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← Teamfight Tactics

PATCH 13.19

Teamfight Tactics· 27 Σεπτεμβρίου 2023· Set 9 Αυτόματη καταγραφή

Units 17

Cho'Gath

◆ ΑΛΛΑΓΗ1 gold· Feast

Deal X (HPAP) magic damage to the lowest Health enemy in range. If this kills them, devour them and permanently gain 30/35/40 maximum Health (doubled in Hyper Roll). (Current Bonus: + Health)

  • Starting mana

    20→30

  • Mana

    80→90

  • Ability · Percent maximum health damage

    0.15→0.12

Orianna

◆ ΑΛΛΑΓΗ1 gold· Command: Protect

Grant the lowest Health ally X (AP) Shield for 4 seconds and empowers Orianna's next attack to deal X (AP) bonus magic damage.

  • Starting mana

    40→30

  • Mana

    90→80

Jhin

▲ BUFF1 gold· Curtain Call

Take aim at the current target and deal X (ADAP) physical damage to enemies in a line; each hit reduces damage by 40%. Ionia Bonus: +25% Attack Damage

  • Mana

    124→114

Jinx

▼ NERF2 gold· Fishbones!

Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals X (ADAP) physical damage.

  • Attack damage

    55→50

Galio

▲ BUFF2 gold· Shield of Durand

Reduce damage taken by 25/25/35% and heal for X (AP) over 2.5 seconds. After, deal X (AP) magic damage to adjacent enemies.

  • Mana

    120→110

Darius

▲ BUFF3 gold· Noxian Guillotine

Deal X (ADAP) physical damage to the current target. If they die, immediately cast this again with 82/85/90% damage.

  • Attack damage

    60→65

Ekko

▼ NERF3 gold· Phase Dive

Heal 20% of damage taken in the last 4 seconds and deal X (AP) magic damage to the current target.

  • Ability · Damage

    270/405/610→255/380/570

Jayce

▼ NERF3 gold· Acceleration Blast

Grant X (AP) Attack Speed to Jayce and X (AP) to the allies on his left and right for 3 seconds. Fire a blast at the current target that explodes on the first enemy hit. It deals X (AD) physical damage to enemies near the blast.

  • Attack damage

    65→60

Rek'Sai

◆ ΑΛΛΑΓΗ3 gold· Furious Bite

Η περιγραφή άλλαξε · παλιό νέο

Deal X (AD) physical damage to the current target.target and mark them. If they are below 66% max Health, deal true damage instead. If the target is marked, deal X (AD) bonus true damage. If this kills the target, rip through them 1 hex and heal for X (APHP).

  • Starting mana

    30→50

Vel'Koz

▼ NERF3 gold· Plasma Fission

Fire a plasma bolt towards the current target that deals X (AP) magic damage to the first enemy hit. It then splits in two, dealing 50% less damage whenever it passes through an enemy.

  • Ability · Magic damage

    250/375/600→245/365/600

Azir

▼ NERF4 gold· Arise!

Passive: Every third attack, a Sand Soldier deals X (AP) magic damage to their target. Active: Summon a Sand Soldier to attack your target. If Azir already has 3 Soldiers, they all immediately deal X (AP) magic damage instead.

  • Ability · Base magic damage

    100/150/500→95/140/500

Jarvan IV

▼ NERF4 gold· Cataclysm

Leap on a nearby enemy. Deal X (AP) magic damage to enemies within 2 hexes and Stun them for 1.5/2/8 seconds.

  • Ability · Stun duration

    1.75/2.25/8→1.5/2/8

Shen

▲ BUFF4 gold· Ki Barrier

Gain X (AP) Shield and grant X (AP) Shield to the 2 lowest-Health allies for 4 seconds. After shielding his allies, Shen's Shield refreshes with a burst, dealing X (AP) magic damage to adjacent enemies. Ionia Bonus: +8% Damage Reduction

  • Ability · Self shield amount

    300/400/2000→350/450/2000

Aphelios

▲ BUFF4 gold· Moonlight Vigil

Fire a moon blast at the largest group of enemies that deals X (AD) physical damage to enemies within 2 hexes. For 7 seconds, equip 3 Chakram, plus 1 more for each enemy hit by the blast. Attacks deal X (AD) bonus physical damage for each Chakram equipped. Aphelios heals for X (AP) of damage dealt by Chakrams.

  • Ability · Blast percent AD

    2.25/2.25/5→2.4/2.4/7.5

  • Ability · Chakram percent AD

    0.05/0.05/0.15→0.06/0.06/0.15

Nasus

▼ NERF4 gold· Soul Eater

Steal 4/4/15% maximum Health, 8% Attack Damage, 4/4/20 Armor, and 4/4/20 Magic Resist from the nearest 4/5/7 enemies for X (AP) seconds. While empowered, every third attack deals X (AD) physical damage.

