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← Teamfight Tactics

PATCH 14.21

Teamfight Tactics· 23 Οκτωβρίου 2024· Set 12 Αυτόματη καταγραφή

Units 17

Warwick

▲ BUFF1 gold· Ravenous Hunter

Passive: Permanently gain % Attack Speed and movement speed for each champion killed. Attacks heal for X (AP) Health and deal X (AD) bonus physical damage. Gain double the healing and physical damage for targets below 25% Health. (Current Bonus: +% Attack Speed and movement speed)

  • Ability · AD ratio

    0.6→0.7

  • Ability · Base heal

    18/20/30→20/25/30

Jax

▲ BUFF1 gold· Grandmaster-At-Arms

Deal X (AP) magic damage to adjacent enemies and gain X (AP) Armor and Magic Resist for 6 seconds. During this time, attacks deal X (Armor MR) bonus magic damage.

  • Ability · Bonus resists

    60/75/95→75/90/110

Nomsy

▼ NERF1 gold· Fiery Sneeze

Sneeze fire at the target, dealing X (ADAP) physical damage. 50% of overkill damage is dealt to the closest 2 targets. Dragon Upgrade: Deal X (ADAP) physical damage instead. Overkill hits 4 targets.

  • Ability · Upgrade spell AD ratio

    6→5.55

Tristana

▲ BUFF2 gold· Explosive Charge

Fire a cannonball at the target, dealing X (AD) physical damage to the first enemy hit. That enemy is knocked back 2 hexes and Stunned if they are within 2 hexes of Tristana.

  • Ability · Percent AD

    3.4→3.6

Nilah

▲ BUFF2 gold· Formless Blade

Passive: Shields grant 60% Attack Speed for 4 seconds. Active: Dash up to 2 hexes away, then deal X (AD) physical damage to enemies in a line through the target. Gain X (AP) Shield for 4 seconds.

  • Attack damage

    50→55

Syndra

▲ BUFF2 gold· Transcendence

Conjure a rift on the target that deals X (AP) magic damage and 20% Shreds for 6 seconds. This ability upgrades the more it is cast. (Total Casts: casts) Casts: Enemies adjacent to the target are Shredded and take X (AP) magic damage. + Casts: For every casts, create an additional rift on a nearby enemy that deals 35% damage. Shred: Reduce Magic Resist

  • Ability · Extra orb damage modifier

    0.3→0.35

Shyvana

▼ NERF2 gold· Dragon's Descent

Transform into dragon form and gain an aura that deals X (HPAP) magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1/1/1.25 seconds. Dragon Upgrade: Double the size of the aura. It deals 15% more damage.

  • Health

    750→700

  • Ability · Dragon percent damage increase

    0.3→0.15

Rumble

◆ ΑΛΛΑΓΗ2 gold· Hot-Tea

For 3 seconds, gain X (AP) Durability and create a cone of flame that deals X (AP) magic damage over the duration and Wounds enemies for 5 seconds. Wound: Reduce healing received by 33%

  • Starting mana

    20→30

  • Mana

    60→70

Ahri

▲ BUFF2 gold· Orb of Perception

Fire an orb at the current target dealing X (AP) magic damage. Launch X firefoxes at enemies near the target, each dealing X (AP) true damage. Gain an additional foxfire this combat.

  • Ability · Orb damage

    220/330/500→230/345/520

  • Ability · Base true damage

    13/20/30→15/25/35

Vex

▼ NERF3 gold· Personal Space

Gain X (AP) Shield for 4 seconds, increased by 5% for each enemy targeting Vex. When it expires, deal X (AP) magic damage to enemies within 2 hexes.

  • Ability · Shield amount

    420/450/480→380/410/450

Katarina

▲ BUFF3 gold· Death Lotus

Blink to the largest group of enemies within 2 hexes and spin, dealing X (AP) magic damage over 3 seconds to enemies within 2 hexes and Wounding them for 5 seconds. The 2 nearest enemies take X (AP) magic damage instead. If Katarina kills an enemy, she blinks to reposition again. Wound: Reduce healing received by 33%

  • Ability · Base bonus damage ratio

    0.55→0.65

Bard

▼ NERF3 gold· Traveling Whimsy

Launch a magic missile at the target that bounces 4 times between enemies dealing X (AP) magic damage to enemies hit. They also take 10% more damage for 3 seconds.

