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← Teamfight Tactics

PATCH 25.06

Teamfight Tactics· 19 Μαρτίου 2025· Set 13 Αυτόματη καταγραφή

Units 10

Powder

◆ ΑΛΛΑΓΗ1 gold· Misfit Toy

Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take X (AP) magic damage, reduced by 25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit. Burn: Deal a percent of the target's max Health as true damage every second Wound: Reduce healing received by 33%

  • Starting mana

    40→0

  • Mana

    120→90

  • Ability · HERO friendly fire

    0.6→0.5

Irelia

▲ BUFF1 gold· Defiant Dance

Enter a defensive stance and gain X (AP) Shield that rapidly decays over 3 seconds. When it expires, deal X (AP) magic damage + 75% of the damage absorbed to enemies around and in front of Irelia.

  • Ability · Percent shield damage

    0.3→0.75

Sett

◆ ΑΛΛΑΓΗ2 gold· Facebreaker

Pull in an enemy on either side and slam them together, dealing X (AP) magic damage and Stunning them for 1.5/1.5/2 seconds. If only one enemy is grabbed, the damage and Stun duration are increased by 50%.

  • Ability · Damage

    180/270/420→220/330/500

  • Traits

    Rebel, Bruiser→Rebel, Bruiser, Pit Fighter

Smeech

▼ NERF3 gold· Scrap Hacker

Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of X (AD) physical damage. If they die, leap again, dealing 30% less damage.

  • Health

    800→777

Kog'Maw

▲ BUFF3 gold· Upgrading Barrage Module

Passive: Attacks deal X (AP) bonus magic damage. Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.

  • Attack speed

    0.7→0.75

Twitch

▲ BUFF4 gold· Spray and Pray

For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal X (AD) physical damage, reduced by 40/40/10% for each enemy they pass through. Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to % of their max Health.

  • Attack damage

    70→71

Ambessa

◆ ΑΛΛΑΓΗ4 gold· Unrelenting Huntress

Ambessa switches between two stances on cast: Chains: Gain +1 Range. Attacks deal X (AD) physical damage. On cast, dash to target and strike in a half-circle, dealing X (AD) physical damage to enemies hit. Fists: Gain X (AP) Omnivamp and attack twice as fast. On cast, briefly Stun target before slamming them into the ground, dealing X (AD) physical damage, then dash away.

  • Attack damage

    68→70

  • Starting mana

    40→30

  • Mana

    90→70

Sevika

▲ BUFF5 gold· Beat the Odds

Randomly cast 1 of 3 spells, with a chance of a Jackpot! Flamethrower: Extendo-Punch: Chomp:

  • Health

    1200→1277

Jinx

▲ BUFF5 gold· Ruin Everything

Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability. Zap: Deal X (AD) physical damage to enemies in a line and Stun them for 1.25/1.5/10 seconds. Flame Chompers: Deal X (AD) physical damage to 3 1-hex circles of enemies. Death Rocket: Fire a rocket at the center of the board that X (ADAP) physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.

  • Mana

    60→50

Viktor

▲ BUFF6 gold· Chaos Storm

Passive: Attacks are replaced with a Death Ray that deals X (AP) magic damage and 25/90/1000 true damage in a 2-hex line. Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing X (AP) plus 3/10/100% of their max Health as magic damage.

  • Ability · Spell damage

    160/600/9999→175/700/9999

Traits 7

Automata

▲ BUFF

Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist. (2) 150 damage, 25 ArmorMR (4) 450 damage, 60 ArmorMR (6) 1337 damage, 111 ArmorMR

246
  • Magic damage

    150/400/1200→150/450/1337

Form Swapper

◆ ΑΛΛΑΓΗ

Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows. Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp. (2) 15% Damage reduction or 20% Durability (3) 22% Damage reduction or 30% Durability (4) 33% Damage reduction or 44% Durability

234
  • Breakpoints

    2/4→2/3/4

  • DA

    0.2/0.44→0.2/0.3/0.44

  • DR

    0.15/0.33→0.15/0.22/0.33

Emissary

▼ NERF

This trait is active only when you have exactly 1 or 4 unique Emissaries. (1) Gain that Emissary's bonus (4) Gain all bonuses. Emissaries gain 250 HP and 20% Durability Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (/7) Garen: On Combat Start, Garen and allies to his left and right gain 12% of his max Health. Nami: Allies' attacks grant 3 bonus Mana. Tristana: Allies gain 6% Attack Speed per star level.

