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← Teamfight Tactics

PATCH 14.14

Teamfight Tactics· 17 Ιουλίου 2024· Set 11 Αυτόματη καταγραφή

Units 12

Malphite

▲ BUFF1 gold· Topaz Skin

For 8 seconds, gain X (AP) Armor and attacks deal X (Armor) magic damage to enemies in a cone.

  • Attack speed

    0.55→0.65

Sivir

▲ BUFF1 gold· On the Hunt

Gain 95/95/110% Attack Damage and grant X (AP) Attack Speed to self and adjacent allies for 6/8/10 seconds.

  • Ability · Duration

    6/7/8→6/8/10

Yasuo

▲ BUFF1 gold· Steel Tempest

Passive: Attacks while Shielded deal X (ArmorMR) bonus magic damage. Active: Gain X (ArmorMR) Shield for 5 seconds and deal X (AP) magic damage to the current target. Fated Bonus: Gain 250 Shield at the start of combat.

  • Ability · Shield resist pct

    0.5/0.6/0.75→0.6/0.75/1

Kobuko

▲ BUFF1 gold· Money Dance

Passive: Gain 10/12/20 permanent Health for each gold gained from interest. (Total: ) Active: Heal X (AP) Health over 2 seconds. Kobuko's next attack deals X (HP) bonus magic damage. In Hyper Roll, instead gain 60/80/200 permanent Health per Round.

  • Attack speed

    0.5→0.6

Rek'Sai

▲ BUFF1 gold· Uproot

Gain 75 Armor and Magic Resist for 5 seconds. Stun nearby enemies for 1 second and deal X (HPAP) magic damage.

  • Mana

    90→80

  • Ability · Percent HP damage

    0.12→0.15

Jax

◆ ΑΛΛΑΓΗ1 gold· Counter Strike

Gain 90 Armor and Magic Resist for the next 2 seconds. Afterwards, deal X (AP) magic damage to adjacent enemies. The current target takes X (AP) magic damage and is Stunned for 1.5 seconds.

  • Starting mana

    20→0

  • Mana

    60→40

Aatrox

▲ BUFF2 gold· Phantom Blade

20% Shred the current target for 4 seconds and deal X (AP) magic damage to them. Heal X (AP) Health. Shred: Reduce Magic Resist

  • Ability · Flat healing

    120/150/200→180/210/270

Riven

▲ BUFF2 gold· Broken Wings

Deal X (AD) physical damage to the current target. Every 3rd cast, instead deal X (AD) physical damage to the current target and enemies adjacent to them, then heal for X (AP) Health.

  • Mana

    25→20

Alune

▲ BUFF3 gold· Lunar Barrage

Rain meteors through the row with the most total enemy Health. Meteors deal X (AP) magic damage split between all enemies hit. Deal X (AP) magic damage to the current target. All enemies hit are 20% Shredded for 6 seconds. Grant 20/25/30% Attack Speed split amongst allies in Alune's row for 5 seconds. Shred: Reduce Magic Resist

  • Attack damage

    40→55

Bard

▼ NERF3 gold· Meep Meep!

For the next X seconds, attacks instead throw 2 Meeps, each dealing X (AD) physical damage and X (AP) magic damage.

  • Attack damage

    55→54

Yone

▼ NERF3 gold· Fate Sealed

Dash in spirit form to the farthest enemy within Hexes for 3 seconds, dealing X (AD) physical damage and Wounding enemies along the way for 5 seconds. While in spirit form, gain X (AP) Shield and 75% Attack Speed. Afterwards, Yone returns to his starting position. Each cast this combat increases his dash range by 1 Hex. Wound: Reduce healing received by 33%

  • Attack damage

    65→64

Diana

▲ BUFF3 gold· Purification Rites

Heal X (AP) Health and create a 1-hex sacred zone around Diana for 4 seconds, taking 30/30/35% reduced damage from enemies outside the zone. While the zone is up, Diana's attacks deal X (AP) bonus magic damage.

  • Ability · Damage

    75/110/180→90/135/220

Traits 3

Sniper

▼ NERF

Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away. (2) 8% damage per hex. (4) 17.9% damage per hex. (6) 34.7% damage per hex. Snipers gain an additional 2 Attack Range.

246
  • Percent damage increase

    8/18/35→8/17.9/34.7

Warden

◆ ΑΛΛΑΓΗ

Wardens take less damage. For the first 10 seconds of combat, they take an additional 18% less damage. (2) 10% less damage (4) 22% less damage (6) 35% less damage (8) 45% less damage

2468
  • Breakpoints

    2/4/6→2/4/6/8

  • DR percent

    10/22/35→10/22/35/45

  • Duration

    10→10

  • Start of combat DR percent

    18→18

Behemoth

◆ ΑΛΛΑΓΗ

Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 8 seconds. (2) 25 ArmorMR (4) 55 ArmorMR (6) 85 ArmorMR (8) 115 ArmorMR

2468
  • Breakpoints

    2/4/6→2/4/6/8

  • Bonus percent

    0.5→0.5

  • Defenses

    25/55/85→25/55/85/115

  • Duration

    8→8

Τα επίσημα patch notes της Riot