  • Ability · Magic damage

    110/165/255→105/160/245

Swain

▲ BUFF3 gold· Blizzard

Transform, gaining X (AP) max Health. While transformed, deal X (AP) magic damage to enemies within 2 hexes every second. If already transformed, gain X (AP) additional max Health and increase the damage by X (AP).

  • Mana

    140→130

Wukong

▼ NERF3 gold· Cyclone

Combat Start: Gain 45 Armor and Magic Resist. Lose 1 of each every second. Active: Spin, gaining X (AP) Shield for 4 seconds and dealing a total of X (ArmorMR) physical damage to each adjacent enemy.

  • Ability · HEROAS

    0.35→0.2

  • Ability · HEROAD

    0.2→0.12

Fiora

▲ BUFF4 gold· Dance of Blades

Leap backward and briefly gain 70% Durability. Then, sweep through the most enemies possible within 2 hexes, dealing X (AD) physical damage to each one, plus X (ADAP) split between all enemies hit.

  • Attack damage

    72→75

Rakan

▼ NERF4 gold· Gleaming Quill

Gain X (HP) Shield for 3 seconds and shoot 8 feathers in a wide cone, dealing X (AP) magic damage to enemies they hit. Then land, granting allies within 2 hexes a X (AP) Shield for 4 seconds.

  • Ability · Shield ratio

    0.2→0.18

  • Ability · Shield base

    180/200/1000→160/180/1000

Kalista

▲ BUFF4 gold· Rend

Passive: Attacks embed a spear in her target. Every 3/3/1 attacks, also embed spears into 2/2/3 nearby enemies. Active: Deal X (ADAP) physical damage to each enemy for each of their embedded spears. If there is a safe position nearby, leap to it.

  • Ability · Spear AD ratio

    0.35/0.35/1→0.4/0.4/1

Traits 13

Arcana

◆ ΑΛΛΑΓΗ

Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition. Gain power for: Ahri: Fielding 3-star champions. Hecarim: Equipping items. Tahm Kench: Activating traits. Xerath: Purchasing Charms. Emblem: Equipping Spatula items.

2345
  • Tahm kench HP per trait

    20/40/65/110→20/40/60/105

  • Xerath scaling damage

    0.02/0.025/0.045/0.07→0.02/0.03/0.045/0.07

Frost

▲ BUFF

Frost champions gain AP Ability Power and AD Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting. (3) 16 APAD, 1 soldier (5) 40 APAD, 2 soldiers (7) 55 APAD, 3 soldiers, soldiers explode on death (9) 90 APAD, 4 soldiers, explosion power doubles Soldiers have 200 Health per stage.

3579
  • Bonus stats

    16/35/50/90→16/40/55/90

Hunter

▼ NERF

Hunters gain AD Attack Damage, increased the first time they get a takedown each combat. (2) 15% AD, 35% after takedown (4) 40% AD, 70% after takedown (6) 65% AD, 100% after takedown. Also gain 20% AS.

246
  • Base AD

    15/45/70→15/40/65

  • Bonus AD after takedown

    35/75/110→35/70/100

Scholar

▼ NERF

Scholars gain bonus Mana Mana on attack and AP Ability Power. (2) 3 Mana per attack, 10 AP (4) 5 Mana per attack, 20 AP (6) 10 Mana per attack, 20 AP, and Abilities heal an ally for 10% of damage dealt

246
  • Ally healing

    0.15→0.1

Multistriker

▲ BUFF

Multistrikers' attacks have a chance to trigger 2 extra attacks. (3) 25% chance (5) 65% chance (7) 80% chance; heal 3% max Health every attack (9) 100% chance; heal 10% max Health every attack

3579
  • Proc chance

    25/60/70/100→25/65/80/100

Chrono

◆ ΑΛΛΑΓΗ

Chronos gain 15 AP Ability Power. Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect: (2) Your team heals 15% HP; Chronos gain 20 AP (4) AND freeze time for 3 seconds, Chronos keep fighting and gain 55 AP (6) Freeze time for 4 seconds, your team heals 100% HP; Chronos keep fighting and gain 70 AP and 35% AS

246
  • Bonus AP

    20/45/70→20/55/70

  • Max health heal

    0.2→0.15

Faerie

▲ BUFF

Faeries gain HP Health and create special items that become stronger with trait tiers. (3) 150 HP, Gain Queen's Crown that grants 30% Durability Damage Amp (5) 400 HP, Crown 45% Durability, Gain Queenguard's Armor (7) 700 HP, Crown 60% Durability, Gain a 2nd Crown (9) 999 HP, Crown 66% Durability, Items become Radiant Only Faeries can hold Faerie items.

