
Malphite
For 8 seconds, gain X (AP) Armor and attacks deal X (Armor) magic damage to enemies in a cone.
Attack speed
0.55→0.65
THE X
0%

For 8 seconds, gain X (AP) Armor and attacks deal X (Armor) magic damage to enemies in a cone.
Attack speed
0.55→0.65

Gain 95/95/110% Attack Damage and grant X (AP) Attack Speed to self and adjacent allies for 6/8/10 seconds.
Ability · Duration
6/7/8→6/8/10

Passive: Attacks while Shielded deal X (ArmorMR) bonus magic damage. Active: Gain X (ArmorMR) Shield for 5 seconds and deal X (AP) magic damage to the current target. Fated Bonus: Gain 250 Shield at the start of combat.
Ability · Shield resist pct
0.5/0.6/0.75→0.6/0.75/1

Passive: Gain 10/12/20 permanent Health for each gold gained from interest. (Total: ) Active: Heal X (AP) Health over 2 seconds. Kobuko's next attack deals X (HP) bonus magic damage. In Hyper Roll, instead gain 60/80/200 permanent Health per Round.
Attack speed
0.5→0.6

Gain 75 Armor and Magic Resist for 5 seconds. Stun nearby enemies for 1 second and deal X (HPAP) magic damage.
Mana
90→80
Ability · Percent HP damage
0.12→0.15

Gain 90 Armor and Magic Resist for the next 2 seconds. Afterwards, deal X (AP) magic damage to adjacent enemies. The current target takes X (AP) magic damage and is Stunned for 1.5 seconds.
Starting mana
20→0
Mana
60→40

20% Shred the current target for 4 seconds and deal X (AP) magic damage to them. Heal X (AP) Health. Shred: Reduce Magic Resist
Ability · Flat healing
120/150/200→180/210/270

Deal X (AD) physical damage to the current target. Every 3rd cast, instead deal X (AD) physical damage to the current target and enemies adjacent to them, then heal for X (AP) Health.
Mana
25→20

Rain meteors through the row with the most total enemy Health. Meteors deal X (AP) magic damage split between all enemies hit. Deal X (AP) magic damage to the current target. All enemies hit are 20% Shredded for 6 seconds. Grant 20/25/30% Attack Speed split amongst allies in Alune's row for 5 seconds. Shred: Reduce Magic Resist
Attack damage
40→55

For the next X seconds, attacks instead throw 2 Meeps, each dealing X (AD) physical damage and X (AP) magic damage.
Attack damage
55→54

Dash in spirit form to the farthest enemy within Hexes for 3 seconds, dealing X (AD) physical damage and Wounding enemies along the way for 5 seconds. While in spirit form, gain X (AP) Shield and 75% Attack Speed. Afterwards, Yone returns to his starting position. Each cast this combat increases his dash range by 1 Hex. Wound: Reduce healing received by 33%
Attack damage
65→64

Heal X (AP) Health and create a 1-hex sacred zone around Diana for 4 seconds, taking 30/30/35% reduced damage from enemies outside the zone. While the zone is up, Diana's attacks deal X (AP) bonus magic damage.
Ability · Damage
75/110/180→90/135/220
Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away. (2) 8% damage per hex. (4) 17.9% damage per hex. (6) 34.7% damage per hex. Snipers gain an additional 2 Attack Range.
Percent damage increase
8/18/35→8/17.9/34.7
Wardens take less damage. For the first 10 seconds of combat, they take an additional 18% less damage. (2) 10% less damage (4) 22% less damage (6) 35% less damage (8) 45% less damage
Breakpoints
2/4/6→2/4/6/8
DR percent
10/22/35→10/22/35/45
Duration
10→10
Start of combat DR percent
18→18
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 8 seconds. (2) 25 ArmorMR (4) 55 ArmorMR (6) 85 ArmorMR (8) 115 ArmorMR
Breakpoints
2/4/6→2/4/6/8
Bonus percent
0.5→0.5
Defenses
25/55/85→25/55/85/115
Duration
8→8