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← Teamfight Tactics

PATCH 25.04

Teamfight Tactics· 20 Φεβρουαρίου 2025· Set 13 Αυτόματη καταγραφή

Units 18

Amumu

▲ BUFF1 gold· Obsolete Technology

Passive: Reduce all incoming damage by 15/20/30. Every second, emit sparks that deal X (AP) magic damage to adjacent enemies.

  • Ability · Flat damage reduction

    12/15/25→15/20/30

Draven

▲ BUFF1 gold· Spinning Axes

Passive: If Draven has an empowered axe in hand, his next attack will throw it, dealing a total of X (AD) physical damage. Empowered axes return to Draven after hitting an enemy. Active: Spin an empowered axe.

  • Attack speed

    0.7→0.75

Powder

▲ BUFF1 gold· Misfit Toy

Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take X (AP) magic damage, reduced by 25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit. Burn: Deal a percent of the target's max Health as true damage every second Wound: Reduce healing received by 33%

  • Ability · Damage

    350/500/700→420/550/735

Renata Glasc

▼ NERF2 gold· Loyalty Program

Fire a pair of missiles at target. Allies they pass through gain X (AP) Shield for 3 seconds. When they collide, they deal X (AP) magic damage to target and X (AP) magic damage to adjacent enemies.

  • Mana

    80→85

  • Ability · Explosion damage

    155/230/350→130/195/290

Akali

▲ BUFF2 gold· Shuriken Flip

Throw a shuriken at target, dealing X (AP) magic damage and marking them to take 15% more damage for 4 seconds. Then dash away from target. After a brief delay, dash towards them and deal X (AP) magic damage.

  • Mana

    60→50

Vander

◆ ΑΛΛΑΓΗ2 gold· Hound of the Underground

Stop attacking and brace for 2.5 seconds, gaining X (AP) Armor and Magic Resist. Vander's next attack is replaced with a strike that deals X (AD) physical damage, increased by X (AD) physical damage for each 1 or 2 cost champion on your team.

  • Armor

    45→50

  • Attack damage

    50→55

  • Magic resist

    45→50

  • Ability · HERO bonus damage

    1.85→1.7

Leona

◆ ΑΛΛΑΓΗ2 gold· Eclipse

Fortify for 3 seconds, gaining X (AP) Durability. Afterwards, deal X (AP) magic damage to adjacent enemies.

  • Starting mana

    30→20

  • Mana

    75→65

Urgot

◆ ΑΛΛΑΓΗ2 gold· Corrosive Charge

Fire an explosive charge, dealing X (AD) physical damage to target and X (AD) physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds. Sunder: Reduce Armor Experiment Bonus: Dash to targets. On cast, gain % max Health Shield and % Attack Speed for 5 seconds.

  • Attack speed

    0.7→0.75

  • Health

    700→650

  • Starting mana

    20→45

  • Mana

    70→90

Blitzcrank

▲ BUFF3 gold· Static Field

Passive: After surviving damage, deal 3% of the damage absorbed as magic damage to target. Active: Gain X (AP) Shield for 4 seconds. Shock the nearest 3 enemies for X (AP) magic damage and reduce their damage by 10% for 4 seconds.

  • Ability · Shield

    470/500/550→550/600/700

Cassiopeia

▲ BUFF3 gold· Thorned Miasma

Blast target for X (AP) magic damage. Every third cast, splash miasma to 2 enemies within 3 hexes, dealing X (AP) magic damage to each.

  • Ability · Miasma damage

    180/270/430→220/330/530

Renni

▲ BUFF3 gold· Sludgerunner's Smash

Heal X (HPAP) over 1.5 seconds. For the duration, raise target into the air, Stunning them, and dealing X (AD) physical damage. Afterwards, slam them down, dealing X (AD) physical damage to all adjacent enemies.

  • Mana

    100→90

  • Ability · AP heal

    300/325/375→400

Nunu & Willump

▲ BUFF3 gold· ZOMBIE POWER!!

For 3 seconds, gain X (AP) Durability and create a 2-hex cloud of noxious fumes that deals X (AP) magic damage to enemies within. Afterwards, detonate the cloud and deal X (AP) magic damage to all enemies within. Experiment Bonus: After dealing damage, deal % max HP bonus magic damage (1s cooldown).

  • Ability · Durability

    0.5/0.5/0.55→0.55/0.55/0.6

Silco

▲ BUFF4 gold· Canned Monstrosity

Throw a canister at target, dealing X (AP) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal X (AP) magic damage per attack.

