Skip to main content
Loading

THE X

0%

← Teamfight Tactics

PATCH 13.1

Teamfight Tactics· 11 Ιανουαρίου 2023· Set 8 Αυτόματη καταγραφή

Units 49

Sylas

◆ ΑΛΛΑΓΗ1 gold· Battle Blast

Sylas whirls his chains around him, dealing 10/12/15% of his maximum Health as magic damage to nearby enemies and healing himself for X Health.

  • Health

    650→700

  • Ability · Percent health

    0.1/0.12/0.18→0.1/0.12/0.15

  • Ability · Heal amount

    150/175/200→150/170/190

Galio

◆ ΑΛΛΑΓΗ1 gold· Outta My Way!

Galio dashes towards the nearest enemy, dealing X magic damage. He then grants himself and the closest ally a X Health shield for 4 seconds.

  • Starting mana

    60→70

  • Mana

    120→140

  • Ability · Shield amount

    250/300/375→200/240/280

Lux

▲ BUFF1 gold· Lucent Singularity

Lux sends out a singularity to random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals X to nearby enemies.

  • Attack speed

    0.65→0.7

  • Ability · Damage

    190/285/425→200/300/450

Ashe

◆ ΑΛΛΑΓΗ1 gold· Ranger's Focus

Ashe gains X Attack Damage (40% Attack Damage AD + X) for the next 4 seconds.

  • Attack damage

    60→55

  • Mana

    60→50

  • Ability · AD percent

    0.45/0.5/0.55→0.4

  • Ability · AD gain

    12/20/30→12/18/25

Blitzcrank

▲ BUFF1 gold· Static Defenses

Blitzcrank creates an empowered field around himself, reducing all damage taken by X for 4 seconds.

  • Ability · DR reduction percent

    0.45/0.55/0.65→0.55/0.6/0.65

Poppy

▲ BUFF1 gold· Buckler Toss

Poppy throws her buckler at the farthest enemy, dealing 160/240/320% of her Armor as magic damage. (total: X) The buckler then bounces back, granting Poppy a shield that blocks X damage.

  • Mana

    90→80

  • Ability · Shield amount

    250/300/375→300/350/425

Talon

◆ ΑΛΛΑΓΗ1 gold· OX-ian Diplomacy

Talon jumps to the furthest unit from the center of the board and stabs them for X magic damage. If this kills them, Talon heals for 150/200/250 Health.

  • Attack speed

    0.65→0.7

  • Ability · Damage

    200/300/450→170/250/370

Renekton

▼ NERF1 gold· Dominus

Renekton empowers himself for 8 seconds, gaining X maximum Health, and causing his attacks to deal 6% of his maximum Health as bonus magic damage.

  • Ability · Bonus health

    240/320/400→200/250/300

Jinx

◆ ΑΛΛΑΓΗ2 gold· Fishbones

Jinx fires a rocket at her target that explodes on impact, damaging all nearby enemies for X magic damage and Stunning them for 1.5 seconds. Stun: cannot move, attack, or cast Abilities

  • Attack damage

    45→50

  • Starting mana

    25→30

  • Mana

    75→90

  • Ability · Damage

    200/300/480→225/335/525

Sivir

▼ NERF2 gold· Pizza Delivery

Sivir throws her pizza at her target, dealing X physical damage (400/400/410% Attack Damage AD). It then splits into slices and gets delivered to the 3 nearest allies, healing them for X Health.

  • Ability · AD percent

    4/4/4.25→4/4/4.1

Rell

▼ NERF2 gold· Iron Bond

Rell forms a tether between herself and her lowest percent Health ally, dealing X magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally 50/60/70% of Rell's current Armor and Magic Resist for 4 seconds.

  • Ability · Damage

    140/210/335→140/210/325

Draven

◆ ΑΛΛΑΓΗ2 gold· Whirling Death

Draven hurls 2 massive axes at his target's direction, which reverse on the way back to him. Enemies caught in their path take X physical damage (140% Attack Damage AD + X), reduced by 25% for each enemy they have already passed through.

  • Attack speed

    0.7→0.75

  • Starting mana

    0→70

  • Mana

    80→140

  • Ability · Damage

    65/100/175→65/100/150

Annie

◆ ΑΛΛΑΓΗ2 gold· Burst Shield

Annie blasts a cone of fire, dealing X magic damage to enemies in front of her, then creates a X Health shield on herself for 4 seconds.

