
Malphite
Passive: Gain 12 Armor for each item equipped. Active: Deal X (ArmorAP) physical damage to enemies in a cone.
Health
750→700
Ability · Bonus resists
20→12
THE X
0%

Passive: Gain 12 Armor for each item equipped. Active: Deal X (ArmorAP) physical damage to enemies in a cone.
Health
750→700
Ability · Bonus resists
20→12

Launch a returning blade 2-hexes through the current target. It deals X (ADAP) physical damage to enemies hit, reduced by 40% per hit.
Attack damage
45→50
Mana
60→50

Grant X (AP) shield to the 2 lowest Health allies for 4 seconds and fire 4 butterflies dealing X (AP) magic damage split between the 2 closest enemies.
Ability · Butterfly damage
110/165/260→130/195/310

Passive: Kills grant 1% permanent Attack Damage (+% AD). Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals X (ADAP) physical damage.
Ability · AD damage
38/57/90→36/54/84

Blink to the enemy with the lowest health within 2 hexes and deal X (AP) magic damage to enemies in a 1-hex radius. Potential (%i:set14AmpIcon%):
Attack speed
0.8→0.75

Passive: Gain 2 ArmorMR for each component equipped to your team. Active: Heal X (AP), deal X (AD) physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds. Sunder: Reduce Armor
Ability · Base heal
200/250/300→230/280/330

Heal X (AP), then deal X (AD) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.
Attack speed
0.85→0.8

Infect the closest 1 uninfected targets, dealing X (AP) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time. If all enemies are infected, this effect can stack.
Mana
35→30

Make 3 rapid attacks. Each heals Udyr for X (AP) and deals X (AD) additional damage to enemies in a 1-hex radius.
Ability · Healing
160/200/250→130/170/220

Deal X (AD) physical damage to the 3 closest enemies.
Attack speed
0.9→0.75

Passive: Attacks are bouncing bombs that deal X (APAD) magic damage to the first enemy hit. Active: Deal X (AP) magic damage in a 1-hex radius centered on the target.
Ability · Explosion damage
200/300/465→230/345/550

Passive: Gain 1% AD per Monster Trainer level (% AD). Damage Burns and Wounds for 5 seconds. Active: Deal X (AD) physical damage to the target, and X (AP) magic damage to the 3 nearest targets. Level 15: Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage. Level 30: Ignore 60% of the target's Armor. Reduce max mana by 10.
Ability · Fireball damage
215/325/515→225/340/540

Over 1 second, deal X (ADAP) physical damage in a line through the current target. Enemies after the first take X (ADAP) instead. When no targets are left, regain mana based on the time remaining.
Ability · AD damage
385/580/960→360/540/875

Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals X (AP) magic damage to its target and X (AP) magic damage to other enemies hit. If only one enemy remains, dash 3 times instead
Attack speed
0.8→0.7

Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal X (HP) on kill. Active: Gain X (AP) Durability for 3 seconds, then deal X (ArmorMR) physical damage to the target. Active (ALL OUT): . Deal X (AD) physical damage to the target.
Ability · Durability
0.5/0.55/0.85→0.45/0.5/0.85

Shield for X (AP) for 4 seconds and deal X (ArmorMR) magic damage to enemies in a 2-hex radius. Potential (%i:set14AmpIcon%):
Ability · Sunburst resist steal per potential
1.5→1

Η περιγραφή άλλαξε · παλιό νέο
Gain X (AP)X (HPAP) Shield for 4 seconds. When it breaks, deal X (HPAD)X (AD) physical damage to the target and X (HPAD)X (AD) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-X seconds based on how long the shield held, and other enemies are briefly Stunned.
Ability · Shield
500/575/1200→280/330/900
Ability · Base damage AD
200/300/3000→250/375/4000
Ability · Secondary damage AD
60/90/1000→125/200/1500

Passive: After casting, gain 1 Style and @VampBonus*100%@% Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed. Soul Shot: Deal X (AD) physical damage to the target and dash a short distance. Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing X (ADAP) to all enemies in a 2-hex radius. Reset your Style to 0.
Ability · Q bullet damage
80/120/650→105/160/650

Launch X pages dealing X (AP) magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 5 more pages. Potential (%i:set14AmpIcon%):
Ability · Base damage per page
28/42/150→24/36/150

Passive: Every 4th attack deals X (AD) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage. Active: For 5 seconds gain X Attack Speed, X% (AP) Omnivamp, and crowd control immunity.
Attack speed
0.9→0.85