  • Ability · Damage

    100/200/1000→140/200/1000

  • Ability · Minion damage

    36/55/100→38/58/100

Twitch

▲ BUFF4 gold· Spray and Pray

For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal X (AD) physical damage, reduced by 40/40/10% for each enemy they pass through. Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to % of their max Health.

  • Ability · Experiment max health damage

    0.15→0.2

Caitlyn

▼ NERF5 gold· Air Raid

Enter a sniper's stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal X (AD AP) physical damage in a one-hex circle. Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing X (AD) physical damage.

  • Ability · Headshot percent AD

    2.8/2.8/13.5→2.6/2.6/13.5

LeBlanc

▼ NERF5 gold· The Chains of Fate

Chain together the nearest 4/4/20 enemies for 5 seconds, dealing X (AP) magic damage split between them. When one takes damage, 12/20/100% of the amount is split as bonus true damage to the others. LeBlanc's next 3 attacks deal X (AP) bonus magic damage, increased by 50% for each enemy killed by the initial damage.

  • Ability · Damage

    650/975/5000→590/888/5000

  • Ability · Damage share

    0.18/0.25/1→0.12/0.2/1

Rumble

▼ NERF5 gold· The Equalizer

Call down a rain of 5 missiles on target's row that each deal X (AP) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana. If there's only 1 enemy left, fire all of the missiles at them. Burn: Deal a percent of the target's max Health as true damage every second Wound: Reduce healing received by 33%

  • Armor

    70→65

  • Magic resist

    70→65

  • Ability · Damage

    500/750/4000→450/675/4000

Sevika

▲ BUFF5 gold· Beat the Odds

Randomly cast 1 of 3 spells, with a chance of a Jackpot! Flamethrower: Extendo-Punch: Chomp:

  • Mana

    60→50

Traits 16

Automata

▲ BUFF

Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist. (2) 150 damage, 25 ArmorMR (4) 400 damage, 60 ArmorMR (6) 1200 damage, 111 ArmorMR

246
  • Resists

    25/55/100→25/60/111

Sorcerer

▼ NERF

Your team gains 10 Ability Power. Sorcerers gain more. (2) 20 AP (4) 50 AP (6) 85 AP, Abilities reduce their target's damage by 20% for 3 seconds

246
  • Base AP

    20/55/90→20/50/85

Scrap

▼ NERF

Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 24 seconds for each component held by your team, including those that make up a full item. (2) 1 component, 25 Shield (4) 3 components, 35 Shield (6) All components, and full items become lucky! 45 Shield (9) Generate Radiant items! 60 Shield Shield Amount: 

2469
  • HP shield amount

    25/35/50/60→25/35/45/60

Form Swapper

▲ BUFF

Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows. Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp. (2) 15% Damage reduction or 20% Durability (4) 33% Damage reduction or 44% Durability

24
  • DA

    0.2/0.4→0.2/0.44

  • DR

    0.15/0.3→0.15/0.33

Martial Law

▼ NERF

When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 200% damage. Ambessa gains 18% of Caitlyn's Attack Damage.

2
  • AD share

    0.25→0.18

Reunion

▼ NERF

When Vi casts, Ekko releases 3 afterimages towards her target each dealing 40% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 100% damage.

2
  • Ekko after image reduced damage

    0.5→0.4

  • Vi earthquake reduced damage

    1.1→1

Family

▼ NERF

Family members support each other, reducing their max Mana and gaining extra bonuses. (3) 30% reduction, 20% Damage reduction (4) 35% reduction, 20% AS (5) 40% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member!

345
  • Mana reduction

    0.25/0.3/0.4→0.3/0.35/0.4

Visionary

▼ NERF

Whenever Visionaries gain Mana, they gain more. (2) 25% Mana (4) 50% Mana (6) 75% Mana, Abilities heal an ally for 16% of damage dealt

246
  • Ally healing

    0.18→0.16

Sniper

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Snipers gain Damage Amp and deal more damage to targets farther away. (2) 7% damage10% Durability; 5% damage per hex (4) 18% damage40% Durability; 10% damage per hex (6) 36% damage80% Durability; 20% damage per hexhex; andSnipers gain +5 Attack Range

