
Darius
Deal X (AP) magic damage to adjacent enemies. For the next 4 seconds, attacks deal X (AP) bonus magic damage.
Ability · Damage on hit
90/135/200→80/120/200
THE X
0%

Deal X (AP) magic damage to adjacent enemies. For the next 4 seconds, attacks deal X (AP) bonus magic damage.
Ability · Damage on hit
90/135/200→80/120/200

Deal X (AP) magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 Attack Range.
Ability · Damage
160/225/315→160/240/335

Deal X (AD) physical damage to the current target. Every 3rd cast, instead deal X (AD) physical damage to the current target and enemies adjacent to them, then heal for X (AP) Health.
Ability · Percent attack damage
1.5/1.5/1.55→1.9/1.9/2

Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for X (AP) magic damage over 8 seconds.
Ability · Damage
420/630/1050→380/570/1050

Passive: Gain X% (AP) Attack Damage upon attacking or getting hit, up to 40 times. (Current bonus: %) Active: Fling a boulder at the current target, dealing X (AD) physical damage to targets in a line.
Ability · AD gain
0.04→0.025
Ability · Max stacks
25→40

Rain meteors through the row with the most total enemy Health. Meteors deal X (AP) magic damage split between all enemies hit. Deal X (AP) magic damage to the current target. All enemies hit are 20% Shredded for 6 seconds. Grant 20/25/30% Attack Speed split amongst allies in Alune's row for 5 seconds. Shred: Reduce Magic Resist
Attack speed
0.7→0.75

For the next X seconds, attacks instead throw 2 Meeps, each dealing X (AD) physical damage and X (AP) magic damage.
Attack damage
50→55

Gain 40/40/50% Attack Damage for 6 seconds. Jump on the current target and deal X (AD) physical damage to adjacent enemies, before bouncing to a safe location.
Attack damage
55→60
Ability · Percent attack damage
2.65/2.65/2.7→3/3/3.05
Ability · Attack damage
0.5/0.5/0.6→0.4/0.4/0.5
Ability · Base spell damage
75/115/185→50/75/115

Empower the next three attacks. The first two heal for X (AP) Health and deal X (AP) bonus magic damage. The final attack deals X (HPAP) magic damage and Stuns the target for 1 second.
Ability · Heal amount
140/170/210→150/180/240

Passive: Kills increase the number of ricochets by 1 for the rest of combat. Active: Fire a missile dealing X (AP) magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing X (AP) magic damage.
Ability · Damage
275/415/640→290/435/695
Ability · Secondary spell damage
90/135/215→95/140/225

Fire 20 waves at the current target over 2 seconds, each dealing X (AD) physical damage to the first enemy hit. If an enemy is hit by 10 waves, they take X (AD) damage per wave instead.
Ability · Percent attack damage
0.45/0.45/1→0.4/0.4/1
Ability · Base damage
10/15/45→8/12/36
Ability · Amped percent AD
0.7/0.7/1.4→0.65/0.65/1.4

On first cast, transform, dealing X (AD) physical damage to nearby enemies. While transformed, gain 30% Critical Strike Chance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 100%. Subsequent casts deal X (AD) physical damage to units in a line through the target instead.
Armor
70→60
Magic resist
70→60

Hurl an orb towards the current target, dealing X (AP) magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing X (AP) magic damage to enemies it hits. Every third cast launches a mega orb at her target that deals X (AP) magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.
Ability · Secondary target damage
120/180/400→120/180/600

Create a blizzard around a random enemy that deals X (AP) magic damage over 3 seconds and Chills for 1 second. Chill: Reduce Attack Speed by 10%
Ability · Damage
265/400/1600→265/400/2000

Gain X (APHP) shield for 4 seconds. Channel and forge unstoppably over 2 seconds, dealing X (AP) magic damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally.
Ability · Percent health shield
0.2→0.15

Dash around the target and slam, dealing X (AP) magic damage and healing for X (AP) Health. Then, swipe twice, dealing X (AP) magic damage to nearby enemies.
Ability · Damage
200/300/1000→200/300/1200
Ability · AOE damage
90/135/450→90/135/550
Ability · Heal
120/140/500→120/140/600

Passive: Start combat with 8/8/10 butterflies and gain one every 1 casts. Active: Throw all butterflies at the current target, dealing X (AP) magic damage for each butterfly. Fated Bonus: Deal 11% more damage.
Ability · Num starting butt
7/7/10→8/8/10

Passive: Attacks send blades that dart between enemies, dealing X (AD) physical damage and 30% Sunder for 5 seconds. Cast every 8 attacks. Active: Command the blades to swiftly strike the three lowest Health enemies, dealing X (AD) physical damage and applying on-hit effects. Irelia converts 25% of bonus attack speed into faster blade movement, and 70% into Attack Damage. Sunder: Reduce Armor
Attack damage
75→80