  • Starting mana

    20→30

  • Mana

    80→90

  • Ability · Damage

    140/210/335→140/210/325

  • Ability · Shield amount

    325/400/500→300/350/425

Fiora

◆ ΑΛΛΑΓΗ2 gold· En Garde!

Fiora lunges at her enemy, dealing X physical damage (225/225/235% Attack Damage AD) to all enemies hit. For the next 8 seconds, she takes 15% less damage and her attacks restore X Health.

  • Attack speed

    0.7→0.8

  • Ability · Percent attack damage

    225/225/250→225/225/235

Vi

◆ ΑΛΛΑΓΗ2 gold· Blast Shield

Vi grants herself a X Health shield for 4 seconds and 50% Sunders nearby enemies for 4 seconds. Then she deals X physical damage to nearby enemies (250% Attack Damage AD). Sunder: reduce Armor

  • Ability · Armor shred percent

    0.4/0.5/0.7→0.5

Camille

◆ ΑΛΛΑΓΗ2 gold· Tactical Sweep

Camille sweeps with her leg, dealing X physical damage (190/200/215% Attack Damage AD + X) and Disarming enemies hit for 1.5/1.6/1.75 seconds. Disarm: target cannot move or attack

  • Ability · Percent AD

    1.8/2/2.25→1.9/2/2.15

Malphite

◆ ΑΛΛΑΓΗ2 gold· Ground Slam

Malphite slams the ground, dealing X magic damage to nearby enemies and granting himself 100/125/150 Armor for 4 seconds.

  • Ability · Armor amount

    80/100/125→100/125/150

  • Ability · Damage

    140/210/335→140/210/325

Yuumi

◆ ΑΛΛΑΓΗ2 gold· Prowling Projectile

Yuumi fires a curved missile at the furthest target in her attack range, dealing X magic damage to the first unit hit.

  • Mana

    60→50

  • Range

    6→4

  • Ability · Damage

    255/385/600→220/330/510

Yasuo

▼ NERF2 gold· Steel Tempest

Yasuo fires a whirlwind at his target dealing X magic damage and knocking up units hit for 1.5 seconds. If the current position isn't ideal, he will dash up to 1 hex in order to find more units in a line.

  • Ability · Damage

    210/315/500→210/315/485

Ezreal

▼ NERF2 gold· Sabotage

Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals X magic damage to the target and nearby enemies. Chill: reduce Attack Speed

  • Ability · AP damage

    215/320/510→215/320/500

Vayne

▲ BUFF3 gold· Silver Bolt

Vayne fires a heavy bolt at her target, dealing X true damage (130/130/140% Attack Damage AD + X).

  • Ability · Damage

    18/25/40→18/25/45

  • Ability · AD percent

    1.2/1.2/1.3→1.3/1.3/1.4

Riven

▼ NERF3 gold· Bunny Blade

Riven gains a X Health shield for 4 seconds and empowers her next 3 attacks with X bonus magic damage. If Riven has more Health than her target, she deals 100% more bonus magic damage.

  • Ability · Damage

    90/135/235→90/135/225

Nilah

▼ NERF3 gold· Apotheosis

Nilah whirls her whip-blade, dealing X magic damage to nearby enemies while healing herself and allies for X Health over 1 seconds. She finishes with a burst that deals X magic damage.

  • Ability · Start damage

    90/135/235→90/135/225

  • Ability · Heal amount

    275/325/400→250/300/350

  • Ability · End damage

    90/135/235→90/135/225

Kai'Sa

▼ NERF3 gold· Starcharged

Passive: Kai'Sa's attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deals X magic damage. Active: Kai'Sa gains 40/45/55% Attack Speed for 10 seconds. This bonus stacks!

  • Ability · Damage

    150/225/385→150/225/370

Jax

▼ NERF3 gold· Adaptive Strike

Passive: Jax leaps to his target and deals 100/150/250 bonus magic damage every 3rd attack. The bonus damage increases by X every 3rd attack, and stacks up to 7 times. Bonus Damage on hit:

  • Attack speed

    0.9→0.8

  • Attack damage

    50→45

  • Ability · Base damage

    110/165/285→100/150/250

  • Ability · Stack damage

    30/45/75→20/30/50

  • Ability · Total stacks

    8→7

Senna

▲ BUFF3 gold· Piercing Darkness

Senna fires a laser beam in the direction of a nearby enemy, dealing X physical damage (170/180/190% Attack Damage AD + X) to all enemies in a line.

