
Blitzcrank
Gain X (APHP) Shield for 6 seconds.
Ability · HERO interval
4→5
THE X
0%

Gain X (APHP) Shield for 6 seconds.
Ability · HERO interval
4→5

Transform into a spider, replace this Ability with Petrifying Venom, then cast it. Petrifying Venom: Stun the target for 1.5 seconds and deal X (HPAP) magic damage to them. Heal for X (AP).
Ability · HERO bonus spell damage
1.1→1.2

Heal for X (AP), then deal X (AP) magic damage to adjacent enemies.
Ability · HERO bonus damage
2.4→2.6

Gain X (AP) Shield for 3 seconds. Then, wallop the target for X (AD) physical damage.
Ability · HERO damage ratio
0.75→0.8

Throw a bouncing bomb at the farthest enemy. The bomb explodes on the first enemy hit dealing X (AP) magic damage to the target and X (AP) to all nearby enemies.
Ability · Base magic damage
200/300/450→190/290/435
Ability · Secondary damage
100/150/225→95/145/215

Call down a star on the target that deals X (AP) magic damage to adjacent enemies then heals a nearby ally for X (AP).
Starting mana
20→10
Mana
60→50

Fires a soundwave towards the longest line of enemies that deals X (AP) magic damage, reduced by 35% for each enemy hit.
Ability · Magic damage
220/330/495→240/360/540

Passive: Shields grant 60% Attack Speed for 3 seconds. Active: Dash up to 2 hexes away, then deal X (AD) physical damage to enemies in a line through the target. Gain X (AP) Shield for 3 seconds.
Ability · Strike AD
3.6→3.6/3.6/3.8

Conjure a rift on the target that deals X (AP) magic damage and 20% Shreds for 6 seconds. This ability upgrades the more it is cast. (Total Casts: casts) Casts: Enemies adjacent to the target are Shredded and take X (AP) magic damage. + Casts: For every casts, create an additional rift on a nearby enemy that deals 30% damage. Shred: Reduce Magic Resist
Ability · AOE damage
110/165/245→115/170/260
Ability · Primary target damage
220/330/495→230/345/520

Dash to the farthest enemy within 3 hexes, dealing X (AD) physical damage to them. The next 3 attacks launch kunai at the target, dealing X (ADAP) damage.
Ability · Auto damage AD
1.4→1.5

Fire an orb at the current target dealing X (AP) magic damage. Launch X firefoxes at enemies near the target, each dealing X (AP) true damage. Gain an additional foxfire this combat.
Ability · Base true damage
12/18/27→13/20/30

Blink to the largest group of enemies within 2 hexes and spin, dealing X (AP) magic damage over 3 seconds to enemies within 2 hexes and Wounding them for 5 seconds. The 2 nearest enemies take X (AP) magic damage instead. If Katarina kills an enemy, she blinks to reposition again. Wound: Reduce healing received by 33%
Ability · Damage
175/260/420→165/245/395

Passive: On takedown of the current target, empower the next attack to deal X (ADAP) physical damage. If the next target is out of range, charge to them. Active: For the next 6 seconds, attacks also cleave adjacent enemies for X (AD) physical damage.
Ability · Cleave AD
1.4/1.4/1.45→1.25/1.25/1.3

Fire a blast in a wide line through the current target, dealing X (AD) physical damage to enemies hit, reduced by 25% for each enemy is passes through. The first enemy hit takes an additional X (AP) magic damage. If an enemy is adjacent, blink to safety before firing.
Attack damage
60→55

Gain 125% decaying Attack Speed for 5 seconds. For the duration, attacks fire rockets that deal X (ADAP) physical damage and ignore 50% Armor.
Ability · Rocket AD scalar
1→1.1

Passive: Gain Ability Power for every Charm you buy. (Charms Bought: ) Active: Deal X (AP) magic damage to the target.
Ability · Magic damage
240/330/450→240/330/475

Gain X (AP) Durability for 3 seconds. Create 3 volcanic ruptures under the closest enemies which Stun for 1.5 seconds and deal X (AP) magic damage. Subsequent ruptures on the same enemy are 50% effective.
Ability · HERO burn damage
40/60/95→45/70/110

Combat Start: Gain 45 Armor and Magic Resist. Lose 1 of each every second. Active: Spin, gaining X (AP) Shield for 4 seconds and dealing a total of X (ArmorMR) physical damage to each adjacent enemy.
Ability · Bonus armor MR
40→45

