
Anivia
Fire an ice shard at target that deals X (AP) magic damage. If they are Chilled, the damage Critically Strikes.
Attack speed
0.7→0.75
THE X
0%

Fire an ice shard at target that deals X (AP) magic damage. If they are Chilled, the damage Critically Strikes.
Attack speed
0.7→0.75

Η περιγραφή άλλαξε · παλιό νέο
For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal X (ADAP) physical damage. The 4th shot deals 144% more damage.
Attack damage
48→44
Ability · AD damage
125/190/280→135/200/300

Dash to a nearby hex and swing forward, dealing X (ADAP) physical damage to enemies in a 2-hex line.
Ability · AD damage
160/240/360→160/240/400

Gain X (AP) Shield for 4 seconds and deal X (MR) magic damage to all enemies within 1 hex.
Mana
120→105

Shoot the closest unpoisoned enemy, dealing X (AP) magic damage and poisoning them for 8 seconds. Poisoned enemies take X (AP) magic damage each second.
Ability · Primary damage
130/200/300→130/200/330
Ability · Damage per second
35/55/85→35/55/100

Passive: Attacks deal X (AP) bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal X (AP) magic damage, reduced by 50% for each enemy they pass through. Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses
Ability · Bonus AP damage
40/60/90→50/75/115

Fire an arrow at target that deals X (ADAP) physical damage to them and X (ADAP) damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds. Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Attacks fire a bonus arrow for every 10% Attack Damage granted to Tryndamere by Bloodsworn Bond. These arrows deal X (AD) physical damage. (Current Bonus Arrows: ).
Ability · AP damage
15/25/35→20/30/40
Ability · AD damage
125/185/290→135/195/300

Become enraged for 5 seconds. While enraged, gain X (AP) Durability and attacks are replaced with a strike that deals X (AD) physical damage. Ignore 30% of Armor against Chilled enemies. Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Gain increased Move Speed. Gain 10% Attack Damage, permanently increased by 1% whenever Ashe or Tryndamere score a kill. (Current Bonus: %)
Ability · AD damage
120/180/270→110/160/235
Ability · DR
0.25→0.15

Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit. Active: Fire an explosive shell at target, dealing X (AD) physical damage split among enemies in a 1 hex circle. Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Attack damage
55→50
Health
750→700

Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal X (AP) bonus magic damage. When the zone ends, it deals X (AP) magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.
Armor
50→45
Magic resist
50→45

Launch 6 Meeps at nearby enemies that deal X (AP) magic damage. Add an additional Meep for each 3-star unit on your board. (Total Meeps: X)
Ability · Damage
115/155/220→120/170/240

Send the Ball to target, dealing X (AP) magic damage and splitting X (AP) magic damage among enemies within a 1 hex circle. Then grant X (AP) Shield to the two lowest Health allies for 3 seconds.
Mana
60→50

Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold. (Adoration Left: , Gold Generated: g) Active: Spin an empowered axe that replaces his basic attack and deals X (ADAP) physical damage and returns to Draven after hitting an enemy.
Attack damage
45→53
Ability · AD damage
140/210/350→120/170/290

Passive: Damaging an enemy applies 30% Shred for 6 seconds. Active: Kick 2 bubbles at nearby enemies, dealing X (AP) magic damage and 30% Chilling them for 2 seconds.
Ability · Damage
300/450/700→330/500/770

Η περιγραφή άλλαξε · παλιό νέο
Passive: Reduce instances of incoming damage by X (AP). Your strong Leona grants your strongest Diana 3/4/5 Ability Power every second she survives. Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing X (AP) magic damage. Wound and 1% Burn them for 4 seconds.

Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal X (AD) physical damage.
Ability · AD damage
42/63/110→65/100/155

Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals X (AP) magic damage.
Ability · Damage
27/40/65→29/43/68

Gain X (AP) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take X (AP) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.
Ability · Shield
475/525/625→525/575/675

Restore X (HPAP) Health and spin, dealing X (AD) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals X (AD) physical damage each second for 4 seconds. If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)
Starting mana
15→20
Mana
75→65
Ability · Percent maximum health healing
0.1→0.15

Summon 3 dashing mirror images that strike the target and up to X other nearby enemies. The target takes X (AP) magic damage and is Stunned for 1 second, while other units hit take X (AP) magic damage.
Ability · Damage
270/405/630→300/450/700
Ability · Secondary damage
150/225/350→180/270/450

Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for X (AP) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds. Active: Dance, restoring X (HPAP) Health over 3 seconds.
Ability · Self heal AP
100/140/200→180/240/300
Ability · Self heal health percent
0.08→0.12

Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage. Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals X (ADAP) physical damage and the rest deal X (ADAP) physical damage. Every 3rd cast, increase the number of waves by 1.
Ability · AD damage
130/200/3000→145/220/3000

Swipe and dash around target, dealing X (ADAP) physical damage to enemies in the path. Then slam chains on target, dealing X (ADAP) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.
Ability · Slam damage multiplier
2.75→3.15

Η περιγραφή άλλαξε · παλιό νέο
Passive: All allies gain 10/20/100 Magic Resist. Once per combat after dropping below 35% max Health, gainrestore 90%300/700/2500 Durabilityhealth forover 2 seconds.
Active: Gain X (AP) Shield and grant the 2 lowest Health allies X (AP) Shield for 4 seconds. The next 2/2/10 attacks deal X (AP) bonus magic damage.

Spin for 3 seconds, gaining 50/50/80% Durability and healing for X (HPAP) over the duration. Each second, deal X (AD) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.
Ability · AP heal
300/350/1200→250/300/1200

Raise shield for 4 seconds, gaining X (AP) Durability and redirecting projectiles to towards Braum instead. When hit, deal X (ArmorAP) magic damage to nearby enemies and 30% Chill them for 2 seconds.
Mana
120→105

Gain 3 notes. For each one active, deal X (AP) magic damage to a nearby enemy. While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore X (AP) Health. Enemies hit take X (AP) magic damage, reduced by 30% for each enemy it's passed through.
Ability · Damage per crystal
25/40/200→35/55/300
Ability · Big cast heal
60/90/400→40/80/400

Η περιγραφή άλλαξε · παλιό νέο
Passive: On takedown, gain 100/100/200% stackingAttack Speed that decays over 3 seconds.
Active: Deal X (AD) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain X (AP) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.

Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal X (AP) magic damage per second to enemies within. Gain X (AS) Mana each second. Active: For 4 seconds, gain increased Move Speed, restore X (AP) Health each second, and gain 20 Armor and Magic Resistance.
Ability · Heal per second
12/65/500→15/80/500
Ability · Mana percent AS
10→5

Passive: Gain 50% more Ability Power from all sources. Active: Call down a storm of 12/12/24 meteors across the battlefield that deal X (AP) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power. (Permanent Ability Power: % AP)
Ability · Damage
66/99/199→62/93/199

Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal X (AP) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal X (AP) bonus magic damage on hit.
Ability · Damage
110/165/450→75/115/450
Ability · Damage on hit
80/120/600→50/75/600
Ability · AS boost
0.5→1

Passive: All allies gain 10/20/100 Armor. Active: Gain X (AP) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing X (Armor) physical damage and Stunning them for 1.5/1.75/8 seconds.
Ability · Impale duration
2/2.25/8→1.5/1.75/8

Η περιγραφή άλλαξε · παλιό νέο
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.
Active: Gain X (AP) Shieldfor2seconds.Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing X (AP) magic damage. Then, dash to all Moonlit enemies, dealing X (AP) magic damage to them.
Attack damage
45→35
Ability · Shield
200/250/300→100/175/300
Ability · Target damage
165/250/500→125/190/600
Ability · Secondary damage
150/225/1350→140/210/1350

Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals X (ADAP) physical damage.
Ability · AD damage
38/57/135→39/63/150

Summon X () spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing X (ADAP) physical damage and reducing Armor by 1.
Attack speed
0.8→0.85
Mana
70→65
Ability · Number of enemies
3→4

For the next 4 seconds, gain X (AP) Attack Speed, infinite range, and replace attacks with lasers. Lasers deal X (AD) physical damage in a line, reduced by 75/75/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.
Ability · AD damage
85/130/450→80/120/425
Ability · Damage reduction per enemy hit
0.7/0.7/0.3→0.75/0.75/0.3

Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing X (AP) magic damage to each of them over 45 seconds. Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals X (AP) magic damage.
Mana
170→160
Ability · Mana cost reduction
150→140

Η περιγραφή άλλαξε · παλιό νέο
Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that preventsshields allies within fromfor dying.350/750/10000 (AP) health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals X (AD) physical damage.
When the zone ends, heal all allies for X (AP) of damage dealt while it was up and dash away.

