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← Teamfight Tactics

PATCH 14.3

Teamfight Tactics· 7 Φεβρουαρίου 2024· Set 10 Αυτόματη καταγραφή

Units 15

Olaf

▼ NERF1 gold· Berserker Rage

Passive: Heal X (AP) Health on attack. For every 1% missing Health, gain X% (HP) Attack Speed.

  • Ability · Heal value

    20/25/35→20/25/30

Vi

▼ NERF1 gold· The Harder They Fall

Deal X (AD) physical damage to the current target, or X (AD) if they have more current Health than Vi. Stun them for 1.5/1.75/2 seconds and reduce their Armor by X (AP) for the rest of combat.

  • Ability · Headliner health

    250→200

Yasuo

◆ ΑΛΛΑΓΗ1 gold· Synthesizer Strike

Η περιγραφή άλλαξε · παλιό νέο

Passive: Yasuo permanently gains 1.5% Attack Damage when he kills an enemy champion (doubled in Hyper Roll). (Current: % AD) Active: Deal X (ADAP) physical damage to the current target. Bling Bonus: Synthesizer Strike executes enemies under %% Health

Garen

▲ BUFF2 gold· Power-Up!

Gain X (AP) max Health. Garen's next attack deals X (ADHP) physical damage.

  • Ability · Max health AP scalar

    215/230/245→215/245/275

Jax

▲ BUFF2 gold· Counter Melody

Leap at the highest Health enemy within X () hexes and deal X (AP) magic damage to them. Then, deal X (AP) magic damage to all adjacent enemies. Gain 10% Attack Damage and Ability Power for the rest of combat.

  • Ability · Slam damage

    230/345/520→240/360/560

Kayle

▼ NERF2 gold· Fires of Ascension

Passive: Attacks deal X (AP) bonus magic damage in waves at the current target and behind them. Active: Deal X (AP) magic damage to enemies around the target. Shred enemies hit for 4 seconds. Shred: Reduce Magic Resist by 20%

  • Ability · Shred

    30→20

Senna

▲ BUFF2 gold· Concussive Noise

Fire a blast of sound at the current target's location. It pulses 3 times, each dealing X (AP) magic damage to enemies within 1 hex. Bling Bonus: - max Mana

  • Ability · Magic damage

    105/155/225→110/165/255

Lux

▲ BUFF3 gold· Laser Light Show

Fire a beam at the farthest enemy, dealing X (AP) magic damage to all enemies it hits.

  • Ability · Magic damage

    250/375/550→260/390/575

Mordekaiser

▼ NERF3 gold· Face-Melter

Gain a X (AP) Shield and deal X (AP) magic damage to adjacent enemies over 3 seconds. Afterwards, deal X (AP) magic damage to nearby enemies. When Face-Melter kills an enemy, gain 4% Ability Power and Attack Damage, and 4 Armor and Magic Resist.

  • Ability · Zone damage

    220/330/525→200/300/480

  • Ability · Finale damage

    220/330/525→200/300/480

Sett

▼ NERF3 gold· THE PUNCHLINE

Gain a 375/425/475 Shield for 2 seconds, increased by 1 for every 4 missing Health. Deal X (AP) magic damage to the current target and X (AP) magic damage to enemies in a cone around them.

  • Health

    950→900

  • Ability · Damage

    275/420/680→250/375/600

  • Ability · Secondary damage

    130/210/340→120/180/290

Caitlyn

▲ BUFF4 gold· Champ Hunt

Fire shots at the 4 furthest enemies. Shots deal X (ADAP) physical damage to the first enemy they hit.

  • Mana

    90→75

Karthus

◆ ΑΛΛΑΓΗ4 gold· Mortal Reminder

Passive: Gain Ability Power based on Critical Strike Chance. (Current: X% ()) Active: Deal X (AP) magic damage to the 4/4/6 lowest Health enemies, always critically striking if possible. Gain 40% Ability Power for the rest of combat.

  • Ability · Base damage

    175/260/580→160/240/540

  • Ability · AP bonus

    30→40

Twisted Fate

▲ BUFF4 gold· Hustle & Shuffle

Throw X (AS) cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal X (AP) magic damage.

  • Mana

    120→105

Jhin

▲ BUFF5 gold· Concerto of Demise in D Minor

Passive: Attacks generate 10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals X (AD) physical damage. Every 4th volley deals 200% damage. Active: Put 1/1/4 Grand Finale Rifle into one of your empty bench slots.