Dash to a safe position and snip X times in a cone. The first and last snip each deal X (AP) magic damage, while snips inbetween deal X (AP). Increase the number of snips this combat by 1.
Ability · Small snip base damage
45/70/210→40/60/180

Gain X (AP) shield for 4 seconds and summon a swarm of 8/8/30 bats. They seek out the 4 closest enemies within 3 hexes and deal X (AP) magic damage each. Bats deal true damage to enemies below 25% Health.
Ability · Enemy percent health threshold
0.33→0.25

Launch a ball at the current target that explodes for X (AP) magic damage, and colors the area for 5/5/15 seconds, dealing X (AP) magic damage over the duration. If the ball lands in an area that is already colored, it will bounce to a new location within 2-hexes before exploding.
Mana
90→80
Frost champions gain AP Ability Power and AD Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting. (3) 16 APAD, 1 soldier (5) 35 APAD, 2 soldiers (7) 50 APAD, 3 soldiers, soldiers explode on death (9) 90 APAD, 4 soldiers, explosion power doubles Soldiers have 200 Health per stage.
Bonus stats
16/35/50/80→16/35/50/90
Warriors gain Omnivamp Omnivamp and Durability Damage Amp. When Warriors drop below 70% health, they gain double Durability. (2) 10% Omnivamp, 10% Durability (4) 20% Omnivamp, 20% Durability (6) 25% Omnivamp, 25% Durability, also gain 20% Damage reduction Durability
Bonus damage
0.1/0.18/0.25→0.1/0.2/0.25
Omnivamp
0.1/0.18/0.25→0.1/0.2/0.25
Honeymancers gain 5 Bees that deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes. When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat. (3) 5% of damage dealt, 3% of damage taken (5) 8% of damage dealt, 4% of damage taken (7) 16% of damage dealt, 8% of damage taken. Bees deal damage twice as often.
Bonus damage
0.06/0.08/0.15→0.05/0.08/0.16
Damage received
0.03/0.04/0.1→0.03/0.04/0.08
Mages cast their Abilities twice and have modified total AP Ability Power. (3) 75% AP (5) 90% AP (7) 110% AP (10) 200% AP, Mages cast MUCH more frequently
AP multiplier
0.75/0.9/1.1/1.4→0.75/0.9/1.1/2
Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat. They gain AD Attack Damage and AP Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead! (2) 2 sugar, 20 ADAP (4) 4 sugar, 30 ADAP (6) 6 sugar, 35 ADAP, team gains 100 HP Total: ADAP Layers: / 7 Sugar per round: = components x from trait
Bonus health
50→100

Gain a Reforger and a Remover.

Gain a random minor effect.

Wished for a champion.

Wished for 2 gold.

Wished for 2 units to gain 500 Health for 1 round.

Wished for 2 rerolls.

Wished for 2 Dummies for 1 round.

Wished for a temporary item for 1 round.

Your highest HP champion grows, gaining 500 HP for 1 round.

Summon a large Golem equipped with defensive items for 1 round.

Non-combat: A 1-cost champ you have transforms into a 2-cost.

Next combat: Your highest AD champion jumps to the enemy backline.

Next combat: Allied champions have a 50% chance to drop 1 gold on death.

Next combat: Reduce incoming player damage by 80%.

Gain 2 Shop rerolls.

Next combat: The first ally champion to die explodes, dealing 600 magic damage.

Gain a temporary Thief's Gloves for 1 round.

Gain 10 Pyro infernal cinders.

Next combat: Shred, Sunder, Wound, and Burn all enemies for 15 seconds.

Gain 2 XP for each Study Hard you've bought this game.

Next combat: Your team gains 1000 Shield, decaying over 5 seconds.

Lose 66 player health. Gain a permanent 3-star 5-cost.

Next combat start: Your team is immune to crowd control for 8 seconds.

Gain a Voidling for 1 round.

Gain a 1-star copy of a random champion you fielded last combat.

Next Combat: After 10 seconds, stun all enemies for 1.5 seconds.

Non-combat: A 2-cost champ you have transforms into a 3-cost.

For 20 seconds, your shop refreshes for free every 2 seconds.

Next combat: Gain 1 XP for each enemy your team kills.

Gain a Support anvil and an Artifact anvil.

Gain a random Portal champion.

You and your opponent gain 1 gold.

This round, rerolls cost you 1 gold and buying XP costs you 3 gold.

Gain a permanent 3-star 1-cost champion and a Magnetic Remover.