Dragon's Descent: Transform into a dragon, gaining 600/1000/9999 max Health. Briefly gain 20/20/90% Durability and dive-bomb into the largest group of enemies, dealing X (AD) physical damage in a 3 hex circle. Flame Breath: Breath fire in a cone for 3 seconds, dealing X (ADAP) physical damage each second to enemies hit.
Mana
40→30
Ability · Fire damaget AD damage per second
165/250/12345→185/275/12345
Ability · Spell duration
3.5→3

Η περιγραφή άλλαξε · παλιό νέο
Passive: Every 3rd attack deals X (MR) magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them X (AP) Shield for 4 seconds. Then crash down, dealing X (MR)X (MRArmor) bonus magic damage to all enemies with 2 hexes.
Ability · Active MR damage
4/6.75/50→3.5/5.25/50

Passive: Attacks fire a barrage of 4 bullets. Active: Gain X (HP) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals X (ADAP) physical damage, reduced by 25% per enemy hit up to 75%. Additionally, launch X (AS) missiles split between 4 nearby enemies that each deal X (ADAP) physical damage.
Armor
70→80
Attack damage
75→85
Magic resist
70→80
Ability · Percent health shield
0.2→0.1
Ability · AD damage
135/240/2000→145/250/2000
Ability · Laser falloff per target
0.18→0.25
Ability · Laser falloff cap
0.55→0.75

Η περιγραφή άλλαξε · παλιό νέο
Passive: AfterFor dealingevery 250 ability damage dealt to anenemies enemy,in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. (Current Stardust: )
Active: Crash a star on target, dealing X (AP) magic damage in a 2 hex radius.
Stardust Upgrades:
15:25: Create a shockwave that deals X (AP) additional magic damage in a 3 Hex radius.15:3 Hex radius.25: Create a shockwave that deals X (AP) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.60: The star crash deals 15% more damage.
100:140: Shockwave increases to a 4 hex radius.100:hex radius.140: Shockwave increases to a 4 hex radius.
175:200: Knock up targets in the star crash for 2 seconds.175:1.5 seconds.200: Knock up targets in the star crash for 2 seconds.1.5 seconds.
250:300: Shockwave increases to 10 radius.250:10 radius.300: Shockwave increases to 10 radius.
400:475: The star crash deals 33% bonus true damage.400:true damage.475: The star crash deals 33% bonus true damage.
700:750: Also call down a meteor storm that deals X (AP) magic damage split between living enemies.700:living enemies.750: Also call down a meteor storm that deals X (AP) magic damage split between living enemies.
1988:1543: Summon a black hole at the epicenter, instantly killing enemies within.1988:enemies within.1543: Summon a black hole at the epicenter, instantly killing enemies within.
Starting mana
20→25
Mana
90→75
Ability · Damage
350/615/5000→480/800/5000
Ability · Threshold1 damage
50/75/1000→100/150/1000
Ability · Threshold4 knockup duration
2→1.5
Ability · Threshold7 damage
1000/1500/9999→500/750/9999
Ability · Stardust threshold1
15→25
Ability · Stardust threshold3
100→140
Ability · Stardust threshold4
175→200
Ability · Stardust threshold5
250→300
Ability · Stardust threshold6
400→475
Ability · Stardust threshold7
700→750
Ability · Stardust threshold8
1988→1543

Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival. While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5 seconds. Active: Slam and erect spikes in a 2 hex circle, dealing X (ADAP) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal X (ADAP) physical damage.
Ability · Acid percent damage
0.5→0.4/0.45/0.5

Passive: Attacks are replaced with a bomb that bounces 1 time, dealing X (ADAP) magic damage to units hit. Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between X (AP) and X (AP) magic damage to enemies hit based on their distance from the epicenter.
Attack speed
0.85→0.9
Mana
160→140
Ability · BA percent AP
30/50/500→40/65/500

On cast, cycle through one of the following abilities: Slash in a line, dealing X (ADAP) physical damage to enemies hit and 20% Sundering them for 4 seconds. Swipe in a cone, dealing X (ADAP) physical damage to enemies hit and knocking them up for 1 second. Slam on target, dealing X (ADAP) physical damage in a 1 hex circle. Targets below 15% max Health are executed.
Ability · AD damage
85/170/2400→95/200/2400