  • Armor

    30→40

  • Health

    850→950

  • Magic resist

    30→40

Sona

▲ BUFF5 gold· The Drop (Kinetic)

Passive: Attacks instead send a beat to an ally, healing them for 6/9/100% of their maximum Health. Active: Send a beat to all allies and grant them a X (AP) Shield for 2.5/2.5/30 seconds.

  • Ability · Heal ratio

    0.05/0.08/1→0.06/0.09/1

  • Ability · Duration

    2/2/30→2.5/2.5/30

Traits 4

Emo

▲ BUFF

Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies. (2) 20% less, gain 20 Mana (4) 30% less, gain 30 Mana (6) 20 AP; 40% less, gain 40 Mana

246
  • Bonus AP

    10→20

Executioner

▼ NERF

Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health. (2) 5% . Up to 25% (4) 15% . Up to 80% (6) 30% . Up to 160%

246
  • CRIT PERCENT

    0.25/1/2→0.25/0.8/1.6

Punk

▼ NERF

Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll. After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead! (2) 180 HP and 18% AD (4) 300 HP and 30% AD (6) 420 HP and 42% AD Current Bonus: % HP and % AD

246
  • BONUS AD AP

    0.18/0.3/0.45→0.18/0.3/0.42

  • BONUS HEALTH

    180/300/450→180/300/420

Heartsteel

▲ BUFF

Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards! (3) 1x Hearts (5) 2.25x Hearts (7) 5.5x Hearts (10) 18x Hearts, Gain rewards every round and keep 80% of your Hearts!

35710
  • Percent heart rate

    1/2.25/5.5/10→1/2.25/5.5/18

Items 7

Statikk's Favor

▲ BUFF

+50 AP · +20% Attack Speed · +15 Mana Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist

  • Damage

    70→80

Runaan's Tempest

▲ BUFF

+35% Attack Damage · +20% Attack Speed · +20 Magic Resist Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage AD as physical damage.

  • Multiplier for damage

    100→110

Goldmancer's Staff

▲ BUFF

+45 AP · +15 Mana Grant AP 1 Ability Power per gold gold in your bank (up to gold 30 gold) and a 40% chance to drop gold 1 gold on enemy kill. Gold generated this game:

  • AP

    30→45

Runaan's Hurricane

▲ BUFF

+25% Attack Damage · +10% Attack Speed · +20 Magic Resist Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage AD as physical damage.

+ Negatron Cloak + Recurve Bow
  • Multiplier for damage

    50→55

Damage Amp

ΝΕΟ

Cause this unit to deal % increased damage. Does not stack. Lasts until the unit is deconstructed.

Deathfire Grasp

▲ BUFF

+50 AP · +15 Mana Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion]

  • AP

    45→50

Statikk Shiv

▲ BUFF

+15 AP · +20% Attack Speed · +15 Mana Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist

+ Recurve Bow + Tear of the Goddess
  • Damage

    30→35

Augments 8

Endless Hordes

▼ NERF

Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.

  • Health reduction

    0.2→0.15

Twin Terror I

▼ NERF

When you field exactly 2 copies of a champion, they both gain 300 Health and 30% Attack Speed. Anytime you 3-star, gain a 2-star copy.

  • Bonus stats

    35→30

Twin Terror II

▼ NERF

When you field exactly 2 copies of a champion, they both gain 450 Health and 45% Attack Speed. Anytime you 3-star, gain a 2-star copy.

  • Bonus stats

    50→45

Switching Gears

▲ BUFF

Gain 3 gold whenever you break your win or loss streak.

  • Gold

    2→3

Starter Kit

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a 4-cost championandchampion, a 2-star 1-cost champion that shares a trait with them.them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again.

Balanced Budget+

ΝΕΟ

At the start of the next 4 rounds, gain 9 gold.

Bigger Shot

▲ BUFF

Every 3 attacks, Big Shots also fire a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kai'Sa.

  • AD percent

    0.85→1

Heartthrobs

▲ BUFF

Gain 25% more Heartsteel hearts. Your Heartsteel champions gain 200 Health. Gain a K'Sante and an Aphelios.

  • percent

    0.2→0.25

Τα επίσημα patch notes της Riot