  • Ability · Percent health steal

    0.05/0.05/0.15→0.04/0.04/0.15

Bel'Veth

▲ BUFF5 gold· Royal Maelstrom

Lash out at the lowest Health enemy in range X (AS) times. Each lash deals X (ADAP) physical damage and 2% of the target's max Health as true damage.

  • Ability · Percent AD

    0.65→0.7

  • Ability · Bonus flat damage

    18/30/50→18/30/100

Ryze

▲ BUFF5 gold· Realm Warp: Demacia

Create a portal to Demacia that protects allies for 2/2/5 seconds. Allies within the zone gain X (AP) Shield. If an ally leaves the safety of the portal, they are healed for X (AP). When the portal expires, enemies within are dealt X (AP) magic damage.

  • Ability · Damage

    300/450/999→300/450/2000

Traits 12

Bastion

▲ BUFF

Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat. (2) +20 Armor, +20 MR (4) +45 Armor, +45 MR (6) +75 Armor, +75 MR (8) +140 Armor, +140 MR

2468
  • Bonus armor

    20/40/65/125→20/45/75/140

  • Bonus MR

    20/40/65/125→20/45/75/140

Sorcerer

▲ BUFF

Sorcerers gain bonus Ability Power. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy. (2) 25 AP; 7% max HP (4) 50 AP; 10% max HP (6) 90 AP; 12% max HP to 2 enemies (8) 135 AP; 15% max HP to 2 enemies

2468
  • Bonus AP

    25/45/80/125→25/50/90/135

Demacia

▲ BUFF

Your strongest Demacians become Elite and equip a Radiant item each combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack. (3) 1 Elite, +5 Armor, +5 MR (5) 2 Elites, +25 Armor, +25 MR (7) 3 Elites, +45 Armor, +45 MR (9) 6 Elites, +150 Armor, +150 MR Radiant items are stronger versions of full items.

3579
  • Bonus defenses

    5/15/35/150→5/25/45/150

Rogue

▼ NERF

(2) When a Rogue falls below 35% Health, they briefly become untargetable and dash to an enemy within 4 hexes (preferring enemy backline). (4) And a Rogue's damage bleeds their target for 60% bonus magic damage over 2.5 seconds.

24
  • Health threshold

    0.5→0.35/0.5

  • Bleed pct

    0.7→0.6

Noxus

▼ NERF

Noxus champions gain Health, Ability Power and Attack Damage. This is increased by 5% for each different opponent that either you have conquered in combat or is dead. (3) 160 HP, 16 AP, 16% AD (5) 300 HP, 30 AP, 30% AD (7) 420 HP, 42 AP, 42% AD (9) 750 HP, 75 AP, 75% AD Conquered bonus: % / 35%

3579
  • AD

    16/30/45/75→16/30/42/75

  • AP

    16/30/45/75→16/30/42/75

  • Health

    160/300/450/750→160/300/420/750

Shurima

▲ BUFF

Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed. (2) The strongest Shuriman Ascends (4) All Shurimans Ascend. +20% Ascension bonus (6) Instead, Ascend at combat start. +50% Ascension bonus (9) Ascend twice, at combat start and after 8 seconds. +90% Ascension bonus

2469
  • Ascension strength boost

    0.15/0.45/0.75→0.2/0.5/0.9

Strategist

▼ NERF

Combat start: Allies in the front 2 rows gain a Shield for 15 seconds. Allies in the back 2 rows gain Ability Power. (2) 250 Shield; 15 AP (3) 400 Shield; 25 AP (4) 575 Shield; 35 AP (5) 850 Shield; 55 AP

2345
  • Bonus AP

    15/25/40/60→15/25/35/55

  • Shield HP

    250/400/600/900→250/400/575/850

Multicaster

▼ NERF

Multicasters cast their Ability multiple times. Bonus casts have 55% reduced effectiveness. (2) 1 extra cast (4) 2 extra casts

24
  • Damage reduction

    0.6→0.55

Gunner

▼ NERF

When Gunner champions attack, they gain bonus Attack Damage, up to 8 stacks. (2) 6% AD per stack (4) 12% AD per stack (6) 25% AD per stack

246
  • Percent AD

    6/14/25→6/12/25

Targon

▲ BUFF

All of your units' healing and shielding is improved. (2) 18% increased healing and shielding (3) 35% increased healing and shielding (4) 60% increased healing and shielding

