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← Teamfight Tactics

PATCH 14.17

Teamfight Tactics· 28 Αυγούστου 2024· Set 12 Αυτόματη καταγραφή

Units 27

Twitch

▲ BUFF1 gold· Ice Shard

Fire a shard of ice at the target that pierces through enemies hit, dealing X (ADAP) physical damage, reduced by 10% for each enemy hit. Targets are Sundered for 5 seconds. Sunder: Reduce Armor

  • Ability · Attack damage ratio

    1.6→1.8/1.8/1.9

Jayce

▲ BUFF1 gold· Hammer Form

Transform into hammer form and gain X (AP) Armor and Magic Resist. Replace this Ability with Hammer Slam and immediately cast it. Hammer Slam: Leap to the target, dealing X (ADAP) physical damage.

  • Attack damage

    50→55

Nomsy

▲ BUFF1 gold· Fiery Sneeze

Sneeze fire at the target, dealing X (ADAP) physical damage. Dragon Upgrade: Instead sneeze dragonfire in a larger area. Dragonfire deals X (ADAP) physical damage.

  • Ability · Spell AD ratio

    3.45/3.5/3.55→4

Ziggs

▲ BUFF1 gold· Bouncing Bee

Throw a bouncing bomb at the farthest enemy. The bomb explodes on the first enemy hit dealing X (AP) magic damage to the target and X (AP) to all nearby enemies.

  • Mana

    50→40

Soraka

▲ BUFF1 gold· Starfall

Call down a star on the target that deals X (AP) magic damage to adjacent enemies then heals a nearby ally for X (AP).

  • Ability · Damage

    195/290/440→200/300/450

  • Ability · Heal

    100/120/150→120/140/180

Cassiopeia

▲ BUFF2 gold· Witch Fang

For the next 6 seconds, attacks instead deal X (AP) magic damage.

  • Attack speed

    0.75→0.8

Syndra

▲ BUFF2 gold· Transcendence

Conjure a rift on the target that deals X (AP) magic damage and 20% Shreds for 6 seconds. This ability upgrades the more it is cast. (Total Casts: casts) Casts: Enemies adjacent to the target are Shredded and take X (AP) magic damage. + Casts: For every casts, create an additional rift on a nearby enemy that deals 30% damage. Shred: Reduce Magic Resist

  • Ability · AOE damage

    100/150/235→105/155/240

  • Ability · Primary target damage

    205/310/480→215/325/500

Akali

▼ NERF2 gold· Fire Point Strike

Dash to the farthest enemy within 3 hexes, dealing X (AD) physical damage to them. The next 3 attacks launch kunai at the target, dealing X (ADAP) damage.

  • Ability · Auto damage AD

    1.55/1.55/1.7→1.35/1.35/1.5

Shyvana

▲ BUFF2 gold· Dragon's Descent

Transform into dragon form and gain an aura that deals X (HPAP) magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1/1/1.25 seconds. Dragon Upgrade: While in dragon form, heal 1% of max health whenever a Burning enemy is damaged by an attack or ability.

  • Armor

    40→45

  • Magic resist

    40→45

  • Ability · Base damage

    45/65/100→50/70/110

Ahri

▼ NERF2 gold· Orb of Perception

Passive: Gain 15% bonus Ability Power from all sources. Active: Fire an orb towards the target dealing X (AP) magic damage. After hitting an enemy it returns, dealing X (AP) true damage.

  • Ability · Orb damage

    140/210/325→135/200/310

  • Ability · Return mis true damage

    90/135/210→85/125/195

Vex

▲ BUFF3 gold· Personal Space

Gain X (AP) Shield for 4 seconds, increased by 5% for each enemy targeting Vex. When it expires, deal X (AP) magic damage to enemies within 2 hexes.

  • Ability · Shield amount

    350/405/480→380/430/480

Hecarim

◆ ΑΛΛΑΓΗ3 gold· Rampage

Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing X (ADAP) physical damage. Active: For the next 6 seconds, attacks also cleave adjacent enemies for X (AD) physical damage.

  • Health

    800→850

  • Mana

    50→40

  • Ability · Charge base damage

    100/150/240→80/120/195

  • Ability · Charge AD

    0.5→1.2

  • Ability · Cleave AD

    1.3/1.3/1.4→1.45/1.45/1.55

Neeko

◆ ΑΛΛΑΓΗ3 gold· Surprise!!!