  • Ability · Damage

    45/65/120→45/65/125

Alistar

▼ NERF3 gold· Pulverize

Alistar slams the ground underneath his target, dealing X magic damage and knocking them up for 1.5 seconds. He then roars, healing himself and the lowest health ally champion for 20% of his maximum Health.

  • Ability · Damage

    140/210/375→140/210/350

Sona

▲ BUFF3 gold· Crescendo Sequence

Sona fires 2 beams that cycle between 3 phases: 1: Deal X magic damage to the nearest enemies 2: Heal the lowest Health allies for X Health 3: Deal X magic damage to the nearest enemies and Stun them for 1.5 seconds Stun: cannot move, attack, or cast Abilities

  • Ability · Q damage

    150/225/395→175/265/430

  • Ability · Heal

    180/220/300→200/250/325

  • Ability · E damage

    100/150/265→120/180/300

Zoe

▼ NERF3 gold· Trouble Bubble

Zoe launches a bubble at the nearest non-infected enemy, infecting them with a virus that deals X magic damage over 10 seconds. Infected enemies take 10/10/20% more damage.

  • Ability · Damage

    400/600/1100→375/550/925

Vel'Koz

▼ NERF3 gold· Frozen Tomb

Vel'koz Stuns the enemy champion that has dealt the most damage this round for 2/2.25/2.5 seconds and deals X magic damage to them. Stun: cannot move, attack, or cast Abilities

  • Mana

    60→70

  • Ability · Damage

    325/500/850→275/415/680

Cho'Gath

▼ NERF3 gold· Cosmic Bellow

Passive: +75/100/150 Magic Resist Active: Cho'gath breathes a cosmic beam in a forward arc that deals X magic damage (150/190/240% Magic Resist MR + X) and 35/35/50% Mana Reaves the target. Mana Reave: increase maximum Mana until the next cast

  • Ability · MR percent

    1.5/2/2.5→1.5/1.9/2.4

Rammus

◆ ΑΛΛΑΓΗ3 gold· Sand Slam

Passive: +60/90/150 Armor Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing X magic damage (150/175/205% Armor Armor + X), knocking them up for 1.25 seconds, and reducing their Attack Damage AD by 40% for 4 seconds.

  • Ability · Percent armor

    1.3/1.75/2.25→1.5/1.75/2.05

LeBlanc

▲ BUFF3 gold· Sigil of Malice

Leblanc fires 5/6/8 sigils at her target, each dealing X magic damage. If the target dies, she completes casting the remaining sigils at the nearest enemy but adds 1 more sigil.

  • Ability · Damage

    80/100/130→85/105/130

Miss Fortune

▼ NERF4 gold· Bullet Time

Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take X magic damage from the first bullet that hits them, and X magic damage from any other bullets that hit.

  • Mana

    105→120

  • Ability · Damage

    45/65/250→45/65/210

  • Ability · Reduced damage

    25/35/150→25/35/105

Sett

◆ ΑΛΛΑΓΗ4 gold· Mecha SLAM!

Sett gains a X Health shield and becomes immune to crowd control for 2 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals X physical damage in a cone to all enemies caught within the blast. The blast damage increases, up to X, depending on how long Sett was charged up.

  • Health

    900→1000

  • Ability · Min AD percent

    1.4/1.5/3→1.5/1.6/4

  • Ability · Duration

    2.5→2

  • Ability · Max AD percent

    2.8/3/6→3/3.2/8

Sejuani

▲ BUFF4 gold· Cryo Grenade

Sejuani throws a cryo grenade at the closest enemy that explodes after a 2-second delay. Enemies within a 3 hexes are Stunned for 2/2.5/8 seconds, and take X magic damage. Stun: cannot move, attack, or cast Abilities

  • Ability · Stun duration

    1.5/2/8→2/2.5/8

Zed

◆ ΑΛΛΑΓΗ4 gold· Empowered Kill Mode

Zed teleports behind his target, Sunders 15/20/50 Armor for 6 seconds and enters KILL MODE for 7 seconds: Attacks deal X bonus physical damage and every 3rd attack deals X physical damage (125% Attack Damage AD + X) to all adjacent enemies. Sunder: reduce Armor

  • Armor

    50→45

  • Attack damage

    90→80

  • Magic resist

    50→45

  • Ability · Duration

    6/6/15→7

  • Ability · Auto attack bonus

    30/45/200→40/60/300

Viego

◆ ΑΛΛΑΓΗ4 gold· Heartbreaker

Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing X magic damage to the primary target and X magic damage to enemies nearby. If Viego kills an enemy, he casts again but deals 18/18/1% less damage.

