
Nasus
Nasus slams his staff on his target, dealing X physical damage (225% Attack Damage AD + X) and 40% Chilling them for 3 seconds. Chill: reduce Attack Speed
Armor
40→45
Health
650→700
Magic resist
40→45
Ability · AD percent
2→2.25
THE X
0%

Nasus slams his staff on his target, dealing X physical damage (225% Attack Damage AD + X) and 40% Chilling them for 3 seconds. Chill: reduce Attack Speed
Armor
40→45
Health
650→700
Magic resist
40→45
Ability · AD percent
2→2.25

Lux sends out a singularity to her current target. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals X to nearby enemies.
Ability · Damage
220/330/500→230/345/520

Blitzcrank creates an empowered field around himself, reducing all damage taken by X for 4 seconds.
Ability · DR reduction percent
0.55/0.6/0.65→0.5/0.52/0.55

Gangplank fires a flaming bullet at his target. It deals X magic damage and 33% Wounds the enemy for 8 seconds. Wound: reduces healing received
Armor
30→35
Magic resist
30→35
Ability · Damage
230/345/515→240/360/540

PASSIVE: Lucian's attacks deal X bonus magic damage. ACTIVE: Lucian fires 4 shots in his target's direction. Each shot deals X magic damage to the first target hit.
Ability · Base damage per shot
45/70/105→40/60/90

Jinx fires a rocket at her target that explodes on impact, damaging all nearby enemies for X magic damage and Stunning them for 1.5 seconds. Stun: cannot move, attack, or cast Abilities
Attack damage
50→55
Starting mana
20→0
Mana
80→65

PASSIVE: Kai'Sa's attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deals X magic damage and removes the Plasma. ACTIVE: Kai'Sa gains 75% Attack Speed for 10 seconds. This bonus stacks!
Ability · Damage
150/225/375→135/205/335

PASSIVE: +60/90/150 Armor ACTIVE: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing X magic damage (150/175/205% Armor Armor + X), knocking them up for 1.5 seconds, and reducing their Attack Damage AD by 40% for 4 seconds.
Ability · Stun duration
1.25→1.5

Shen tethers himself to the ally who has done the most damage this round and reduces all damage he takes by X for 4 seconds. While the tether is active, his ally is invunerable and any damage they would take is redirected to Shen instead.
Ability · Duration
3.5/4/5→4
Ability · DR reduction percent
0.45/0.5/0.55→0.4/0.45/0.5

Gnar slashes in a 2 hex radius around himself, dealing X physical damage (110% Attack Damage AD + X) to enemies hit. His current target takes 300% damage (Total: X), and the Ability critically strikes them.
Attack damage
65→60

Η περιγραφή άλλαξε · παλιό νέο
Neeko's frog hops 3 times from enemy to enemy, dealing X magic damage in a small area each time. The final hop is empowered and deals X magic damage in a large area instead.

Bel'Veth dashes around her target and unleashes a flurry of X attacks (250% of her Attacks per second), each dealing X physical damage (75/75/200% Attack Damage AD + X). Each time this is cast, Bel'Veth gains 30% bonus Attack Speed for the rest of combat.
Ability · AS per cast
25→30
Η περιγραφή άλλαξε · παλιό νέο
This Trait is active only when you have exactly 1 or 4 unique Aces.
(1) ExecuteAces execute enemies they damage under 15% Health
(4) ExecuteAces execute enemies they damage under 30% Health
Η περιγραφή άλλαξε · παλιό νέο
Ox Force units gain bonus defenses. Once per combat, when they would drop below one health, they instead gotoshield onethemselves healthfor and50% becomeof immunetheir tomaximum damagehealth for 11.5 second.seconds.
(2) 105 Armor and Magic ResistResist,
(4) 4035 Armor and Magic ResistResist,
(6) 9075 Armor and Magic ResistResist,
Duration
—→1.5
Shield percent
—→50
The InfiniTeam opens a portal to an alternate timeline. At the start of combat, any InfiniTeam unit placed on a portal summons an alternate version of themself with different items. They get 1 for each Augment you own. The copies have reduced Health and damage. (3) 1 portal opens, 50% damage and 50% HP (5) 2 portals open, 55% damage and 55% HP (7) 2 portals open, 85% damage and 85% HP
Damage reduction
50/60/95→50/55/85
Percent health
50/60/95→50/55/85
Η περιγραφή άλλαξε · παλιό νέο
Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first X seconds of combat.
(3) +30%+10% Omnivamp for Hackers,+10%fortheriderHackers
(4) +40%+20% Omnivamp for Hackers, +20%+15% for the rider
(5) +50%+40% Omnivamp for Hackers, +30% for the rider
Omnivamp: heal for some of damage dealt