Η περιγραφή άλλαξε · παλιό νέο

Transform into a Crab for 2 seconds. Over the duration, regain 18%X (HP) health and release scuttleblasts at 3 nearby allies and 3 nearby enemies. Allies hit are healed for X (AP); enemies hit take X (AP) magic damage and are Stunned for 1.25 seconds.

  • Ability · Health regain pct

    18→0.15

Jinx

▼ NERF3 gold· Get Excited!

For 4 seconds, gain 100% decaying Attack Speed and her attacks deal X (ADAP) bonus true damage. Takedowns refresh this effect for 3 seconds.

  • Attack damage

    55→50

  • Ability · Damage ratio

    0.35→0.25

Veigar

◆ ΑΛΛΑΓΗ3 gold· King Bee's Judgement

Passive: Gain Ability Power for every Charm you buy. (Charms Bought: ) Active: Deal X (AP) magic damage to the target.

  • Ability · Magic damage

    200/300/480→240/330/475

  • Ability · AP per zap

    3→2

  • Ability · AP per zap HR

    6→4

Mordekaiser

◆ ΑΛΛΑΓΗ3 gold· Obliterate

Gain X (AP) Shield that decays over 2 seconds and slam the target, dealing X (AP) magic damage in a 2-hex line. Gain 10 Ability Power for the rest of combat.

  • Ability · Base shield amount

    200/250/325→210/250/300

Shen

▲ BUFF3 gold· Twilight Eruption

Gain X (AP) Durability for 3 seconds. Create 3 volcanic ruptures under the closest enemies which Stun for 1.5 seconds and deal X (AP) magic damage. Subsequent ruptures on the same enemy are 50% effective.

  • Ability · Damage reduction pct

    0.35/0.35/0.4→0.35/0.4/0.5

Swain

◆ ΑΛΛΑΓΗ3 gold· Blizzard

Transform, gaining X (AP) max Health. While transformed, deal X (AP) magic damage to enemies within 2 hexes every second. If already transformed, gain X (AP) additional max Health and increase the damage by X (AP).

  • Armor

    45→50

  • Magic resist

    45→50

  • Ability · Initial health

    275/325/400→300/375/450

  • Ability · Magic damage

    30/40/65→20/30/50

  • Ability · Secondary health

    150/200/275→180/230/280

Gwen

◆ ΑΛΛΑΓΗ4 gold· Snip Snip!

Passive: Every 1 casts, Gwen gains a Snip! stack. Active: Dash and snip twice plus once for every Snip! stack in a cone. The first and last snip each deal X (AP) magic damage and other snips each deal X (AP).

  • Mana

    40→30

  • Ability · Base bonus magic damage

    45/70/200→40/60/180

  • Ability · Casts per stack

    2→1

  • Ability · Snip base damage

    125/190/570→95/145/430

  • Ability · Small snip base damage

    50/75/225→40/60/180

Ryze

▼ NERF4 gold· Runic Portal

Open portals that fire X (AS) magic bolts split among the 3/3/6 closest enemies. Each bolt deals X (AP) magic damage.

  • Ability · Num targets

    4/4/6→3/3/6

Nami

▲ BUFF4 gold· Leviathan

Fire a bubble that deals X (AP) magic damage at the largest group of enemies within range. Every 3rd cast, summon The Leviathan instead, which Stuns and deals X (AP) magic damage to enemies in a line.

  • Ability · Bubble damage

    220/330/1500→240/360/1800

Nasus

▼ NERF4 gold· Hellhound

Steal 300/480/5000 Health split between the nearest 3/4/10 enemies. Each cast after heals X (AP) Health and deals X (HP) physical damage to the target instead.

  • Ability · Flat health steal

    400/600/5000→300/480/5000

Taric

▲ BUFF4 gold· All Eyes on Me

Gain X (AP) Durability for 4 seconds and attract nearby enemy projectiles. At the end, release a nova that deals X (MR) magic damage in a 2/2/3 hex range.

