
Galio
Galio dashes towards the nearest enemy, dealing X magic damage. He then grants himself and the closest ally a X Health shield for 4 seconds.
THE X
0%

Galio dashes towards the nearest enemy, dealing X magic damage. He then grants himself and the closest ally a X Health shield for 4 seconds.

Sivir throws her pizza at her target, dealing X physical damage (400/400/410% Attack Damage AD). It then splits into slices and gets delivered to the 3 nearest allies, healing them for X Health.

Taliyah summons a torrent of spiraling rocks in a line of enemy units, dealing X magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing X additional magic damage to nearby enemies.

Sett gains a X Health shield and becomes immune to crowd control for 2 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals X physical damage in a cone to all enemies caught within the blast. The blast damage increases, up to X, depending on how long Sett was charged up.

Sejuani throws a cryo grenade at the closest enemy that explodes after a 2-second delay. Enemies within a 3 hexes are Stunned for 2/2.5/8 seconds, and take X magic damage. Stun: cannot move, attack, or cast Abilities

Senna fires a laser beam in the direction of her target, dealing X physical damage (170/180/190% Attack Damage AD + X) to all enemies in a line.

Zed briefly becomes untargetable and teleports behind his target, reducing their Armor by 20/30/100 and entering KILL MODE for 7 seconds. In KILL MODE, Attacks deal X bonus physical damage and every 3rd attack deals X physical damage (135% Attack Damage AD + X) to all adjacent enemies.

Place Aphelios on the board to choose his Ability.

Zoe launches a bubble at the nearest non-infected enemy, infecting them with a virus that deals X magic damage over 10 seconds. Infected enemies take 10/10/20% more damage.

Vel'koz Stuns the enemy champion that has dealt the most damage this round for 2/2.25/2.5 seconds and deals X magic damage to them. An enemy cannot be frozen again for 4 seconds after being frozen. Stun: cannot move, attack, or cast Abilities

Passive: +75/100/150 Magic Resist Active: Cho'gath breathes a cosmic beam in a forward arc that deals X magic damage (150/190/240% Magic Resist MR + X) and 35/35/50% Mana Reaves the target. Mana Reave: increase maximum Mana until the next cast

Passive: Upon dying, split into 2/2/4 smaller Zac Blobs with 40/40/50% of Zac's maximum Health that taunt nearby enemies. Active: Zac bounces into the air and slams down, dealing X + 25% of his current Health as magic damage to nearby enemies. Then he heals 30% of his missing Health.

Yuumi fires a curved missile at the furthest target in her attack range, dealing X magic damage to the first unit hit.

Talon jumps to the furthest unit from the center of the board and stabs them for X magic damage. If this kills them, Talon heals for 150/200/250 Health.

Soraka launches a star at her target, which deals X magic damage and heals Soraka for 8% of her maximum Health. Every 3 casts, she launches 3/3/5 stars at each of the nearest enemies.

Η περιγραφή άλλαξε · παλιό νέο
Lux sends out a singularity to aher randomcurrent enemy.target. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals X to nearby enemies.
Mana
60→70

Ashe gains X Attack Damage (60% Attack Damage AD + X) for the next 5 seconds.
Ability · AD percent
0.4→0.6
Ability · AD gain
12/18/25→15/22/33
Traits
LaserCorps, Recon→LaserCorps, Sureshot

Kayle's next 3 attacks deal X physical damage (155% Attack Damage AD) to her target, and X magic damage to enemies within 1 hex of the target.
Attack damage
50→55

Η περιγραφή άλλαξε · παλιό νέο
Gangplank sheds crowd control effects, then fires a flaming bullet at his target,target. whichIt deals X magic damage and 33% Wounds the enemy for 8 seconds.
Wound: reduces healing received

Pantheon leaps onto his target, dealing X magic damage (300/450/675% Magic Resist) and stunning them for 1.5 seconds. He then grants himself a X Health shield for 4 seconds.

PASSIVE: Lucian's attacks deal X bonus magic damage. ACTIVE: Lucian fires 4 shots in his target's direction. Each shot deals X magic damage to the first target hit.

