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← Teamfight Tactics

PATCH 26.12

Teamfight Tactics· 10 Ιουνίου 2026· Set 17 Αυτόματη καταγραφή

Units 17

Veigar

▲ BUFF1 gold· Meepteor Shower

Call down a Meepteor on the target that deals X (AP) magic damage. Meep Bonus: An additional X (%i:set14AmpIcon%) mini Meepteor are called down on nearby targets dealing X (AP) magic damage each.

  • Ability · Damage

    310/465/700→330/495/750

Caitlyn

▲ BUFF1 gold· Aim For The Head

Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing X (ADAP) physical damage. N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for X (ADAP) physical damage. Lucky: Check twice and take the better outcome.

  • Ability · Damage

    170/255/510→190/285/540

Teemo

▲ BUFF1 gold· Double Time

Passive: Attacks deal X (AP) bonus magic damage and an additional X (AP) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in . Active: Gain 150% Attack Speed for 3 attacks.

  • Ability · Magic damage

    65/95/170→70/105/190

Nasus

▲ BUFF1 gold· Groovin' Susan

Transform for 6 seconds, temporarily gaining 300/400/600 max Health, entering , and dealing X (HPAP) magic damage to adjacent enemies each second.

  • Ability · Max health

    250/350/550→300/400/600

Ezreal

▲ BUFF1 gold· Temporal Shot

Active: Fire a blast at the current target that deals X (ADAP) physical damage. Every 8 takedowns, gain a drone that deals X (AD) physical damage to the current target on cast. (Total Takedowns: )

  • Ability · AD damage

    160/240/365→170/255/380

Bel'Veth

▲ BUFF2 gold· Tidal Slashes

Unleash a flurry of X (AS) slashes at the current target over 2 seconds, dealing X (ADAP) physical damage each.

  • Ability · AD damage

    20/30/45→22/33/50

Akali

▲ BUFF2 gold· Star Strike

Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing X (AD) physical damage to the first enemy hit, reduced to X (AD) for each subsequent target. Kunai remove 1 Armor, 2 if they crit. N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals X (AD) physical damage each second. Kunai increase the damage of the bleed by 12%.

  • Ability · Damage AD

    37/56/84→39/59/88

Gwen

◆ ΑΛΛΑΓΗ2 gold· Dance n' Dice

Passive: Attacks deal magic damage. Gwen is in while targeting an enemy below 40% Health. Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing X (AP) magic damage to the target and X (AP) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!

  • Attack speed

    0.85→0.8

  • Ability · Area damage

    75/110/190→75/110/215

Mordekaiser

▲ BUFF2 gold· Indestructible

Gain X (AP) Shield. Each second for the next 64 seconds, gain X (AP) more Shield and deal X (AP) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.

  • Ability · Initial shield

    300/375/500→350/425/550

Fizz

▲ BUFF3 gold· Meep Bait

Dash through the current target, dealing X (AP) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing X (AP%i:set14AmpIcon%) magic damage. Adjacent enemies take 50% damage. Meep Bonus: Add X (%i:set14AmpIcon%) Meep to the bait, increasing Mega Meep damage by X (AP).

  • Ability · Dash damage

    120/180/290→140/210/310

Samira

▼ NERF3 gold· Jump and Jive

Passive: Whenever an enemy is knocked up, shoot them, dealing X (ADAP) physical damage and entering for 3 seconds. Active: Unleash a volley of bullets at the target, dealing X (AD) physical damage and knocking up for 1 seconds.

  • Mana

    60→65

  • Ability · Stun duration

    1.25→1

Ornn

▼ NERF3 gold· Disco Inferno

Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead. Active: Gain X (AP) Shield for 3 seconds, then breath fire in a cone dealing X (AP) magic damage. After any Shield on Ornn expires, Ornn enters for 2.5 seconds.

  • Ability · Groove duration

    3→2.5

Rammus

◆ ΑΛΛΑΓΗ4 gold· Gravitational Spin

Gain X (AP) shield for 4 seconds. Then, strike enemies in a three hex line, dealing X (APArmor) magic damage. Meep Bonus: Reduce the damage of incoming attacks by X (%i:set14AmpIcon%). After being attacked 20 times, deal X (Armor%i:set14AmpIcon%) magic damage in a two hex radius.