  • Ability · Damage hex AOE

    2→2/2/3

Briar

▲ BUFF5 gold· Certain Death

Leap to the largest group of enemies, dealing X (AD) physical damage to enemies in a 2-hex radius and Stun them for 1.25 seconds. Then, enter a frenzy, gaining X (AP) Attack Speed, 15/15/100% Omnivamp, and causing attacks to deal X (AD) bonus physical damage to the target and adjacent enemies. If already frenzied, empower the next attack to chomp, dealing X (AD) physical damage. (Bonus Health: + Health)

  • Ability · Bite AD ratio

    2/2/9.99→2.5/2.5/20

Morgana

▲ BUFF5 gold· My Lovely Pets

Gain X (AP) shield for 4 seconds and summon a swarm of 8/8/30 bats. They seek out the 4 closest enemies within 3 hexes and deal X (AP) magic damage each. Bats deal true damage to enemies below 33% Health.

  • Ability · Magic damage

    140/210/888→150/225/2000

  • Ability · Enemy percent health threshold

    0.25→0.33

Xerath

▲ BUFF5 gold· Eye of the Magus

Launch 10/10/99 arcane blasts at random enemies that each deal X (AP) damage.

  • Ability · Damage

    200/300/666→220/330/777

Milio

▲ BUFF5 gold· Knick-Knack Attack

Throw 2/2/8 completed items to allies with open slots. If an ally has no room for items, they instead gain a stacking 12% Damage Amp for the rest of combat. Then, throw 3/3/8 knick-knacks at enemies that each deal X (AP) magic damage. Occasionally, also finds something special in the backpack.

  • Starting mana

    30→40

  • Mana

    130→120

  • Ability · Base magic damage

    290/435/999→333/500/1000

Traits 15

Arcana

◆ ΑΛΛΑΓΗ

Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition. Gain power for: Ahri: Fielding 3-star champions. Hecarim: Equipping items. Tahm Kench: Activating traits. Xerath: Purchasing Charms. Emblem: Equipping Spatula items.

2345
  • Emblem bonus damage base

    0.06/0.09/0.12/0.15→0.08/0.12/0.18/0.25

  • Emblem bonus damage per spat

    0.03/0.05/0.07/0.1→0.02/0.03/0.04/0.06

  • Hecarim perc AD

    0.1/0.25/0.45/0.7→0.1/0.25/0.5/0.8

  • Xerath scaling damage

    0.03/0.05/0.07/0.1→0.02/0.04/0.06/0.09

  • Xerath PVE damage

    —→0.18/0.3/0.42/0.6

Hunter

▲ BUFF

Hunters gain AD Attack Damage, increased the first time they get a takedown each combat. (2) 15% AD, 30% after takedown (4) 45% AD, 70% after takedown (6) 80% AD, 120% after takedown

246
  • Base AD

    15/40/70→15/45/80

  • Bonus AD after takedown

    30/65/110→30/70/120

Multistriker

▲ BUFF

Multistrikers' attacks have a chance to trigger 2 extra attacks. (3) 30% chance (5) 60% chance (7) 70% chance; heal 3% max Health every attack (9) 100% chance; heal 10% max Health every attack

3579
  • Proc chance

    30/55/70/100→30/60/70/100

Warrior

▼ NERF

Warriors gain Omnivamp Omnivamp and Durability Damage Amp. When Warriors drop below 60% health, they gain double Durability. (2) 10% Omnivamp, 10% Durability (4) 18% Omnivamp, 18% Durability (6) 30% Omnivamp, 30% Durability

246
  • Bonus damage

    0.1/0.2/0.3→0.1/0.18/0.3

  • Omnivamp

    0.1/0.2/0.3→0.1/0.18/0.3

Chrono

▲ BUFF

Chronos gain 15 AP Ability Power. Combat start: begin a 16 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect: (2) Your team restores 20% health; Chronos gain 20 more AP (4) AND freeze time for 3 seconds, Chronos keep fighting and gain 45 AP (6) AND Chronos gain 80% AS and your team heals 100% Health instead

246
  • Bonus AP

    20/35/35→20/45/45

  • Freeze duration

    2.5→3

  • Bonus AS

    0.6→0.8

Incantor

▲ BUFF

Your team gains 10 AP Ability Power. When Incantors attack or cast, all Incantors gain stacks of AP up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks. (2) 1 AP per stack (4) 2 AP per stack; your team gains 30 AP

24
  • Teamwide AP

    10/20→10/30

Faerie

▲ BUFF

Faeries gain HP Health and create special items that become stronger with trait tiers. (2) 100 HP, Gain Queen's Crown that grants 25% Durability Damage Amp (4) 400 HP, Crown 40% Durability (6) 600 HP, Crown 50% Durability, Gain Queenguard's Armor (9) 850 HP, Crown 75% Durability, Both items become Radiant Only Faeries can hold Faerie items.

