
Lux
Lux sends out a singularity to her current target. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals X to nearby enemies.
Ability · Damage
200/300/450→220/330/500
THE X
0%

Lux sends out a singularity to her current target. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals X to nearby enemies.
Ability · Damage
200/300/450→220/330/500

Η περιγραφή άλλαξε · παλιό νέο
Gangplank shedscrowdcontroleffects,thenfires a flaming bullet at his target. It deals X magic damage and 33% Wounds the enemy for 8 seconds.
Wound: reduces healing received
Ability · Damage
210/315/475→230/345/515

PASSIVE: Lucian's attacks deal X bonus magic damage. ACTIVE: Lucian fires 4 shots in his target's direction. Each shot deals X magic damage to the first target hit.
Ability · Base damage per shot
50/75/115→45/70/105

Draven hurls 2 axes at his target's direction, which then come back to him. Enemies caught in their path take X physical damage (130% Attack Damage AD + X), reduced by 25% for each enemy they have already hit.
Attack damage
70→65

Η περιγραφή άλλαξε · παλιό νέο
Passive:PASSIVE: Kai'Sa's attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deals X magic damage and removes the Plasma.
Active:ACTIVE: Kai'Sa gains 75% Attack Speed for 10 seconds. This bonus stacks!
Attack damage
35→25
Health
650→600
Ability · Damage
110/150/240→150/225/375

Η περιγραφή άλλαξε · παλιό νέο
Passive:PASSIVE: Jax leaps to his target and deals X bonus magic damage every 3rd attack. The bonus damage increases by X every 3rd attack, and stacks up to 7 times.
Current Damage on hit:

Η περιγραφή άλλαξε · παλιό νέο
Passive:PASSIVE: +60/90/150 Armor
Active:ACTIVE: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing X magic damage (150/175/205% Armor Armor + X), knocking them up for 1.25 seconds, and reducing their Attack Damage AD by 40% for 4 seconds.

Η περιγραφή άλλαξε · παλιό νέο
Vex launches a blast of gloom at her current target, dealing X magic damage. Every third cast, her gloom becomes unstoppable,unstoppable passingand throughpasses enemiesthrough andenemies, dealing X magic damage to eachthe first enemy hit and X magic damage to subsequent enemies hit.
Ability · Damage
240/360/600→230/345/570
Ability · Burst damage
240/360/600→230/345/570

PASSIVE: When Morgana deals damage to an enemy, she 40% Sunders and Shreds them for 4 seconds. ACTIVE: Morgana sends out dark bindings towards the 2 closest enemies, dealing X magic damage and stunning them for 1.5 seconds. Shred: reduce Magic Resist Sunder: reduce Armor
Health
850→900
Ability · Damage
200/300/495→215/325/535

Gnar slashes in a 2 hex radius around himself, dealing X physical damage (110% Attack Damage AD + X) to enemies hit. His current target takes 300% damage (Total: X), and the Ability critically strikes them.
Armor
45→50
Starting mana
0→20
Magic resist
45→50

Miss Fortune fires 8 waves of bullets towards the largest group of enemies within channels for 2 seconds. Enemies take X magic damage from the first bullet that hits them, and X magic damage from any other bullets that hit.
Ability · Damage
35/55/150→32/50/150
Ability · Reduced damage
20/30/100→18/27/100

Samira rapidly fires bullets that deal a total of X physical damage (460/460/1200% Attack Damage AD + X). Bullets ricochet to nearby enemies for 20% less damage.
Attack speed
0.75→0.8
Mana
75→65

Garen brings his sword down on the largest group of nearby enemies, dealing X physical damage (140/140/325% of Attack Damage AD + X) to enemies within 2 hexes and stunning them for 2/2.25/6 seconds.
Health
1000→1050
Starting mana
100→90
Mana
200→180
Ability · Stun duration
1.75/2/6→2/2.25/6
Ability · AD ratio
1.6/1.6/3.5→1.4/1.4/3.25

PASSIVE: Jhin's Attack Speed is always 0.8/0.8/1. He converts 80% of bonus Attack Speed into Attack Damage and replaces every 4th attack with an Ability cast. ACTIVE: Fire a bullet towards the lowest health enemy, dealing X physical damage (@ADPercent*100%@% Attack Damage AD) to all enemies in a line, increased up to X based on their missing Health. The bullet's damage is reduced by 44% each time it hits an enemy.
Attack damage
70→65

Twisted Fate draws 6/6/12 cards and begins drawing another card after every auto attack. After 2.5 seconds, Twisted Fate throws all of his drawn cards, each dealing X magic damage. The final card thrown is a red card that deals X magic damage to nearby enemies.
Ability · Blue card damage
60/95/350→55/85/250
Ability · AOE damage
200/300/900→190/285/800

