
Garen
Gain X (AP) Shield for 5 seconds. Garen's next attack deals X (AD) physical damage.
Ability · Shield base
250/275/300→275/325/375
THE X
0%

Gain X (AP) Shield for 5 seconds. Garen's next attack deals X (AD) physical damage.
Ability · Shield base
250/275/300→275/325/375

For 4 seconds, attacks deal X (AD) bonus physical damage to the target and X (AD) physical damage to enemies behind them. Qiyana will dash to find the best angle.
Attack speed
0.75→0.8

Fire a laser 2 Hexes beyond the current target, dealing X (AD) physical damage to enemies hit. Grant 20/25/30% Attack Damage to Senna and allies to the left and right for 4 seconds.
Ability · Percent attack damage
2.45/2.45/2.55→2.3/2.3/2.4
Ability · Base damage AP scaling
20/30/45→10/15/25

Deal X (AD) physical damage to the current target. Every 3rd cast, instead deal X (AD) physical damage to the current target and enemies adjacent to them, then heal for X (AP) Health.
Attack damage
50→55
Ability · Heal
150/180/220→175/225/275

Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for X (AP) magic damage over 8 seconds.
Ability · Damage
420/630/1000→420/630/1050

Summon 2 Vine Lashers that attack the nearest enemy 3 times. Their attacks deal X (AP) magic damage and Wound their targets for 6 seconds. Wound: Reduce healing received by 33%
Ability · Damage
90/135/210→95/140/220

Passive: Gain X% (AP) Attack Damage upon attacking or getting hit, up to 25 times. (Current bonus: %) Active: Fling a boulder at the current target, dealing X (AD) physical damage to targets in a line.
Ability · AD gain
0.02→0.04
Ability · Max stacks
50→25

Rain meteors through the row with the most total enemy Health. Meteors deal X (AP) magic damage split between all enemies hit. Deal X (AP) magic damage to the current target. All enemies hit are 20% Shredded for 6 seconds. Grant 20/25/30% Attack Speed split amongst allies in Alune's row for 5 seconds. Shred: Reduce Magic Resist
Ability · Magic damage
360/540/860→380/570/900

For the next X seconds, attacks instead throw 2 Meeps, each dealing X (AD) physical damage and X (AP) magic damage.
Attack speed
0.75→0.8

Empower the next three attacks. The first two heal for X (AP) Health and deal X (AP) bonus magic damage. The final attack deals X (HPAP) magic damage and Stuns the target for 1 second.
Starting mana
0→10
Mana
50→60

Dash in spirit form to the farthest enemy within Hexes for 3 seconds, dealing X (AD) physical damage and Wounding enemies along the way for 5 seconds. While in spirit form, gain X (AP) Shield and 75% Attack Speed. Afterwards, Yone returns to his starting position. Each cast this combat increases his dash range by 1 Hex. Wound: Reduce healing received by 33%
Attack speed
0.9→0.85
Starting mana
0→10
Mana
60→70
Ability · Shield
280/340/400→250/300/350

Passive: Heal X (HP) Health when damaging a Burning enemy. Active: On first cast, hop on Tibbers, gaining X (HP) max Health and Stunning enemies within 2 hexes for 1.5 seconds. Deal X (AP) magic damage, Burn, and Wound enemies within 2 hexes for 8 seconds. Burn: Deal 1% of the target's max Health as true damage every second Wound: Reduce healing received by 33%
Health
850→1050

Passive: Start with 15 arrows. Gain 1/1/3 every 3 attacks. (Current arrows: ) Active: Fire a volley split between the current target and the 3 closest enemies within range, dealing X (AD) physical damage per stored arrow for a total of (AD) physical damage.
Health
700→900
Starting mana
25→30
Mana
100→90

Taunt enemies within 3 hexes and gain X (Armor) Armor and X (MR) Magic Resist for 4/4/2 seconds. Galio is immobile and unstoppable during this time. After, deal X (AP) magic damage to all enemies in range and grant X (AP) Shield to allies in range for 4 seconds. Taunt: enemies that are able and in range must attack the taunter
Health
1100→1200