14
  • Nami mana

    2→3

Conqueror

▲ BUFF

Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot! Conquerors gain Attack Damage and Ability Power, increased by 8% for each War Chest opened. (2) 22% ADAP; 1x Conquest (4) 33% ADAP; 3x Conquest (6) 40% ADAP; 6x Conquest (9) 120% ADAP; 20x Conquest War Chests Opened: Current Stats: % ADAP

2469
  • ADAP base

    0.22/0.25/0.4/1.2→0.22/0.33/0.4/1.2

Pit Fighter

▼ NERF

Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds. (2) 6% true damage, 10% HP (4) 12% true damage, 35% HP (6) 22% true damage, 55% HP (8) 35% true damage, 80% HP

2468
  • True damage percent

    0.06/0.12/0.22/0.45→0.06/0.12/0.22/0.35

Firelight

▲ BUFF

Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash. (2) 25% of damage taken (3) 40% of damage taken (4) 45% of damage taken. While dashing, gain a massive burst of Attack Speed.

234
  • Percent damage taken heal

    0.2/0.33/0.4→0.25/0.4/0.45

Experiment

▲ BUFF

Gain Laboratory hexes on your board. Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health. (3) 2 Laboratories, 100 HP (5) 3 Laboratories, 450 HP (7) Experiment bonuses increase by 100%!

357
  • Max health

    100/300/300→100/450/450

Μηχανική του set 48

Destabilized Chemtank II

ΝΕΟ

+25 Armor · +25 Magic Resist · +350 Health At 50% Health, gain a 50% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. Recommended users: Renni and Singed

2-star Smeech

ΝΕΟ

Gain a 2-star Smeech

1-star Sevika

ΝΕΟ

Gain a 1-star Sevika

2-star Renni

ΝΕΟ

Gain a 2-star Renni

3-star Renni

ΝΕΟ

Gain a 3-star Renni

2-star Sevika

ΝΕΟ

Gain a 2-star Sevika

1-star Renni

ΝΕΟ

Gain a 1-star Renni

1-star Silco

ΝΕΟ

Gain a 1-star Silco

3-star Sevika

ΝΕΟ

Gain a 3-star Sevika

1-star Singed

ΝΕΟ

Gain a 1-star Singed

3-star Silco

ΝΕΟ

Gain a 3-star Silco

3-star Singed

ΝΕΟ

Gain a 3-star Singed

2-star Singed

ΝΕΟ

Gain a 2-star Singed

2-star Renata Glasc

ΝΕΟ

Gain a 2-star Renata Glasc

1-star Renata Glasc

ΝΕΟ

Gain a 1-star Renata Glasc

3-star Smeech

ΝΕΟ

Gain a 3-star Smeech

3-star Renata Glasc

ΝΕΟ

Gain a 3-star Renata Glasc

2-star Silco

ΝΕΟ

Gain a 2-star Silco

1-star Smeech

ΝΕΟ

Gain a 1-star Smeech

Shimmer Bloom II

ΝΕΟ

+35 AP · +250 Health Increase healing and shielding by 35%. Every 8 seconds, gain 525 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. Recommended users: Renni and Renata Glasc

Voltaic Saber

ΝΕΟ

+15% Attack Damage · +15 AP · +20% Omnivamp After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 150 physical damage. Recommended users: Sevika and Smeech

Perfected Destabilized Chemtank

ΝΕΟ

+30 Armor · +30 Magic Resist · +700 Health At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 20% max Health Shield. Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 15% max Health magic damage. Recommended users: Renni and Singed

Flesh Ripper

ΝΕΟ

+15% Attack Damage · +20% Crit Chance After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp. Recommended users: Smeech and Sevika

Voltaic Saber II

ΝΕΟ

+25% Attack Damage · +25 AP · +35% Omnivamp After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 250 physical damage. Recommended users: Sevika and Smeech

