Skip to main content
Loading

THE X

0%

← Teamfight Tactics

PATCH 13.24

Teamfight Tactics· 6 Δεκεμβρίου 2023· Set 10 Αυτόματη καταγραφή

Units 28

Annie

▲ BUFF1 gold· Disintegrate

Passive: After 4 casts, gain 50% Attack Speed and casts deal X (AP) magic damage to another nearby enemy. Active: Deal X (AP) magic damage to the current target.

  • Ability · Magic damage

    170/255/385→195/295/440

Corki

▲ BUFF1 gold· Blown to 8 Bits

Deal X (AD) physical damage to the current target and adjacent enemies, then Wound them for X (AP) seconds. Wound: Reduce healing received by 33%

  • Attack damage

    42→48

Kennen

▼ NERF1 gold· Shock and Awe

Discharge 2 Jolts over 2 seconds. Each Jolt deals X (AP) magic damage to a random enemy within range and Stuns them for 0.75 seconds. Bling Bonus: Discharge at 2nd target for %% damage and Stun duration.

  • Ability · Jolt damage

    160/240/360→145/215/325

  • Ability · BLING SECONDARY DAMAGE

    80→50

  • Ability · Headliner percent max health heal

    0.04→0.02

Yasuo

▲ BUFF1 gold· Synthesizer Strike

Passive: Yasuo permanently gains 1% Attack Damage when he kills an enemy champion (doubled in Hyper Roll). (Current: % AD) Active: Deal X (ADAP) to the current target. Bling Bonus: Synthesizer Strike executes enemies under %% Health

  • Attack damage

    45→50

  • Ability · DAMAGE RATIO

    2.75→2.9

K'Sante

▲ BUFF1 gold· Block the Haters

Enter a defensive stance, reducing damage taken by X (AP) for 2.5 seconds. Afterwards, deal X (AD) physical damage to the current target.

  • Mana

    60→40

  • Ability · AD ratio

    7→8

Bard

◆ ΑΛΛΑΓΗ2 gold· Improv

Play a 4-note tune at random using 3 possible notes: Doot - Deal X (AP) magic damage to the current target. Chime - Heal the lowest Health ally for X (AP) Health. Tip - Drop 1 gold and play another note. (3 Gold in Hyper Roll)

  • Mana

    75→60

  • Ability · Headliner doot damage

    95/140/215→85/125/190

Katarina

▼ NERF2 gold· Bouncing Blade

Throw a blade at the current target that bounces 3 times, dealing X (AP) magic damage and applying Wound for 6 seconds. Wound: Reduce healing received by 33%

  • Ability · Headliner health

    200→150

  • Ability · Headliner blade bonus

    0.45→0.25

Kai'Sa

▲ BUFF2 gold· Got the Boom

Dash up to 2 hexes and fire a missile at the current target. It deals X (ADAP) physical damage to the first enemy hit.

  • Ability · AD damage

    2.5/2.5/2.55→2.8/2.8/2.85

Garen

▲ BUFF2 gold· Power-Up!

Gain X (AP) max Health. Garen's next attack deals X (ADHP) physical damage.

  • Ability · Max health AP scalar

    170/190/210→200/215/230

Amumu

◆ ΑΛΛΑΓΗ3 gold· Tantrum

Passive: When attacked, gain 4 Armor (stacks up to 25 times). Active: Deal X (APArmor) magic damage to adjacent enemies. Every 3rd cast hits enemies within 2 hexes and Stuns them for 1.5 seconds.

  • Ability · Armor gain

    2→4

  • Ability · Stack cap

    30→25

  • Ability · Magic damage

    60/90/145→80/120/190

  • Ability · AR ratio

    1.4/1.6/1.8→1.5/1.75/2

Riven

◆ ΑΛΛΑΓΗ3 gold· Voxel Defense

Η περιγραφή άλλαξε · παλιό νέο

For the next 6 seconds, gain a X (ADAP) Shield and attacks deal X (AD) bonus physical damage to her target and enemies within 1 hex of the target.