Stun the target and spin them around for 1.5 seconds, dealing X (AD) physical damage to the target and X (AD) to other enemies in a 2-hex radius. Then throw the target forward, dealing X (AD) in a 1-hex area around the target. If the target drops below X (AP) health, throw them off the board instead.
Attack speed
0.8→0.75

Field Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.
Attack speed
1→0.9

Passive: Attacks grant 4.5/4.5/25% stacking Attack Speed and Movement Speed, and alternate between dealing X (AD) bonus true damage and X (AP) bonus magic damage. Active: Send an echo towards the two furthest enemies, dealing X (AD) physical damage and briefly Stunning enemies hit.
Armor
70→75
Attack speed
1→0.9
Magic resist
70→75

Passive: Attacks bounce between 3 enemies, dealing X (AP) bonus magic damage and marking enemies hit. Attacks deal 30% reduced damage per hit. Active: Deal X (AD) physical damage to the 4/4/20 closest enemies, and detonate their marks for X (AP) magic damage each.
Ability · Physical damage
120/180/1500→200/300/9999
Ability · Magic damage per mark
26/40/500→15/25/500

Summon 4/4/20 untargetable Thornspitters that deal X (AP) per attack and attack 4 times. Non-plant allies gain X (AP) Attack Speed decaying over 4 seconds.
Ability · Bonus AS
0.4/0.6/9.99→0.25/0.4/9.99
Ability · Damage
80/120/999→90/135/999
Ability · Flat team AS
0.15→0.1
Gain X% Ability Power. All other sources of Ability Power give X% more.
Pct bonus AP
30→35
If this champion has no active traits, gain X-X Health and X-X% Attack Speed (based on current Stage).
AS1
30→40
AS2
45→55
AS3
65→80
AS4
85→100
At combat start go ALL OUT, gaining 20% Damage Reduction and 45% Attack Damage. Health no longer decays while ALL OUT.
AD
0.4→0.45
Gain 2 packmates that deal 18% (AD) physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.
Damage percent
0.15→0.18
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus! Prismatic: Field 8, then spend 18500 mana. Prismatic: Spend 18500 mana () THE STARS AWAKEN. Rell: Gain shieldRell: Gain shields Syndra: Gain Ability Power every 3 secondsSyndra: Gain Ability Power Xayah: Every 3rd attack deals (increases per stage) magic damageXayah: Magic damage on attack Ahri: After casting, gain Mana over 2 secondsAhri: On cast, gain Mana Neeko: +% healing and shieldingNeeko: Increase heals & shields Poppy: At 40% Health, heal % HPPoppy: Heal at low Health Jinx: +% Attack Speed. +% AS after takedowns, decaying over 3sJinx: Gain Attack Speed Seraphine: Gain ArmorMRHP and % ADASSeraphine: Gain every stat Emblem: Increase bonuses by 10%!Emblem: Increase other bonuses
Multiplier
1/1.1/1.2/1.3/1.4/1.45/1.5/1.5/1.6/1.6/2/2→1/1.05/1.1/1.12/1.14/1.16/1.18/1.18/1.2/1.2/1.5/2
Cast Abilities twice, but deal X% less total damage.
DA multiplier
0.25→0.2
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 10% more damage.
Η περιγραφή άλλαξε · παλιό νέο
Set Attack Speed to X. Convert X% Attack Speed to X% Attack Damage. Attacks deal X% more damage and grant X more Mana.
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 25% bonus damage to enemies adjacent to the target.
Pct spell damage
0.3→0.25
This unit is a Mentor. They grant 4% Damage Amp, and at Mentor 4 they gain 35% Attack Damage and Ability Power instead of upgrading their spell.
Your team gains 100 Health. Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health. (2) 20% HP | 0.2% HP to AD (4) 40% HP | 0.4% HP to AD (6) 65% HP | 0.6% HP to AD
Bonus percent health
0.2/0.4/0.6→0.2/0.4/0.65
(1) Pilot the Mech, granting it your stats: 60% HP, 80% ADAPAS. Eject when at 60%. (2) The Mech benefits from the pilots' traits.
Other stat share
1→0.8
On cast, gain stacking Attack Damage equal to 45% of Mana spent.
AD pct from mana
40→45
If this champion starts combat alone in its row, gain X% Health.
Health ratio
0.35→0.3
At the start of each round, gain a random permanent stat bonus. Current: + AD, + AP, +% AS, + Armor, + MR, + HP, + Mana
AD
0.04→0.05
AP
4→5
AS
0.04→0.05
Armor
4→8
Health
40→50
MR
4→8
Gain 10% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: % AS)
Amount
0.015→0.01
Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Percent ignore