Piltoven Hexarmor

ΝΕΟ

+25 Armor · +25 Magic Resist · +100 Health Gain 3 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 50% ArmorMR as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds) Recommended users: Renni and Singed

Perfected Executioner's Chainblade

ΝΕΟ

+50% Attack Damage · +30% Attack Speed Attacks and Abilities execute enemies under 20% Health. On kill, gain 15% Durability and 15% Damage Amp for 10 seconds (refreshes on kills). Perfected Bonus: Executes drop 3 Gold and heals the holder for 400. Recommended users: Smeech and Sevika

Perfected Piltoven Hexarmor

ΝΕΟ

+50 Armor · +50 Magic Resist · +300 Health Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times. Perfected Bonus: At max stacks, deal 50% ArmorMR as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 3 seconds) Recommended users: Renni and Singed

Unleashed Toxins II

ΝΕΟ

+25 AP · +15 Mana Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 175 magic damage. Recommended users: Silco and Renata Glasc

Perfected Voltaic Saber

ΝΕΟ

+45% Attack Damage · +45 AP · +45% Omnivamp After every 6 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage. Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed. Recommended users: Sevika and Smeech

Flesh Ripper II

ΝΕΟ

+25% Attack Damage · +35% Crit Chance After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp. Recommended users: Smeech and Sevika

Unleashed Toxins

ΝΕΟ

+15 AP · +10 Mana Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 100 magic damage. Recommended users: Silco and Renata Glasc

Shimmer Bloom

ΝΕΟ

+20 AP · +150 Health Increase healing and shielding by 20%. Every 8 seconds, gain 300 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. Recommended users: Renni and Renata Glasc

Piltoven Hexarmor II

ΝΕΟ

+40 Armor · +40 Magic Resist · +175 Health Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 75% ArmorMR as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds) Recommended users: Renni and Singed

Executioner's Chainblade II

ΝΕΟ

+40% Attack Damage · +15% Attack Speed Attacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills). Recommended users: Smeech and Sevika

Virulent Virus

ΝΕΟ

+25 AP · +15% Attack Speed After dealing ability damage, enemies affected take an extra 15% damage over 3 seconds as true damage. Recommended users: Silco and Renata Glasc

Dimensional Heirloom

ΝΕΟ

+5000 Health Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds.

Executioner's Chainblade

ΝΕΟ

+25% Attack Damage · +10% Attack Speed Attacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills). Recommended users: Smeech and Sevika

Perfected Flesh Ripper

ΝΕΟ

+60% Attack Damage · +60% Crit Chance After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp. Perfected Bonus: Upon dying for the first time, revive with 100% max Health! Recommended users: Smeech and Sevika

Perfected Virulent Virus

ΝΕΟ

+40 AP · +45% Attack Speed After dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage. Perfected Bonus: Infected enemies deal 15% less damage. When they die, they join your side with 800 Health that decays over 8 seconds. Recommended users: Silco and Renata Glasc

Salvaged Contraption

ΝΕΟ

+10 Armor · +10 Magic Resist · +200 Health Reduce all incoming damage by 10. Recommended users: Renni and Singed

Perfected Unleashed Toxins

ΝΕΟ

+30 AP · +30 Mana Attacks grant 10 bonus Mana. After casting, launch 4 missiles at the current target that deal 250 magic damage. Perfected Bonus: Casts also launch a wave of toxins that deals 150 magic damage. Recommended users: Silco and Renata Glasc

Destabilized Chemtank

ΝΕΟ

+15 Armor · +15 Magic Resist · +200 Health At 50% Health, gain a 25% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. Recommended users: Renni and Singed

Salvaged Gauntlet

ΝΕΟ

+25% Attack Damage · +10% Attack Speed Attacks deal an additional 15 true damage. Recommended users: Smeech and Sevika

Perfected Shimmer Bloom

ΝΕΟ

+60 AP · +450 Health Increase healing and shielding by 40%. Every 6 seconds, gain 400 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies. Perfected Bonus: Shielding or healing allies grants them 25 Ability Power and 25% Attack Speed. (Cooldown: 2s) Recommended users: Renni and Renata Glasc

Virulent Virus II

ΝΕΟ

+40 AP · +25% Attack Speed After dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage. Recommended users: Silco and Renata Glasc

Salvaged Revolver

ΝΕΟ

+20 AP · +15 Mana Gain 10 Ability Power every 5 seconds. Recommended users: Silco and Renata Glasc

Miniature Champion

ΝΕΟ

Gain AP Ability Power, AD Attack Damage, Armor Armor, and MR Magic Resist. Original Champion:

Portable Anomaly

ΝΕΟ

+25% Attack Damage · +30 AP · +350 Health The holder gains your Anomaly evolution.

