
Annie
Passive: After 4 casts, gain 50% Attack Speed and casts deal X (AP) magic damage to another nearby enemy. Active: Deal X (AP) magic damage to the current target.
Ability · Magic damage
170/255/385→195/295/440
THE X
0%

Passive: After 4 casts, gain 50% Attack Speed and casts deal X (AP) magic damage to another nearby enemy. Active: Deal X (AP) magic damage to the current target.
Ability · Magic damage
170/255/385→195/295/440

Deal X (AD) physical damage to the current target and adjacent enemies, then Wound them for X (AP) seconds. Wound: Reduce healing received by 33%
Attack damage
42→48

Discharge 2 Jolts over 2 seconds. Each Jolt deals X (AP) magic damage to a random enemy within range and Stuns them for 0.75 seconds. Bling Bonus: Discharge at 2nd target for %% damage and Stun duration.
Ability · Jolt damage
160/240/360→145/215/325
Ability · BLING SECONDARY DAMAGE
80→50
Ability · Headliner percent max health heal
0.04→0.02

Passive: Yasuo permanently gains 1% Attack Damage when he kills an enemy champion (doubled in Hyper Roll). (Current: % AD) Active: Deal X (ADAP) to the current target. Bling Bonus: Synthesizer Strike executes enemies under %% Health
Attack damage
45→50
Ability · DAMAGE RATIO
2.75→2.9

Enter a defensive stance, reducing damage taken by X (AP) for 2.5 seconds. Afterwards, deal X (AD) physical damage to the current target.
Mana
60→40
Ability · AD ratio
7→8

Play a 4-note tune at random using 3 possible notes: Doot - Deal X (AP) magic damage to the current target. Chime - Heal the lowest Health ally for X (AP) Health. Tip - Drop 1 gold and play another note. (3 Gold in Hyper Roll)
Mana
75→60
Ability · Headliner doot damage
95/140/215→85/125/190

Throw a blade at the current target that bounces 3 times, dealing X (AP) magic damage and applying Wound for 6 seconds. Wound: Reduce healing received by 33%
Ability · Headliner health
200→150
Ability · Headliner blade bonus
0.45→0.25

Dash up to 2 hexes and fire a missile at the current target. It deals X (ADAP) physical damage to the first enemy hit.
Ability · AD damage
2.5/2.5/2.55→2.8/2.8/2.85

Gain X (AP) max Health. Garen's next attack deals X (ADHP) physical damage.
Ability · Max health AP scalar
170/190/210→200/215/230

Passive: When attacked, gain 4 Armor (stacks up to 25 times). Active: Deal X (APArmor) magic damage to adjacent enemies. Every 3rd cast hits enemies within 2 hexes and Stuns them for 1.5 seconds.
Ability · Armor gain
2→4
Ability · Stack cap
30→25
Ability · Magic damage
60/90/145→80/120/190
Ability · AR ratio
1.4/1.6/1.8→1.5/1.75/2

Η περιγραφή άλλαξε · παλιό νέο
For the next 6 seconds, gain a X (ADAP) Shield and attacks deal X (AD) bonus physical damage to her target and enemies within 1 hex of the target.
Ability · Splash damage AD percent
1.2→1

Passive: Attacks that critically strike grant a stack of Style, up to 6 stacks. Each stack grants X (AP) Attack Speed. Active: Deal X (AD) physical damage to the current target, then another X (AD) physical damage per Style stack. Afterwards, reset Style.
Ability · Headliner attack damage
0.15→0.05

Gain a 375/425/475 Shield for 2 seconds, increased by 1 for every 4 missing Health. Deal X (AP) magic damage to the current target and X (AP) magic damage to enemies in a cone around them.
Ability · Headliner health
250→150

For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal X (ADAP) physical damage in a cone and grant Urgot 20% of the damage dealt as a 5 second Shield.
Ability · Shield ratio
0.3→0.2

Gain stacking Move Speed and X% (AP) Omnivamp for the rest of combat. Slash twice, dealing X (AD) physical damage to enemies in a cone each time. Omnivamp: Heal for percentage of damage dealt
Health
750→800
Ability · AD ratio
2/2/2.05→2.1/2.1/2.15

Deal X (AD) physical damage to the current target and X (AD) physical damage to the closest enemy behind them. If either die, gain X% (AP) Attack Speed for 4 seconds.
Ability · Headliner attack damage
0.25→0.2