  • Mana

    90→80

  • Ability · Flat DR per meep

    4→3

Kindred

▲ BUFF4 gold· Cosmic Pursuit

Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing X (ADAP) physical damage. Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing X (AD) physical damage. N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.

  • Attack damage

    55→58

LeBlanc

▲ BUFF4 gold· Fracture Reality

Passive: Attacks deal X (AP) magic damage instead. Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals X (AP) magic damage.

  • Ability · Bolt damage

    80/120/750→85/130/750

Bard

▲ BUFF5 gold· Ultra Friendly Object

Summon a flying saucer over the current target that lasts 54 seconds. Each second it deals X (AP) magic damage to the target, plus X (AP) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks. If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench. Meep bonus: On combat start, grant the nearest X (%i:set14AmpIcon%) Meeple allies an additional Meep. Friends abducted:

  • Ability · Damage per second

    220/330/3000→240/360/3000

Vex

▲ BUFF5 gold· Lend Me a Hand, Shadow!

Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing X (AP) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again. Active: Shadow launches 3 empowered strikes, dealing X (AP) magic damage instead.

  • Ability · Shadow hand magic damage

    130/195/1000→140/210/1000

Traits 3

Stargazer

▲ BUFF

Stargazers chart a different constellation every game. This game: The Serpent. Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. (3) 5% Damage reduction, 25% poison damage (5) 10% Damage reduction, 45% poison damage (7) 15% Damage reduction, 60% poison damage More hexes reveal at each player level

357
  • Serpent poison

    0.2/0.4/0.6→0.25/0.45/0.6

Space Groove

▼ NERF

(1) Groovians can enter . While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team. (3) All Groovians start combat in for 4 seconds. (5) Each second spent in grants 5% stacking Attack Damage and Ability Power. (7) Increase these effects by 10%! (10) : % AS, %

135710
  • Effect bonus

    15/500→10/500

Meeple

◆ ΑΛΛΑΓΗ

Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. (3) 2 %i:set14AmpIcon%, 100 HP (5) 3 %i:set14AmpIcon%, 350 HP (7) 4 %i:set14AmpIcon%, 450 HP. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. (10) 6 %i:set14AmpIcon%, 550 HP. SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost

35710
  • Bonus health

    100/400/400/500→100/350/450/550

Μηχανική του set 7

Savage Slicer

▲ BUFF

+10% Attack Damage · +10% Omnivamp Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 15 times.

  • Briar hits on cast

    10→15

UwU Blaster

▲ BUFF

+30% Attack Damage · +45% Attack Speed Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman

  • AD

    0.25→0.3

Searing Shortbow

▲ BUFF

+15% Attack Damage · +45 AP For every 20 mana spent, fire a projectile at a nearby enemy, dealing X + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

  • AD

    0.1→0.15

  • AP

    40→45

Guiding Hex

▲ BUFF

+15 AP Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing X magic damage. Aurora Bonus: If this item is equipped on Aurora, she gains 12 Ability Power when the bolt hits. Damage increases based on Stage.

  • Aurora AP on hit

    9→12

Rocket Swarm

▲ BUFF

+15% Attack Damage Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% AD physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 40% increased damage.

  • AD

    0.1→0.15

  • Jinx percent increase

    0.35→0.4

The Annihilator

▲ BUFF

+20% Attack Damage · +30 AP Store 25% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

  • Damage store

    0.2→0.25

  • Mana regen

    3→5

Evolved Embershot

▲ BUFF

+40% Attack Damage · +45 AP For every 15 mana spent, fire a projectile at a nearby enemy dealing X + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals X magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

  • AP

    40→45

Items 12

Radiant Quicksilver

▲ BUFF

+40% Attack Speed · +40 Magic Resist · +40% Crit Chance Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

  • AS

    30→40

Radiant Protector's Vow

▲ BUFF

+50 Armor · +50 Magic Resist Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health.

