing received by 50% for 5 seconds.
Η περιγραφή άλλαξε · παλιό νέο
Mutants randomly gain one of the following when they reach 2 star: 500 Health, 30% Attack Speed, 30 Attack Damage, or 30 Ability Power. These bonuses stack. Gain a Reki'sai.
Η περιγραφή άλλαξε · παλιό νέο
Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani.
At the start of combat, your units grant adjacent allies a 225 health shield for 8 seconds.
At the start of combat, your units grant adjacent allies a 250 health shield for 8 seconds.
At the start of combat, your units grant adjacent allies a 150 health shield for 8 seconds.
Η περιγραφή άλλαξε · παλιό νέο
Summon 1 additional Socialite spotlight. Spotlighted units gain 400200 Health. Gain a Senna.
Bonus health
400→200
Striker's critical strikes stun their target for 1.5 second(s). Each target can only be stunned once every 6 seconds. Gain a Rek'Sai.
Η περιγραφή άλλαξε · παλιό νέο
TFT6_Augment_ChemtechForAllUnits_DescriptionThe Chemtech trait grants its bonuses to all of your Champions. This does not increase your number of Chemtech units. Gain a Warwick.
Η περιγραφή άλλαξε · παλιό νέο
Your team counts as having 1 additional Bruiser. Gain a Trundle.Sejuani.
Gain a Hextech Emblem and a Nocturne.
Know who you will fight next. Gain a Radiant Zephyr.
Your champions holding an item gain 350 Health and 60 Armor.
Your champions holding an item gain 250 Health and 45 Armor.
Your champions holding an item gain 150 Health and 30 Armor.
TFT6_Augment_AcademyLunchBreak1_Description
TFT6_Augment_AcademyLunchBreak2_Description
TFT6_Augment_AcademyLunchBreak3_Description
tft_item_description_TFT6_Augment_Academy_ForAllUnits
TFT6_Augment_SyndicateForAllUnits_Description
tft_item_description_TFT6_Augment_ForAllUnits