Blow a kiss at the current target. It deals X (AP) magic damage and briefly Stuns them. If the target has been kissed before, deal X (AP) magic damage instead.
Ability · damage
275/410/1500→275/410/820
Ability · kiss damage
480/720/2400→480/720/1440

Fire shots at the 4 furthest enemies. Shots deal X (ADAP) physical damage to the first enemy they hit.
Ability · AD percent
3.4/3.4/6.8→3.9/3.9/8

Blink away from the current target and deal X (AD) physical damage to them. Every 3rd cast, deal X (ADAP) physical damage to all enemies in a line.
Attack speed
0.8→0.85
Ability · AD ratio normal cast
3.3/3.3/6.6→3.5/3.5/7

Passive: Gain Attack Damage based on bonus Health. (Current: X% (HP)) Active: Gain 100 Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy 3 times; each deals X (AD) physical damage and heals X (HPAP) Health. If this kills an enemy, slam an additional time.
Ability · Armor and MR
80→100
Ability · Percent health heal
0.04→0.06

Slam on a nearby hex. Deal X (AD) physical damage to enemies within two hexes and mark them for X (AP) seconds. Marked enemies take 10% increased damage from all sources. Viego's attacks on marked enemies deal X (AD) physical damage instead.
Ability · Slam damage
1.5/1.5/3→2/2/4

Bounce 3 times on nearby enemies. Each bounce deals X (AP) magic damage, Stuns for 1 second, and heals Zac for X (AP) Health.
Ability · Base heal
180/240/800→100/140/800
Ability · Headliner health
150→200
Ability · Headliner ability power
10→15

Mark the current target and spawn an untargetable Shadow with X (AD) Attack Damage for 4 seconds. After a brief delay or when the marked enemy falls below X% (AP) health, deal an additional X (AD) physical damage.
Ability · AD percent
1.75/1.75/3.5→1.85/1.85/3.7

Deal X (AD) physical damage three times split between the three closest enemies within three hexes. For each enemy that survives all three waves, refund X (AP) Mana. Bling Bonus: Heal for %% of the damage dealt with Three Point Strike.
Attack speed
0.85→0.9
Ability · BASE DAMAGE
2.5/2.5/5→2.75/2.75/5.5

Passive: Attacks generate 10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals X (AD) physical damage. Every 4th volley deals 200% damage. Active: Put 1/1/4 Grand Finale Rifle into one of your empty bench slots.
Mana
60→50

Dash, then deal X (AP) magic damage to adjacent enemies and Chill them for 3 seconds. If Kayn only hits one target, he immediately casts again. Chill: Reduce Attack Speed by 20%
Attack speed
0.85→0.95
Ability · Damage
350/525/4000→400/600/4000

Copy 1/2/3 of the current target's items and throw them to an ally. Deal X (AD) physical damage and knock them back. If the target had no items, deal X (APAD) additional true damage and knock them back to the edge of the board instead. Bling Bonus: After Sample & Remix kills a champion and copies an item, create permanent component(s). [Radiant items, Artifacts, and Emblems cannot be copied]
Mana
50→40