Your highest Mana champion's Mana cost is reduced by 20 Mana for 1 round.

1 full item held by a champion becomes Radiant for 1 round.

Gain 1 temporary Dragon's Claw for 1 round.

Next combat: If you win, gain 12 gold; if you lose, gain 20 XP.

Your highest AS champion gains 120% decaying AS over 5 sec for 1 round.

Next combat: Your team has a 99% chance to dodge attacks for 4 seconds.

Gain a 5-cost champion and a 2* 2-cost champion that share traits.

Gain a random effect.

Wished for 5 units to gain 500 Health for 1 round.

Wished for 4 Dummies for 1 round.

Wished for 6 rerolls.

Wished for 2 champions.

Wished for 10 gold.

Wished for a temporary Support item for 1 round.

Gain a Target Dummy for 1 round.

Next combat: Every 6 seconds, a champion joins combat from your bench.

If you win your next player combat, gain 3 gold.

2 champions without items gain a Suspicious Trenchcoat for 1 round.

Next combat: Grant 300 Shield to your 1-star champions.

Increase your 5-cost odds by 4% permanently.

Gain a Spatula.

Gain 2 gold. This Charm costs 1 player health.

Your highest AS champion shrinks, gaining 25% AS for 1 round.

Next combat: Xerath gains 20% Damage Amp and his allies gain 10% Damage Amp.

Next combat: A random back row champion gains 40% AS for 7 seconds.

Roll a die. Gain gold equal to the result.

Gain a Lesser Champion Duplicator.

Gain 1 Health for each you have bought this game.

Reroll your Shop with champions 1 cost higher.

Gain a component anvil.

Gain a copy of each 1-cost champion.

If you win your next player combat, gain 10 gold.

1 champion without items gains a Suspicious Trenchcoat for 1 round.

Your team gains 30 Armor for 1 round.

Gain a copy of every 4-cost champion.

Gain a Support Anvil

Next combat: A random 1 or 2 cost champion stars up.

Your team gains 30 Magic Resist for 1 round.

Gain 2 Target Dummies for 1 round.

Combat start: Burn and deal 30% max Health magic damage to 4 enemies.

Next combat: Winter ice soldiers gain 40% more Health.

Your team gains 200% movement speed for 1 round.

Reveal who your next opponent is.

Next combat: If you win, gain a copy of your highest cost Faerie.

Your team gains 6 non-removable Giant's Belts for 1 round.

Gain a Lightning Dummy for 1 round that strikes nearby enemies.

All your items transform into Statikk Shiv for 1 round.

1 champion without items gain an Unstable Treasure Chest for 1 round.

A champion holding 3 completed items gains 300 Health permanently.

Next combat: Mana Reave all enemies.

Summon a Sentinel with an emblem of your most active trait for 1 round.

Next combat: copy a component from the 1st enemy your team kills.

This round, the next champion you buy is free.

Reroll your shop with all Charms. You can buy 1 this round, which casts twice.

Gain an Artifact anvil.

Next combat: Your Eldritch God gains 20% AS and 10% HP on takedown.

Kill everything. Profit.

Non-combat: A 4-cost champ you have transforms into a 5-cost.

Gain a temporary Artifact for 1 round.

Reroll your Shop with all 3-cost champions.

Your team gains 10% Attack Speed for 1 round.

Next combat: At 22 seconds, your team gains 300% Damage Amp.

You and your next opponent gain X gold.

Gain 25 sugar for your Sugarcraft cake.

Next combat: Get a 1-star copy of the first enemy champion to die.

Gain a Champion Duplicator.

Next combat: Gain an item component if you win in under 15 seconds.

Reroll your Shop with all 5-cost champions.

Next combat: Deal 10% max Health as true damage to all enemies.

Next combat: Your units execute enemies that fall below 200 Health.

Next combat: Dragon attacks deal an extra 1% max Health true damage.

Next combat: Chill, Burn, Shred, and Sunder enemies for 8 seconds.

Next combat: Gain 1 gold. If your opponent also bought this, lose 2 player health instead.

1 champions without items gain 2 Unstable Treasure Chests for 1 round.

Gain a Masterwork Upgrade.

Champions in your back 2 rows gain 2 Attack Range for 1 round.

Your team gains 50 HP for every 10 gold you have for 1 round.

Gain 1 player health. Gain 2 more if you lose next player combat.

Reroll your Shop with champions 1 cost lower.

Reroll your Shop with all 2-cost champions.