  • Health

    900→950

  • Ability · Damage

    270/400/900→260/390/850

  • Ability · Damage falloff percent

    0.15/0.15/0.01→0.18/0.18/0.01

  • Ability · AOE damage

    135/200/450→130/195/425

Samira

▲ BUFF4 gold· Flair

Samira rapidly fires bullets that deal a total of X physical damage (500/525/1500% Attack Damage AD + X). Bullets ricochet to nearby enemies for 20% less damage.

  • Ability · Damage percent

    5/5.25/10→5/5.25/15

Aurelion Sol

◆ ΑΛΛΑΓΗ4 gold· Meteor Shower

Aurelion Sol calls down 4/4/6 meteors on random enemies. Meteors deal X magic damage, then 10% Burn and 33% Wound enemies for 10 seconds. Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received

  • Ability · Damage

    170/255/500→135/200/400

  • Ability · Num meteors

    3/3/5→4/4/6

Bel'Veth

◆ ΑΛΛΑΓΗ4 gold· Endless Banquet

Η περιγραφή άλλαξε · παλιό νέο

Bel'Veth dashes around her target and unleashes a flurry of X attacks (250% of her Attacks per second), each dealing X physical damage (50/50/150% Attack Damage AD + X). Each time this is cast, Bel'Veth gains 30%25% bonus Attack Speed for the rest of combat.

  • Attack damage

    85→80

  • Ability · AD mult

    50/50/150→0.5/0.5/1.5

  • Ability · Bonus damage

    25/40/160→20/30/150

  • Ability · AS per cast

    30→25

Zac

▲ BUFF4 gold· Symbiotic Split

Passive: Upon dying, split into 2/2/4 smaller Zac Blobs with 40/40/50% of Zac's maximum Health that taunt nearby enemies. Active: Zac bounces into the air and slams down, dealing X + 25% of his current Health as magic damage to nearby enemies. Then he heals 30% of his missing Health.

  • Ability · HP percent damage

    0.18→0.25

  • Ability · HP percent heal

    0.2→0.3

Soraka

▼ NERF4 gold· Starcall

Soraka launches a star at her target, which deals X magic damage and heals Soraka for 8% of her maximum Health. Every 3 casts, she launches 3/3/5 stars at each of the nearest enemies.

  • Ability · Percent max HP

    0.1→0.08

Syndra

◆ ΑΛΛΑΓΗ5 gold· Force of Will

Syndra grants a X Health shield to a random champion on your bench, then flings them into the arena inside an orb at her closest enemy. The orb deals X magic damage to enemies hit. Traits of champions flung onto the board do not become active, except for Corrupted.

  • Starting mana

    90→70

  • Mana

    140→125

  • Range

    3→4

Leona

▼ NERF5 gold· Deus Ex Machina

Leona locks onto her target and calls down an orbital laser strike. The laser deals X true damage per second to the target until the target dies, and X magic damage to nearby enemies.

  • Ability · Max health per sec

    450/675/5000→350/525/5000

Mordekaiser

▲ BUFF5 gold· Skylines

Mordekaiser transports the arena into his realm for 4/4/6 seconds. He 50/50/70% Shreds ALL enemies, then slams a building onto the arena that deals X magic damage to enemies hit. Shred: reduce Magic Resist

  • Starting mana

    50→60

  • Ability · Damage

    400/600/3000→420/630/5555

Nunu & Willump

▼ NERF5 gold· Biggest Roboball Ever!

Passive: Nunu and Willump roll a ball around the arena towards the furthest enemy. The ball deals X magic damage to all enemies it passes through. When they reach their target, they will find a new destination. Nunu and Willump gain 30/30/90 Mana per second. Active: Nunu and Willump grow the ball, increasing their movement speed, the size of the ball, and the amount of damage by 40%.

