
Corki
Deal X (AD) physical damage to the current target and adjacent enemies, then Wound them for X (AP) seconds. Wound: Reduce healing received by 33%
Ability · Rocket damage
3→3.2
THE X
0%

Deal X (AD) physical damage to the current target and adjacent enemies, then Wound them for X (AP) seconds. Wound: Reduce healing received by 33%
Ability · Rocket damage
3→3.2

Passive Minigun: Attacks grant X (AP) Attack Speed. Passive Rocket Launcher: Attacks deal X (AD) bonus physical damage. Active: Swap between Minigun and Rocket Launcher.
Attack damage
45→50

Discharge 2 Jolts over 2 seconds. Each Jolt deals X (AP) magic damage to a random enemy within range and Stuns them for 0.75 seconds. Bling Bonus: Discharge at 2nd target for %% damage and Stun duration.
Health
650→700

Enter a defensive stance, reducing damage taken by X (AP) for 2.5 seconds. Afterwards, deal X (AD) physical damage to the current target.
Ability · Base DR
0.25→0.2

Deal X (AP) magic damage to adjacent enemies. Heal Lillia for X (AP) and her nearest ally for X (AP).
Mana
130→120

Passive: Yasuo permanently gains 1.5% Attack Damage when he kills an enemy champion (doubled in Hyper Roll). (Current: % AD) Active: Deal X (ADAP) to the current target. Bling Bonus: Synthesizer Strike executes enemies under %% Health
Ability · DAMAGE RATIO
3→2.8

Leap at the highest Health enemy within X () hexes and deal X (AP) magic damage to them. Then, deal X (AP) magic damage to all adjacent enemies. Gain 10% Attack Damage and Ability Power for the rest of combat.
Attack speed
0.85→0.9

Dash up to 2 hexes and fire a missile at the current target. It deals X (ADAP) physical damage to the first enemy hit.
Ability · Headliner attack damage
0.15→0.25

Throw a blade at the current target that bounces 3 times, dealing X (AP) magic damage and applying Wound for 6 seconds. Wound: Reduce healing received by 33%
Ability · Magic damage
140/210/315→150/225/340

Η περιγραφή άλλαξε · παλιό νέο
For5seconds,Passive: attacksAttacks deal X (AP) bonus magic damage in waves at the current target and behind them.Shredenemieshitfor4seconds.Finally,
Active: dealDeal X (AP) magic damage to enemies around the target. Shred enemies hit for 4 seconds.
Shred: Reduce Magic Resist by 30%
Mana
30→120

Fire a bolt toward the current target. It deals X (AP) magic damage to the first enemy it passes through and X (AP) magic damage to the second. Every 3rd cast, Stun the 3 nearest enemies for 1.25 seconds and deal X (AP) magic damage instead.
Ability · Stun damage
120/180/280→150/225/360

Deal X (AD) physical damage to the current target and X (AD) physical damage to the closest enemy behind them. If either die, gain X% (AP) Attack Speed for 4 seconds.
Ability · Primary AD ratio
2.8/2.8/2.9→2.95/2.95/3.05

For the next 6 seconds, gain a X (ADAP) Shield and attacks deal X (AD) bonus physical damage to her target and enemies within 1 hex of the target.
Ability · Splash damage AD percent
1→0.9

Η περιγραφή άλλαξε · παλιό νέο
For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal X (ADAP) physical damage in a cone and grant Urgot 20% of the damage dealt as a 5 second Shield. If Urgot only hits one target, deal 50% bonus damage.
Ability · AD ratio
1.75/1.75/1.8→1.6/1.6/1.65

Send a shadow to the current target that Stuns enemies within 1 hex for 0.75 seconds. Then, it deals X (AP) magic damage to enemies within 1 hex.
Ability · Stun duration
1.5→0.75

Gain stacking Move Speed and X% (AP) Omnivamp for the rest of combat. Slash twice, dealing X (AD) physical damage to enemies in a cone each time. Omnivamp: Heal for percentage of damage dealt
Ability · Headliner health
200→150
Ability · Headliner attack damage
0.2→0.15

