
Talon
Stab the target, causing them to bleed for X (ADAP) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Ability · AD bleed damage
400/600/1000→400/600/1100
THE X
0%

Stab the target, causing them to bleed for X (ADAP) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Ability · AD bleed damage
400/600/1000→400/600/1100

Active: Fire a blast at the current target that deals X (ADAP) physical damage. Every 7 takedowns, gain a drone that deals X (AD) physical damage to the current target on cast. (Total Takedowns: )
Ability · Takedowns to drone
8→7

Fire a paddle star at the current target, dealing X (AP) magic damage to the first target hit and X (AP) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 54 times.
Ability · Secondary damage
34/51/77→36/54/88

Passive: Attacks deal X (AP) bonus magic damage. Active: Gain X (AP) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal X (AP) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Ability · Shield
275/325/475→275/325/515
Ability · Base damage
60/90/145→60/90/160

Passive: Every third attack is a doubleslash that deals X (AD) bonus physical damage. Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals X (ADAP) physical damage
Starting mana
30→20
Mana
70→60

Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing X (AP) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again. Active: Shadow launches 3 empowered strikes, dealing X (AP) magic damage instead.
Ability · Shadow hand magic damage
140/210/1000→130/195/1000
Traits
Doomer→Doomer, Stargazer

Passive: On cast, attacks gain X (HPAP) stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain X (HPAP) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds. Shen always gains his rift's full bonus for this duration.
Traits
Bulwark, Bastion→Bulwark, Timebreaker, Bastion

Create a clone behind the target with 33/40/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Ability · HP penalty
0.33/0.45/0.45→0.33/0.4/0.4
Replicator abilities occur a second time at reduced effectiveness. (2) 22% strength (4) 50% strength
Effectiveness
0.22/0.45→0.22/0.5
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time. (3) Start Researching! (5) After each player combat, gain loot! Gain 85% Tech from losing if your partner wins a combat in Double Up.
Breakpoints
3/6→3/5
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks. (2) 12% AD AP (3) 25% AD AP (4) 45% AD AP (5) 60% AD AP
AD
0.12/0.25/0.4/0.55→0.12/0.25/0.45/0.6
AP
12/25/40/55→12/25/45/60
Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024
Gold
3→1