40→45
Senna and Lucian both gain 3 mana regen. If both are 3-star, gain +1 Mighty Mech.
Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Percent damage
0.2→0.25
Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: % AP)
Base
22→20
Ascend an additional time at levels 7 and 10. Level 7: Gain 6% Ability Power every 3 attacks. Level 10: Launch 2 additional waves that deal 60% damage.
AP per attack
5→6
Reduced wave damage
0.55→0.6
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined Armor and MR this champion has.
AS
1→1.5
Gain 20% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: )
AS
15→20
Gain X Health and X% Attack Damage. Each round, you may pay X player health for X HP and X AD. (Total: HP AD)
AD per sacrifice
0.03→0.04
Health per sacrifice
75→100
Gain X% Damage Amp and X% Damage Reduction, increased by X% Durability and X% Damage reduction for each eliminated player.
Increased DA
0.02→0.03
Increased DR
0.02→0.03
When taking damage, gain X Armor or X Magic Resistance based on the damage type, up to X total resists.
Total resists
60→80
On cast spawn 2 fairies that each deal X-X (based on Stage) magic damage to the target over the next X seconds.
AP damage2
125→130
AP damage3
175→190
AP damage4
250→275
Gain Attack Speed equal to 4% maximum Health. Attacks grant 5 bonus Mana.
Bonus mana
2→5
Percent health as AS
0.03→0.04
Dealing magic damage reduces Magic Resistance by 5 for the rest of combat.
Magic resist reduce
4→5
Gain X% Attack Speed. At X% Health, double it for the rest of combat. Then, shrink in size for X seconds, dodging all attacks.
AS
0.12→0.15
Duration
4→3
Gain 5% Attack Damage. All other sources of Attack Damage give X% more.
Pct bonus AD
30→35
Gain 10% Omnivamp. Whenever an ally dies, gain 4.5% stacking Damage Amp.
Damage amp
0.04→0.045
Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger. Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm. (2) 20% damage. (4) 40% damage. (6) 60% damage.
Realm timer
5→4
Your team gains Mana Regen. Prodigies gain more. (2) 1 Mana | 3 Mana (3) 1 Mana | 4 Mana (4) 1 Mana | 6 Mana (5) 1 Mana | 7 Mana | Prodigy abilities heal an ally for 12% of the damage dealt.
Team bonus mana
1/1/2/3→1
Every 5 seconds, Lulu feeds a snack to her Monster: 13% HP Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.
AD
0.12→0.14
AP
12→14
Units gain 5% Durability while shielded. Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack. (2) 18% HP shield (4) 36% HP shield (6) 55% HP shield
Shield percent amount
0.2/0.4/0.6→0.18/0.36/0.55
Whenever you gain interest, permanently gain 1.5 Attack Damage per gold collected. (Current Bonus: AD)
Whenever an enemy is executed by a Supreme Cell, heal 15% missing health and gain 15 mana.
Combat start: Mark adjacent hexes for 4 rounds. Allies in marked hexes gain 10% Damage Amp and 120 Health. This champion gains 200% of the bonus.
Damage amp
0.12→0.1
Health
150→120
Num rounds
5→4
Every 3 seconds, zap the closest enemy for 11% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Damage
0.09→0.11
Attacks and Abilities ignore 45% of enemy's Armor.
Percent ignore
40→45
Luchadors gain bonus Attack Damage. At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds. (2) 15 AD; 25% HP heal (4) 40 AD; 50% HP heal
Heal ratio
0.15/0.35→0.25/0.5
Gain 6% Health and 10 Ability Power for every 1-cost fielded, doubled if they're 3-star.
After every 12th attack, fire five projectiles at the closest enemies that deal 140% of Basic Attack Damage as physical damage.
Percent BAD damage
120→140
Gain The Mighty Mech. Mighty Mechs heal it for 12% of the damage they deal. Unlock the Mightiest Mech (3) The Mighty Mech arrives (5) Blade Protocol: Level 1 (7) Blade Protocol: Level 2 Each Mighty Mech champion's star level increases The Mighty Mech's power.
Galio heal ratio
0.121→0.12
Η περιγραφή άλλαξε · παλιό νέο
+50%+25% Attack Speed · +30 Magic Resist · +40% Crit Chance
Combat start:Start: Gain immunity to crowd control for 45 seconds.For18seconds,
Gain gain6% 7%stacking Attack Speed every 2seconds.[Unique-only1perchampion]second.
AS
50→25
Η περιγραφή άλλαξε · παλιό νέο
+50 Armor · +50 Magic Resist
