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← Teamfight Tactics

PATCH 14.1

Teamfight Tactics· 10 Ιανουαρίου 2024· Set 10 Αυτόματη καταγραφή

Units 41

Annie

◆ ΑΛΛΑΓΗ1 gold· Disintegrate

Passive: After 4 casts, gain 40% Attack Speed and casts deal X (AP) magic damage to another nearby enemy. Active: Deal X (AP) magic damage to the current target.

  • Ability · Magic damage

    195/295/440→220/330/495

  • Ability · Bonus AS

    50→40

  • Ability · Secondary damage

    115/170/255→80/120/180

Corki

▼ NERF1 gold· Blown to 8 Bits

Deal X (AD) physical damage to the current target and adjacent enemies, then Wound them for X (AP) seconds. Wound: Reduce healing received by 33%

  • Ability · Rocket damage

    3.2→3

Evelynn

▲ BUFF1 gold· Whiplash

Deal X (AP) magic damage to the current target. Gain 150% Attack Speed that decays over 4 seconds. While active, attacks restore 25/30/35 Health.

  • Ability · Headliner ability power

    15→20

Lillia

▲ BUFF1 gold· Confetti Bloom

Deal X (AP) magic damage to adjacent enemies. Heal Lillia for X (AP) and her nearest ally for X (AP).

  • Mana

    140→130

Nami

◆ ΑΛΛΑΓΗ1 gold· Disco Prison

Deal X (AP) magic damage to the current target and Stun them for 1.25 seconds.

  • Mana

    75→60

  • Ability · PRISON DURATION

    1.5→1.25

  • Ability · Headliner ability power

    20→25

Taric

▲ BUFF1 gold· Mirrorball's Blessing

Gain a X (HP) Shield for 4 seconds. Taric's next 2 attacks deal X (AP) bonus magic damage.

  • Ability · BONUS DAMAGE BASE

    100/150/225→250/375/565

  • Ability · Headliner health

    100→150

Vi

▲ BUFF1 gold· The Harder They Fall

Deal X (AD) physical damage to the current target, or X (AD) if they have more current Health than Vi. Stun them for 1.5/1.75/2 seconds and reduce their Armor by X (AP) for the rest of combat.

  • Armor

    40→45

  • Magic resist

    40→45

  • Mana

    80→70

  • Ability · PUNCH RATIO

    2.2→3.3

  • Ability · EMPOWERED PUNCH RATIO

    3.2→4.5

  • Ability · Headliner health

    150→250

  • Ability · Headliner attack damage

    0.1→0.15

Yasuo

◆ ΑΛΛΑΓΗ1 gold· Synthesizer Strike

Passive: Yasuo permanently gains 1.5% Attack Damage when he kills an enemy champion (doubled in Hyper Roll). (Current: % AD) Active: Deal X (ADAP) to the current target. Bling Bonus: Synthesizer Strike executes enemies under %% Health

  • Health

    600→650

  • Ability · DAMAGE RATIO

    2.9→3

  • Ability · AD KILL GAIN

    1→1.5

  • Ability · Headliner health

    100→200

  • Ability · Headliner omnivamp

    0.15→0.1

Olaf

▲ BUFF1 gold· Berserker Rage

Passive: Heal X (AP) Health on attack. For every 1% missing Health, gain X% (HP) Attack Speed.

  • Attack damage

    50→55

  • Ability · Headliner health

    75→150

  • Ability · Headliner armor

    10→15

  • Ability · Headliner magic resist

    10→15

Tahm Kench

▲ BUFF1 gold· Rawhide

Passive: Reduce each instance of incoming damage by X (AP).

  • Armor

    35→40

  • Attack damage

    60→70

  • Magic resist

    35→40

  • Ability · Headliner health

    225→300

K'Sante

▼ NERF1 gold· Block the Haters

Enter a defensive stance, reducing damage taken by X (AP) for 2.5 seconds. Afterwards, deal X (AD) physical damage to the current target.

