
Kha'Zix
Leap towards the lowest Health enemy within 3 hexes and deal X (AD) physical damage.
Ability · Percent attack damage
3.1→3.4
THE X
0%

Leap towards the lowest Health enemy within 3 hexes and deal X (AD) physical damage.
Ability · Percent attack damage
3.1→3.4

Deal X (AP) magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 Attack Range.
Ability · Num casts
2→3

Gain 95/95/100% Attack Damage and grant X (AP) Attack Speed to self and adjacent allies for 6 seconds.
Ability · Duration
8→6

Passive: Attacks while Shielded deal X (ArmorMR) bonus magic damage. Active: Gain X (ArmorMR) Shield for 5 seconds and deal X (AP) magic damage to the current target. Fated Bonus: Gain 300 Shield at the start of combat.
Ability · Shield resist pct
1/1.1/1.25→0.5/0.6/0.75

Passive: Gain 10/12/20 permanent Health for each gold gained from interest. (Total: ) Active: Heal X (AP) Health over 2 seconds. Kobuko's next attack deals X (HP) bonus magic damage. In Hyper Roll, instead gain 60/80/200 permanent Health per Round.
Ability · Damage HP percent
0.1→0.15

Dash away from the current target and deal X (AP) magic damage to them and X (AP) magic damage to the nearest enemy. Fated Bonus: Gain 18% Attack Speed.
Ability · Damage
115/175/260→125/185/285
Ability · Secondary damage
65/100/155→70/105/165

Throw a spirit bunny towards the farthest enemy, dealing X (AP) magic damage to enemies along the way, reduced by 30% each time it hits an enemy. The first 2 enemies hit are Stunned for 1.5 seconds.
Ability · Damage
210/315/480→225/340/525

For 4 seconds, attacks deal X (AD) bonus physical damage to the target and X (AD) physical damage to enemies behind them. Qiyana will dash to find the best angle.
Ability · Percent attack damage
1.35→1.5

For 4 seconds, reduce damage taken by X (AP) for Shen and X (AP) for adjacent allies. Shen's next 3 attacks deal X (Armor) bonus true damage.
Ability · Shen selfish reduction
40/50/90→40/50/70

Η περιγραφή άλλαξε · παλιό νέο
OverInstantly theheal nextX (AP) Health 3 seconds,and heal X (AP) Healthnearby perallies secondfor andX (AP) Health. cryCry onfor adjacentthe units.next Every3 seconds, second,healing tearsAmumu healand his allies for X (AP) Healththe same amount, and dealdealing X (AP) magic damage to enemies..nearby enemies over the total duration.

For the next X seconds, attacks instead throw 2 Meeps, each dealing X (AD) physical damage and X (AP) magic damage.
Attack speed
0.8→0.75

Passive: Each time your team loses 20% of their total Health, gain 8 Ability Power for the rest of combat. Active: Mana Reave the largest group of enemies within range. Deal X (AP) magic damage to the center enemy and X (AP) magic damage to adjacent enemies. Mana Reave: Increase max Mana by 20% until the next cast
Ability · Damage
220/330/510→230/345/550
Ability · Ao e damage
110/165/255→120/180/290

Grant X (AP) Shield to Thresh and the lowest Health ally for 4 seconds and deal X (AP) magic damage to enemies adjacent to both. Thresh shares 15/15/20% of his Armor and Magic Resist with the shielded ally for 6 seconds. Fated Bonus: Gain 18 Armor and Magic Resist.
Ability · Percent armor and MR
0.3/0.3/0.35→0.15/0.15/0.2
Ability · Fated defenses
20→18

Gain 50/50/60% Attack Damage for 6 seconds. Jump on the current target and deal X (AD) physical damage to adjacent enemies, before bouncing to a safe location.
Ability · Attack damage
0.45/0.45/0.5→0.5/0.5/0.6

Heal X (AP) Health and create a 1-hex sacred zone around Diana for 4 seconds, taking 30% reduced damage from enemies outside the zone. While the zone is up, Diana's attacks deal X (AP) bonus magic damage.
Starting mana
70→50
Mana
120→100

Passive: Start with 15 arrows. Gain 1/1/3 every 3 attacks. (Current arrows: ) Active: Fire a volley split between the current target and the 3 closest enemies within range, dealing X (AD) physical damage per stored arrow for a total of (AD) physical damage.
Attack damage
65→70

Fire 20 waves at the current target over 2 seconds, each dealing X (AD) physical damage to the first enemy hit. If an enemy is hit by 10 waves, they take X (AD) damage per wave instead.
Attack damage
70→75

Create a blizzard around a random enemy that deals X (AP) magic damage over 3 seconds and Chills for 1 second. Chill: Reduce Attack Speed by 10%
Ability · Damage
250/375/1600→265/400/1600

Create an expanding paint pool around the most units that heals allies within for X (AP) Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for X (AP) Health and dealing X (AP) magic damage to enemies.
Ability · Damage
200/300/2000→180/270/2000
Ability · End heal
100/150/1000→80/120/1000