Steep the current target in a teapot, Stunning and dealing X (AP) magic damage over 3/3/15 seconds. If they die, there's a 40% chance that Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing X (AP) magic damage to all enemies hit. (Rewards are doubled in Hyper Roll) If the target is the last enemy remaining, kill them instantly.
Health
1200→1100
Ability · Loot chance percent
50→40

Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll (Net gains: %) Active: Slam the current target forward, Stunning them and dealing X (AD) physical damage. Deal X (AD) plus 8/12/1000% of the target's maximum health as physical damage to enemies within 2.5 hexes. Fated Bonus: Gain 15% Omnivamp.
Ability · Fated bonus
0.12→0.15

Throw 12/12/30 feathers at the 4 closest enemies, each dealing X (AD) physical damage. Then, recall the feathers, dealing X (ADAP) physical damage to enemies they pass through.
Ability · Feather recall damage
0.5/0.5/5→0.35/0.35/5
The moon illuminates hexes, Shielding units placed in them at the start of combat. Umbral units in illuminated hexes execute low Health enemies. (2) 200 Shield; 10% Health execute (4) 500 Shield; 18% Health execute. More hexes are illuminated (6) 1000 Shield; 25% Health execute. Illuminate the whole board (9) Executed enemies have a 100% chance to drop loot; 60% Health execute
Desire execute threshhold
10/18/20/45→10/18/25/60
Dryads gain Ability Power and 150 Health. Each enemy death grants permanent additional Health. (2) 15 AP; 3 HP per enemy death (4) 30 AP; 7 HP per enemy death (6) 55 AP; 10 HP per enemy death (Total health: HP) (Enemies killed: )
AP
15/30/65→15/30/55
Health per compost
3/7/11→3/7/10
Arcanists gain Ability Power and grant Ability Power to allies. (2) 20 AP to all allies. (4) 50 AP for Arcanists; 20 AP for others (6) 90 AP for Arcanists; 50 AP for others (8) 135 AP for Arcanists; 135 AP for others
Arcanist ability power
20/50/85/125→20/50/90/135
Team ability power
20/20/40/125→20/20/50/135
Η περιγραφή άλλαξε · παλιό νέο
Heavenly units grant unique stats to your team, increased bytheirstarlevelandfor each Heavenly unit in play.
Heavenly units gain 70% more.
(2) 100% bonus.
(3) 115% bonus.110% bonus.
(4) 135% bonus.125% bonus.
(5) 165% bonus.145% bonus.
(6) 200% bonus.170% bonus.
(7) 225% bonus.200% bonus.
Kha'Zix - %
Malphite - Armor MR
Neeko - HP
Qiyana - AD %
Soraka - AP %
Wukong - AS %
Emblem - Omnivamp %
Heavenly bonus
1/1.15/1.35/1.65/2/2.25→1/1.1/1.25/1.45/1.7/2
Selfish heavenly bonus
—→0.7
+150 Health · +15 Mana The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.
+30 AP · +15 Mana The holder's first attack after each ability cast deals bonus magic damage. Damage increases based on Stage
+25 Armor · +25 Magic Resist · +200 Health Shields have 50% of their value converted to max Health instead.
Η περιγραφή άλλαξε · παλιό νέο
+25% Attack Damage · +25% Attack Speed
Every third3rd attack fires bolts at the two2 lowest percent health enemies which deal 60% Attack Damage as physical damage.
Η περιγραφή άλλαξε · παλιό νέο
+250 Health
Gain a 40% maxHealthShield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the two2 nearest allies.
+30% Attack Damage · +30% Attack Speed Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
+40 Armor · +400 Health Whenever a Shield on the holder breaks, 100% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Η περιγραφή άλλαξε · παλιό νέο
+250 Health
Every 5 seconds, heal your team for 6.5%7% of their max Health. When the holder dies, the healing increases to 13%14% max Health and continuesfor 102 seconds.additional heals.
Healing:
[Support item]
Max health heal
6.5→7
Post death duration
10→15
+15% Attack Speed · +20 Magic Resist Attacks reduce the target's max Health by 3%. 13 attacks on the same target reduces their star level by 1.
+50 Health · +12% Omnivamp Combat start: Grant 200 Health and 12% Omnivamp to the holder and allies within 1 hex in the same row. [Support item]
+30% Attack Damage · +30 AP 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
+40% Attack Damage · +20% Crit Chance Combat Start: Teleports the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
+50% Attack Speed Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
+250 Health When the holder dies, the 3 closest allies gain a temporary completed item. [Support item]
+250 Health While the holder is alive, all enemies are 33% Wounded and all allies deal 6% more damage. This effect refreshes every 5 seconds. [Support item] Wound: Reduces healing received
+50 Armor · +50 Magic Resist Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder's combined Armor and Magic Resist. On death grants this shield to all allies.
+40 AP Dealing magic damage reduces the target's Magic Resist by 3. If their Magic Resist is 0, this grants the holder 5 Mana instead.
+20% Attack Damage · +20 AP · +400 Health After 18 seconds gain 100% max Health and 150% increased damage for the rest of combat.
+25% Attack Speed · +250 Health Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max Health. [Unique - only 1 per champion]
+60% Attack Speed Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill. Chill: reduce Attack Speed
+250 Health When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 40% for 10 seconds. Allies within the explosion range gain 30% Attack Damage and Ability Power for the same duration. [Support item]
+50% Attack Speed Attacks deal an additional 50% Attack Damage AD as physical damage and heal the holder for the damage dealt. The holder cannot cast their ability or gain mana.
+30% Attack Speed · +30 Magic Resist Attacks deal bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage
+20 Armor · +20 Magic Resist · +250 Health · +15 Mana Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
+25% Attack Damage · +25% Crit Chance After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
+250 Health Every 4 seconds, grant a 100-400 Shield (based on stage) to the 2 lowest percent health allies for 4 seconds. [Support item]
+1.6% Attack Damage · +50 Armor · +50 Magic Resist Grants immunity to stuns and the holder's attacks stun the target for 0.8 seconds. The holder's attack speed is locked at 0.5.
+25 AP · +25 Armor · +25 Magic Resist Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
+45 AP · +15 Mana Grant AP 1 Ability Power per gold gold in your bank (up to gold 30 gold) and a 40% chance to drop gold 1 gold on enemy kill. [Unique - only 1 per champion] Gold generated this game:
+200 Health Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant gold 3 gold. Gold generated this game: [Unique - only 1 per champion]
+200 Health Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant gold 2 gold. Gold generated this game: [Unique - only 1 per champion]
+30 AP · +15 Mana Grant AP 15 Ability Power per gold gold in your bank (up to gold 0.5 gold) and a 400% chance to drop gold 2 gold on enemy kill. [Unique - only 1 per champion] Gold generated this game:
Η περιγραφή άλλαξε · παλιό νέο
Your unitsteam areis 50% smaller, but movemoves and attackattacks 30% faster.
Η περιγραφή άλλαξε · παλιό νέο
Open a special shopShop with three3 free 4-cost champions. You can only pick one,1, but you get 2 copies of it.
Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.
Starting health
80→100
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: %)
Base AS
8→6
You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
Gold
8→10
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Health
100→150
Get a Support Thief's Gloves and 2 gold.
Gold
4→2
Your units with no Traits active gain 220-400 Health and 35-50% Attack Speed (based on current Stage).
AS1
40→35
AS2
45→40
AS3
50→45
AS4
55→50
HP2
300→280
HP3
380→340
HP4
480→400
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
XP now
12→10
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Starting AP
10→18
Η περιγραφή άλλαξε · παλιό νέο
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 12 random completeditem.components.
For the next stage, you only get 1 bench slots. After, get 3 item components.
Bench slots
2→1
Gain 8 gold now and 1 gold every round.
Instant gold
9→8
Η περιγραφή άλλαξε · παλιό νέο
Gain a random threestar3-star 1-cost unitchampion and 68 gold.
Gold
6→8
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4. (Current: )
Health cap
8000→7000
Η περιγραφή άλλαξε · παλιό νέο
Open a special shopShop with three3 free 3-cost champions. You can only pick one,1, but you get 2 copies of it.
Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.
Gold
15→20
Η περιγραφή άλλαξε · παλιό νέο
Gain a Behemoth EmblemEmblem, and a Thresh.a Shen, and a Thresh.
Η περιγραφή άλλαξε · παλιό νέο
Trickshots bounce 1 additionalextra time for 40% of original damage. Gain a Sivir and Teemo.
Gain a powerful and random reward. Reward:
Gold
66→58
XP
70→64
Η περιγραφή άλλαξε · παλιό νέο
Gain a Storyweaver Emblem.Emblem and a Garen.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Sage Emblem, an Adaptive Helm, a Zyra, and a Diana.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Neeko. Your strongest Neeko's spellAbility Healsheals 35% more, and slams for 35% increased damage. Each cast increases the spellAbility radius by 1.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Shen. Your strongest Shen has +3 Range and his spellAbility doesdeals 100% increased damage.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Behemoth Emblem, a WarmogsSunfire Armor,Cape, a Yorick, and a Yorick.Thresh.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Dragonlord EmblemEmblem, and a Diana.a Janna, and a Diana.
Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and Riven.
AP
2→3
Health
12→18
Η περιγραφή άλλαξε · παλιό νέο
Gain a Ghostly Emblem and ana Shen.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Sage EmblemEmblem, a Zyra, and a Diana.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Porcelain Emblem, Anan Adaptive Helm, and a Lux.
Η περιγραφή άλλαξε · παλιό νέο
Gain a Warden EmblemEmblem, a Jax, and an Amumu.
Η περιγραφή άλλαξε · παλιό νέο
Your Reapers gain 8% Critical Strike Chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kha'Zix and Kindred.
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Choose 1 of 3 Artifacts. Artifacts are more powerful items with a unique effect.
Your max level is 7. Gain 90 gold.