
Kai'Sa
Passive: Kills grant 1% permanent Attack Damage (+% AD). Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals X (ADAP) physical damage.
Ability · AD damage
32/48/75→34/51/80
THE X
0%

Passive: Kills grant 1% permanent Attack Damage (+% AD). Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals X (ADAP) physical damage.
Ability · AD damage
32/48/75→34/51/80

Blink to the enemy with the lowest health within 2 hexes and deal X (AP) magic damage to enemies in a 1-hex radius. Potential (%i:set14AmpIcon%):
Ability · Battle bonus percent per potential
0.13→0.12

Gain X (AP) Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing X (ArmorMR) magic damage and Taunting enemies hit. Gain X (AP) max Health per enemy Taunted. When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for 1/1.25/1.5 second.
Ability · Shield value
525/625/725→550/675/800

Gain X (APHP) Shield for 4 seconds, then slam into a group of enemies, dealing X (AP) magic damage to enemies within a 2 hex radius and Stunning them for 1.5/1.75/8 seconds.
Ability · Percent health shield
0.12→0.15
Vi's spell now shields for 4 seconds instead of healing, but is increased by 30%. When converted, strike quickly strike 4 times, each hit reducing the targets resists by 5.
Resist shred
—→5
Shield boost
—→0.3
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down. While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately. Gem Power gains increase at stages 3 and 4. (3) per kill; per loss (5) AND every kills, gain bonus loot and reroll a new kill number. (Kills: ) (7) 130% rewards. Crystal Gambit units gain 300 HP and 15% Durability .
Num combats PM
—→2
At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health. (Current: HP)
Per combat amount event PM
—→80
Gain 30% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
AS burst
—→3
This unit is a Mentor. They grant 4% Damage Amp, and at Mentor 4 they gain 30% Attack Damage and Ability Power instead of upgrading their spell.
Amp
—→0.04
After 4 seconds, Stun enemies within 3 hexes for 1 second. Repeat every 8 seconds.
Cadence
9→8
(1) Pilot the Mech, granting it your stats: 25% HP, 35% ADAPAS. Eject when at 60%. (2) The Mech benefits from the pilots' traits.
Health share
0.6→0.25
Other stat share
0.7→0.35
Jinx gains 30% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit.
Split damage increase
—→0.5
Braum's casts also throw 5 Poros at random enemies. Each deals 200% of Braum's Base Attack Damage as physical damage. This is safe for Poros. Braum is a professional.
Poro num
—→5
After round 5-2 if this champion is 3-star, become 4-star at combat start.
Appropriate round event PM
—→6
Appropriate stage event PM
—→3
Create a perfect copy of this champion with the same items equipped that deals X% damage and has X% health.
Health mod
—→0.5
Η περιγραφή άλλαξε · παλιό νέο
Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards. Bounty Cards get better for each player combat. (Rounds Fielded: ) Current Bounty Card: In Choncc's Treasure, Twisted Fate will not draw a Bounty Card until Stage 3-1.
Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 4% Damage Amp and 2% Durability for each unique copy fielded. This unit gains 75% more.
Amp
—→0.04
+20% Attack Damage · +20% Attack Speed · +20 Magic Resist Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 80% Attack Speed.
AD on attack
0.08→0.07
AS
25→20
Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "Only the finest beverages can go into Choncc's Chalice"
Your team gains +2 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "Choncc's Crown is perfect to dress up your fancy dinners"
+30% Attack Damage · +30 AP · +350 Health The wearer gains +1 to all of their listed non-unique traits. "Choncc's Spork, truly the greatest culinary tool"
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Health
0.25→0.2
When an enemy dies, the nearest ally is healed for 220.
Heal
200→220
When an enemy dies, the nearest ally is healed for 440.
Heal
400→440