  • Ability · Splash damage AD percent

    1.2→1

Samira

▼ NERF3 gold· Thrills & Kills

Passive: Attacks that critically strike grant a stack of Style, up to 6 stacks. Each stack grants X (AP) Attack Speed. Active: Deal X (AD) physical damage to the current target, then another X (AD) physical damage per Style stack. Afterwards, reset Style.

  • Ability · Headliner attack damage

    0.15→0.05

Sett

▼ NERF3 gold· THE PUNCHLINE

Gain a 375/425/475 Shield for 2 seconds, increased by 1 for every 4 missing Health. Deal X (AP) magic damage to the current target and X (AP) magic damage to enemies in a cone around them.

  • Ability · Headliner health

    250→150

Urgot

▼ NERF3 gold· Fire from his Fingertips

For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal X (ADAP) physical damage in a cone and grant Urgot 20% of the damage dealt as a 5 second Shield.

  • Ability · Shield ratio

    0.3→0.2

Yone

▲ BUFF3 gold· Pop Off

Gain stacking Move Speed and X% (AP) Omnivamp for the rest of combat. Slash twice, dealing X (AD) physical damage to enemies in a cone each time. Omnivamp: Heal for percentage of damage dealt

  • Health

    750→800

  • Ability · AD ratio

    2/2/2.05→2.1/2.1/2.15

Miss Fortune

▼ NERF3 gold· Double Time

Deal X (AD) physical damage to the current target and X (AD) physical damage to the closest enemy behind them. If either die, gain X% (AP) Attack Speed for 4 seconds.

  • Ability · Headliner attack damage

    0.25→0.2

Ahri

▼ NERF4 gold· POP/STAR

Blow a kiss at the current target. It deals X (AP) magic damage and briefly Stuns them. If the target has been kissed before, deal X (AP) magic damage instead.

  • Ability · damage

    275/410/1500→275/410/820

  • Ability · kiss damage

    480/720/2400→480/720/1440

Caitlyn

▲ BUFF4 gold· Champ Hunt

Fire shots at the 4 furthest enemies. Shots deal X (ADAP) physical damage to the first enemy they hit.

  • Ability · AD percent

    3.4/3.4/6.8→3.9/3.9/8

Ezreal

▲ BUFF4 gold· Crash the Party

Blink away from the current target and deal X (AD) physical damage to them. Every 3rd cast, deal X (ADAP) physical damage to all enemies in a line.

  • Attack speed

    0.8→0.85

  • Ability · AD ratio normal cast

    3.3/3.3/6.6→3.5/3.5/7

Poppy

▲ BUFF4 gold· Hammer Time

Passive: Gain Attack Damage based on bonus Health. (Current: X% (HP)) Active: Gain 100 Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy 3 times; each deals X (AD) physical damage and heals X (HPAP) Health. If this kills an enemy, slam an additional time.

  • Ability · Armor and MR

    80→100

  • Ability · Percent health heal

    0.04→0.06

Viego

▲ BUFF4 gold· Riff of the Ruined King

Slam on a nearby hex. Deal X (AD) physical damage to enemies within two hexes and mark them for X (AP) seconds. Marked enemies take 10% increased damage from all sources. Viego's attacks on marked enemies deal X (AD) physical damage instead.

  • Ability · Slam damage

    1.5/1.5/3→2/2/4

Zac

◆ ΑΛΛΑΓΗ4 gold· Let's Bounce!

Bounce 3 times on nearby enemies. Each bounce deals X (AP) magic damage, Stuns for 1 second, and heals Zac for X (AP) Health.

  • Ability · Base heal

    180/240/800→100/140/800

  • Ability · Headliner health

    150→200

  • Ability · Headliner ability power

    10→15

Zed

▲ BUFF4 gold· Shadow Dance

Mark the current target and spawn an untargetable Shadow with X (AD) Attack Damage for 4 seconds. After a brief delay or when the marked enemy falls below X% (AP) health, deal an additional X (AD) physical damage.