Cast one of three spells: Cataclysm: Leap on a nearby enemy. Deal X (AP) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds. Demacian Justice: Deal X (AP) magic damage to target. If they are below 15% max Health, execute them. Final Spark: Gain X (AP) Shield for 1.25 seconds. Deal X (AP) magic damage to all enemies in a line.
Armor
70→80
Magic resist
70→80

Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal X (AP) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235/235/10 mana, gain a random Radiant Item. (/235/235/10) Active: Detonate orbs on target, causing a 3 hex radius explosion that deals X (AP) magic damage to them and X (AP) damage to all other enemies hit.
Ability · Target damage
900/1500/10000→1000/1500/10000

Launch 10/10/99 arcane blasts randomly split between the closest 4/4/10 enemies that each deal X (AP) magic damage.
Ability · Xerath charm extra blasts
4→3

Passive: Each second, deal X (AP) magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect. Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take X (AP) magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.
Ability · Health drain soul breakpoint
20→15
Ability · Health drain percent heal
0.5→0.75

Η περιγραφή άλλαξε · παλιό νέο
Fire X (AS) shots towards target. Each shot explodes on the first enemy hit, dealing X (ADAP) physical damage to all nearby enemies.IfanenemyisafflictedwithBlackMist,purifythem,immediatelydrainingtheirArmorforthetotal amount.
Η περιγραφή άλλαξε · παλιό νέο
Every3seconds,TeemofiresGain a dart2-star atTeemo. Singed's currentdamage target,refreshes dealingTeemo's 50%poisons damage.Whenand anTeemo's enemydamage poisonedgrants bySinged Teemoramping dies,Ability SingedPower. gainsGain Movea SpeedTeemo andafter 40%each Abilityplayer Power.combat.
Fire interval
3→—
Singed AP
40→—
Teemo effectiveness
0.5→—
Singed AP gain
—→2
Teemo damage req
—→100
Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health. (2) 18% or 25% Damage reduction (4) 20% or 30% Damage reduction (6) 26% or 36% Damage reduction
Base DR
0.18/0.2/0.25→0.18/0.2/0.26
Increased DR
0.25/0.3/0.33→0.25/0.3/0.36
Aurelion Sol gains 20/33/100% increased Stardust for each other unique Targonian fielded in combat. Current Bonus: %
Bonus stardust per two star
0.6→0.33
On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 8% less damage from enemy Abilities.
Ability damage reduction
0.1→0.08
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level. Tank: +15/25/40% Omnivamp Fighter: +15/25/40% Attack Damage Marksman: +10/18/30% Damage Amp Caster: +2/4/5 Mana Regen Assassin: +30/60/100% Crit Chance On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds.
Mana1
3→2
Mana2
6→4
Mana3
12→5
When Kindred casts, Ambessa always gains their protection against death and gains 40% Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing 30% damage.
Ambessa bonus AD
0.3→0.4
Wolf damage
0.25→0.3
Η περιγραφή άλλαξε · παλιό νέο
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.
Your strongest Soulbound pair grants bonuses to your team.team while they survive. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp.
Η περιγραφή άλλαξε · παλιό νέο
(1)EveryAfter 2every casts,combat Ekko storesparticipates 1in, XPgain for2XP. theAfter Chronokeeper3-starring trait.Ekko, gain a Zilean.
(2)Ekko's ANDempowered enemiesattacks withinecho Ekko'sfor Parallel10% Convergenceof zonethe takeoriginal damage fromto Zilean'sall Timeenemies Bombstaking 200%damage faster.Totalfrom Chronokeeperyour Storedstrongest XP:Zilean.
Ekko casts to gain XP
2→—
Ekko XP gain
1→—
Damage share
—→0.1
(1) Darkin gain 15% Omnivamp. (2) AND you heal for 25% of the player damage you deal. (3) AND whenever Darkin restore 600 Health, they deal 333 magic damage to the 2 closest enemies.
Damage
100→333
Every 3rd attack from Kindred on the same enemy deals 325% damage, as Wolf mauls their target.
Percent damage mult
3.5→3.25
Η περιγραφή άλλαξε · παλιό νέο
When Jarvan casts, Shyvana gains 100% of the Shield. When Shyvana casts, Jarvan jumps in and deals 185%100/120/155/200% of his Armor and Magic Resist as magic damage in a 2-hex radius.
Jarvan resist damage
1.85→—
Jarvan resist damage1
—→1
Jarvan resist damage2
—→1.2
Jarvan resist damage3
—→1.55