Fire 20 waves at the current target over 2 seconds, each dealing X (AD) physical damage to the first enemy hit. If an enemy is hit by 10 waves, they take X (AD) damage per wave instead.
Attack speed
0.85→0.8
Health
700→900

On first cast, transform, dealing X (AD) physical damage to nearby enemies. While transformed, gain 30% Critical Strike Chance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 100%. Subsequent casts deal X (AD) physical damage to units in a line through the target instead.
Health
1000→1200

Kick the target's spirit out of their body, dealing X (ADAS) physical damage, 30% Mana Reaving them, and Stunning them. Enemies hit by the spirit take X (ADAS) physical damage. Gain X (AP) Shield for 3 seconds. Mana Reave: Increase max Mana until the next cast
Attack damage
70→75
Health
950→1200

Hurl an orb towards the current target, dealing X (AP) magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing X (AP) magic damage to enemies it hits. Every third cast launches a mega orb at her target that deals X (AP) magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.
Health
700→900
Ability · Damage
220/330/900→240/360/900
Ability · Secondary target damage
100/150/350→120/180/400

Create a blizzard around a random enemy that deals X (AP) magic damage over 3 seconds and Chills for 1 second. Chill: Reduce Attack Speed by 10%
Attack speed
0.75→0.8
Health
750→950

Gain X (APHP) shield for 4 seconds. Channel and forge unstoppably over 2 seconds, dealing X (AP) magic damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally.
Health
1000→1200

Dash around the target and slam, dealing X (AP) magic damage and healing for X (AP) Health. Then, swipe twice, dealing X (AP) magic damage to nearby enemies.
Health
1000→1200

Passive: Start combat with 7/7/10 butterflies and gain one every 1 casts. Active: Throw all butterflies at the current target, dealing X (AP) magic damage for each butterfly. Fated Bonus: Deal 11% more damage.
Health
700→900
Ability · Fated bonus
0.1→0.11

Send 3 shockwaves towards the most enemies in a line, dealing X (AP) magic damage and Stunning all enemies hit for 1.75/2/8 seconds.
Health
1000→1200
Starting mana
80→60
Mana
180→160

Create an expanding paint pool around the most units that heals allies within for X (AP) Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for X (AP) Health and dealing X (AP) magic damage to enemies.
Health
800→900

Steep the current target in a teapot, Stunning and dealing X (AP) magic damage over 3/3/15 seconds. If they die, there's a 50% chance that Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing X (AP) magic damage to all enemies hit. (Rewards are doubled in Hyper Roll) If the target is the last enemy remaining, kill them instantly.
Health
1000→1200

Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll (Net gains: %) Active: Slam the current target forward, Stunning them and dealing X (AD) physical damage. Deal X (AD) plus 8/12/1000% of the target's maximum health as physical damage to enemies within 2.5 hexes. Fated Bonus: Gain 12% Omnivamp.
Health
1100→1200
Ability · Fated bonus
0.15→0.12

Ram Slam: Gain X (AP) Shield for 3/3/10 seconds and charge through the current target, briefly knocking up any enemies he hits. Grab the nearest enemy and slam them into the ground, dealing X (AP) total magic damage to them and adjacent enemies. Tiger Strikes: Gain 60/70/500% Attack Speed and empower Udyr's attacks for the next 6/6/30 seconds to strike 4/4/6 additional times dealing X (AP) bonus magic damage.
Health
950→1050

Throw 12/12/30 feathers at the 4 closest enemies, each dealing X (AD) physical damage. Then, recall the feathers, dealing X (ADAP) physical damage to enemies they pass through.
Health
850→900

Dash into the largest group of enemies and deal X (AP) magic damage to enemies in a 2-hex range. Gain X (AP) Shield for each enemy hit for 2 seconds and reduce their damage by 10% for 4 seconds.
Health
1100→1200