  • Shield health percent

    40→50

Radiant Morellonomicon

▼ NERF

+35 AP · +300 Health Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

  • AP

    40→35

Radiant Guinsoo's Rageblade

▲ BUFF

+20 AP · +25% Attack Speed Gain 16% stacking Attack Speed every second.

  • AS

    20→25

Radiant Red Buff

▼ NERF

+80% Attack Speed Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

  • AS

    90→80

Radiant Rabadon's Deathcap

▼ NERF

+100 AP It's witnessed - and unleashed - miracles and calamities both.

  • AP

    110→100

Radiant Deathblade

▼ NERF

+100% Attack Damage It glows in the presence of enemies. Or friends. Or anything alive, really.

  • AD

    1.1→1

Blessing: Prosperity +

▼ NERF

Permanently grant a champion 80 Health, which increases by 6 Health for each interest you earn.

  • Base health

    100→80

  • Interest health

    8→6

Blessing: Prosperity

▼ NERF

Permanently grant a champion 80 Health, which increases by 4 Health for each interest you earn.

  • Base health

    100→80

  • Interest health

    5→4

Mogul's Mail

▼ NERF

+300 Health Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant gold 3 gold and continue gaining gold 3 gold every 11 seconds. Gold generated this game: [Unique - only 1 per champion]

  • Base health per stack

    8→5

Mogul's Mail

▼ NERF

+300 Health Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant gold 1 gold and continue gaining gold 1 gold every 11 seconds. Gold generated this game: [Unique - only 1 per champion]

  • Base health per stack

    8→5

Gold Collector

▼ NERF

+35% Attack Damage · +20% Crit Chance Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop gold 1 gold. Gold Collected: g [Unique - only 1 per champion]

  • AD

    0.4→0.35

Augments 22

U.R.F

▲ BUFF

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

  • Mana regen

    2→3

Call to Chaos

▼ NERF

Gain a powerful and random reward. Reward:

  • Gold

    58→52

  • Rerolls

    40→36

  • XP

    64→58

Win Out

▲ BUFF

When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.

  • Instant XP

    6→10

Early Learnings

▲ BUFF

Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023

  • Num ADAP

    1→8

Upward Mobility

▼ NERF

Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up.

  • Rerolls

    2→1

Buried Treasures

▲ BUFF

Gain a random item component now and at the start of the next 5 rounds.

  • roundsofbonusitems

    4→5

Healing Orbs I

▲ BUFF

When an enemy dies, the nearest ally is healed for 250.

  • Heal

    220→250

Climb The Ladder II

▲ BUFF

Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

  • Bonus AD

    0.06→0.07

  • Bonus AP

    6→7

Sunfire Board

▲ BUFF

Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

  • Duration

    15→18

  • Total burn percent

    15→18

Slammin'+

▼ NERF

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

  • Gold

    8→4

Level Up!

▼ NERF

When you buy XP, gain an additional 2. Gain 6 immediately.

  • Initial XP

    10→6

Continuous Conjuration

▲ BUFF

Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more. Damage dealt:

  • Stacks for reward

    38000→42000

Forge a Friend

▲ BUFF

The next 1-cost champion you buy is 3-star. Gain 5 gold.

  • Gold

    2→5

Care Package

▼ NERF

Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

  • Gold

    3→1

Savings Account

▼ NERF

After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now. Gold earned:

  • Gold now

    4→2

Little Buddies

▲ BUFF

Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

  • Health

    55→65

Cry Me A River

▲ BUFF

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

  • Upgraded regen bonus

    3→4

Two Tanky

▼ NERF

When you field exactly 2 copies of a champion, they both gain 450 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

  • Bonus health

    500→450

Late Game Specialist

▼ NERF

When you reach Level 9, gain 30 gold.

  • Gold

    36→30

Risky Moves

▼ NERF

Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

  • Gold

    30→26

New Recruit

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain +1 max team size and 1 four-cost champions.champion.

Healing Orbs II

▲ BUFF

When an enemy dies, the nearest ally is healed for 575.

  • Heal

    500→575

Τα επίσημα patch notes της Riot