Blink away from the current target and deal X (AD) physical damage to them. Every 3rd cast, deal X (ADAP) physical damage to all enemies in a line.
Ability · AD ratio normal cast
3.5/3.5/7→3.7/3.7/7.4

Η περιγραφή άλλαξε · παλιό νέο
Passive: Gain Ability Power based on Critical Strike Chance. (Current: X% ())
Active: Deal X (AP) magic damage to the 4/4/6 lowest Health enemies.enemies, always critically striking if possible. Gain 1030% ManaAbility Power for eachthe that dies.rest of combat.
Starting mana
30→15
Mana
120→105
Ability · Base damage
270/405/900→175/260/580

Passive: Gain Attack Damage based on bonus Health. (Current: X% (HP)) Active: Gain 100 Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy 3 times; each deals X (AD) physical damage and heals X (HPAP) Health. If this kills an enemy, slam an additional time.
Ability · Percent health heal
0.05→0.05/0.05/0.1

Throw X (AS) cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal X (AP) magic damage.
Mana
105→120
Ability · Base damage
50/75/225→45/70/225
Η περιγραφή άλλαξε · παλιό νέο
Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champonchampion kill, a Pentakill champion rocks out and increases their damage bonus by 25%.
On the 5th kill, all Pentakill champions rock out and your team gains 50% Attack Speed.
(3) 15% bonus damage
(5) 30% bonus damage
(7) 45% bonus damage
(10) 50% damage reduction and 99% bonus damage
Summon a movable Disco Ball. Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds. (3) 5% AS and 2% max HP (4) 8% AS and 3% max HP (5) 2 Disco Balls, 12% AS and 3% max HP (6) 20% AS and 4% max HP
Healing
0.02/0.03/0.03/0.05→0.02/0.03/0.03/0.04
Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health. (2) 20% AS, 10% Omnivamp (4) 40% AS, 15% Omnivamp (6) 70% AS, 20% Omnivamp Omnivamp: Heal for percentage of damage dealt
Fighter AS
20/40/60→20/40/70
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll. After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead! (2) 180 HP and 18% AD (4) 300 HP and 30% AD (6) 450 HP and 45% AD Current Bonus: % HP and % AD
BONUS AD AP
0.17/0.28/0.42→0.18/0.3/0.45
BONUS HEALTH
170/280/420→180/300/450
+30 AP · +15 Mana Grant AP 1 Ability Power per gold gold in your bank (up to gold 30 gold) and a 40% chance to drop gold 1 gold on enemy kill. Gold generated this game:
On kill proc gold
2→1
The first time you would be eliminated, you escape death and your team permanently gains 160 Health, 16 Armor and Magic Resist, and 16% Omnivamp.
Health
180→160
Omnivamp
18→16
Resists
18→16
Η περιγραφή άλλαξε · παλιό νέο
When you field exactly 2 copies of a champion, they both gain 250Health,25%Attack350 Speed,Health and 25%Critical35% StrikeAttack Chance.Speed. Anytime you 3-star, gain a 2-star copy.
Bonus stats
25→35
Η περιγραφή άλλαξε · παλιό νέο
When you field exactly 2 copies of a champion, they both gain 350Health,35%Attack500 Speed,Health and 35%Critical50% StrikeAttack Chance.Speed. Anytime you 3-star, gain a 2-star copy.
Bonus stats
35→50
Champions that aren't holding items have a 35% to drop 1 gold on death.
Drop chance
0.3→0.35
When you reach Level 9, gain 33 gold.
Gold
30→33
Every 3 attacks, Big Shots also fire a bomb that deals 85% Attack Damage to enemies within 1 hex of the target. Gain a Kai'Sa.
AD percent
0.75→0.85
Η περιγραφή άλλαξε · παλιό νέο
KeepGain 20% ofthemore Heartsteel heartsyouconvertintorewards.hearts. Your Heartsteel champions gain 200 Health. Gain a K'Sante and an Aphelios.
Combat Start: For each adjacent ally, Moshers gain 4 Armor, 4 Magic Resist, 4% Attack Damage, 4 Ability Power, and 4% Attack Speed. Gain a Jax and a Gnar.
Stats
3→4
On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas.
Explosion max health percent
40→35