234
  • Heal shield increase

    0.18/0.35/0.55→0.18/0.35/0.6

Vanquisher

▲ BUFF

Damage from Vanquisher Abilities can critically strike. Vanquishers gain bonus Critical Strike Chance and Critical Strike Damage. (2) 15% , 15% (4) 35% , 35% (6) 75% , 55%

246
  • Base crit chance

    15/35/55→15/35/75

  • Crit dmg

    10/25/40→15/35/55

Juggernaut

▼ NERF

Juggernaut champions take less damage as their Health decreases. (2) 15% to 25% damage reduction (4) 20% to 35% damage reduction (6) 35% to 50% damage reduction

246
  • Max DR

    0.25/0.4/0.5→0.25/0.35/0.5

  • Min DR

    0.15/0.25/0.35→0.15/0.2/0.35

Items 19

Rascal's Gloves

▼ NERF

+150 Health · +20% Crit Chance Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]

  • Crit chance

    40→20

Rapid Lightcannon

▼ NERF

+70% Attack Speed Deal 15% bonus damage. Gain 2 bonus Attack Range.

  • Bonus damage

    0.2→0.15

Dvarapala Stoneplate

▼ NERF

+25 Armor · +25 Magic Resist Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder. Also, regenerate 2% maximum Health each second.

  • Armor per enemy

    30→25

  • MR per enemy

    30→25

The Baron's Gift

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

+55 AP · +20% Attack Speed · +200 Health After casting an Ability, gain 60% Attack Speed for 8 seconds.AttackSpeedisappliedaftertheholder'scasttimecompletes.

Jak'sho the Protean

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

+15 AP · +30 Magic Resist · +15 Mana Combat start: The holder gains two effects, regardless of starting position. Front Two Rows: 45 Armor and Magic Resist. Back Two Rows: 3545 Ability Power. Gain 15 Mana every 3 seconds.

  • Total AP bonus

    35→45

Hullcrusher

▼ NERF

+30% Attack Speed · +35 Armor · +35 Magic Resist Combat start: If there are no adjacent allies, gain 550 Health.

  • Extra health

    600→550

Manazane

◆ ΑΛΛΑΓΗ

+15% Attack Damage · +10 AP · +15% Attack Speed · +15 Mana After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - only 1 per champion]

  • AP

    15→10

  • Mana

    30→15

Goldmancer's Staff

▲ BUFF

+30 AP Grant AP 1 Ability Power per gold gold in your bank (up to gold 30 gold) and a 40% chance to drop gold 2 gold on enemy kill. Gold generated this game:

  • AP

    25→30

Goldmancer's Staff

▲ BUFF

+30 AP Grant AP 1 Ability Power per gold gold in your bank (up to gold 15 gold) and a 50% chance to drop gold 4 gold on enemy kill. Gold generated this game:

  • AP

    25→30

Thief's Gloves

▼ NERF

+150 Health · +20% Crit Chance Each round: Equip 2 random items. [Consumes 3 item slots.]

+ Sparring Gloves ×2
  • Crit chance

    40→20

Anima Visage

▼ NERF

+25 Magic Resist · +450 Health Heal 2.5% max Health every second.

  • Health

    500→450

Obsidian Cleaver

▼ NERF

+250 Health Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. ​​[Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor

  • Team AD

    0.1→0.08

  • Team AP

    10→8

Zhonya's Paradox

▼ NERF

+45 AP · +30 Armor · +30 Magic Resist Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]

  • AP

    50→45

Sniper's Focus

▼ NERF

+15% Attack Damage · +15 AP · +15% Attack Speed Gain 1 Attack Range. Damage is increasedy by 8% for each hex between the holder and their target.

  • Percent damage increase

    10→8

Locket of the Iron Solari

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

+250 Health Combat start: The holder and allies within 2 hexes in the same row gain a 200250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. ​​[Support item]

Rapid Firecannon

▼ NERF

+35% Attack Speed Deal 8% bonus damage. Gain 1 bonus Attack Range.

+ Recurve Bow ×2
  • Bonus damage

    0.12→0.08

Adaptive Helm

▼ NERF

+15 AP · +20 Magic Resist · +15 Mana Combat start: Gain different bonuses based on starting position. Front Two Rows: 35 Armor and Magic Resist. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.

+ Negatron Cloak + Tear of the Goddess
  • Back row bonus AP

    20→15

Night Harvester

▼ NERF

+15% Attack Damage · +15 AP · +25 Armor · +20% Crit Chance Deal 12% bonus damage. After falling below 60% Health, increase this to 25% for the rest of combat.