Draven hurls 2 axes at his target's direction, which then come back to him. Enemies caught in their path take X physical damage (130% Attack Damage AD + X), reduced by 25% for each enemy they have already hit.
Attack damage
65→70

Yasuo fires a whirlwind at his target dealing X magic damage and knocking up units hit for 1.5 seconds. If the current position isn't ideal, he will dash up to 1 hex in order to find more units in a line.
Mana
80→70

Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals X magic damage to the target and nearby enemies. Chill: reduce Attack Speed
Ability · AP damage
230/345/535→200/300/460
Traits
Underground, Recon→Underground, Parallel, Quickdraw

Sivir throws her blade at her target, dealing X physical damage (170/170/180% Attack Damage AD + X). Her blade then splits, hitting the 3 nearest enemies for X physical damage (120% Attack Damage AD).

Pyke stabs his current target for X true damage and dashes behind the furthest enemy. After 1 second, all enemies in the path of Pyke's dash are stunned for 1.25/1.5/1.75 seconds and take X magic damage.

Vayne fires a heavy bolt at her target, dealing X true damage (150/150/160% Attack Damage AD + X).
Attack speed
0.75→0.8
Ability · AD percent
1.3/1.3/1.4→1.5/1.5/1.6
Traits
Anima Squad, Recon, Duelist→Anima Squad, Duelist

Passive: Kai'Sa's attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deals X magic damage and removes the Plasma. Active: Kai'Sa gains 75% Attack Speed for 10 seconds. This bonus stacks!
Starting mana
0→20
Mana
60→105
Ability · Damage
150/225/370→110/150/240
Traits
Star Guardian, Recon→Star Guardian, Quickdraw

Sona fires 2 beams that cycle between 3 phases: 1: Deal X magic damage to the nearest enemies 2: Heal the lowest Health allies for X Health 3: Deal X magic damage to the nearest enemies and Stun them for 1.5 seconds Stun: cannot move, attack, or cast Abilities
Ability · Q damage
175/265/430→190/285/470

Shen tethers himself to the ally who has done the most damage this round and reduces all damage he takes by X for 3.5/4/5 seconds. While the tether is active, his ally is invunerable and any damage they would take is redirected to Shen instead.

Vex launches a blast of gloom at her current target, dealing X magic damage. Every third cast, her gloom becomes unstoppable, passing through enemies and dealing X magic damage to each enemy hit.

PASSIVE: When Morgana deals damage to an enemy, she 40% Sunders and Shreds them for 4 seconds. ACTIVE: Morgana sends out dark bindings towards the 2 closest enemies, dealing X magic damage and stunning them for 1.5 seconds. Shred: reduce Magic Resist Sunder: reduce Armor

Gnar slashes in a 2 hex radius around himself, dealing X physical damage (110% Attack Damage AD + X) to enemies hit. His current target takes 300% damage (Total: X), and the Ability critically strikes them.

Η περιγραφή άλλαξε · παλιό νέο
Miss Fortune fires 8 waves of bullets intowards herthe target'slargest directiongroup of enemies within channels for 2 seconds. Enemies take X magic damage from the first bullet that hits them, and X magic damage from any other bullets that hit.
Ability · Damage
40/60/180→35/55/150
Traits
Anima Squad, Ace→Anima Squad, Ace, Quickdraw

Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing X magic damage to the primary target and X magic damage to enemies nearby. If Viego kills an enemy, he casts again but deals 18/18/1% less damage.
Attack speed
0.75→0.8
Mana
50→45
Ability · Damage
260/390/850→240/360/800
Ability · Damage falloff percent
0.2/0.2/0.1→0.18/0.18/0.01
Ability · AOE damage
125/185/400→120/180/400
Traits
Ox Force, Renegade→Ox Force, Renegade, Heart

Samira rapidly fires bullets that deal a total of X physical damage (460/460/1200% Attack Damage AD + X). Bullets ricochet to nearby enemies for 20% less damage.
Ability · Damage percent
4.8/4.9/12.5→4.6/4.6/12
Ability · Damage
80/100/666→66/99/366

Garen brings his sword down on the largest group of nearby enemies, dealing X physical damage (160/160/350% of Attack Damage AD + X) to enemies within 2 hexes and stunning them for 1.75/2/6 seconds.

PASSIVE: Jhin's Attack Speed is always 0.8/0.8/1. He converts 80% of bonus Attack Speed into Attack Damage and replaces every 4th attack with an Ability cast. ACTIVE: Fire a bullet towards the lowest health enemy, dealing X physical damage (@ADPercent*100%@% Attack Damage AD) to all enemies in a line, increased up to X based on their missing Health. The bullet's damage is reduced by 44% each time it hits an enemy.