Jarvan resist damage4
—→2
Each player combat, gain Silver Serpents (), plus 1 additional for each Bilgewater takedown. Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot. (3) 15 (5) 35 , improved loot (7) 65 , superior loot (10) 150 , 2x stats, FIRE CANNONS! Current Bonus Stats: % ADAP, % AS, % HP Current Serpents:
Serpents per takedown
2→1
Whenever ANY champion dies in a player combat, gain Souls (). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have. Shadow Isles champions gain Attack Damage and Ability Power. (2) 1x , 18% ADAP (3) 1.3x , 20% ADAP (4) 1.6x , 25% ADAP (5) 1.9x , 33% ADAP Souls Collected:
ADAP
0.18/0.2/0.22/0.25→0.18/0.2/0.25/0.33
After 4 seconds, Zaunites become Shimmer-Fused, granting them 15% Durability and 90% decaying Attack Speed for 4 seconds. After a short cooldown, they become Shimmer-Fused again. (3) Refresh after 4 seconds. (5) At 60% Health, Zaunites restore 30% Health over 3 seconds and instantly become Shimmer-Fused. (7) Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.
Shimmer fuse durability
0.1→0.15
Max health heal
0.25→0.3
Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path. (3) X% HP Shield, X% ADAP (5) X% HP Shield, X% ADAP (7) X% HP Shield, X% ADAP
Generosity ADAP
18/30/40/50→10/25/40/50
Spirit ADAP
4/4/4/7→3/4/5/7
Spirit health
0.2/0.25/0.35/0.75→0.25/0.3/0.35/0.75
Transcendence3 star buff
0.5→1
Transcendence magic damage
0.22/0.28/0.33/0.7→0.2/0.25/0.3/0.7
Piltover units gain 16% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered.
Base damage amp
0.18→0.16
All allies gain 2 Mana Regen and 15 Ability Power.
Ability power
12→15
Deal 50 + 10% max Health as true damage to all enemies.
Flat damage
100→50
Piltover units deal 25% more damage, increased to 45% against Tanks.
Tank damage amp
0.35→0.45
After casting, Piltover units restore 40% of their max Mana over 2 seconds.
Mana refill
0.35→0.4
+20% Attack Damage · +20 AP Attacks and Abilities execute enemies below 12% Health. On kill, gain 10% Attack Damage and 10% Ability Power. Recommended holder: Graves
Bonus AD per kill
0.15→0.1
Bonus AP per kill
15→10
Bilgewater champions gain 15% Attack Damage and Ability Power.
Bonus AD
0.2→0.15
Bonus AP
20→15
+10% Attack Damage · +10 AP · +100 Health Attacks and Abilities Burn and Chill enemies for 2 seconds. Recommended holder: Twisted Fate
AD
0.15→0.1
AP
15→10
Debuff duration
3→2
+20% Attack Damage · +20% Attack Speed · +40 Magic Resist Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
AS capstone
0.6→0.3
+40 AP · +20% Attack Speed · +300 Health · +40% Crit Chance Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
AP
30→40
+20 Armor · +20 Magic Resist · +500 Health The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.
Health perc bonus
0.12→0.15
+250 Health The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
Health
150→250
The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent.
Mana regen
1→3
+20% Attack Damage The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield.
AD
0.1→0.2
Shield percent
0.15→0.3
+15% Attack Damage · +15 AP · +20% Crit Chance The holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes. Cooldown: 0.75 seconds Gold generated this game:
Chance for gold
2→3
+25% Attack Speed The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 15% maximum Health.
AS
10→25
Heal percent
0.1→0.15
+20% Attack Damage · +20 AP · +30 Armor · +30 Magic Resist The holder gains the Yordle trait.
Magic resist
20→30
+10% Attack Damage · +10 AP · +20% Attack Speed The holder gains the Void trait.
AS
10→20
+30 Armor · +30 Magic Resist The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
Magic resist
20→30
+10% Attack Damage · +10 AP The holder gains the Bilgewater trait.
Mana regen
1→2
+400 Health The holder gains the Freljord trait.
Health
150→400
+250 Health The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.
Health
150→250
+25 AP The holder gains the Arcanist trait. On kill, refund 20% of the holder's max Mana.
AP
10→25
Mana refund ratio
0.15→0.2
+25% Attack Damage · +25 AP The holder gains the Noxus trait.
AD
0.1→0.25
+250 Health The holder gains the Ixtal trait.
Health
150→250
+25% Attack Damage · +25 AP The holder gains the Ionia trait.
AP
10→25