Fire a beam through the current target, dealing X (AP) magic damage to enemies hit. Spawn a Guardian adjacent to the first enemy hit with 1100/1500/8000 Health. The Guardian does not move or attack.
Health
800→900
When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get. Lose Luck when you win. (3) Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards. (5) Heal 2 player health at the start of each player combat. Each Festival, roll a new die.
Heal
3→2
The moon illuminates hexes, Shielding units placed in them at the start of combat. Umbral units in illuminated hexes execute low Health enemies. (2) 200 Shield; 10% Health execute (4) 500 Shield; 18% Health execute. More hexes are illuminated (6) 1000 Shield; 20% Health execute. Illuminate the whole board (9) Executed enemies have a 100% chance to drop loot; 45% Health execute
Desire execute threshhold
10/18/18/40→10/18/20/45
Your team gains 5% bonus damage, plus more based on your level. After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP. (3) 1% damage per level (5) 3% damage per level (Current bonus: %). Each game a different set of units is Exalted.
Base damage amp
4→5
Damage amp per level
1/2.5→1/3
Heavenly units grant unique stats to your team, increased by their star level and each Heavenly unit in play. (2) 100% bonus. (3) 115% bonus. (4) 135% bonus. (5) 165% bonus. (6) 200% bonus. (7) 225% bonus. Kha'Zix - % Malphite - Armor MR Neeko - HP Qiyana - AD % Soraka - AP % Wukong - AS % Emblem - Omnivamp %
Heavenly bonus
1/1.15/1.35/1.65/2/2.4→1/1.15/1.35/1.65/2/2.25
After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 4 seconds. (2) 30% AS; 20% reduced damage (4) 60% AS; 35% reduced damage (6) 100% AS; 50% reduced damage
AS
0.3/0.6/1.25→0.3/0.6/1
DR
0.2/0.35/0.6→0.2/0.35/0.5
After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat. (2) 5% HP damage, 12% AS. (3) 10% HP damage, 18% AS. (4) 10% HP damage and Stuns for 1.5 seconds. (5) 15% HP damage, 45% AS.
True damage HP ratio
0.05/0.1/0.12/0.18→0.05/0.1/0.1/0.15
+30% Attack Speed · +35 Armor Gain 3% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and 50 Magic Resist.
Stacking SP
3→2
+50% Attack Damage · +40 AP · +10% Attack Speed Deal 60% more damage to enemies with more than 1750 maximum Health.
Health threshold
1600→1750
+350 Health Attacks heal the holder for 3% of their max Health and deal the same amount as bonus magic damage.
Health
250→350
+25% Attack Damage · +25% Attack Speed Every third attack fires bolts at the two lowest percent health enemies which deal 60% Attack Damage as physical damage.
AD percent
65→60
+250 Health Gain a 40% max Health Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the two nearest allies.
Health shield ratio
0.5→0.4
+25% Attack Damage · +25 AP Damage applies a toxin that deals an additional 33% of that damage over 3 seconds and 33% Wounds the target. Wound: Reduces healing received
Damage ratio
0.44→0.33
+30% Attack Damage · +20 AP · +10% Attack Speed Deal 25% more damage to enemies with more than 1750 maximum Health.
Health threshold
1600→1750
Η περιγραφή άλλαξε · παλιό νέο
+10% Attack Speed · +20 Armor
Gain 2% Attack Damage and 21 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
Stacking SP
2→1
Η περιγραφή άλλαξε · παλιό νέο
Gain a Golden Remover and component item anvil. Golden Remover is an Item Remover with infinite uses.
Completed items left on your bench for 4 rounds transform into Support Anvils.
rounds
3→4
Η περιγραφή άλλαξε · παλιό νέο
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Rerolls last this turn only. Gain a Kha'Zix and a Malphite.
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 250% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Damage amp
3→2.5
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.
Mana restore
5→3
Your units buy and sell for X gold. Gain 1 gold.
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%. Shred: reduces Magic Resist, Sunder: reduces Armor
When you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 500 Health and 50% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get a Zoe and a Training Dummy.