  • Ability · AD percent

    1.75/1.75/3.5→1.85/1.85/3.7

Akali

▲ BUFF4 gold· Three Point Strike

Deal X (AD) physical damage three times split between the three closest enemies within three hexes. For each enemy that survives all three waves, refund X (AP) Mana. Bling Bonus: Heal for %% of the damage dealt with Three Point Strike.

  • Attack speed

    0.85→0.9

  • Ability · BASE DAMAGE

    2.5/2.5/5→2.75/2.75/5.5

Jhin

▲ BUFF5 gold· Concerto of Demise in D Minor

Passive: Attacks generate 10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals X (AD) physical damage. Every 4th volley deals 200% damage. Active: Put 1/1/4 Grand Finale Rifle into one of your empty bench slots.

  • Mana

    60→50

Kayn

▲ BUFF5 gold· Fear the Reaper

Dash, then deal X (AP) magic damage to adjacent enemies and Chill them for 3 seconds. If Kayn only hits one target, he immediately casts again. Chill: Reduce Attack Speed by 20%

  • Attack speed

    0.85→0.95

  • Ability · Damage

    350/525/4000→400/600/4000

Qiyana

▲ BUFF5 gold· Sample & Remix

Copy 1/2/3 of the current target's items and throw them to an ally. Deal X (AD) physical damage and knock them back. If the target had no items, deal X (APAD) additional true damage and knock them back to the edge of the board instead. Bling Bonus: After Sample & Remix kills a champion and copies an item, create permanent component(s). [Radiant items, Artifacts, and Emblems cannot be copied]

  • Mana

    50→40

Ziggs

◆ ΑΛΛΑΓΗ5 gold· Chaos Theory

Throw a bomb at the current target that deals X (AP) magic damage. It splits into smaller bombs that Shred their target for 4 seconds and deal X (AP) magic damage. Each cast increases the number of smaller bombs by 1. Shred: Reduce Magic Resist by 30%

  • Mana

    70→75

  • Ability · Num to increase per cast

    2→1

  • Ability · Headliner mana reduction

    10→5

Traits 7

Guardian

▼ NERF

Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health. (2) 25% (4) 40% (6) 60%

246
  • Shield percent amount

    30/50/70→25/40/60

8-bit

▲ BUFF

Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage. (2) 4.5% AD (4) 7.5% AD (6) 12% AD and unlock a final high score, that rewards you with a grand prize. Bonus: % AD (/10)

246
  • Attack damage

    3.5/6/10→4.5/7.5/12

Executioner

▼ NERF

Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health. (2) 5% . Up to 15% (4) 25% . Up to 35% (6) 45% . Up to 55%

246
  • CRIT DAMAGE

    0.15/0.3/0.45→0.05/0.25/0.45

Crowd Diver

▼ NERF

After Crowd Divers die, they leap onto the furthest enemy, dealing 300 magic damage. Enemies within 1 hex are Stunned for 1.5 seconds. They also deal bonus damage, increased by 1% each second. (2) 5% bonus damage (4) 30% bonus damage (6) 60% bonus damage

246
  • Base bonus

    0.05/0.3/0.7→0.05/0.3/0.6

  • Jump damage

    400→300

Disco

▼ NERF

Summon a movable Disco Ball. Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds. (3) 5% AS and 2% max HP (4) 10% AS and 3% max HP (5) 2 Disco Balls, 15% AS and 3% max HP (6) 20% AS and 5% max HP

3456
  • Healing

    0.03/0.04/0.04/0.06→0.02/0.03/0.03/0.05

Bruiser

▲ BUFF

Your team gains 100 Health. Bruisers gain bonus max Health. (2) 20% max HP (4) 45% max HP (6) 85% max HP

246
  • Bonus percent health

    0.2/0.4/0.8→0.2/0.45/0.85

Jazz

▼ NERF

For each active trait (except uniques), your team gains bonus Health and deals bonus damage. (2) 1.5% HP, 1% Damage (3) 2% HP, 1.5% Damage (4) 3% HP, 2% Damage Bonus Health: % Bonus Damage: %

