
Briar
Passive: For every 1% missing Health, gain X% (AP) Attack Speed Active: Deal X (AD) physical damage to the target, increased by 50% if they're a tank.
Attack damage
35→40
THE X
0%

Passive: For every 1% missing Health, gain X% (AP) Attack Speed Active: Deal X (AD) physical damage to the target, increased by 50% if they're a tank.
Attack damage
35→40

Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between X (AP) and X (AP) magic damage. Overkill damage bounces to the nearest enemy. 3-Star Bonus: If a 9 is thrown, generate 1 gold. Lucky: Check twice and take the better outcome.
Ability · Damage max
410/610/920→450/675/1015

Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing X (AD) physical damage to the first enemy hit, reduced to X (AD) for each subsequent target. Kunai remove 1 Armor, 2 if they crit. N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals X (AD) physical damage each second. Kunai increase the damage of the bleed by 12%.
Ability · Nova damage per second
15/22/28→14/18/25

Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals X (ADAP) physical damage, reduced by 75% per hit. Meep Bonus: X (%i:set14AmpIcon%) Meeps attack alongside Gnar, dealing X (ADAS) physical damage per second.
Traits
Meeple, Sniper→Meeple, Brawler, Sniper

Passive: Whenever an enemy is knocked up, shoot them, dealing X (ADAP) physical damage and entering for 3 seconds. Active: Unleash a volley of bullets at the target, dealing X (AD) physical damage and knocking up for 0.75 seconds.
Ability · Passive AD
55/80/130→45/68/115
Ability · Stun duration
1→0.75

Passive: Attacks deal X (AP) bonus magic damage. Active: Gain X (AP) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal X (AP) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Mana
50→40
Ability · Shield
275/325/515→230/280/450

Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal X (AP) magicX (AD) physical damage. Active: Dash to a nearby hex, gaining 100/150/1200 Shield for 2 seconds and slashing adjacent enemies for X (AP) magicX (AD) physical damage. Every third cast, leap into the air and launch a wave of energy that deals X (AP) magicX (AD) physical damage to enemies in a line.
Ability · Damage
90/135/1000→100/150/1000
Ability · Wave damage
160/240/2000→180/270/2000

Transform for 3 seconds, gaining X (APHP) Health and tethering to nearby champions. Over the duration, deal X (AP) magic damage to the closest 3 enemies and restore X (AP) health to the closest 2 injured allies.
Starting mana
30→45
Mana
80→95
Ability · AP health gain
600/700/2500→550/650/2500
Traits
Dark Lady→Dark Lady, Conduit

Create a clone behind the target with 25/35/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Ability · HP penalty
0.33/0.4/0.4→0.25/0.35/0.4
Innate: Conduits gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Conduits. (2) 1 Mana | 3 Mana (3) 1 Mana | 5 Mana (4) 2 Mana | 7 Mana (5) 2 Mana | 9 Mana
Team mana regen
1/1/2/3→1/1/2/2
+25 Armor · +25 Magic Resist · +200 Health Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 3 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank
Armor
30→25
Magic resist
30→25
Resist steal
4→3
+30 Armor · +30 Magic Resist · +250 Health The first time you fall below 70% and 35% health, gain a 20% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 1.5 seconds. Recommended Roles: Attack or Magic Tank
Shield percent
0.25→0.2
Stun duration
2→1.5
+20% Attack Damage · +25 AP Store 25% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster
AP
30→25
Mana regen
5→4
+15% Attack Speed · +10% Omnivamp Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 100 (AD) physical damage to nearby enemies. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 1 seconds.
Cleave damage
75→100
Cooldown
0.75→1
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. At (4): If the holder is Psionic, gain an additional mini-drone that repeats 30% of damage. Recommended users: Sona and Viktor.
Second drone damage repeat
0.2→0.3
+30% Attack Damage · +30 AP · +30% Attack Speed When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power At (4): If the holder is Psionic, they heal 30% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi
AD
0.2→0.3
AP
20→30
Heal pct
0.2→0.3
+650 Health Gain X% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 30% increased healing from all sources. Recommended user: Gragas.
Health
550→650
Increased healing
0.22→0.3
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.
Rerolls
8→15