
Varus
Wind up, then fire an arrow at the most enemies in line with the target. It deals X ADAP physical damage to enemies hit, reduced by X for each enemy it passes through (minimum X).
Attack speed
0.7→0.75
Starting mana
30→20
Mana
120→110
THE X
0%

Wind up, then fire an arrow at the most enemies in line with the target. It deals X ADAP physical damage to enemies hit, reduced by X for each enemy it passes through (minimum X).
Attack speed
0.7→0.75
Starting mana
30→20
Mana
120→110

Gain X Armor and Magic Resist for 3 seconds and restore X AP Health over the duration. Launch spectral riders at the X nearest enemies, dealing X AP magic damage and Stunning them for X seconds.
Starting mana
30→50

Attach an explosive charge to the target that lasts X seconds. While active, gain infinite range and X AP Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing X AD physical damage + X AD for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Mana
60→50

Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor AD: Double Strikes grant X AP stacking Attack Speed. Adaptor AP: Double Strikes deal bonus damage and heal.
Attack damage
60→63

Summon 4 untargetable Tiny Beaks nearby for X AP seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing X AD physical damage. Orange Buff: Dealing physical damage reduces enemy Armor by X.
Attack damage
55→60

Rain X moonshards split among the X nearest enemies, dealing X AP magic damage each. If the moon is full, instead crash it onto the board, dealing X AP magic damage split among all enemies.
Attack speed
0.8→0.85

Passive: The first time Taric or his paired ally drops below X Health, unleash emerald energy from both of them, granting X HP Shield to allies within X Hexes for X seconds. Active: Restore X AP Health. Taric and his paired ally deal X AP bonus magic damage on their next X attacks.
Magic resist
65→70
Mana
65→70
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider. (3) The Rider gains 15% HP and 15% AS (5) 40% HP 35% AS, and 50% of the BFF's Ability applies to your Sprykin champions. (7) 55% HP 55% AS, and 100% of the BFF's Ability applies to your Sprykin champions.
Attack speed increase
0.15/0.35/0.45→0.15/0.35/0.55
Health increase
0.15/0.4/0.45→0.15/0.4/0.55
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks. (2) +3% AS per Attack (3) +5% AS per Attack (4) +7% AS per Attack (5) +10% AS per Attack
A sper attack
0.03/0.05/0.08/0.12→0.03/0.05/0.07/0.1
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 5% Durabilty. While above, your team gains 7% Damage Amp.
Durability
0.07→0.05
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost. (2) 175 HP (4) 350 HP; Bonus is 30% stronger (6) 600 HP; Bonus is 50% stronger
Stat multiplier
0.3/0.6→0.3/0.5
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie. (2) 4.5% and 3% Heal. (4) 7% and 5% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
Heal
2.5/4→3/5
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more. (2) 7% AS, 7% AP (3) 10% AS, 12% AP (4) 14% AS, 16% AP (5) 18% AS, 20% AP
Ability power
0.07/0.1/0.14/0.18→0.07/0.12/0.16/0.2
Flora Fatalis champions harvest enemies on takedown, gaining: (1) 10 Mana (2) and grant a 7% max Health heal to the lowest Health ally.
Percent heal
0.08→0.07
A random back row champion gains 100% Attack Speed for 7 seconds.
AS multiplier
0.85→1
Gain a Training Dummy with Three Giant's Belts.
Your highest Health champion gains 25 Armor and 25 Magic Resist.
After 8 seconds of combat, your team gains 15 Mana.
Η περιγραφή άλλαξε · παλιό νέο
Gain a tempoarytemporary equippable Health Potion.
Gain 3 random mushrooms.
Gain 2 random mushrooms.
Your 3 strongest Fighters or Assassins are untargetable for 8 seconds.
Untargetable duration
6→8
Gain a temporary Training Dummy with two Giant's Belts.
Η περιγραφή άλλαξε · παλιό νέο
Gain a temporary Lifeblossom.Lifebloom.
Gain 2 gold and a Magnetic Remover. Your opponent gains 2 gold and a Magnetic Remover.
After 8 seconds of combat, your team gains 15 Mana.
Gain a Training Dummy with Three Giant's Belts.
Your highest Health champion gains 25 Armor and 25 Magic Resist.
Gain 3 gold and a Magnetic Remover. Your opponent gains 2 gold and a Magnetic Remover.
Gain a temporary Training Dummy with two Giant's Belts.
Η περιγραφή άλλαξε · παλιό νέο
Gain an Emblem of a random Emblemtrait and a completed item anvil. Allies thatshareatraitwith that Emblemtrait gain 30% Attack Speed.
0 0
Into The Arcane Tactician's Crown, 2025
When you buy XP, gain an additional 2. Gain 10 immediately.
Instant XP
6→10
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Critical strike chance
0.25→0.15
Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.
Armor
4→3
Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.
Instant gold
8→10
Η περιγραφή άλλαξε · παλιό νέο
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir,Veigar,Azir and a Rek'Sai.
Η περιγραφή άλλαξε · παλιό νέο
Every 4 attacks an ally takes, they deal 30-9025-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Round start: items on your bench are randomized. Gain 2 random components and 6 gold.
The next 1-cost champion you buy is 3-star. Gain 5 gold.
Gain 2 Lesser Champion Duplicators. Gain 6 gold.
Gold
4→6
At the start of combat, allies gain 25% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.
Buff duration
3→4
Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
ADAP
0.02→0.025
Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.
Instant gold
4→6
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.
Gold
3→5
Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
ADAP
0.035→0.04
Round start: items on your bench are randomized. Gain 2 random components and 1 gold.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.
Max health gain
16→18
Round start: items on your bench are randomized. Gain 2 random components and 4 gold.
Your team becomes large, gaining 225 Health and 10% max Health.
Flat health
200→225
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.
Percent missing health
0.075→0.09
Round start: items on your bench are randomized. Gain 2 random components and 4 gold.
When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.