2469
  • Damage amp

    0.25/0.4/0.45/0.75→0.25/0.4/0.5/0.75

Vanguard

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Vanguards gain 10% Damage reduction Durability while Shielded. Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds. (2) 18% max Health (4) 30% max Health (6) 50% max HealthHealth; 15% Damage reduction while Shielded

246
  • Damage reduction pct

    0.1→0.1/0.1/0.15

Eldritch

▲ BUFF

When your team loses 20% of their Health, an Old God awakens. It gains 25% Health and 12% Ability Power for each Eldritch star level. (3) The Tainted Golem (5) The Dark Monolith (7) The Many-Eyed Beast (10) The Stormbringer

35710
  • AP per star level

    0.1→0.12

Shapeshifter

▲ BUFF

Shapeshifters gain HP max Health. After their first Ability cast, they triple this effect. (2) 10% HP (4) 16% HP (6) 24% HP (8) 35% HP

2468
  • Bonus health ratio

    0.1/0.15/0.21/0.3→0.1/0.16/0.24/0.35

Bastion

▲ BUFF

Your team gains ArmorMR 10 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat. (2) 15 ArmorMR (4) 40 ArmorMR (6) 75 ArmorMR (8) 140 ArmorMR and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die

2468
  • Bonus armor

    15/40/70/120→15/40/75/140

  • Bonus MR

    15/40/70/120→15/40/75/140

Ravenous

◆ ΑΛΛΑΓΗ

Briar gains Durability 0.8% Damage Amp for each player health you are missing. Each round, gain a Light Snack to give her 180 HP in exchange for 3 of your player health.

1
  • Briar health gain

    150→180

  • Gold to feed pv e

    —→3

Mage

▲ BUFF

Mages cast their Abilities twice and have modified total AP Ability Power. (3) 75% AP (5) 90% AP (7) 110% AP (9) 150% AP

3579
  • AP multiplier

    0.75/0.9/1.05/1.35→0.75/0.9/1.1/1.5

Sugarcraft

◆ ΑΛΛΑΓΗ

Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat. They gain AD Attack Damage and AP Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead! (2) 2 sugar, 20 ADAP (4) 4 sugar, 30 ADAP (6) 6 sugar, 40 ADAP, team gains 150 HP Total: ADAP Layers: / 7 Sugar per round: = components x from trait

246
  • Base APAD

    12/25/35→20/30/40

  • Sugar multiplier PVE

    —→1/3/5

Pyro

◆ ΑΛΛΑΓΗ

Your team gains 3% AS Attack Speed. Pyro champions gain more AS and execute enemies under 10% Health. For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more AS. (2) 10% AS (3) 25% AS (4) 40% AS (5) 55% AS and execute under 15% Health Cinders collected: Team AS: %

2345
  • AS pct per num cinders

    1→2

  • Execute pct

    12/12/12/15→10/10/10/15

  • Num cinders

    4→5

  • Num cinders HR

    2→3

  • Pyro unit AS

    12/25/45/60→10/25/40/55

Items 51

Rabadon's Deathcap

▼ NERF

+50 AP

+ Needlessly Large Rod ×2
  • Bonus damage

    0.2→0.15

Willbreaker

▼ NERF

+30 AP · +30% Attack Speed · +150 Health · +20% Crit Chance After damaging a Shield, gain 40% Damage Amp for 3 seconds.

  • AS

    40→30

  • Damage amp

    0.5→0.4

  • Damage amp pct

    50→40

Covalent Spark

▼ NERF

+15 AP · +40 Magic Resist · +200 Health 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 1.5% max Health per second. [Direct damage item] Shred: Reduce Magic Resist

  • Health

    350→200

  • Magic resist

    50→40

Hextech Lifeblade

◆ ΑΛΛΑΓΗ

+40% Attack Damage · +40 AP · +35% Omnivamp · +35% Omnivamp Heal the lowest percent Health ally for 35% of damage dealt. Ally Healing:

  • AD

    0.3→0.4

  • AP

    50→40

Statikk's Favor

▲ BUFF

+50 AP · +20% Attack Speed · +15 Mana Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist

  • Damage

    80→95

Blue Blessing

▼ NERF

+50% Attack Damage · +50 AP · +20 Mana Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - only 1 per champion]