  • Ability · Base DR

    0.3→0.25

Aphelios

▲ BUFF2 gold· Moonlight Lullaby

Deal X (AD) physical damage and Stun the current target for 1.5/1.5/2 seconds. Deal X (ADAP) physical damage to enemies within 1 hex. If the original target dies, Stun enemies within 1 hex for 1 second.

  • Ability · Headliner attack damage

    0.2→0.25

Bard

▲ BUFF2 gold· Improv

Play a 4-note tune at random using 3 possible notes: Doot - Deal X (AP) magic damage to the current target. Chime - Heal the lowest Health ally for X (AP) Health. Tip - Drop 1 gold and play another note. (3 Gold in Hyper Roll)

  • Ability · Single tar dmg

    190/285/430→200/300/450

Gragas

▲ BUFF2 gold· Boogie Hour

Heal 500/575/650 Health over 2 seconds. Then, deal X (AP) magic damage to adjacent enemies and Chill them for 3 seconds. Chill: Reduce Attack Speed by 30%

  • Ability · DAMAGE

    150/225/350→190/285/440

  • Ability · Headliner damage mod

    0.15→0.18

  • Ability · Headliner DR

    0.08→0.1

Katarina

▲ BUFF2 gold· Bouncing Blade

Throw a blade at the current target that bounces 3 times, dealing X (AP) magic damage and applying Wound for 6 seconds. Wound: Reduce healing received by 33%

  • Attack speed

    0.7→0.75

Kayle

▲ BUFF2 gold· Fires of Ascension

For 5 seconds, attacks deal X (AP) bonus magic damage in waves at the current target and behind them. Shred enemies hit for 4 seconds. Finally, deal X (AP) magic damage to enemies around the target. Shred: Reduce Magic Resist by 30%

  • Ability · Base attack damage

    30/45/70→35/55/80

  • Ability · Base finale damage

    190/285/430→240/360/540

Pantheon

▲ BUFF2 gold· Too Tough To Kill

Reduce damage taken by X (AP) for 2.5 seconds. Afterwards, deal X (AD) physical damage to the 3 enemies who dealt the most damage to Pantheon during the duration.

  • Ability · DR PERCENT AP

    0.15→0.2

  • Ability · Headliner health

    200→250

Twitch

◆ ΑΛΛΑΓΗ2 gold· Bottled Anarchy

Throw a bottle at the current target, which deals X (AD) physical damage to enemies within 1 hex. It explodes into 4 shards; each dealing X (AP) magic damage to a random enemy within 2 hexes. Each enemy critically struck by the bottle creates 1 more shard.

  • Armor

    20→25

  • Magic resist

    20→25

  • Ability · Initial AD damage

    2→2.5

  • Ability · Secondary explosions

    6→4

Kai'Sa

▲ BUFF2 gold· Got the Boom

Dash up to 2 hexes and fire a missile at the current target. It deals X (ADAP) physical damage to the first enemy hit.

  • Ability · AD damage

    2.8/2.8/2.85→2.9/2.9/3

  • Ability · Magic damage

    30/45/65→40/60/90

Garen

◆ ΑΛΛΑΓΗ2 gold· Power-Up!

Gain X (AP) max Health. Garen's next attack deals X (ADHP) physical damage.

  • Health

    750→800

  • Ability · Headliner health

    400→350

  • Ability · Max health AP scalar

    200/215/230→215/230/245

Ekko

▼ NERF3 gold· Record Scratch

Deal X (AP) magic damage to enemies within 2 hexes and Stun them for 1 seconds. Gain a X (AP) Health shield for 4 seconds. Bling Bonus: While the shield is up, heal every second.

  • Ability · STUN DURATION

    1.5→1

Lulu

▲ BUFF3 gold· Tastes like Glitter

Fire a bolt toward the current target. It deals X (AP) magic damage to the first enemy it passes through and X (AP) magic damage to the second. Every 3rd cast, Stun the 3 nearest enemies for 1.25 seconds and deal X (AP) magic damage instead.