Combat start and every 8 seconds, stun all enemies for 1.25 seconds.

Reroll your Shop with all 1-cost champions.

Reroll your Shop with a 1, 2, 3, 4, and 5 cost champion.

Next combat: 3 units in your back row are untargetable for 8 seconds.

50% chance to gain 1 gold for each Coin Flip you've used.

Next combat: Chrono champions gain +30% AS after countdown.

Your High Arcana champion gains 20% Damage Amp and Durability for 1 round.

Gain a Dummy for 1 round. Your Dummies drop gold as they take damage.

+10 Armor Next combat: Your team gains 10 Armor.

Gain a Frying Pan.

Gain a temporary Magnetic Remover and a Reforger for 1 round.

Next combat: 30% Shred and Sunder all enemies for 8 seconds.

Any champions you bench this turn have items removed and broken apart.

+3200 Health Summon a 3200 Health Dragon for 1 round.

Next combat: Stun all enemies for 2 seconds.

Next combat: Your 1st 2 front row units spawn a voidling after death.

+20 AP Next combat: 1-stars star up. Their allies gain 200 Shield and 20 AP.

Next combat: Burn and Wound enemies for 10 seconds.

Gain a temporary Bramble Vest for 1 round.

Your Bees gain 25% Attack Speed this round.

Next combat: Witches gain 25 Ability Power.

Non-combat: Add 2 to your streak.

Gain 3 temporary Thief's Gloves for 1 round.

Next combat: Your team's physical damage is dealt as magic damage

Gain 6 Shop rerolls. This Charm costs 4 player health.

Gain 1 gold. Your team gains 50 Health for 1 round.

Reroll your Shop with all 4-cost champions.

2 champions without items gain a temporary full item.
Η περιγραφή άλλαξε · παλιό νέο
+50 AP This humble hat can help you make, or unmake, the world itself.
+30 AP · +30% Attack Speed · +150 Health · +20% Crit Chance After damaging a Shield, gain 50% Damage Amp for 3 seconds.
Damage amp
0.4→0.5
Damage amp pct
40→50
+100 Armor Gain 15% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies. Cooldown: 2 seconds
Percent max HP
0.08→0.15
+40 Armor · +450 Health Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received
Armor
20→40
Health
300→450
+50% Attack Damage · +50 AP · +10% Attack Speed Gain 50% Damage Amp against enemies with more than 1750 max Health.
AD
0.4→0.5
AP
40→50
Damage amp
0.4→0.5
Η περιγραφή άλλαξε · παλιό νέο
+70 AP It's witnessed - and unleashed - miracles and calamities both.
+30 Magic Resist · +500 Health 30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor
Bonus resist duration
15→20
Bonus resists
50→70
Η περιγραφή άλλαξε · παλιό νέο
+1% Attack Damage It glows in the presence of enemies. Or friends. Or anything alive, really.
+25 AP · +30 Magic Resist · +15 Mana Combat start: Gain different bonuses based on starting position. Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
Back row bonus AP
30→40
+40 Armor · +40 Magic Resist · +250 Health Gain 25% increased healing and shielding. Heal for 12% of the Queen's damage dealt. Only Faeries can hold this item. Bench the champion to remove it.
Heal shield power
0.35→0.25
Queen heal ratio
0.15→0.12

Η περιγραφή άλλαξε · παλιό νέο
+30% Attack Damage Perfect peace and calm for the holder - and all who face it.
+150 Health Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item]
Base shield amount
60→55
Max shield
360→325
Η περιγραφή άλλαξε · παλιό νέο
+50% Attack Damage Perfect peace and calm for the holder - and all who face it.
Use on a 1-cost champion to create a 1-star copy of them.
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
Unequip all items and randomly transform them into new ones of a similar type and quality. Trash to Treasure: Completed items transform into Artifacts and do not consume the Reforger [Consumable - This item disappears when used.]
Use on a champion to create a 1-star copy on your bench. [Consumable - This item disappears when used.]
Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers.
Use on a 3-cost champion or less to create a 1-star copy on your bench. [Consumable - This item disappears when used.]
Use on a champion to spawn a movable target dummy nearby. [Cannot be used in combat. Consumable - This item disappears when used.]
Use on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion. [Consumable - This item disappears when used.]
The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 150 Health per Frost tier. Gain a Warwick and a Zilean.
Bonus AS
0.2→0.15
Bonus HP per tier
200→150
Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 1% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.
ADAP per
0.015→0.01
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.
HP per emblem
40→30
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.