  • Ability · Damage

    135/205/2000→125/190/2000

Urgot

◆ ΑΛΛΑΓΗ5 gold· Undertow

Η περιγραφή άλλαξε · παλιό νέο

Passive: Urgot's claw fires 5/5/20 attacks per second, each dealing X AD(X+X) physical damage. Active: Urgot summons a gigantic wave behind his enemies that deals 10/15/99% of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them for 1.25/1.5/51/1.5/5 seconds, and has a X chance to dredge up treasure (gold and loot). Stun: cannot move, attack, or cast Abilities

  • Ability · Stun duration

    1.25/1.5/5→1/1.5/5

  • Ability · Treasure chance

    0.12/0.15/1→0.15/0.25/1

  • Ability · Treasure percent item

    0.2/0.3/0.9→0.15/0.25/0.75

  • Ability · AD ratio

    0.3→0.4

  • Ability · AS ratio

    0.1→0.2

Fiddlesticks

◆ ΑΛΛΑΓΗ5 gold· Dark Harvest

Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing X magic damage per second and healing for 20% of the damage dealt.

  • Armor

    60→70

  • Health

    1100→1300

  • Starting mana

    90→66

  • Magic resist

    60→70

  • Mana

    90→66

  • Ability · Damage

    85/125/750→111/166/1000

  • Ability · Corrupted health threshold

    60→70

Traits 7

Anima Squad

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Anima Squad members pose after champion kills, increasing their fame. AnimaEach Squadpoint unitsof gainfame permanentgrants 6 Healthperpermanent fame5 stackHealth aquiredto thiseach game.Anima Squad unitsmember. They also gain: (3) 15%10% Attack Damage and 1510 Ability Power (5) 35%30% Attack Damage and 3530 Ability Power (7) 55% Attack Damage and 55 Ability Power Total Fame:fame: Bonus Health:

357

LaserCorps

▲ BUFF

When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorp agent dies, their drone is reassigned to the nearest living agent. Drone lasers deal: (3) 65 magic damage (6) 165 magic damage (9) 200 magic damage, and each agent gets a 2nd drone Drone damage last round: magic damage

369
  • Magic damage

    60/150/150→65/165/200

Duelist

▲ BUFF

Innate: increased movement speed. Duelists' attacks grant bonus Attack Speed, up to 12 stacks. (2) +5% Attack Speed per stack (4) +10% Attack Speed per stack (6) +16% Attack Speed per stack (8) +24% Attack Speed per stack

2468
  • Max stacks

    10→12

Prankster

▼ NERF

(2) Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore 150 Health. (3) And, Prankster dummies stun the enemy that killed them for 1.5 seconds.

23
  • Health regen

    350→150/350

Corrupted

▲ BUFF

(1) Combat start: Lie dormant while absorbing the souls of allies that die. Gain 40 Ability Power for each soul. Once per combat at 70% Health (or when your team has died), come alive and fight.

1
  • Health threshold

    60→70

Renegade

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Renegade units deal bonus damage, and the last one standing deals more. (3) 40% bonus damage, extra 20% for last alive (6) 80%70% bonus damage, extra 40% for last alive

36

Spellslinger

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

EveryAt the start of combat and every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage. Spellslingers gain: (2) +25 Ability Power (4) +60+55 Ability Power (6) +100+85 Ability Power (8) +150+125 Ability Power, and orbs deal 200%150% Ability Power

2468
  • AP

    25/60/100/150→25/55/85/125

  • Magic damage

    50/50/50/200→50/50/50/150

Items 3

Infinity Edge

▲ BUFF

+10% Attack Damage · +20% Crit Chance Grant AD 20% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.

+ B.F. Sword + Sparring Gloves
  • Bonus AD

    0.15→0.2

Dragon's Claw

▲ BUFF

+40 Magic Resist Grant MR 30 bonus Magic Resist. Every 2 seconds, regenerate 5% maximum Health.

+ Negatron Cloak ×2
  • Bonus MR

    20→30

Warmog's Armor

▼ NERF

+300 Health Grant HP 500 bonus Health.

+ Giant's Belt ×2
  • Bonus HP

    700→500

Τα επίσημα patch notes της Riot