
Ahri
Deal X (AP) magic damage to the current target and X (AP) magic damage to adjacent enemies. Fated Bonus: Gain 27 AP.
Ability · Fated bonus
30→27
THE X
0%

Deal X (AP) magic damage to the current target and X (AP) magic damage to adjacent enemies. Fated Bonus: Gain 27 AP.
Ability · Fated bonus
30→27

Fire 20 waves at the current target over 2 seconds, each dealing X (AD) physical damage to the first enemy hit. If an enemy is hit by 10 waves, they take X (AD) damage per wave instead.
Attack speed
0.8→0.85

Passive: Start combat with 6/6/10 butterflies and gain one every 1 casts. Active: Throw all butterflies at the current target, dealing X (AP) magic damage for each butterfly. Fated Bonus: Deal 10% more damage.
Ability · Fated bonus
0.11→0.1
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction. (3) (5) and 11% more bonus damage and damage reduction (7) , , and 17% more bonus damage and damage reduction.
Increased percent buff
10/15→11/17
Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away. (2) 8% damage per hex. (4) 18% damage per hex. (6) 35% damage per hex. Snipers gain an additional 2 Attack Range.
Percent damage increase
8/17/33→8/18/35
+35% Attack Speed · +20 Magic Resist Attacks reduce the target's max Health by 3%. 13 attacks on the same target reduces their star level by 1.
AS
15→35
+40% Attack Damage · +40 AP 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
AD
0.35→0.4
AP
35→40
+75% Attack Speed Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
AS
60→75
+40% Attack Damage · +30% Crit Chance After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
AD
0.3→0.4
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
HP1
220→240
HP2
300→330
HP3
380→420
HP4
480→530
Η περιγραφή άλλαξε · παλιό νέο
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Gain a 2-star Shen. Your strongest Shen has +3 Range and his spell does 85% increased damage.
Damage amp
1→0.85
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 45% bonus true damage.
Damage amp
0.5→0.45
Gain a Shen. Your strongest Shen has +3 Range and his Ability deals 85% increased damage.
Damage amp
1→0.85
Every round, gain 2 Dryad stacks. Dryads deal 8% additional damage. Gain a Rek'Sai and a Gnar.
Bonus damage
0.05→0.08