  • Ability · AP ratio

    240/360/575→250/375/600

Lux

▲ BUFF3 gold· Laser Light Show

Fire a beam at the farthest enemy, dealing X (AP) magic damage to all enemies it hits.

  • Ability · Magic damage

    230/345/550→250/375/550

Mordekaiser

▲ BUFF3 gold· Face-Melter

Gain a X (AP) Shield and deal X (AP) magic damage to adjacent enemies over 3 seconds. Afterwards, deal X (AP) magic damage to nearby enemies. When Face-Melter kills an enemy, gain 4% Ability Power and Attack Damage, and 4 Armor and Magic Resist.

  • Ability · Zone damage

    200/300/480→220/330/525

  • Ability · Finale damage

    200/300/480→220/330/525

Neeko

◆ ΑΛΛΑΓΗ3 gold· Cosplay

Cosplay the highest Health ally and gain a X (AP) Shield + 6% of the ally's Health for 4 seconds. When it breaks, deal 70/90/115% of its initial value as magic damage to adjacent enemies.

  • Ability · Shield percent

    5→6

  • Ability · Headliner mana

    20→40

Riven

▲ BUFF3 gold· Voxel Defense

For the next 6 seconds, gain a X (ADAP) Shield and attacks deal X (AD) bonus physical damage to her target and enemies within 1 hex of the target.

  • Ability · Headliner health

    100→200

Miss Fortune

▲ BUFF3 gold· Double Time

Deal X (AD) physical damage to the current target and X (AD) physical damage to the closest enemy behind them. If either die, gain X% (AP) Attack Speed for 4 seconds.

  • Ability · Primary AD ratio

    2.7/2.7/2.75→2.8/2.8/2.9

Ahri

▼ NERF4 gold· POP/STAR

Blow a kiss at the current target. It deals X (AP) magic damage and briefly Stuns them. If the target has been kissed before, deal X (AP) magic damage instead.

  • Attack speed

    0.8→0.75

Blitzcrank

▲ BUFF4 gold· Boogie Barrier

Passive: Deal X (AP) magic damage to a nearby enemy every 2 seconds. Active: Gain a X (AP) Shield. For 5 seconds, Blitzcrank's Passive deals damage every second and deals an additional 1% of the target's max Health as magic damage.

  • Ability · Headliner health

    150→200

Caitlyn

◆ ΑΛΛΑΓΗ4 gold· Champ Hunt

Fire shots at the 4 furthest enemies. Shots deal X (ADAP) physical damage to the first enemy they hit.

  • Ability · AD percent

    3.9/3.9/8→3.6/3.6/7.5

  • Ability · AP ratio

    0.25/0.4/1.2→0.4/0.6/2

Karthus

◆ ΑΛΛΑΓΗ4 gold· Mortal Reminder

Deal X (AP) magic damage to the 4/4/6 lowest Health enemies. Gain 10 Mana for each that dies.

  • Starting mana

    40→30

  • Ability · Base damage

    220/330/1000→270/405/900

  • Ability · Num targets

    5→4/4/6

Poppy

◆ ΑΛΛΑΓΗ4 gold· Hammer Time

Passive: Gain Attack Damage based on bonus Health. (Current: X% (HP)) Active: Gain 100 Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy 3 times; each deals X (AD) physical damage and heals X (HPAP) Health. If this kills an enemy, slam an additional time.

  • Ability · AD ratio

    2.4/2.4/5→2.6/2.6/5.25

  • Ability · Percent health heal

    0.06→0.05

  • Ability · Headliner health

    150→200

  • Ability · Headliner attack damage

    0.1→0.15

Thresh

▲ BUFF4 gold· Devil's Round Up

Stun the largest group of nearby enemies for 1.75/2/8 seconds and deal X (AP) magic damage to each. Thresh heals for 250/300/600 + 50% of the total damage dealt.