PASSIVE: Warwick gains X Omnivamp. Upon his first takedown, he enters KILL MODE 2.0, granting himself 60% Attack Speed and causing him to leap to new targets for the rest of combat. ACTIVE: Warwick attacks his target 6 times, dealing a total of X physical damage. (460/480/1200% Attack Damage). If his target dies he gains 10 mana for each remaining slash.

Twisted Fate draws 6/6/12 cards and begins drawing another card after every auto attack. After 2.5 seconds, Twisted Fate throws all of his drawn cards, each dealing X magic damage. The final card thrown is a red card that deals X magic damage to nearby enemies.

Neeko's frog hops 3 times from enemy to enemy, dealing X magic damage in a small area each time. The final hop is empowered and deals X damage in a large area instead.

Aatrox sucks the soul of nearby enemies dealing X magic damage and gaining X maximum Health (30/30/66% of his max HP HP). He then unleashes his demonic form for the rest of combat, replacing his spell with The Darkin Blade. The Darkin Blade: Aatrox leaps up and slams his greatsword down on his target, dealing X magic damage to all enemies hit and healing himself for X Health.

Bel'Veth dashes around her target and unleashes a flurry of X attacks (250% of her Attacks per second), each dealing X physical damage (75/75/200% Attack Damage AD + X). Each time this is cast, Bel'Veth gains 25% bonus Attack Speed for the rest of combat.
Mana
30→40

Η περιγραφή άλλαξε · παλιό νέο
Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.25/1.5/8 seconds, and dealing X magic damage eachsecondover for 3 seconds.
Stun: cannot move, attack, or cast Abilities
Armor
35→45
Attack speed
0.75→0.8
Starting mana
70→40
Magic resist
35→45
Mana
140→120
Traits
Civilian, Spellslinger, Forecaster→Forecaster, Spellslinger

Passive: Nunu and Willump roll a ball around the arena towards the furthest enemy. The ball deals X magic damage to all enemies it passes through. When they reach their target, they will find a new destination. Nunu and Willump gain 30/30/90 Mana per second. Active: Nunu and Willump grow the ball, increasing their movement speed, the size of the ball, and the amount of damage by 40%.
Ability · Damage
125/190/2000→120/180/2000

Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing X magic damage per second and healing for 20% of the damage dealt.
Armor
70→66
Health
1300→1200
Magic resist
70→66
Ability · Damage
100/150/900→85/130/800