+ Chain Vest + Sparring Gloves
  • Damage amp pct

    18→13

Chalice of Power

▲ BUFF

+250 Health Combat start: Grant 22 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. ​​[Support item]

  • Chalice AP

    18→22

Augments 30

Job Well Done

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a Completed Item Anvil and a1 Componentrandom Anvil.component.

Mana Burn

▼ NERF

Gain a Shroud of Stillness. All enemies take 1.5% of their maximum Health as true damage each second until the first time they cast their Ability.

  • Max health per second

    2→1.5

Teaming Up II

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain 1 random Support item(s),item and 1 gold,random andTier 14 Reforger(s).champion.

Teaming Up III

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain 1 randomSupport item(s),Anvil, 181 gold,random component, and 2 Reforger(s).random Tier 4 champions.

Teaming Up I

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain 1 random Supportcomponent item(s),and 1X gold,random andTier 13 Reforger(s).champions.

Gotta Go Fast!!! III

▲ BUFF

Your units generate 30% more Mana and move 100% faster.

  • Percent mana

    35→30

Riftwalk

▲ BUFF

Gain a Kassadin. Before casting, your strongest Kassadin gains 35 Ability Power and blinks to the furthest enemy within 3 hexes, but his ability no longer disarms or shields. His Mana cost is reduced by 30.

  • AP

    32→35

Job's Done

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain 21 Component Anvils.Anvil and 1 random component.

  • anvils

    2→1

Small Forge

▼ NERF

Gain a Component Anvil and 2 gold.

  • Gold

    4→2

Masterful Job

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain an Artifact Anvil and a Completed Item AnvilAnvil.

The Boss

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 45%40% Attack Speed and 40 Ability Power.

What The Forge

▼ NERF

All completed items you own or receive are transformed into random Artifacts (excluding Tactician's Crown and Emblems). Units gain 110 Health per equipped Artifact.

  • Health

    160→110

Big Grab Bag

▼ NERF

Gain 2 random components, 1 gold, and a Reforger.

  • Gold

    8→1

Tiny Grab Bag

▼ NERF

Gain a random component, 2 gold, a Magnetic Remover.

  • Gold

    4→2

Ravenous Hunter

◆ ΑΛΛΑΓΗ

Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 4% Attack Damage and 4 Ability Power, stacking up to 55 times. His passive healing is replaced with magic damage on his attacks.

  • Bonus stats

    5→4

  • Stack cap

    45→55

Item Grab Bag II

▼ NERF

Gain a random completed item, a random component, and 1 gold.

  • Gold

    5→1

Training Reward

▼ NERF

Gain 5 gold and a Lesser Champion Duplicator.

  • Gold

    7→5

Training Reward II

▼ NERF

Gain 12 gold and a Lesser Champion Duplicator.

  • Gold

    15→12

Strategist Soul

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Your team counts as having 1 additional Strategist. Gain aan NightAdaptive HarvesterHelm and a Swain.

Endless Hordes +

◆ ΑΛΛΑΓΗ

Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 12 gold.

  • Gold

    9→12

  • Health reduction

    0.2→0.15

Caretaker's Chosen

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

As you level, gain more powerful items. Level 4 - GainacomponentComponent anvilAnvil Level 6 - GainacompletedCompleted itemItem anvilAnvil Level 7 - Open a radiantRadiant itemItem armory

Caretaker's Favor

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a componentComponent anvilAnvil when you reach level 5, 6, 7, and 88.

Caretaker's Chosen

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

As you level, gain more powerful items. Level 4 - GainacomponentComponent anvilAnvil Level 6 - GainacompletedCompleted itemItem anvilAnvil Level 7 - Open a radiantRadiant itemItem armory

Caretaker's Favor

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a componentComponent anvilAnvil when you reach level 5, 6, 7, and 88.

Giant Grab Bag

▼ NERF

Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.

  • Gold

    10→4

Endless Hordes

▼ NERF

Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.

  • Gold

    6→4

  • Health reduction

    0.2→0.15

Medium Forge

▼ NERF

Gain a Completed Item Anvil and 1 Gold.

  • Gold

    6→1

Item Grab Bag III

▼ NERF

Gain 2 random completed items and 2 Gold.

  • Gold

    8→2

Final Reserves

▼ NERF

The first time you would be eliminated or reduced to 1 Health, instead remain alive. Then, at the beginning of your next planning phase gain 60 XP and set your gold to 66. Excess gold is converted to XP.

  • XP

    70→60

Gotta Go Fast! II

▲ BUFF

Your units generate 20% more Mana and move 60% faster.

  • Percent mana

    25→20

Τα επίσημα patch notes της Riot