Throw a bomb at the current target that deals X (AP) magic damage. It splits into smaller bombs that Shred their target for 4 seconds and deal X (AP) magic damage. Each cast increases the number of smaller bombs by 1. Shred: Reduce Magic Resist by 30%
Mana
70→75
Ability · Num to increase per cast
2→1
Ability · Headliner mana reduction
10→5
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health. (2) 25% (4) 40% (6) 60%
Shield percent amount
30/50/70→25/40/60
Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage. (2) 4.5% AD (4) 7.5% AD (6) 12% AD and unlock a final high score, that rewards you with a grand prize. Bonus: % AD (/10)
Attack damage
3.5/6/10→4.5/7.5/12
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health. (2) 5% . Up to 15% (4) 25% . Up to 35% (6) 45% . Up to 55%
CRIT DAMAGE
0.15/0.3/0.45→0.05/0.25/0.45
After Crowd Divers die, they leap onto the furthest enemy, dealing 300 magic damage. Enemies within 1 hex are Stunned for 1.5 seconds. They also deal bonus damage, increased by 1% each second. (2) 5% bonus damage (4) 30% bonus damage (6) 60% bonus damage
Base bonus
0.05/0.3/0.7→0.05/0.3/0.6
Jump damage
400→300
Summon a movable Disco Ball. Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds. (3) 5% AS and 2% max HP (4) 10% AS and 3% max HP (5) 2 Disco Balls, 15% AS and 3% max HP (6) 20% AS and 5% max HP
Healing
0.03/0.04/0.04/0.06→0.02/0.03/0.03/0.05
Your team gains 100 Health. Bruisers gain bonus max Health. (2) 20% max HP (4) 45% max HP (6) 85% max HP
Bonus percent health
0.2/0.4/0.8→0.2/0.45/0.85
For each active trait (except uniques), your team gains bonus Health and deals bonus damage. (2) 1.5% HP, 1% Damage (3) 2% HP, 1.5% Damage (4) 3% HP, 2% Damage Bonus Health: % Bonus Damage: %
Bonus damage
0.01/0.02/0.03→0.01/0.015/0.02
Bonus health
0.02/0.03/0.04→0.015/0.02/0.03
+10 AP · +15% Attack Speed Grant AS 3% bonus Attack Speed per gold gold in your bank (up to gold 15 gold). Each attack has a 10% chance to drop gold 1 gold. Gold generated this game:
+10 AP · +40% Attack Speed Grant AS 1% bonus Attack Speed per gold gold in your bank (up to gold 30 gold). Each attack has a 4% chance to drop gold 1 gold. Gold generated this game:
AS
20→40
+45% Attack Speed Deal 8% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
Bonus damage
0.05→0.08
+20 AP · +20 Mana Max mana reduced by 10. When the holder gets a takedown, they deal 15% more damage for 8 seconds. [Unique - only 1 per champion]
Damage amp
0.12→0.15
Your team gains 85 Health for each unique 3-cost champion on your board.
Health per unit
100→85
Η περιγραφή άλλαξε · παλιό νέο
Leveling up costs 4 XP less.(Level4to5costs6XPinsteadof10.)
You can always move freely on Carousel rounds. Gain 2 gold.
Gold
3→2
Η περιγραφή άλλαξε · παλιό νέο
Immediately sell your team (including bench) for 200% of their value. Your next 8 Shop rerolls this round are free.
Η περιγραφή άλλαξε · παλιό νέο
When you reach Level 9, gain 50 XP.XP and 10 Gold.
Η περιγραφή άλλαξε · παλιό νέο
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 4 gold.
Health reduction
0.15→0.2
Η περιγραφή άλλαξε · παλιό νέο
Combat start: champions holding 2 items gain a random 3rd completed item.Gain 1randomGain component2 now.gold.
Your max level is 7. Gain 90 gold.
Augment gold
75→90
Your 4-cost and 5-cost champions gain 100 Health and 10% Attack Speed for every 1-cost and 2-cost champion on your board.
Health
150→100
Η περιγραφή άλλαξε · παλιό νέο
Combat start: The highest Health enemy takes 18% more damage. Every 5 seconds,seconds or on death, this effect spreads to 2 nearby enemies.
Η περιγραφή άλλαξε · παλιό νέο
Gain bonuses for starring Punk champions.
2-star: Your next Shop reroll costs 1 goldless gold
3-star: Gain 1 component
Η περιγραφή άλλαξε · παλιό νέο
EdgelordsEdgelords' attacks deal 30%40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle.
cleave
3→4
Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health 5: and 2% Attack Speed 7: and 2% Attack Damage and 2 Ability Power
AS
3→2
Health
40→20
Η περιγραφή άλλαξε · παλιό νέο
Every 3 attacks, Big Shots also fire a bomb that deals 65% Attack Damage to enemies within 1 hex of the target. Gain a Kaisa.Kai'Sa.
Η περιγραφή άλλαξε · παλιό νέο
Enemies that attack a Guardian�sGuardian's shield take magic damage equal to 7% of the shielded unit�sunit's max Health (up to once per second). Gain a Pantheon.
Η περιγραφή άλλαξε · παλιό νέο
Rapidfire champions canstart gaincombat with 3 stacks of Attack Speed from their traittrait, and can now go up to 30 stacks. Gain a Jinx and a Senna.
Η περιγραφή άλλαξε · παλιό νέο
Create a clone of your Headliner championwith 100% -130% of itstheir base health (based on stage level). You cannot equip items on the clone.
For each adjacent enemy, Moshers gain 5 Armor, 5 Magic Resist, 5% Attack Damage, 5 Ability Power, and 5% Attack Speed. Gain a Jax and a Gnar.
Stats
3→5
After their first sampled cast, EDM champions will sample 30% more frequently. Gain a Lux.