  • AD

    0.6→0.5

  • AP

    60→50

Rosethorn Vest

▼ NERF

+100 Armor Gain 8% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies. Cooldown: 2 seconds

  • Armor

    120→100

Zz'Rot Portal

▼ NERF

+150 Health Summon a large Voidspawn. Its strength increases with each Stage. ​​[Support item] [Unique - only 1 per champion]

  • Health

    250→150

Fist of Fairness

▼ NERF

+15 Mana · +40% Crit Chance · +30% Omnivamp Gain 2 effects:50% Attack Damage and 50 Ability Power.30% Omnivamp

  • AD buff

    0.6→0.5

  • AP buff

    60→50

Demonslayer

▼ NERF

+40% Attack Damage · +40 AP · +10% Attack Speed Gain 40% Damage Amp against enemies with more than 1750 max Health.

  • AD

    0.5→0.4

Royal Crownshield

▼ NERF

+40 AP · +40 Armor · +200 Health Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.

  • AP

    50→40

  • Health

    350→200

Blessed Bloodthirster

▲ BUFF

+40% Attack Damage · +40 AP · +20 Magic Resist · +40% Omnivamp Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.

  • AP

    30→40

Glamorous Gauntlet

▼ NERF

+55 AP · +75% Crit Chance Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

  • AP

    65→55

Jak'sho the Protean

▼ NERF

+25 AP · +30 Magic Resist · +15 Mana Combat start: Gain different bonuses based on starting position. Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.

  • Front row bonus resists

    80→60

  • Total AP bonus

    55→40

Shroud of Stillness

▼ NERF

+150 Health Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. ​​[Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast

  • Health

    250→150

Eternal Monarch's Crown

▲ BUFF

+50% Attack Damage · +50 AP · +25% Attack Speed After dealing damage 12 times, gain % Durability for the rest of combat. After dealing damage 25 times, gain 20% maximum Health, 30% Omnivamp, and 50% damage amp. Only Faeries can hold this item. Bench the champion to remove it.

  • Radiant damage amp

    0.15→0.5

Queenguard's Armor

▲ BUFF

+40 Armor · +40 Magic Resist · +250 Health Gain 35% increased healing and shielding. Heal for 15% of the Queen's damage dealt. Only Faeries can hold this item. Bench the champion to remove it.

  • Armor

    30→40

  • Health

    150→250

  • Magic resist

    30→40

Banshee's Veil

▼ NERF

+150 Health Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds. [Support item] [Unique - only 1 per champion]

  • Health

    250→150

Zephyr

▼ NERF

+150 Health Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion]

  • Health

    250→150

Mogul's Mail

▼ NERF

+50 Health Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant gold 1 gold and continue gaining gold 1 gold every 6 seconds. Gold generated this game: [Unique - only 1 per champion]

  • Health

    150→50

Needlessly Big Gem

▼ NERF

+150 Health Your team gains 5% Damage Amp. Each second the holder is alive, your team gains an additional 1% Damage Amp, up to a total of 20%. ​​[Support item]

  • Health

    250→150

Zeke's Herald

▼ NERF

+150 Health Combat start: Grant AS 30% Attack Speed to the holder and allies within 2 hexes in the same row. ​​[Support item]

  • Health

    250→150

Guinsoo's Rageblade

▼ NERF

+10 AP · +10% Attack Speed Attacks grant 5% stacking Attack Speed.

+ Recurve Bow + Needlessly Large Rod
  • AS

    15→10

Ionic Spark

▼ NERF

+15 AP · +25 Magic Resist · +100 Health 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist

+ Needlessly Large Rod + Negatron Cloak
  • Health

    150→100

Sterak's Gage

▼ NERF

+15% Attack Damage · +150 Health Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.

+ B.F. Sword + Giant's Belt
  • Health

    200→150

Fishbones

▲ BUFF

+40% Attack Damage · +40% Attack Speed Doubles the holder's attack range, and causes each of their attacks to target a random enemy.

  • AD

    0.35→0.4

  • AS

    35→40

Gargoyle Stoneplate

▼ NERF

+25 Armor · +25 Magic Resist · +100 Health Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+ Chain Vest + Negatron Cloak
  • Armor

    30→25

  • Magic resist

    30→25

Giant Slayer

◆ ΑΛΛΑΓΗ

+25% Attack Damage · +25 AP · +10% Attack Speed Gain 25% Damage Amp against enemies with more than 1750 max Health.