  • Health

    1000→1050

  • Ability · Headliner health

    100→250

Viego

▲ BUFF4 gold· Riff of the Ruined King

Slam on a nearby hex. Deal X (AD) physical damage to enemies within two hexes and mark them for X (AP) seconds. Marked enemies take 10% increased damage from all sources. Viego's attacks on marked enemies deal X (AD) physical damage instead.

  • Ability · Slam damage

    2/2/4→2.25/2.25/4.5

Zac

▲ BUFF4 gold· Let's Bounce!

Bounce 3 times on nearby enemies. Each bounce deals X (AP) magic damage, Stuns for 1 second, and heals Zac for X (AP) Health.

  • Armor

    60→70

  • Health

    1000→1100

  • Magic resist

    60→70

  • Mana

    160→120

  • Ability · Base heal

    100/140/800→120/160/800

  • Ability · Headliner health

    200→300

  • Ability · Headliner ability power

    15→20

Twisted Fate

▼ NERF4 gold· Hustle & Shuffle

Throw X (AS) cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal X (AP) magic damage.

  • Ability · Bonus AS breakpoint

    40→20

Kayn

▲ BUFF5 gold· Fear the Reaper

Dash, then deal X (AP) magic damage to adjacent enemies and Chill them for 3 seconds. If Kayn only hits one target, he immediately casts again. Chill: Reduce Attack Speed by 20%

  • Ability · Headliner ability power

    5→10

Lucian

▲ BUFF5 gold· Arpeggio

Fire X (AS) shots toward the furthest enemy. Each shot explodes on the first enemy hit, dealing X (ADAP) physical damage to all nearby enemies and reducing their Armor by 3/5/20 for the rest of combat. If Arpeggio ends early, gain Mana based on the number of unused shots.

  • Ability · TAD ratio

    0.55/0.55/10→0.6/0.6/10

Qiyana

▼ NERF5 gold· Sample & Remix

Copy 1/1/3 of the current target's items and throw them to an ally. Deal X (AD) physical damage and knock them back. If the target had no items, deal X (APAD) additional true damage and knock them back to the edge of the board instead. Bling Bonus: After Sample & Remix kills a champion and copies an item, create permanent component(s). [Radiant items, Artifacts, and Emblems cannot be copied]

  • Ability · NUM ITEMS

    1/2/3→1/1/3

  • Ability · BASE AD RATIO

    5/5/10→4.7/4.7/10

  • Ability · BASE AP MOD

    0.75/0.75/5→0.6/0.6/5

  • Ability · Headliner bonus AD

    0.05→0.02

Sona

▲ BUFF5 gold· The Drop (Kinetic)

Passive: Attacks instead send a beat to an ally, healing them for 5/8/100% of their maximum Health. Active: Send a beat to all allies and grant them a X (AP) Shield for 2/2/30 seconds.

  • Ability · Heal ratio

    0.04/0.07/1→0.05/0.08/1

Ziggs

◆ ΑΛΛΑΓΗ5 gold· Chaos Theory

Throw a bomb at the current target that deals X (AP) magic damage. It splits into smaller bombs that Shred their target for 4 seconds and deal X (AP) magic damage. Each cast increases the number of smaller bombs by 1. Shred: Reduce Magic Resist by 30%

  • Attack speed

    0.8→0.85

  • Ability · Bomb damage

    70/105/400→90/135/500

  • Ability · Headliner mana reduction

    5→15

Traits 20

Emo

◆ ΑΛΛΑΓΗ

Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies. (2) 20% less, gain 20 Mana (4) 30% less, gain 30 Mana (6) 10 AP; 40% less, gain 40 Mana

246
  • Initial mana

    20/25/30→20/30/40

  • Stacking mana

    10/20/25→20/30/40

  • Bonus AP

    20→10

Sentinel

▼ NERF

Your team gains Armor and Magic Resist. Sentinels gain double. (2) 16 Armor, 16 MR (4) 35 Armor, 35 MR (6) 55 Armor, 55 MR (8) 100 Armor, 100 MR

2468
  • Bonus armor

    16/35/60/125→16/35/55/100

Guardian

▲ BUFF

Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health. (2) 25% (4) 45% (6) 70%

246
  • Shield percent amount

    25/40/60→25/45/70

True Damage

▼ NERF

True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability. (2) 15% damage (4) 30% damage (6) 45% damage (9) 99% damage, Bling Bonuses go Platinum!

