
Darius
Deal X (AP) magic damage to adjacent enemies. For the next 4 seconds, attacks deal X (AP) bonus magic damage.
Ability · Damage
200/300/450→190/285/450
THE X
0%

Deal X (AP) magic damage to adjacent enemies. For the next 4 seconds, attacks deal X (AP) bonus magic damage.
Ability · Damage
200/300/450→190/285/450

Gain X (AP) Shield for 5 seconds. Garen's next attack deals X (AD) physical damage.
Mana
70→80

Leap towards the lowest Health enemy within 3 hexes and deal X (AD) physical damage.
Ability · Percent attack damage
3.4→3.4/3.4/3.5

Gain 95/95/110% Attack Damage and grant X (AP) Attack Speed to self and adjacent allies for 6 seconds.
Ability · Percent attack damage
0.95/0.95/1→0.95/0.95/1.1

Passive: Attacks while Shielded deal X (ArmorMR) bonus magic damage. Active: Gain X (ArmorMR) Shield for 5 seconds and deal X (AP) magic damage to the current target. Fated Bonus: Gain 250 Shield at the start of combat.
Ability · Shield damage
0.4/0.4/0.45→0.3/0.45/0.7

20% Shred the current target for 4 seconds and deal X (AP) magic damage to them. Heal X (AP) Health. Shred: Reduce Magic Resist
Ability · Flat healing
120/140/180→120/150/200

Fire a laser 2 Hexes beyond the current target, dealing X (AD) physical damage to enemies hit. Grant 20/25/35% Attack Damage to Senna and allies to the left and right for 4 seconds.
Ability · Bonus attack damage
20/25/30→20/25/35
Ability · Percent attack damage
2.3/2.3/2.4→2.3/2.3/2.45

Passive: Gain X% (AP) Attack Damage upon attacking or getting hit, up to 45 times. (Current bonus: %) Active: Fling a boulder at the current target, dealing X (AD) physical damage to targets in a line.
Ability · Max stacks
40→45

Dash in spirit form to the farthest enemy within Hexes for 3 seconds, dealing X (AD) physical damage and Wounding enemies along the way for 5 seconds. While in spirit form, gain X (AP) Shield and 75% Attack Speed. Afterwards, Yone returns to his starting position. Each cast this combat increases his dash range by 1 Hex. Wound: Reduce healing received by 33%
Ability · AD ratio
1.65/1.65/1.75→1.65/1.65/1.8
Ability · Shield
250/300/350→250/300/375

Heal X (AP) Health and create a 1-hex sacred zone around Diana for 4 seconds, taking 30/30/35% reduced damage from enemies outside the zone. While the zone is up, Diana's attacks deal X (AP) bonus magic damage.
Ability · Damage
75/110/170→75/110/180
Ability · DR
0.3→0.3/0.3/0.35

On first cast, transform, dealing X (AD) physical damage to nearby enemies. While transformed, gain 30% Critical Strike Chance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 100%. Subsequent casts deal X (AD) physical damage to units in a line through the target instead.
Health
1100→1150

Passive: Start combat with 6/6/10 butterflies and gain one every 1 casts. Active: Throw all butterflies at the current target, dealing X (AP) magic damage for each butterfly. Fated Bonus: Deal 11% more damage.
Ability · Num starting butt
7/7/10→6/6/10
Ability · Damage per butt
40/60/180→45/70/180

Send 3 shockwaves towards the most enemies in a line, dealing X (AP) magic damage and Stunning all enemies hit for 1.75/2/8 seconds.
Mana
160→170

Steep the current target in a teapot, Stunning and dealing X (AP) magic damage over 3/3/15 seconds. If they die, there's a 40% chance that Lissandra turns them into a loot orb. (Rewards are doubled in Hyper Roll) If the target is the last enemy remaining, kill them instantly.
Ability · Damage
640/960/8888→660/990/8888
Upon dealing or taking damage 5 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death. (2) 5% per spectre (4) 10% per spectre (6) 16% per spectre (8) 36% per spectre
Damage percent
0.05/0.1/0.16/0.32→0.05/0.1/0.16/0.36
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage. (2) 1 ricochet; 40% of previous damage (4) 2 ricochets; 60% of previous damage
Percent damage
0.4/0.55→0.4/0.6
+300 Health If the holder is alive after 15 seconds of combat, grant living allies 40% bonus damage. [Support item] [Unique - only 1 per champion]
Health
250→300
+25 AP · +300 Health Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant gold 1 gold. [Unique - only 1 per champion]
Health
400→300
+250 Health Every 4 seconds, grant a 60-360 Shield (based on stage) to the 2 lowest percent health allies for 4 seconds. [Support item]
Base shield amount
100→60
Max shield
400→360
Your units with no Traits active gain 220-480 Health and 40-55% Attack Speed (based on current Stage).
AS1
35→40
AS2
40→45
AS3
45→50
AS4
50→55
HP2
280→300
HP3
340→380
HP4
400→480
Η περιγραφή άλλαξε · παλιό νέο
AfterXplayercombat(s)Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Your team gains 90 Health for each unique 2-cost champion on your board.
Health per unit
99→90
Η περιγραφή άλλαξε · παλιό νέο
Gain a Dragonlord emblem,Emblem, a Guinsoo's Rageblade, a Janna, and a Janna.Diana.
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Damage amp
2.5→2.25
Η περιγραφή άλλαξε · παλιό νέο
Gain a Porcelain Emblem, an Adaptive Helm, and aan Lux.Amumu.
Gain 2 Exalted Champions. Your Exalted Soul Core gains 2 gold instead of XP. If you lose combat, it gains 2 bonus gold. If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
Bonus gold
3→2
Η περιγραφή άλλαξε · παλιό νέο
Your Reapers gain 8% Critical Strike Chance and 4%5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kha'ZixKindred and Kindred.Yone.
Omnivamp
0.04→0.05