Throw 12/12/30 feathers at the 4 closest enemies, each dealing X (AD) physical damage. Then, recall the feathers, dealing X (ADAP) physical damage to enemies they pass through.
Attack damage
80→85
Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death. (2) 5% per spectre (4) 10% per spectre (6) 16% per spectre (8) 32% per spectre
Damage percent
0.05/0.12/0.2/0.35→0.05/0.1/0.16/0.32
(2) Reapers' Abilities can critically strike and they gain 20% Critical Strike Chance. (4) Additionally, Reapers bleed enemies for 45% bonus true damage over 3 seconds.
Bleed damage
0.5→0.45
Η περιγραφή άλλαξε · παλιό νέο
The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
(2) 200 Shield; 10% Health execute
(4) 500 Shield; 18% Health execute. More hexes are illuminated.illuminated
(6) 1000 Shield1000 Shield; and18% illuminateHealth execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 40% Health execute
Arcanists gain Ability Power and grant Ability Power to allies. (2) 20 AP to all allies. (4) 50 AP for Arcanists; 20 AP for others (6) 85 AP for Arcanists; 40 AP for others (8) 125 AP for Arcanists; 125 AP for others
Arcanist ability power
20/45/80/125→20/50/85/125
Η περιγραφή άλλαξε · παλιό νέο
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction. (3) (5) and 5% more bonus damage and damage reduction (7) , , and 15% more bonus damage and damage reduction.
Increased percent buff
5→5/15
Altruists heal the lowest Health ally for 15% of damage they deal. Your team gains Armor and Magic Resist. (2) 10 ArmorMR (3) 20 ArmorMR (4) 40 ArmorMR
Resists
10/25/45→10/20/40
Mythic champions gain Health, Ability Power, and Attack Damage. After 4 player combats, they become Epic, increasing the bonus by 50%. (3) +8% HP, 10% APAD (5) +18% HP, 20% APAD (7) +25% HP, 32% APAD (10) Instantly become Epic. The bonus is increased by 250% instead.
AP
12/22/35/35→10/20/32/35
+15 AP · +50 Magic Resist · +350 Health 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana. Also, regenerate 1.5% maximum Health per second. [Direct damage item] Shred: Reduce Magic Resist
Health
400→350
Mana ratio
250→200
+50 AP · +25% Attack Speed · +150 Health Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
Burn percent
3→2
+15 Mana · +40% Crit Chance Gain 2 effects:60% Attack Damage and 60 Ability Power.30% Omnivamp. Omnivamp: heal for some of damage dealt
AD buff
0.5→0.6
AP buff
50→60
Crit chance
20→40
+30% Attack Damage · +400 Health Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Bonus AD to give
55→60
Bonus max health perc
30→40
+60% Attack Speed Deal 8% bonus damage. Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
Burn percent
3→2
+40 Armor · +500 Health · +20% Crit Chance Take 16% less damage. While above 40% Health, take 30% less damage, instead. Damage Blocked:
Base damage reduction
12→16
Empower damage reduction
24→30
+50 Armor · +50 Magic Resist · +250 Health Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, regenerate 1.5% maximum Health each second.
Armor per enemy
20→15
MR per enemy
20→15
Max health regen
2→1.5
+50% Attack Damage · +50 AP · +20 Mana Attacks grant 10 bonus Mana.
AD
0.45→0.5
AP
45→50
Mana
15→20
+15 AP · +25 Magic Resist · +150 Health 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana. Shred: Reduce Magic Resist
Health
200→150
+15% Attack Damage · +200 Health Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Bonus max health perc
20→25
+250 Health Attacks heal the holder for 3% of their max Health and deal the same amount as bonus magic damage.
Health ratio
0.025→0.03
+35 Armor · +35 Magic Resist Whenever the holder acquires a new target they run quickly to and briefly stun them, dealing 250 magic damage, and double the stats from this item for 4 seconds.
Armor
30→35
Magic resist
30→35
+25% Attack Damage · +25% Attack Speed Every third attack fires bolts at the two lowest percent health enemies which deal 65% Attack Damage as physical damage.
AD
0.2→0.25
AS
20→25
+25% Attack Damage · +25 AP Damage applies a toxin that deals an additional 44% of that damage over 3 seconds and 33% Wounds the target. Wound: Reduces healing received
Damage ratio
0.33→0.44
+30% Attack Speed Deal 35% bonus damage to targets below half health. On takedown, gain 40% attack speed for 6 seconds.
AS
25→30
+30 Armor · +30 Magic Resist · +100 Health Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Armor
35→30
Magic resist
35→30
+25 AP · +10% Attack Speed · +150 Health Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
AS
15→10
+250 Health Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds. [Support item]
AS buff
30→25
+15% Attack Damage · +15 AP · +20% Omnivamp Gain 20% Omnivamp, which also heals the lowest percent Health ally. Healing: Omnivamp: heal for some of damage dealt
Omnivamp
22→20
Reveal the Ghostly hex. At combat start Ghostly units mark the unit in the Ghostly hex, gaining health, AD, and AP based on that unit's stats. When the marked unit dies, the bonus is reduced by 50%.
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