2469
  • BONUS DAMAGE

    0.15/0.3/0.45/1.25→0.15/0.3/0.45/0.99

Country

▼ NERF

When your team loses 30% of their Health, call a Dreadsteed that empowers your team. Each Country star level increases the Dreadsteed's Health and Attack Damage. (3) Dreadsteed (5) Midnight Dreadsteed (7) Infernal Invocation Dreadsteed

357
  • Bonus resists

    20/60→15/50

8-bit

▲ BUFF

Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage. (2) 5% AD (4) 9% AD (6) 14% AD and unlock a final high score, that rewards you with a grand prize. Bonus: % AD (/10)

246
  • Attack damage

    4.5/7.5/12→5/9/14

Spellweaver

◆ ΑΛΛΑΓΗ

Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability. (3) +20 AP, +1 AP per cast (5) +35 AP, +2 AP per cast (7) +70 AP, +3 AP per cast (9) +120 AP, +4 AP per cast

3579
  • Breakpoints

    3/5/7/10→3/5/7/9

  • AP

    20/35/60/120→20/35/70/120

  • Bonus AP

    1/1/2/10→1/2/3/4

Hyperpop

▼ NERF

When Hyperpop champions use an Ability, they grant Mana and 4 seconds of Attack Speed to their 2 closest allies. (1) 5 Mana and 10% AS (2) 10 Mana and 20% AS (3) 15 Mana and 35% AS (4) 20 Mana and 60% AS

1234
  • Mana

    3/5/7/10→5/10/15/20

Pentakill

▼ NERF

Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champon kill, a Pentakill champion rocks out and increases their damage bonus by 25%. On the 5th kill, all Pentakill champions rock out and your team gains 50% Attack Speed. (3) 15% bonus damage (5) 30% bonus damage (7) 45% bonus damage (10) 50% damage reduction and 99% bonus damage

35710
  • BONUS DAMAGE

    0.15/0.3/0.45/1.1→0.15/0.3/0.45/0.99

Executioner

◆ ΑΛΛΑΓΗ

Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health. (2) 5% . Up to 25% (4) 15% . Up to 100% (6) 30% . Up to 200%

246
  • CRIT DAMAGE

    0.05/0.25/0.45→0.05/0.15/0.3

  • CRIT PERCENT

    0.15/0.35/0.55→0.25/1/2

Big Shot

▲ BUFF

Big Shots gain Attack Damage, which increases for 3 seconds when they use their Ability. (2) 10% AD, 40% after casting (4) 18% AD, 72% after casting (6) 30% AD, 120% after casting

246
  • Percent AD

    0.1/0.15/0.25→0.1/0.18/0.3

  • Percent AD empowered

    0.4/0.6/1→0.4/0.72/1.2

Crowd Diver

◆ ΑΛΛΑΓΗ

After Crowd Divers die, they leap onto the furthest enemy, dealing 300 magic damage. Enemies within 1 hex are Stunned for 1.5 seconds. They also deal bonus damage, increased by 1% each second. (2) 12% bonus damage (4) 30% bonus damage (6) 50% bonus damage

246
  • Base bonus

    0.05/0.3/0.6→0.12/0.3/0.5

K/DA

◆ ΑΛΛΑΓΗ

Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double! (3) 9% max HP, 9% APAD (5) 15% max HP, 15% APAD (7) 24% max HP, 24% APAD (10) 40% max HP, 40% APAD, 10 mana per second

35710
  • Bonus AP

    10/15/22/50→9/15/24/40

  • Bonus max health

    0.1/0.15/0.22/0.5→0.09/0.15/0.24/0.4

Mosher

▲ BUFF

Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health. (2) 20% AS, 10% Omnivamp (4) 40% AS, 15% Omnivamp (6) 60% AS, 20% Omnivamp Omnivamp: Heal for percentage of damage dealt

246
  • Fighter AS

    20/30/50→20/40/60

Rapidfire

▲ BUFF

Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks. (2) 4% AS (4) 8% AS (6) 14% AS

246
  • Percent AS

    0.04/0.07/0.12→0.04/0.08/0.14

Dazzler

▼ NERF

Dazzlers' Abilities reduce their target's damage by 10% and deal bonus magic damage over 2 seconds. (2) 20% magic damage (4) 60% magic damage (6) 100% magic damage

246
  • Damage decrease

    0.15→0.1

Heartsteel

▼ NERF

Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards! (3) 1x Hearts (5) 2.25x Hearts (7) 5.5x Hearts (10) 10x Hearts, Gain rewards every round and keep 80% of your Hearts!

35710
  • Percent heart rate

    1/2.5/6/10→1/2.25/5.5/10

Bruiser

▲ BUFF

Your team gains 100 Health. Bruisers gain bonus max Health. (2) 20% max HP (4) 45% max HP (6) 90% max HP

246
  • Bonus percent health

    0.2/0.45/0.85→0.2/0.45/0.9

Jazz

▲ BUFF

For each active trait (except uniques), your team gains bonus Health and deals bonus damage. (2) 1.5% HP, 1% Damage (3) 2.5% HP, 1.5% Damage (4) 4% HP, 2% Damage Bonus Health: % Bonus Damage: %

234
  • Bonus health

    0.015/0.02/0.03→0.015/0.025/0.04

EDM

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Use the EDM selector item to choose an EDM champion and see the frequency for each. At the selected champion's frequency, your EDM champions cast the selected Ability with modified effectiveness. (2) 80%90% effectiveness (3) 90%100% effectiveness (4) 100%110% effectiveness, -1 second (5) 120%130% effectiveness, -2-1 secondssecond

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  • ED mstats

    0.8/0.9/1/1.2→0.9/1/1.1/1.3

  • ED mtimereduction

    1/2→1

Items 30

Rabadon's Deathcap

◆ ΑΛΛΑΓΗ

+50 AP Deal 20% bonus damage.

+ Needlessly Large Rod ×2
  • AP

    60→50

  • Bonus damage

    0.08→0.2

Dragon's Will

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

+115 Magic Resist Gain 8%18% max health. Every 2 seconds, heal 10% max Health.

  • Percent max HP

    0.08→0.18

Hextech Lifeblade

▲ BUFF

+30% Attack Damage · +50 AP · +35% Omnivamp Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount. Healing:

  • AD

    0.1→0.3

  • AP

    40→50

Blue Blessing

▼ NERF

+60% Attack Damage · +60 AP · +20 Mana Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - only 1 per champion]

  • Damage amp

    0.25→0.2

Urf-Angel's Staff

▲ BUFF

+50 AP · +15 Mana Combat start: Gain 40 Ability Power every 4 seconds in combat.

  • AP per interval

    35→40

Crest of Cinders

▼ NERF

+60% Attack Speed Deal 8% bonus damage. Attacks and Abilities 3% Burn and 50% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received

  • AS

    70→60

  • Bonus damage

    0.1→0.08

Legacy of the Colossus

▲ BUFF

+40 Armor · +500 Health · +20% Crit Chance Take 12% less damage. While above 40% Health, take 24% less damage, instead. Damage Blocked:

  • Base damage reduction

    9→12

  • Empower damage reduction

    18→24

Royal Crownshield

▲ BUFF

+50 AP · +40 Armor · +250 Health Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.

  • Shield size

    40→50

Rabadon's Ascended Deathcap

◆ ΑΛΛΑΓΗ

+70 AP Deal 50% bonus damage.

  • AP

    110→70

  • Bonus damage

    0.12→0.5

Glamorous Gauntlet

▲ BUFF

+65 AP · +75% Crit Chance Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

  • AP

    55→65

Dvarapala Stoneplate

▲ BUFF

+50 Armor · +50 Magic Resist · +250 Health Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder. Also, regenerate 2% maximum Health each second.

  • Armor

    30→50

  • Magic resist

    30→50

Jak'sho the Protean

▲ BUFF

+15 AP · +30 Magic Resist · +15 Mana Combat start: The holder gains two effects, regardless of starting position. Front Two Rows: 60 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds.

  • Front row bonus resists

    45→60

Jazz Emblem

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

+20Magic+150 ResistHealth The holder joins the Jazz band. [Unique - only 1 per champion]champion Elusive - cannot be crafted.]

Country Emblem

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Η περιγραφή άλλαξε · παλιό νέο

+150+20 HealthMagic Resist The holder joins the Country band. [Unique - only 1 per championElusive-cannotbecrafted.]champion]

+ Negatron Cloak + Spatula

True Damage Emblem

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Η περιγραφή άλλαξε · παλιό νέο

+10% Attack Damage The holder joins the True Damage band. BlingBonus:Deal%bonustruedamage[Unique - only 1 per champion]

+ Spatula + B.F. Sword

Dragon's Claw

▲ BUFF

+55 Magic Resist Gain 10% max health. Every 2 seconds, heal 5% max Health.

+ Negatron Cloak ×2
  • Percent max HP

    0.05→0.1

Gargoyle Stoneplate

▲ BUFF

+35 Armor · +35 Magic Resist · +100 Health Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+ Chain Vest + Negatron Cloak
  • Armor

    30→35

  • Magic resist

    30→35

Runaan's Hurricane

▲ BUFF

+25% Attack Damage · +10% Attack Speed · +20 Magic Resist Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage AD as physical damage.

+ Negatron Cloak + Recurve Bow
  • AD

    0.2→0.25

9 gold

ΝΕΟ

9 gold

4 Gold

ΝΕΟ

4 Gold

3 Gold

ΝΕΟ

3 Gold

20 gold

ΝΕΟ

20 gold

Archangel's Staff

▲ BUFF

+20 AP · +15 Mana Combat start: Gain 30 Ability Power every 5 seconds in combat.

+ Needlessly Large Rod + Tear of the Goddess
  • AP per interval

    25→30

Spear of Shojin

▼ NERF

+20% Attack Damage · +20 AP · +15 Mana Attacks grant 5 bonus Mana.

+ B.F. Sword + Tear of the Goddess
  • AD

    0.25→0.2

  • AP

    25→20

Evenshroud

▲ BUFF

+20 Magic Resist · +150 Health 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor

+ Negatron Cloak + Giant's Belt
  • Bonus resists

    20→25

Red Buff

▼ NERF

+40% Attack Speed Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received

+ Recurve Bow ×2
  • AS

    45→40

  • Bonus damage

    0.08→0.06

Adaptive Helm

▲ BUFF

+15 AP · +20 Magic Resist · +15 Mana Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.

+ Negatron Cloak + Tear of the Goddess
  • Back row bonus AP

    15→20

  • Front row bonus resists

    35→40

Blue Buff

▼ NERF

+20% Attack Damage · +20 AP · +20 Mana Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds. [Unique - only 1 per champion]

+ Tear of the Goddess ×2
  • Damage amp

    0.15→0.08

Jeweled Gauntlet

▲ BUFF

+35 AP · +35% Crit Chance Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+ Needlessly Large Rod + Sparring Gloves
  • AP

    30→35

Hextech Gunblade

▲ BUFF

+15% Attack Damage · +15 AP · +22% Omnivamp Gain 22% Omnivamp, which also heals the lowest percent Health ally. Healing: Omnivamp: heal for some of damage dealt

+ B.F. Sword + Needlessly Large Rod
  • AD

    0.1→0.15

  • AP

    10→15

Augments 27

Three's a Crowd

▼ NERF

Your team gains 75 Health for each unique 3-cost champion on your board.

  • Health per unit

    85→75

Cutting Corners

▼ NERF

Leveling up costs 3 XP less.

  • Experience

    4→3

Crash Test Dummies

▼ NERF

Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

  • Stun

    2→1.25

Cybernetic Bulk II

▼ NERF

Your champions holding an item gain 300 health.

  • Health

    333→300

Cybernetic Bulk III

▼ NERF

Your champions holding an item gain 500 health.

  • Health

    555→500

Cybernetic Bulk I

▼ NERF

Your champions holding an item gain 200 Health.

  • Health

    222→200

Help Is On The Way

▲ BUFF

After 8 player combats, choose 1 of 4 Support items.

  • Numberofcombats

    6→8

Best Friends I

▲ BUFF

Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.

  • AS

    0.1→0.12

  • Armor

    10→12

Stationary Support I

▲ BUFF

After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).

  • Player combat rounds

    7→8

Vampirism I

▼ NERF

Your team gains 20 Health. Gain another 2 Health and 1% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt)

  • Bonus HP per5 missing health

    4→2

Inspiring Epitaph

▼ NERF

When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.

  • Shield ratio

    0.3→0.25

Low Interest Rates

▲ BUFF

Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat. Interest is extra gold you gain per 10g saved.

  • Interest cap

    2→3

Stars are Born

▲ BUFF

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.

  • Gold

    1→5

Binary Airdrop

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Η περιγραφή άλλαξε · παλιό νέο

Combat start: champions holding 2 items gain a randomrecommended 3rd completed item. Gain 2 gold.

Heroic Grab Bag

▲ BUFF

Gain 2 Lesser Champion Duplicators and 4 gold. This item allows you to copy a 3-cost or less champion.

  • Gold

    2→4

Little Buddies

▼ NERF

Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

  • Health

    100→75

Rolling For Days I

▲ BUFF

Gain 9 free Shop rerolls that never expire.

  • Numrolls

    8→9

On a Roll

▲ BUFF

Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold.

  • Gold

    2→3

  • Turn limit

    2→3

Tiniest Titan+

▲ BUFF

Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

  • Initial gold

    8→15

Extended Play

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Η περιγραφή άλλαξε · παλιό νέο

Gain bonuses for starring Punk champions. 2-star: YournextShoprerollcosts1Gain less2 gold 3-star: Gain 1 component

Bigger Shot

▲ BUFF

Every 3 attacks, Big Shots also fire a bomb that deals 75% Attack Damage to enemies within 1 hex of the target. Gain a Kai'Sa.

  • AD percent

    0.65→0.75

Expose Weakness

▼ NERF

Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch. (Shred: reduce Magic Resist, Sunder: reduce Armor)

  • Shred sunder

    40→30

Ramping Rhythm

▲ BUFF

Rapidfire champions start combat with 4 stacks of Attack Speed from their trait, and can now go up to 30 stacks. Gain a Jinx and a Senna.

  • Starting stacks

    3→4

Blinged Out

▼ NERF

Your True Damage champions gain 80 Health and 8% Attack Speed for each item they are holding. Gain a Yasuo and a Senna.

  • Health

    100→80

Submit to the Pit

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Η περιγραφή άλλαξε · παλιό νέο

Combat Start: For each adjacent enemy,ally, Moshers gain 53 Armor, 53 Magic Resist, 5%3% Attack Damage, 53 Ability Power, and 5%3% Attack Speed. Gain a Jax and a Gnar.

  • Stats

    5→3

Too Big to Fail

◆ ΑΛΛΑΓΗ

On death, Bruisers deal 40% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas.

  • Explosion max health percent

    30→40

  • Time in combat

    20→15

Consistency

ΑΦΑΙΡΕΘΗΚΕ

Gain double win and loss streak gold.

Τα επίσημα patch notes της Riot