246
  • Percent damage increase

    7/18/36→5/10/20

  • Base damage amp

    —→0.1/0.4/0.8

Conqueror

▲ BUFF

Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot! Conquerors gain Attack Damage and Ability Power, increased by 5% for each War Chest opened. (2) 22% ADAP; 1x Conquest (4) 25% ADAP; 3x Conquest (6) 40% ADAP; 6x Conquest (9) 120% ADAP; 20x Conquest War Chests Opened: Current Stats: % ADAP

2469
  • ADAP base

    0.18/0.25/0.4/1.2→0.22/0.25/0.4/1.2

Chem-Baron

▲ BUFF

Gain Shimmer after each player combat. If your loss streak is at least 3, gain more. At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on. (3) 15 or 35; 20 HP (4) 15 or 50; 60 HP (5) 20 or 70; 100 HP (6) 25 or 90; 150 HP Markets Skipped: Current Health:  HP

3456
  • Shimmer per combat streaking

    35/45/60/90→35/50/70/90

Pit Fighter

▲ BUFF

Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds. (2) 6% true damage, 10% HP (4) 12% true damage, 35% HP (6) 22% true damage, 55% HP (8) 45% true damage, 80% HP

2468
  • Heal percent

    0.1/0.25/0.45/0.8→0.1/0.35/0.55/0.8

Enforcer

▼ NERF

Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed. (2) 1 unit; X% HP, 12% Durability (4) 2 units; X% HP, 20% Durability (6) 4 units; X% HP, 33% Durability (8) 5 units; X% HP, 40% Durability (10) ALL enemies; X% HP, 150% Durability; Combat Start: Confiscate all enemy items!

246810
  • Base DA

    0.12/0.2/0.33/0.48/1.5→0.12/0.2/0.33/0.4/1.5

Blood Hunter

▼ NERF

Warwick devours enemies that drop below 12% Health, healing him for 450 and granting him 50 Mana.

1
  • Devour healing

    500→450

  • Enemy health percent threshold

    0.15→0.12

Quickstriker

▲ BUFF

Quickstrikers move faster and gain Attack Speed, based on their target's missing Health. (2) 20-60% AS (3) 30-80% AS (4) 40-100% AS. On target death, Quickstrikers dash to a new target and gain 222 shield for 3 seconds.

234
  • Shield amount

    200→222

Watcher

▲ BUFF

Watchers gain Durability, increased while above 50% Health. (2) 15% or 30% Damage reduction (4) 30% or 45% Damage reduction (6) 40% or 50% Damage reduction

246
  • Base DR

    0.15/0.25/0.35→0.15/0.3/0.4

Augments 15

Trait: Reunion

▼ NERF

When Vi casts, Ekko releases 3 afterimages towards her target dealing 40% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 100% damage. Gain a Vi and Ekko.

  • Ekko after image reduced damage

    0.5→0.4

  • Vi earthquake reduced damage

    1.1→1

Support Mining+

▲ BUFF

Gain a Training Dummy. When it dies 5 times, gain a random Support Item and remove the Training Dummy.

  • Num deaths

    4→5

Unleash The Beast

▼ NERF

Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 5 seconds.

  • CC immunity duration

    10→5

Table Scraps

▼ NERF

After the next 3 carousels, gain one unit that was not taken and its item. Gain 1 gold.

  • Num stages

    4→3

Climb The Ladder II

▲ BUFF

Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.

  • Bonus AD

    0.05→0.06

  • Bonus AP

    5→6

  • Bonus armor

    5→6

  • Bonus MR

    5→6

Blinding Speed

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a RedGiant Buff,Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries!

Diversified Portfolio+

▼ NERF

Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold. Gold Bonus:

  • Gold rate

    2→1

  • Traits active

    4→3

Spirit Link

▲ BUFF

Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

  • Base regen bonus

    0.05→0.06

Two Much Value

▼ NERF

Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

  • Num champs to grant

    4→2

Overheal

▲ BUFF

Every third attack deals an additional 150% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

  • Bonus damage

    1.25→1.5

Ghost of Friends Past

▲ BUFF

Whenever an allied champion dies, your current team and all future allies permanently gain 7 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role. Health: Attack Damage: % Ability Power:

  • Health per stack

    6→7

Titanic Titan

▲ BUFF

Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.

  • Heal

    20→25

Kingslayer

▲ BUFF

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold now.

  • Win bonus gold

    5→6

Birthday Present

▼ NERF

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

  • Gold

    2→1

Quality Over Quantity

▼ NERF

Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.

  • Bonus health

    0.07→0.04

Τα επίσημα patch notes της Riot