3579
  • Bonus health

    150/350/650/900→150/400/700/999

  • Damage amp

    0.3/0.45/0.55/0.66→0.3/0.45/0.6/0.66

Preserver

◆ ΑΛΛΑΓΗ

Your team heals for a percent of their max HP Health every 3 seconds. If they're full Health, restore Mana Mana instead. Preservers gain double the amount. (2) 2% HP or 3% Mana (3) 4% HP or 5% Mana (4) 6% HP or 7% Mana (5) 8% HP or 10% Mana

2345
  • Health pct

    0.02/0.035/0.05/0.075→0.02/0.04/0.06/0.08

  • Mana pct

    0.03/0.045/0.06/0.09→0.03/0.05/0.07/0.1

Vanguard

▼ NERF

Vanguards gain 10% Damage reduction Durability while Shielded. Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds. (2) 18% max Health (4) 35% max Health (6) 50% max Health; 15% Damage reduction while Shielded

246
  • Damage reduction pct

    0.1/0.1/0.2→0.1/0.1/0.15

Blaster

▲ BUFF

Blasters gain Durability Damage Amp, which increases for 3 seconds after casting their Ability. (2) 15% Durability; 30% during burst (4) 35% Durability; 65% during burst (6) 60% Durability; 100% during burst

246
  • Damage amp after casting

    0.3/0.6/1→0.3/0.65/1

Honeymancy

▲ BUFF

Honeymancers gain 5 Bees that deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes. When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat. (3) 7% of damage dealt, 3% of damage taken (5) 13% of damage dealt, 5% of damage taken (7) 20% of damage dealt, 10% of damage taken. Bees deal damage twice as often.

357
  • Bonus damage

    0.05/0.09/0.16→0.07/0.13/0.2

  • Damage received

    0.03/0.04/0.08→0.03/0.05/0.1

Mage

▼ NERF

Mages cast their Abilities twice and have modified total AP Ability Power. (3) 85% AP (5) 95% AP (7) 110% AP (10) 200% AP, Mages cast MUCH more frequently

35710
  • AP multiplier

    0.85/1/1.25/2→0.85/0.95/1.1/2

Pyro

▲ BUFF

Your team gains 3% AS Attack Speed. Pyro champions gain more AS and execute enemies under 10% Health. For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more AS. (2) 5% AS (3) 25% AS (4) 50% AS (5) 65% AS and execute under 15% Health Cinders collected: Team AS: %

2345
  • Pyro unit AS

    5/25/40/55→5/25/50/65

Items 4

Zephyr

▼ NERF

+150 Health Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion]

  • Ally bonus AS

    8→2

Mogul's Mail

▲ BUFF

+50 Health Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant gold 1 gold and continue gaining gold 1 gold every 9 seconds. Gold generated this game: [Unique - only 1 per champion]

  • Base health per stack

    5→7

Zhonya's Paradox

▼ NERF

+40 AP · +30 Armor · +30 Magic Resist Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]

  • AP

    45→40

Unstable Treasure Chest

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

+150 Health When the holder dies, the 34 closesthighest percent health allies gain a temporary completed item. ​​[Support item]

  • Items granted

    3→4

Augments 9

Raid Boss

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Combat start: Your strongest Bastion gains 20% Health. When other Bastionsunits die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.

Royal Guard

▼ NERF

Every 3 seconds, all Faeries restore 3% max Health, and the Faerie Queen gains 1% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.

  • Max HP heal

    0.04→0.03

Combat Caster

▼ NERF

Your team gains 80-160 Shield for 3 seconds after casting their Ability. The Shield amount scales with round of the game.

  • Duration

    4→3

Learning to Spell

▼ NERF

Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

  • Starting AP

    18→12

Balanced Budget+

▲ BUFF

At the start of the next 4 rounds, gain 10 gold.

  • Gold

    9→10

I'm the Carry Now

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Get a SentinelGolem with tailored offensive items. It gets stronger at the start of each Stage.

Category Five

▼ NERF

Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.

  • Total damage

    0.9→0.85

Support Golem II

ΑΦΑΙΡΕΘΗΚΕ

Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).

Assassin's Toolbox

ΑΦΑΙΡΕΘΗΚΕ

Gain a Prowler's Claw and an Infinity Edge.

Τα επίσημα patch notes της Riot