Ezreal shatters the timestream, calling in 5/5/25 temporal duplicates of himself that each fire a blast of energy towards the largest group of enemies. Enemies hit by a blast take X physical damage (133/133/277% of Attack Damage AD + X).
(3) Riftwalkers open a gap between dimensions and summon their ally Zac, who grows in power based on the total star level of Riftwalkers. Zac gains the last-listed Trait of the closest Riftwalker.
Η περιγραφή άλλαξε · παλιό νέο
A.D.M.I.N. programs a custom configuration per player each game.
(2) [Initialize ADMIN cause and effect]
(4) [Add another effect to the program]. Boost all tiers by 30%25%
(6) Boost previous tiers by 100%
Η περιγραφή άλλαξε · παλιό νέο
When a LaserCorp agentdrone pilot attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (0.4 second cooldown).
When a LaserCorpunit agentwith a drone dies, theirthe drone is reassigned to theanother nearestunit livingwith agent.a drone.
Drone lasers deal:
(3) 2530 magic damage
(5)(4) 4550 magic damage
(7)(5) 8060 magic damagedamage. All champions get a LaserCorp drone.
(9)(6) 9990 magic damage,anddamage. eachAll agentchampions getsget a 2ndLaserCorp dronedrone.
Drone damage last round: magic damage
Breakpoints
3/5/7/9→3/4/5/6
Magic damage
25/45/80/99→30/50/60/90
Use the Mecha selector item to choose a PRIME. Combat start: The PRIME combines with the 2 nearest Mecha, absorbing 90% of their Base Health. (3) The PRIME gains 60 Ability Power and 60% Attack Damage (5) All Mechas gain 55 Ability Power and 55% Attack Damage; the PRIME gains double this amount
Health percent
100/90→90
After every 2 damaging ability projectiles, Quickdraw units fire a bonus ability projectile. Bonus shots deal: (2) 55% total damage. (3) 120% total damage. (4) 185% total damage.
Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount. When Mascots die, they retreat to the sidelines to cheer on your team. Your team's healing increases by 1.5% for each cheering Mascot. (2) 1.5% healing (4) 3% healing (6) 6% healing
Breakpoints
2/4/6/8→2/4/6
Η περιγραφή άλλαξε · παλιό νέο
Innate: Increased movement speed.
Duelists' attacks grant bonus Attack Speed, up to 12 stacks.
(2) +5% Attack Speed per stack
(4) +9%+8% Attack Speed per stack
(6) +15%+10% Attack Speed per stackstack; Duelists take 10% less damage
(8) +24%+16% Attack Speed per stackstack; Duelists take 20% less damage
(2) Ezreal learns from his older, more handsome self and joins him in future adventures. Ezreal's Ability becomes a blast that hits all enemies in a line. Ultimate Ezreal's Ability summons one additional temporal duplicate.
Η περιγραφή άλλαξε · παλιό νέο
Ox Force units gain arangeofAttackSpeedthatrampsastheylosebonus Health.defenses. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for 1 second.
(2) 15%10 -Armor 30%and AttackMagic SpeedResist
(4) 40%40 -Armor 80%and AttackMagic SpeedResist
(6) 75%-150%AttackSpeed(8)150%90 -Armor 300%and AttackMagic SpeedResist
Breakpoints
2/4/6/8→2/4/6
Star Guardians gain more Mana in combat. (2) 35% Mana (4) 70% Mana (6) 120% Mana (8) 175% Mana
Breakpoints
3/5/7/9→2/4/6/8
Η περιγραφή άλλαξε · παλιό νέο
(2) Once per combat at 50% Health, Pranksters spawn a target dummy, move to a safe location, and restore 150 Health. (3) And, Prankster dummies stun the enemy that killed them for 1.5 seconds. (4) The Health restore is increased to 250 Health and the stun duration becomes 2 seconds.
Breakpoints
2/3→2/3/4
Health regen
150→150/150/250
Health threshold
50→50
Stun duration
1.5→1.5/2
The InfiniTeam opens a portal to an alternate timeline. At the start of combat, any InfiniTeam unit placed on a portal summons an alternate version of themself with different items. They get 1 for each Augment you own. The copies have reduced Health and damage. (3) 1 portal opens, 40% damage and 40% HP (5) 2 portals open, 55% damage and 55% HP (7) 2 portals open, 90% damage and 90% HP
Renegade units deal bonus damage, and the last one standing deals more. (3) 25% bonus damage, extra 20% for last alive (5) 40% bonus damage, extra 25% for last alive (7) 65% bonus damage, extra 35% for last alive
Breakpoints
3/6→3/5/7
Every 5 seconds, Spellslinger's next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage. Spellslingers gain: (2) +25 Ability Power (4) +50 Ability Power (6) +80 Ability Power (8) +120 Ability Power, and orbs deal 100% Ability Power
AP
25/60/95/140→25/50/80/120
Magic damage
50/50/50/150→50/50/50/100
Combat start: Sureshots gain bonus Attack Damage now, and every 4 seconds. (2) +6% Attack Damage (3) +11% Attack Damage (4) +16% Attack Damage (5) +24% Attack Damage
Breakpoints
2/4→2/3/4/5
Bonus AD
0.06/0.16→0.06/0.11/0.16/0.24
Η περιγραφή άλλαξε · παλιό νέο
Innate:Tauntnearbyenemiesafterthestartofcombat.Your team gains bonus Armor, and Defenders gain more.
(2) +30+25 Armor, +60+50 for Defenders
(4) +80+75 Armor, +160+150 for Defenders
(6) +200 Armor, +400 for DefendersTaunt:enemiesthatareableandinrangemustattackthetaunter
Bonus armor
30/80/200→25/75/200
Η περιγραφή άλλαξε · παλιό νέο
Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first X seconds of combat.
(2) 15%+20% Omnivamp
(3) 40%+30% Omnivamp for Hackers, +10% for the rider
(4) 70%+40% Omnivamp for Hackers, +20% for the rider
(5) +50% Omnivamp for Hackers, +30% for the rider
Omnivamp: heal for some of damage dealt
Breakpoints
2/3/4→2/3/4/5
If there is a Civilian alive, your team is inspired to protect them by gaining Mana every 2 seconds. (1) +2 Mana (2) +4 Mana (3) +10 Mana
(1) When deploying the Arsenal champion, players may choose which weapon he will equip.
Innate: Gain X hex Attack Range. If there is an enemy nearby, Recon units will dash to safety before casting their Ability. (2) +20% Crit Chance (3) +75% Crit Chance (4) +100% Crit Chance and Recon Abilities can critically strike
Η περιγραφή άλλαξε · παλιό νέο
+10% Attack Speed · +150 Health Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter