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← Teamfight Tactics

PATCH 25.10

Teamfight Tactics· 14 Μαΐου 2025· Set 14 Αυτόματη καταγραφή

Units 15

Kog'Maw

▲ BUFF1 gold· Fire at Will

For the next 5 seconds, gain 50% Attack Speed and attacks deal X (AD) bonus physical damage.

  • Attack damage

    50→53

Twisted Fate

▼ NERF2 gold· Ace High

Passive: Gain 1.5 Ability Power each Attack. Active: Throw a card at the current target and next nearest target, dealing X (AP) magic damage. Kingpin bonus: Throw a random special card at the current target that deals X (AP) magic damage.Throw two special cards at two targets that deal X (AP) magic damage: one Red and one Blue. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.

  • Ability · T1 bonus damage

    265/400/595→245/365/550

Veigar

▲ BUFF2 gold· Cyber Supremacy

Deal X (AP) magic damage to the current target and X (AP) magic damage to adjacent enemies. If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.

  • Ability · Damage

    310/400/535→320/420/560

Shyvana

▲ BUFF2 gold· Burnout

First cast: Every second for the rest of combat, heal X (APHP) Health and deal X (APHP) magic damage to adjacent enemies. Gain X (AP) max Health and 10% Damage Amp.

  • Starting mana

    40→50

  • Mana

    105→100

  • Ability · AP health

    200/250/300→200/270/340

Illaoi

▲ BUFF2 gold· Bionic Battle Bear

Heal X (AP) Health. Deal X (AP) magic damage the current target and X (AP) to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.

  • Armor

    45→50

  • Magic resist

    45→50

Naafiri

▼ NERF2 gold· Alpha Protocol

Passive: Gain X (AP) Omnivamp. Active: Deal X (AD) physical damage to the current target. Then, summon X packmates that deal X (AD) physical damage and X (%i:set14AmpIcon%) Alphas that deal X (AD) physical damage to the current target.

  • Ability · AD per giga dog

    1.75→1.65

Skarner

▲ BUFF2 gold· Missile Defense

Gain X (AP) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within X () hexes, dealing X (Armor) magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.

  • Mana

    80→70

  • Ability · Resists damage ratio

    1.5/2.25/3.5→1.7/2.55/3.85

Elise

▲ BUFF3 gold· Fire on all Cylinders

Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing X (AP) magic damage and reducing Magic Resist by 5 for the rest of combat.

  • Mana

    55→50

Brand

◆ ΑΛΛΑΓΗ4 gold· Paint Bomb

Throw a paint bomb at the largest group of enemies within X () hexes, dealing X (AP) magic damage to enemies within 1 hex and X (AP) magic damage to the nearest 4 enemies.

  • Starting mana

    25→10

  • Ability · AP damage

    250/375/1500→260/390/1500

Miss Fortune

▲ BUFF4 gold· Street Sweeper

Fire 9 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take X (AD) physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave. Kingpin bonus: Fire 3 more waves. Bullets pierce enemies for 33% damage.

  • Attack damage

    50→53

Neeko

▼ NERF4 gold· Pop Up Mural

Gain X (APHP) Shield for 4 seconds and create an expanding zone that pops three times, each dealing X (AP) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.

  • Mana

    85→90

Vex

▼ NERF4 gold· Retribution

Passive: Gain 15% Omnivamp. 150% of overhealing from Retribution's damage is converted to bonus true damage to its primary target. Active: Send a shadow to the target, dealing X (AP) magic damage to all enemies it passes through. The shadow then explodes, dealing X (AP) magic damage to the target and X (AP) to enemies within 1 hex.

  • Ability · Damage

    190/285/1100→180/270/1100

  • Ability · Overheal conversion

    1.8→1.5

Zeri

▲ BUFF4 gold· Hyperthread Rush

Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (ADAS) as if it were Zeri, but deals 40/40/200% damage. Echoes last X (AP) seconds, and disappear when Zeri dies.

  • Attack speed

    0.75→0.8

Renekton

◆ ΑΛΛΑΓΗ5 gold· Dominus

Deal X (ADAP) physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 400/650/30000 max Health. First Cast: Enter frenzy mode where attacks strike twice, dealing X (AD) total physical damage and can dash to new targets. Second Cast: Frenzy mode now strikes thrice, dealing X (AD) total physical damage. Cannot cast again.

  • Mana

    150→140

  • Ability · Max health gain

    400/550/30000→400/650/30000

  • Ability · Spell base damage

    30/40/500→260/400/1000

  • Ability · AD spell ratio

    3/3/30→1/1/30

  • Ability · First cast AD ratio

    0.875/0.875/5→0.9/0.9/5

  • Ability · Second cast AD ratio

    0.9/0.9/6.667→1/1/6.667

Kobuko

▲ BUFF5 gold· Game Over!

Passive: Attacks deal X (AP) bonus magic damage, and 50% in a one hex radius. At 50/50/90% Health, trigger 'Phase 2', then enrage for the rest of the fight, gaining 125% Attack Speed, 30/30/100% Omnivamp, and increasing the bonus magic damage by 33%. Phase 2: Gain X (HP) Shield for 4/4/60 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing X (AP) magic damage to the target and X (AP) magic damage to all other enemies hit.

  • Ability · Shield duration

    4→4/4/60

Traits 11

Divinicorp

▲ BUFF

Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play. Divinicorp champions gain double. (1) 100% bonus. (2) 110% bonus. (3) 125% bonus. (4) 140% bonus. (5) 165% bonus. (6) 190% bonus. (7) 210% bonus. Morgana -  AP % Rhaast -  Armor MR Senna -  AD % Gragas -  HP Vex -   % Renekton -  AS % Emblem -  Omnivamp %

1234567
  • Divinicorp bonus

    1/1.1/1.25/1.4/1.6/1.8/2→1/1.1/1.25/1.4/1.65/1.9/2.1

Street Demon

▼ NERF

Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. (3) +6% HP, 6 AP, 6% AD (5) +10% HP, 10 AP, 10% AD (7) +16% HP, 16 AP, 16% AD (10) +45% HP, 45 AP, 45% AD Paint the town!

35710
  • ADAP

    6/10/17/45→6/10/16/45

  • HP

    0.06/0.1/0.17/0.45→0.06/0.1/0.16/0.45

A.M.P.

◆ ΑΛΛΑΓΗ

A.M.P. champions upgrade their abilities in unique ways with Amp (%i:set14AmpIcon%). They also gain Health. (2) 1 %i:set14AmpIcon%, 100 HP (3) 2 %i:set14AmpIcon%, 200 HP (4) 4 %i:set14AmpIcon%, 300 HP (5) 5 %i:set14AmpIcon%, 600 HP

2345
  • HP amt

    100/200/400/600→100/200/300/600

  • Supercharge amount

    1/2/3/5→1/2/4/5

Anima Squad

▲ BUFF

At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp. (3) 10 ArmorMR, 5% Durability, (5) 25 ArmorMR, 10% Durability, (7) 40 ArmorMR, 15% Durability, (10) 75 ArmorMR, 25% Durability, Weapons scale with Anima Squad star level and stage.

35710
  • Resists

    10/25/35/75→10/25/40/75

Vanguard

▲ BUFF

Vanguards gain 12% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds. (2) 16% max Health (4) 32% max Health (6) 40% max Health; 18% Damage reduction while Shielded

246
  • Damage reduction pct

    0.1→0.12

  • Enhanced durability

    0.16→0.18

Bastion

▲ BUFF

Your team gains 10 Armor and Magic Resist. Bastions gain more. For the first 10 seconds of combat, Bastions increase their bonus by 100%. (2) 18 ArmorMR (4) 40 ArmorMR (6) 75 ArmorMR Non-Bastions gain an additional 30 ArmorMR.

246
  • Bonus armor

    18/40/70→18/40/75

  • Bonus MR

    18/40/70→18/40/75

Marksman

▲ BUFF

Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%. (2) 18% AD (4) 35% AD. After 8 seconds, gain 25% AD every 6 seconds.

24
  • Repeat bonus

    0.2→0.25

Golden Ox

▲ BUFF

Golden Ox gain Damage Amp and have a chance to drop gold on kill. If you spend gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent. (Golden Ox must have fought last round) (2) 12% Durability, 20% gold (4) 24% Durability, 60% gold (6) 26% Durability, 100% loot, 7% chance loot is a component Current Bonus: % Durability

246
  • Damage amp

    0.12/0.22/0.25→0.12/0.24/0.26

Techie

▲ BUFF

Techies gain Ability Power. Enemies hit by their abilities deal 10% less damage for 3 seconds. (2) 20 AP (4) 50 AP (6) 90 AP (8) 130 AP Enemies hit deal 18% less damage.

2468
  • AP bonus

    20/50/85/125→20/50/90/130

Dynamo

▼ NERF

Every 3 seconds, your team gains Mana. Dynamos gain 100% more. (2) 5 Mana (3) 7 Mana (4) 11 Mana

234
  • Mana

    4/7/10→5/7/11

Cypher

▲ BUFF

Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time on round X-X, X-X, X-X, X-X, or X-X. After trading Intel, Cypher champions gain Attack Damage and Ability Power. (3) 1x Intel, 30% ADAP (4) 1.5x Intel, 50% ADAP (5) 2x Intel, 70% ADAP

345
  • Ability power

    30/45/65→30/50/70

  • Attack damage

    0.3/0.45/0.65→0.3/0.5/0.7

Μηχανική του set 2

Gain 5 Gold

ΝΕΟ

Gain 5 gold. (Awarded after all players make their decision.)

RNGolem

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

GolemEquipped thatwith cana generaterandom gold.assortment of powerful items. (Comes with Gambler'sa Blade,random Mogul'sEmblem, Mail,Artifact, and GoldRadiant Collector)Item)

Items 4

Slayer Emblem

▲ BUFF

+20 Magic Resist The holder gains the Slayer trait. Healing received is increased by 33%.

+ Frying Pan + Negatron Cloak
  • healamp

    0.25→0.33

Marksman Emblem

▲ BUFF

+10% Attack Damage The holder gains the Marksman trait. Dealing physical damage to an enemy reduces their Armor by 3.

+ Frying Pan + B.F. Sword
  • Armor per damage

    2→3

Bastion Emblem

▲ BUFF

+20 Armor The holder gains the Bastion trait. Gain 20% of Armor and Magic Resistance as Ability Power.

+ Frying Pan + Chain Vest
  • Resist conversion to AP ratio

    0.1→0.2

Manazane

◆ ΑΛΛΑΓΗ

+10% Attack Damage · +10 AP · +10% Attack Speed · +5 Mana After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - only 1 per champion]

  • AD

    0.15→0.1

  • AS

    15→10

  • Mana

    15→5

Augments 21

Flatline

▼ NERF

Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred.

  • Execution percent

    0.12→0.1

New High Score

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Cyberbosses increase their score when they deal damage. When they reach the next high score,theyscore gain 1.5%AttackSpeedandbonus loot. Gain a Veigar and a Poppy.

10,000 IQ

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Every 5 rounds with Strategist active, bet whether you'll win more or lose more. IfAfter you'rethose correct,rounds, gain 28 goldgold. andIf ayou're randomcorrect, gain a completed item.item Gain a LeBlanc and an Ekko.Anvil. Gain a Yuumi and an Ekko.

  • Gold reward

    2→8

Blue Battery III

▼ NERF

Gain a Blue Buff. Your units gain 5 Ability Power. After casting their Ability, gain 5 Mana.

  • Bonus AP

    15→5

Gargantuan Resolve

▲ BUFF

Gain a Titan's Resolve and another after 2 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 80%.

  • Resist increase

    0.5→0.8

Gargantuan Resolve

▲ BUFF

Gain a Titan's Resolve and another after 1 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 80%.

  • Resist increase

    0.5→0.8

Bronze For Life II

▲ BUFF

Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait. Damage Amp Bonus: % Durability Bonus: %

  • Damage amp bonus

    0.035→0.04

Wise Spending

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

WhenEvery 2 times you rerollpurchase youra Shop,shop reroll, gain 23 XP. Gain 1 gold.gold now.

  • XP

    2→3

Hard Commit

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).5) and 3 gold.

Climb The Ladder II

▼ NERF

Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

  • Bonus AD

    0.06→0.05

  • Bonus AP

    6→5

  • Bonus armor

    6→5

  • Bonus MR

    6→5

Spirit Link

▼ NERF

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

  • Base regen bonus

    0.06→0.05

High End Shopping II

▲ BUFF

Champions appear in your Shop as if you were 1 level higher. Gain 12 gold.

  • Gold

    6→12

Bronze For Life I

▲ BUFF

Your team gains 3.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: %

  • Damage amp bonus

    0.03→0.035

High Voltage

▼ NERF

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.

  • effectincrease

    0.25→0.15

Preparation II

▲ BUFF

Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

  • HP bonus

    35→45

Shopping Spree

▼ NERF

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

  • Gold

    4→2

Preparation I

▲ BUFF

Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

  • HP bonus

    20→30

Golemify

▼ NERF

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.

  • AD percent

    60→50

  • Health percent

    70→60

Bulky Buddies III

▼ NERF

Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.

  • Health bonus

    330→300

Pair of Fours

▼ NERF

If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.

  • Health

    404→374

Future Sight II

ΑΦΑΙΡΕΘΗΚΕ

You can see who you will fight next. Gain 2 Training Dummies, each equipped with a Zephyr or Shroud of Stillness.

Τα επίσημα patch notes της Riot