+25 Armor · +25 Magic Resist The holder gains the Demacia trait.
Armor
20→25
+30 Armor · +30 Magic Resist The holder gains the Defender trait. Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
Armor
20→30
+45% Attack Speed Grant AS 1% bonus Attack Speed per gold gold in your bank (up to gold 30 gold). Each attack has a 6% chance to drop gold 1 gold. Gold generated this game: [Unique - only 1 per champion]
Chance to proc
0.05→0.06
Η περιγραφή άλλαξε · παλιό νέο
+10% Attack Damage · +10 AP · +15% Attack Speed · +20 Armor
At 60% Health, briefly become untargetableanduntargetable, shed negative effects.effects, and heal 30% missing health.
+10% Attack Damage · +10% Attack Speed · +20 Magic Resist Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
AS capstone
0.3→0.15
+25% Attack Damage · +25 AP · +20% Attack Speed Gain 40% Damage Amp against targets 4 or more hexes away.
AD
0.2→0.25
AP
20→25
+15% Attack Damage · +15 AP Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
AD
0.1→0.15
AP
10→15
+20 AP · +10% Attack Speed · +150 Health · +20% Crit Chance Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
AP
15→20
+10 AP · +12% Attack Speed Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
AS per stack
0.05→0.06
For every Yordle you've unlocked or unlock, gain 2 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
Gold
3→2
3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.
ADAP
25→35
Η περιγραφή άλλαξε · παλιό νέο
Gain a Singedanda2-star Teemo. Every4seconds,TeemoSinged's firesdamage arefreshes ToxicTeemo's Dartpoisons, atand Singed'severy target.100 Whenmagic andamage enemyTeemo poisoneddeals bygrants Teemoyour dies,strongest Singed gains2% Ability PowerPower. forGain thea restTeemo ofafter each player combat.
Every takedown Atakhan scores permanently grants him 1% Ability Power and 40 max Health. Gain a Briar and a Sion. (Current Takedowns: )
AP
2→1
Gain a Spear of Shojin and a Leona. On Stage 3-7, gain a Taric.
Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Health
4→3
For every Yordle you've unlocked or unlock, gain 4 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
Gold
5→4
Zaunites explode into Shimmer on death, dealing 30% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Percent max health damage
0.4→0.3
Η περιγραφή άλλαξε · παλιό νέο
You earnno interest,butlonger gain 2interest goldbut andgain 23 XPgold at the start of every player combat round. Gain 16 gold now.
Interest is extra gold you gain per 10g saved.
Gold
2→3
Initial gold
1→6
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.
Stun
1.25→1.75
Η περιγραφή άλλαξε · παλιό νέο
Gain 3650 XP.BuyingXPcosts3goldinsteadof4.
Upfront XP
36→50
Η περιγραφή άλλαξε · παλιό νέο
At the start of combatcombat, andallies ongain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain 25%AttackSpeedforthis 3bonus seconds.again.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.
Gold per stage
2→7
Gain 3 random Emblems, a Reforger, and 4 gold.
Gold
12→4
Η περιγραφή άλλαξε · παλιό νέο
Gain a random 1-cost champion. After2rounds,gainGain another copy of them at the start of each round for the rest of the game.
Champion:
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
Gold
4→15
XP
5→4
Champions on your bench permanently gain 50 Health, 4% Attack Damage, and 4% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Stats
3→4
After 4 player combats, gain 1 of every item component.
Numberofcombats
5→4
Η περιγραφή άλλαξε · παλιό νέο
Gain a 2-star 5-cost champion.champion holding a recommended item. You cannot field it until 4-3.Stage 4-5.
Unlock round
3→5
Gain 3 random Emblems and 2 gold.
Gold
7→2
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Stats
2→3
Gain 2 random Emblems, a Reforger, and 2 gold.
Gold
4→2
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions. Health Gained: Magic N' Mayhem Tactician's Crown, 2024
Health per item
25→20
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Max health shield
35→30
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Bonus true damage
0.15→0.12
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Base damage amp
10→8
Full damage amp
18→15
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (/4)
If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.