+ B.F. Sword + Recurve Bow
  • AD

    0.3→0.25

  • AP

    20→25

Obsidian Cleaver

▼ NERF

+150 Health Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. ​​[Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor

  • Health

    250→150

Virtue of the Martyr

▼ NERF

+150 Health Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals. Healing: ​​[Support item]

  • Health

    250→150

Bloodthirster

▼ NERF

+15% Attack Damage · +15 AP · +20 Magic Resist · +20% Omnivamp Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

+ B.F. Sword + Negatron Cloak
  • AD

    0.2→0.15

  • AP

    20→15

Unstable Treasure Chest

▼ NERF

+150 Health When the holder dies, the 3 closest allies gain a temporary completed item. ​​[Support item]

  • Health

    250→150

The Eternal Flame

▼ NERF

+150 Health While the holder is alive, all enemies are 33% Wounded and all allies gain 8% Damage Amp. This effect refreshes every 5 seconds. ​​[Support item] Wound: Reduces healing received

  • Health

    250→150

Locket of the Iron Solari

▼ NERF

+150 Health Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. ​​[Support item]

  • Health

    250→150

Nashor's Tooth

▼ NERF

+25 AP · +10% Attack Speed · +150 Health After casting an Ability, gain 35% Attack Speed for 5 seconds.

+ Recurve Bow + Giant's Belt
  • AP

    30→25

Red Buff

▼ NERF

+35% Attack Speed Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

+ Recurve Bow ×2
  • AS

    40→35

Crownguard

▼ NERF

+20 AP · +20 Armor · +100 Health Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.

+ Needlessly Large Rod + Chain Vest
  • Shield size

    30→25

Adaptive Helm

▼ NERF

+10 AP · +20 Magic Resist · +15 Mana Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.

+ Negatron Cloak + Tear of the Goddess
  • AP

    15→10

Spite

▼ NERF

+150 Health Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power. When the holder dies, Stun all enemies within 2-hexes for 2 seconds. ​​[Support item]

  • Health

    250→150

Blue Buff

▼ NERF

+15% Attack Damage · +15 AP · +20 Mana Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds. [Unique - only 1 per champion]

+ Tear of the Goddess ×2
  • AD

    0.2→0.15

  • AP

    20→15

Corrupt Vampiric Scepter

▲ BUFF

+60% Attack Speed Attacks deal an additional 60% Attack Damage AD as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.

  • Percent damage

    50→60

Last Whisper

▼ NERF

+15% Attack Damage · +20% Attack Speed · +20% Crit Chance Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - only 1 per champion] Sunder: Reduce Armor

+ Recurve Bow + Sparring Gloves
  • AS

    25→20

Randuin's Omen

▼ NERF

+150 Health Combat start: Grant Armor 30 Armor and MR 30 Magic Resistance to the holder and adjacent allies. ​​[Support item]

  • Health

    250→150

Steadfast Heart

▼ NERF

+20 Armor · +200 Health · +20% Crit Chance Gain 8% Durability. While above 50% Health, instead gain 15% Durability.

+ Chain Vest + Sparring Gloves
  • Health

    250→200

Prowler's Claw

▲ BUFF

+50% Attack Damage · +50% Crit Chance After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.

  • AD

    0.4→0.5

  • Crit chance

    30→50

Moonstone Renewer

▼ NERF

+150 Health Every 4 seconds, grant a 60-360 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. ​​[Support item]

  • Health

    250→150

Aegis of the Legion

▼ NERF

+150 Health Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds. ​​[Support item]

  • Health

    250→150

Deathblade

▼ NERF

+50% Attack Damage

+ B.F. Sword ×2
  • AD

    0.55→0.5

Chalice of Power

▼ NERF

+150 Health Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. ​​[Support item]

  • Health

    250→150

Statikk Shiv

▼ NERF

+15 AP · +15% Attack Speed · +15 Mana Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist

+ Recurve Bow + Tear of the Goddess
  • AS

    20→15

Gold Collector

▲ BUFF

+30% Attack Damage · +30% Crit Chance Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop gold 1 gold. [Unique - only 1 per champion]

  • AD

    0.2→0.3

Augments 36

Potions 201

▲ BUFF

Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 25% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.

  • Bonus ADAP

    20→25

Molten Caramel+

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a2 Rumble.Rumbles. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp.

Deja Vu+

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a2-star2 Galio.Galios. Your strongest Galio gain +3 Range and gains 15 Mana and 6 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage.