Items 34

Lesser Shimmer Duplicator

ΝΕΟ

Use on a 3 cost or lower Chem-Baron to create a 1-star copy of them. [Consumable - This item disappears when used.]

Shimmer Duplicator

ΝΕΟ

Use on a Chem-Baron to create a 1-star copy of them. [Consumable - This item disappears when used.]

Perfected Shimmer

ΝΕΟ

Use on a Chem-Baron to restore 6 player health. [Consumable - This item disappears when used.]

Tiny Champion Duplicator

ΝΕΟ

Use on a 1-cost champion to create a 1-star copy of them.

Magnetic Remover <rules>(8 uses left!)</rules>

ΝΕΟ

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Magnetic Remover <rules>(9 uses left!)</rules>

ΝΕΟ

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Reforger

ΝΕΟ

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Magnetic Remover <rules>(2 uses left!)</rules>

ΝΕΟ

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Reforger <rules>(10 uses left!)</rules>

ΝΕΟ

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Magnetic Remover <rules>(3 uses left!)</rules>

ΝΕΟ

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Magnetic Remover <rules>(4 uses left!)</rules>

ΝΕΟ

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Magnetic Remover <rules>(5 uses left!)</rules>

ΝΕΟ

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Magnetic Remover <rules>(6 uses left!)</rules>

ΝΕΟ

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Magnetic Remover <rules>(7 uses left!)</rules>

ΝΕΟ

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Magnetic Remover

ΝΕΟ

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Reforger

ΝΕΟ

Unequip all items and randomly transform them into new ones of a similar type and quality. Trash to Treasure: Completed items transform into Artifacts and do not consume the Reforger [Consumable - This item disappears when used.]

Champion Duplicator

ΝΕΟ

Use on a champion to create a 1-star copy on your bench. [Consumable - This item disappears when used.]

A Chromatic Snack

ΝΕΟ

Consume 3 player health for Health&nbsp;HP and Damage&nbsp;Amp&nbsp;Durability.

Thief's Gloves

ΝΕΟ

+150 Health · +20% Crit Chance Each round: Equip 2 random items. [Consumes 3 item slots.]

Thief's Gloves

ΝΕΟ

+150 Health · +20% Crit Chance Each round: Equip 2 random items. [Consumes 3 item slots.]

Masterwork Upgrade

ΝΕΟ

Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.

Golden Item Remover

ΝΕΟ

Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers.

Lesser Champion Duplicator

ΝΕΟ

Use on a 3-cost champion or less to create a 1-star copy on your bench. [Consumable - This item disappears when used.]

Training Dummy

ΝΕΟ

Use on a champion to spawn a movable Training Dummy nearby. [Cannot be used in combat. Consumable - This item disappears when used.]

Loaded Dice

ΝΕΟ

Use on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion. [Consumable - This item disappears when used.]

Magnetic Remover <rules>(10 uses left!)</rules>

ΝΕΟ

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Reforger <rules>(5 uses left!)</rules>

ΝΕΟ

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Reforger <rules>(4 uses left!)</rules>

ΝΕΟ

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Reforger <rules>(7 uses left!)</rules>

ΝΕΟ

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Reforger <rules>(6 uses left!)</rules>

ΝΕΟ

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Reforger <rules>(3 uses left!)</rules>

ΝΕΟ

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Reforger <rules>(2 uses left!)</rules>

ΝΕΟ

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Reforger <rules>(9 uses left!)</rules>

ΝΕΟ

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Reforger <rules>(8 uses left!)</rules>

ΝΕΟ

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Augments 1

This WILL Work

ΝΕΟ

Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 50% damage to ALLIES.

Τα επίσημα patch notes της Riot