StartofCombat Combat:Start: Gain 20 Mana.
At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Shield duration
30→60
Η περιγραφή άλλαξε · παλιό νέο
+45%+30% Attack Damage · +45+30 AP
AGain blessing20% fromadditional theAttack golemDamage spirits,and grantingAbility overflowingPower arcanefrom energy.all sources.
AD
0.45→0.3
AP
45→30
+55 AP Combat start: Gain 35 Ability Power every 4 seconds in combat.
AP
60→55
AP per interval
40→35
Η περιγραφή άλλαξε · παλιό νέο
+30%+20% Attack Damage · +25% Attack Speed · +20 Magic Resist
Attacks grant 6% stacking Attack Damage.Damage, up to 20 attacks. After 20 attacks, gain 80% Attack Speed.
AD
0.3→0.2
+65% Attack Speed Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
AS
60→65
Η περιγραφή άλλαξε · παλιό νέο
+40 AP · +40 Armor · +200 Health
Combat start:Start: Gain a 50% max Health Shield for 8 seconds.
When the shieldShield expires, gain 50 Ability Power.
Η περιγραφή άλλαξε · παλιό νέο
+60+30 AP · +20% Attack Speed · +200 HealthAfter casting· an+35% Ability,Crit gainChance
Attacks 60%grant Attack4 Speedbonus forMana, increased to 8 seconds.if they critically strike.
AP
60→30
+150 Health The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.
Percent mana
2→1
Η περιγραφή άλλαξε · παλιό νέο
+25 Armor · +25 Magic Resist
StartofCombat Combat:Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]
+15% Attack Damage · +10 AP · +15% Attack Speed After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion]
Mana restore
120→100
+20% Attack Damage · +30% Attack Speed Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
AS
50→30
Η περιγραφή άλλαξε · παλιό νέο
+20%+10% Attack Damage · +10% Attack Speed · +20 Magic Resist
Attacks grant 3% stacking Attack Damage.Damage, up to 20 attacks. After 20 attacks, gain 40% Attack Speed.
AD
0.2→0.1
+75% Attack Speed Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
AS
66→75
+30 AP Combat start: Gain 20 Ability Power every 5 seconds in combat.
AP
20→30
AP per interval
30→20
Η περιγραφή άλλαξε · παλιό νέο
+30% Attack Speed · +300 Health
If the holder beginscombatinthefrontis 2a rows,Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Iftheystartintheback2rows,Otherwise, gain 10% AD Attack Damage and AP Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
+30% Attack Damage · +30 AP · +30% Attack Speed · +30 Armor · +30 Magic Resist · +300 Health Tons of EVERYTHING!
AD
0.25→0.3
AP
25→30
AS
25→30
Armor
25→30
Health
250→300
Magic resist
25→30
Η περιγραφή άλλαξε · παλιό νέο
+25+15 AP · +10% Attack Speed · +150 Health · +20% Crit Chance
AfterAttacks castinggrant an2 Ability,bonus gainMana, 30%increased Attackto Speed4 forif 5they seconds.critically strike.
AP
25→15
+45% Attack Speed Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
AS
40→45
Η περιγραφή άλλαξε · παλιό νέο
+20 AP · +20 Armor · +100 Health
Combat start:Start: Gain a 25% max Health Shield for 8 seconds.
When the shieldShield expires, gain 25 Ability Power.
+10 AP · +15% Attack Speed Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3 Attack Damage and 4 Ability Power.
AD per bonus
0.04→0.03
AP per bonus
5→4
Η περιγραφή άλλαξε · παλιό νέο
+15% Attack Damage · +15 AP
AGain golem's10% essence,additional overflowingAttack withDamage arcaneand potential.Ability Power from all sources.
Mana regen
6→5
Η περιγραφή άλλαξε · παλιό νέο
+30%+10% Attack Speed · +20 Magic Resist · +20% Crit Chance
Combat start:Start: Gain immunity to crowd control for 18 seconds.Duringthistime,gain
Gain 3% stacking Attack Speed every 2seconds.[Unique-only1perchampion]second.
AS
30→10
+1.2% Attack Damage · +60 Armor · +60 Magic Resist Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
AD
1.1→1.2
Η περιγραφή άλλαξε · παλιό νέο
Whenever you upgrade a Crewchampion1-cost toCrew 2-star,champion, gain a random bonus1or21-3 cost Crew champion. Gain a Malphite.
Η περιγραφή άλλαξε · παλιό νέο
Mentor bonuses are increasedby10%,andgranted to your team regardless of how many Mentors you play. Gain ana Udyr.Kobuko.
Your team gets larger, gaining 300 Health and +4% max Health.
Your team is 50% smaller, but moves and attacks 30% faster.
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.