Sweet Tooth+

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a2 Nunu.Nunus. Your strongest Nunu gains 100 Health,Health and deals 2% Damagebonus Ampdamage per 100 Health,andhishealscaleswithHealth. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.

Hunting Frenzy

▼ NERF

Your Hunters execute enemies below 10% health and gain 10% Attack Speed. Gain a Twitch and a Kog'maw.

  • Execute threshold

    0.12→0.1

Tiniest Titan

▲ BUFF

Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.

  • Gold

    1→2

Giant and Mighty

▼ NERF

Your team gets larger, gaining 300 Health and +4% max Health.

  • Percent health

    0.05→0.04

Anger Issues

▲ BUFF

All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

  • Resist stack value

    30→35

Patience is a Virtue

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

IfEach round, gain 2 free rerolls if you did not buy a champion last round,gain2freererolls.round.

Blossoming Lotus II

▲ BUFF

Your team's Abilities can critically strike. Every 3 seconds, your team gains 12% Critical Strike Chance.

  • Interval crit chance

    0.1→0.12

Pumping Up I

▲ BUFF

Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: %)

  • Base AS

    6→8

A Golden Quest

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

The first time you have 161.8 or more gold, gain a 2-star 5-cost champion and 32 items tailored to them.

Spellblades

▼ NERF

Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power.

  • Ability power

    1.5→1.2

Worth the Wait

▲ BUFF

Gain a random 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game. Champion:

  • Delay

    2→1

Going Long

▲ BUFF

You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

  • Gold

    10→15

AFK

▲ BUFF

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

  • Gold

    18→20

Hedge Fund

▲ BUFF

Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

  • Gold

    20→22

Long Distance Pals

▲ BUFF

Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

  • Percent share

    0.2→0.22

Exiles I

▼ NERF

Your units that start combat with no adjacent allies gain a 20% max Health shield for 10 seconds.

  • Max health shield

    25→20

Keepers I

▼ NERF

Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.

  • Shield health

    160→145

Keepers II

▼ NERF

Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.

  • Shield health

    240→230

Flexible

▼ NERF

Gain 1 random emblem. At the start the next 2 Stages, gain a random emblem. Your team gains 10 Health for each emblem they are holding.

  • HP per emblem

    25→10

Level Up!

▲ BUFF

When you buy XP, gain an additional 2. Gain 12 immediately.

  • Initial XP

    8→12

Invested++

▲ BUFF

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

  • Gold

    36→45

Combat Bandages I

▲ BUFF

The first time each ally unit falls below 60% health, they restore 150-375 health (based on stage) over 2 seconds.

  • Health threshold

    0.5→0.6

Combat Bandages II

▲ BUFF

The first time each ally unit falls below 60% health, they restore 250-600 health (based on stage) over 2 seconds.

  • Flat healing3

    550→600

  • Health threshold

    0.5→0.6

Ascension

▲ BUFF

After 15 seconds of combat, your units gain 60% Damage Amp.

  • Damage amp

    50→60

Pumping Up III

▲ BUFF

Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: %)

  • Base AS

    10→12

Pumping Up II

▲ BUFF

Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: %)

  • Base AS

    8→10

Final Ascension

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Your team gains 15%20% Damage Amp. After 15 seconds, theythis gainincreases 45%to 50% Damage Amp.

  • Damage amp

    15→20

Dragon's Spirit

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a Dragon's Claw. Everytimeyouheal7000Champions Healthequipped with a Dragon's Claws,Claw gain anitemcomponent,100 upHealth toand 4.10% (Current: )Durability.

Avenge The Fallen

▲ BUFF

After 3 allies die, your team gains 20% Attack Damage, 20 Ability Power, 20 Armor, and 20 Magic Resist.

  • AD

    18→20

  • AP

    18→20

  • Armor

    18→20

  • MR

    18→20

Three's Company

▲ BUFF

Gain 5 random 3-cost champions.

  • Num champs

    4→5

Tiniest Titan+

◆ ΑΛΛΑΓΗ

Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster. Gain 8 gold now.

  • Gold

    1→2

  • Initial gold

    15→8

Metabolic Accelerator

ΑΦΑΙΡΕΘΗΚΕ

Gain 2 player health after every player combat. Your Tactician also moves faster.

Item Ladder

ΑΦΑΙΡΕΘΗΚΕ

Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.

Τα επίσημα patch notes της Riot