234
  • Bonus damage

    0.01/0.02/0.03→0.01/0.015/0.02

  • Bonus health

    0.02/0.03/0.04→0.015/0.02/0.03

Items 4

Gambler's Blade

ΝΕΟ

+10 AP · +15% Attack Speed Grant AS 3% bonus Attack Speed per gold gold in your bank (up to gold 15 gold). Each attack has a 10% chance to drop gold 1 gold. Gold generated this game:

Gambler's Blade

▲ BUFF

+10 AP · +40% Attack Speed Grant AS 1% bonus Attack Speed per gold gold in your bank (up to gold 30 gold). Each attack has a 4% chance to drop gold 1 gold. Gold generated this game:

  • AS

    20→40

Red Buff

▲ BUFF

+45% Attack Speed Deal 8% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received

+ Recurve Bow ×2
  • Bonus damage

    0.05→0.08

Blue Buff

▲ BUFF

+20 AP · +20 Mana Max mana reduced by 10. When the holder gets a takedown, they deal 15% more damage for 8 seconds. [Unique - only 1 per champion]

+ Tear of the Goddess ×2
  • Damage amp

    0.12→0.15

Augments 20

Three's a Crowd

▼ NERF

Your team gains 85 Health for each unique 3-cost champion on your board.

  • Health per unit

    100→85

Cutting Corners

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Leveling up costs 4 XP less.(Level4to5costs6XPinsteadof10.)

Young and Wild and Free

▼ NERF

You can always move freely on Carousel rounds. Gain 2 gold.

  • Gold

    3→2

Blank Slate

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Immediately sell your team (including bench) for 200% of their value. Your next 8 Shop rerolls this round are free.

Reach the Summit

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

When you reach Level 9, gain 50 XP.XP and 10 Gold.

Going Long

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Endless Hordes

▲ BUFF

Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 4 gold.

  • Health reduction

    0.15→0.2

Binary Airdrop

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Combat start: champions holding 2 items gain a random 3rd completed item.Gain 1randomGain component2 now.gold.

Infernal Contract

▲ BUFF

Your max level is 7. Gain 90 gold.

  • Augment gold

    75→90

Little Buddies

▼ NERF

Your 4-cost and 5-cost champions gain 100 Health and 10% Attack Speed for every 1-cost and 2-cost champion on your board.

  • Health

    150→100

Contagion

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Combat start: The highest Health enemy takes 18% more damage. Every 5 seconds,seconds or on death, this effect spreads to 2 nearby enemies.

Extended Play

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain bonuses for starring Punk champions. 2-star: Your next Shop reroll costs 1 goldless gold 3-star: Gain 1 component

Live for Danger

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

EdgelordsEdgelords' attacks deal 30%40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle.

  • cleave

    3→4

That's Jazz, Baby!

▼ NERF

Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health 5: and 2% Attack Speed 7: and 2% Attack Damage and 2 Ability Power

  • AS

    3→2

  • Health

    40→20

Bigger Shot

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Every 3 attacks, Big Shots also fire a bomb that deals 65% Attack Damage to enemies within 1 hex of the target. Gain a Kaisa.Kai'Sa.

Heroic Presence

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Enemies that attack a Guardian�sGuardian's shield take magic damage equal to 7% of the shielded unit�sunit's max Health (up to once per second). Gain a Pantheon.

Ramping Rhythm

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Rapidfire champions canstart gaincombat with 3 stacks of Attack Speed from their traittrait, and can now go up to 30 stacks. Gain a Jinx and a Senna.

Hologram

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Create a clone of your Headliner championwith 100% -130% of itstheir base health (based on stage level). You cannot equip items on the clone.

Submit to the Pit

▲ BUFF

For each adjacent enemy, Moshers gain 5 Armor, 5 Magic Resist, 5% Attack Damage, 5 Ability Power, and 5% Attack Speed. Gain a Jax and a Gnar.

  • Stats

    3→5

The Drop

ΑΦΑΙΡΕΘΗΚΕ

After their first sampled cast, EDM champions will sample 30% more frequently. Gain a Lux.

Τα επίσημα patch notes της Riot