Neeko's frog hops 3 times from enemy to enemy, dealing X magic damage in a small area each time. The final hop is empowered and deals X damage in a large area instead.
Ability · Damage
75/110/200→75/110/300
Ability · Bonus damage
145/220/600→150/225/700

Bel'Veth dashes around her target and unleashes a flurry of X attacks (250% of her Attacks per second), each dealing X physical damage (75/75/200% Attack Damage AD + X). Each time this is cast, Bel'Veth gains 25% bonus Attack Speed for the rest of combat.
Attack damage
75→80
Health
1000→1050

Η περιγραφή άλλαξε · παλιό νέο
Syndra grants a X Health shield to a random champion on your bench, then flings them into the arena inside an orb at her closest enemy. The orb deals X magic damage toand briefly knocks up all enemies hit.
Traits of champions flung onto the board do not become active, except for Corrupted.

Η περιγραφή άλλαξε · παλιό νέο
Passive:PASSIVE: Nunu and Willump roll a ball around the arena towards the furthest enemy. The ball deals X magic damage toand briefly stuns all enemies it passes through. When they reach their target, they will find a new destination. Nunu and Willump gain 30/30/90 Mana per second.
Active:ACTIVE: Nunu and Willump grow the ball, increasing their movement speed, the size of the ball, and the amount of damage by 40%.

Η περιγραφή άλλαξε · παλιό νέο
Passive:PASSIVE: Urgot's claw fires 5/5/20 attacks per second, each dealing X (X+X) physical damage.
Active:ACTIVE: Urgot summons a gigantic wave behind his enemies that deals 5/8/75% of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them for 1/1.5/5 seconds, and has a X chance to dredge up treasure (gold and loot).
Stun: cannot move, attack, or cast Abilities
Starting mana
75→80
Mana
175→160

Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing X magic damage per second and healing for 20% of the damage dealt.
Ability · Damage
85/130/800→90/135/800
Η περιγραφή άλλαξε · παλιό νέο
When a LaserCorp dronepilotagent attacks or is hit by an attack, their combatdrone deals magic damage to the agent's target (0.4 second cooldown).When aunitwithadronedies,thedroneDrones isare reassigned to another unitchampion with a drone.drone when the agent dies.
Drone lasers deal:
(3) 3027 magic damage
(4) 5035 magic damage(5) 60magicdamage.AND Allall champions get a LaserCorpdrone.
(6)(5) 9055 magic damage.AllchampionsgetaLaserCorpdrone.
Dronedamagelast(6) round:80 magic damagedamage.
Magic damage
30/50/60/90→27/35/55/80
Η περιγραφή άλλαξε · παλιό νέο
(2) Ezreal learns from his older, more handsome self and joins him in future adventures.
Ezreal's Ability becomes a blast that hits all enemies in a line.
Ultimate Ezreal's Ability summons onetwo additional temporal duplicate.duplicates.
(2) Once per combat at 50% Health, Pranksters spawn a target dummy, move to a safe location, and restore 150 Health. (3) And, Prankster dummies stun the enemy that killed them for 1.5 seconds. (4) The Health restore is increased to 350 Health and the stun duration becomes 2 seconds.
Health regen
150/150/250→150/150/350
The InfiniTeam opens a portal to an alternate timeline. At the start of combat, any InfiniTeam unit placed on a portal summons an alternate version of themself with different items. They get 1 for each Augment you own. The copies have reduced Health and damage. (3) 1 portal opens, 50% damage and 50% HP (5) 2 portals open, 60% damage and 60% HP (7) 2 portals open, 95% damage and 95% HP
Damage reduction
40/55/90→50/60/95
Percent health
40/55/90→50/60/95
Every 5 seconds, Spellslinger's next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage. Spellslingers gain: (2) +25 Ability Power (4) +45 Ability Power (6) +70 Ability Power (8) +110 Ability Power, and orbs deal 100% Ability Power
AP
25/50/80/120→25/45/70/110
Combat start: Sureshots gain bonus Attack Damage now, and every 4 seconds. (2) +7% Attack Damage (3) +12% Attack Damage (4) +18% Attack Damage (5) +25% Attack Damage
Bonus AD
0.06/0.11/0.16/0.24→0.07/0.12/0.18/0.25
Η περιγραφή άλλαξε · παλιό νέο
Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first X seconds of combat.
(2)+20%Omnivamp(3) +30% Omnivamp for Hackers, +10% for the rider
(4) +40% Omnivamp for Hackers, +20% for the rider
(5) +50% Omnivamp for Hackers, +30% for the rider
Omnivamp: heal for some of damage dealt
Breakpoints
2/3/4/5→3/4/5