Unequip all items and randomly transform them into new ones of a similar type and quality. Trash to Treasure: Completed items transform into Artifacts and do not consume the Reforger [Consumable - This item disappears when used.]
Use on a champion to create a 1-star copy on your bench. [Consumable - This item disappears when used.]
Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
Use on a champion to unequip all items as many times as you want
Use on a 3-cost champion or less to create a 1-star copy on your bench. [Consumable - This item disappears when used.]
Use on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion. [Consumable - This item disappears when used.]
Your team gains 66 Health for each unique 3-cost champion on your board.
Health per unit
75→66
Your units buy and sell for X gold. Gain 1 gold.
Combat start: You gain 1 gold and your opponent gains 1 gold.
Your gold
2→1
Get a Support Thief's Gloves and 4 gold.
Gold
8→4
Champions that aren't holding items have a 40% to drop 1 gold on death.
Drop chance
0.35→0.4
Your units with no Traits active gain 220-480 Health and 40-55% Attack Speed (based on current Stage).
AS4
60→55
HP1
250→220
HP2
330→300
HP3
410→380
HP4
500→480
Η περιγραφή άλλαξε · παλιό νέο
Your units gain 2.5% Attack Damage and 2.5 Ability Power perfor each non-unique Trait active across your team.
Your team gains 10% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: %)
Base AS
12→10
Gain a random three star 1-cost unit and 6 gold.
Gold
3→6
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 8 gold.
Gold
4→8
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
Rerolls
3→2
Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his Ability.
Max health dmg
0.2→0.25
Get a random 5-cost champion and a random champion that shares a trait with them. Get 15 gold.
Gold
10→15
Η περιγραφή άλλαξε · παλιό νέο
Combat start: Your strongest Behemoth gains 20% Health. When other Behemoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'GathMalphite and a Malphite.and a Yorick.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Behemoth Emblem and a Malphite.and a Thresh.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Porcelain Emblem and aan Lux.Amumu.
Η περιγραφή άλλαξε · παλιό νέο
Trickshots bounce 1 additional time for 50%40% of original damage. Gain a Sivir and Teemo.
Damage reduction
0.5→0.4
Gain a 2-star Shen. Your strongest Shen has +3 Range and his spell does 100% increased damage.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Storyweaver Emblemand a Riven.Emblem.
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 50% bonus true damage.
Damage amp
0.4→0.5
Η περιγραφή άλλαξε · παλιό νέο
Gain a Sage Emblem, an Adaptive Helm, and a Zyra.Diana.
Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Damage amp
0.3→0.35
healamp
0.25→0.35
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Starting stacks
3→2
Η περιγραφή άλλαξε · παλιό νέο
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a GarenGnar and aJax.Amumu.
Η περιγραφή άλλαξε · παλιό νέο
Gain an Arcanist Emblem, a Statikk Shiv, and a Lux.Zoe.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Warden Emblem, a Redemption and aan Gnar.Amumu.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Storyweaver Emblem, a GargoyleProtector's Stoneplate,Vow, and a Riven.Garen.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Bruiser Emblem and an Aatrox.and a Tahm Kench.
Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Fortune Emblem and a Teemo.and a Tristana.
Gain a 2-star Yorick. Your strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his Ability.
Η περιγραφή άλλαξε · παλιό νέο
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.Janna and Diana.
Η περιγραφή άλλαξε · παλιό νέο
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.and a Aatrox.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Dragonlord Emblem and a Janna.and a Diana.
Η περιγραφή άλλαξε · παλιό νέο
Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain aan CaitlynAatrox and a Shen.
Η περιγραφή άλλαξε · παλιό νέο
Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and aSivir.Riven.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Fortune Emblem, a SunfireGiant Cape,Slayer, and a Teemo.Tristana.
Η περιγραφή άλλαξε · παλιό νέο
Gain an Arcanist Emblem and a Lux.Zoe.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Sage Emblem and a Zyra.Diana.
Η περιγραφή άλλαξε · παλιό νέο
Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get ana AhriZoe and a Training Dummy.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Sniper Emblem and aan Senna.Aphelios.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Warden Emblem and aan Gnar.Amumu.
Η περιγραφή άλλαξε · παλιό νέο
Gain 2 Exalted Champions. Your Exalted Soul Core gains 2 gold instead of XP. If you lose combat, it gains 3 bonus gold. If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Ghostly Emblem, a BrambleGargoyle Vest,Stoneplate, and aan Shen.Illaoi.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Sniper Emblem, a Guinsoo's Rageblade, and aan Senna.Aphelios.
Immediately go to level 6. You don't get to choose your future augments. Gain 1 gold.