
Sona
Deal X (AP) magic damage to 2 nearby enemies and restore X (AP) Health to the lowest Health ally.
Ability · Heal amount
40/50/80→30/40/65
THE X
0%

Deal X (AP) magic damage to 2 nearby enemies and restore X (AP) Health to the lowest Health ally.
Ability · Heal amount
40/50/80→30/40/65

For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal X (ADAP) physical damage. The 4th shot deals 144% more damage.
Ability · AD damage
135/200/300→145/215/325

Fire a massive cannonball at target, dealing X (ADAP) physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.
Ability · AD damage
250/375/565→250/375/600

Launch 6 Meeps at nearby enemies that deal X (AP) magic damage. Add an additional Meep for each 3-star unit on your board. (Total Meeps: X)
Ability · Damage
120/170/240→130/185/255

Strike target 3 times. Each strike deals X (AD) physical damage and restores X (AP) Health. The final one Stuns for 1.5 seconds.
Ability · Heal
95/135/170→105/145/200

Send the Ball to target, dealing X (AP) magic damage and splitting X (AP) magic damage among enemies within a 1 hex circle. Then grant X (AP) Shield to the two lowest Health allies for 3 seconds.
Ability · Shield
80/120/200→60/90/130

Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold. (Adoration Left: , Gold Generated: g) Active: Spin an empowered axe that replaces his basic attack and deals X (ADAP) physical damage and returns to Draven after hitting an enemy.
Attack damage
53→58

Η περιγραφή άλλαξε · παλιό νέο
Passive: Reduce instances of incoming damage by X (AP). Your strongstrongest Leona grants your strongest Diana 3/4/5 Ability Power every second she survives.
Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing X (AP) magic damage. Wound and 1% Burn them for 4 seconds.

Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal X (AD) physical damage.
Ability · AD damage
65/100/155→50/75/125

Restore X (HPAP) Health and spin, dealing X (AD) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals X (AD) physical damage each second for 5 seconds. If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)
Ability · Physical damage per second
15/25/40→12/18/30
Ability · Bleed duration
4→5

Dash around target and snip X () times, dealing X (AP) magic damage to them and X (AP) damage to all other enemies in a cone.
Ability · Damage
45/68/105→50/75/120
Ability · Secondary magic damage
20/30/50→25/35/60

Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage. Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals X (ADAP) physical damage and the rest deal X (ADAP) physical damage. Every 3rd cast, increase the number of waves by 1.
Ability · AD damage
145/220/3000→230/345/3000
Ability · Percent damage of secondary waves
0.65/0.65/1→0.4/0.4/0.8

Η περιγραφή άλλαξε · παλιό νέο
Swipe and dash around target, dealing X (ADAP) physical damage to enemies in the path. Then slam chains on target, dealing X (ADAP) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.80% damage.
The slam deals 40/40/100% more damage to Tanks.
Ability · Damage falloff
1→0.8

Encase target in ice, Stunning them for 1 second and dealing X (AP) magic damage. All enemies within 2 hexes of them split X (AP) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies. Chilled enemies take 12% more damage from this ability.
Ability · Target damage
275/415/2800→315/475/2800

Η περιγραφή άλλαξε · παλιό νέο
Become briefly untargetable, then jump to the farthest enemy within 4 hexeshexes, avoiding Tanks and Fighters, and deal X (AP) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal X (AP) bonus magic damage on hit.
Mana
20→10

Gain 300/425/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing X (APHP) magic damage to enemies hit. For 4 seconds, gain X (AP) Durability + 1% for each enemy targeting this unit.
Ability · Bonus health
350/450/2000→300/425/2000

Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals X (AP) magic damage to them. When it arrives, headbutt it and redirect it toward another distant enemy, dealing X (AP) magic damage instead.
Ability · Slow duration
3→5

Η περιγραφή άλλαξε · παλιό νέο
Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that shields allies within for 350/750/10000 (AP)X (AP) health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals X (AD) physical damage.
When the zone ends, heal all allies for X (AP) of damage dealt while it was up and dash away.

Passive: Attacks fire a barrage of 4 bullets. Active: Gain X (HP) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals X (ADAP) physical damage, reduced by 35% per enemy hit up to 80%. Additionally, launch X (AS) missiles split between 4 nearby enemies that each deal X (ADAP) physical damage.
Ability · AD damage
145/250/2000→160/265/2000
Ability · Laser falloff per target
0.25→0.35
Ability · Laser falloff cap
0.75→0.8

Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. (Current Stardust: ) Active: Crash a star on target, dealing X (AP) magic damage in a 2 hex radius. Stardust Upgrades: 25: Create a shockwave that deals X (AP) additional magic damage in a 3 Hex radius.25: Create a shockwave that deals X (AP) additional magic damage in a 3 Hex radius. 60: The star crash deals 15% more damage.60: The star crash deals 15% more damage. 140: Shockwave increases to a 4 hex radius.140: Shockwave increases to a 4 hex radius. 200: Knock up targets in the star crash for 1.5 seconds.200: Knock up targets in the star crash for 1.5 seconds. 300: Shockwave increases to 10 radius.300: Shockwave increases to 10 radius. 550: The star crash deals 33% bonus true damage.550: The star crash deals 33% bonus true damage. 800: Also call down a meteor storm that deals X (AP) magic damage split between living enemies.800: Also call down a meteor storm that deals X (AP) magic damage split between living enemies. 1444: Summon a black hole at the epicenter, instantly killing enemies within.1444: Summon a black hole at the epicenter, instantly killing enemies within.
Starting mana
25→0
Mana
75→85
Ability · Stardust threshold6
475→550
Ability · Stardust threshold7
750→800
Ability · Stardust threshold8
1543→1444

On cast, cycle through one of the following abilities: Slash in a line, dealing X (ADAP) physical damage to enemies hit and 20% Sundering them for 4 seconds. Swipe in a cone, dealing X (ADAP) physical damage to enemies hit and knocking them up for 1 second. Slam on target, dealing X (ADAP) physical damage in a 1 hex circle. Targets below 15% max Health are executed.
Health
900→1000
Mana
30→20
Ability · AD damage
95/200/2400→95/185/2400

Cast one of three spells: Cataclysm: Leap on a nearby enemy. Deal X (AP) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds. Demacian Justice: Deal X (AP) magic damage to target. If they are below 15% max Health, execute them. Final Spark: Gain X (AP) Shield for 1.25 seconds. Deal X (AP) magic damage to all enemies in a line.
Ability · Jarvan damage
100/180/1000→120/200/1000
Ability · Garen damage
670/1000/99999→700/1050/99999

Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal X (AP) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235/235/10 mana, gain a random Radiant Item. (/235/235/10) Active: Detonate orbs on target, causing a 3 hex radius explosion that deals X (AP) magic damage to them and X (AP) damage to all other enemies hit.
Starting mana
0→30
Ability · Passive damage
40/60/90→65/100/150
Aurelion Sol gains 25/30/100% increased Stardust for each other unique Targonian fielded in combat. Current Bonus: %
Bonus stardust per one star
0.2→0.25
Bonus stardust per two star
0.33→0.3
Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage. (2) 22% AD, 100 bonus damage (4) 40% AD, 200 bonus damage
AD
0.2/0.35→0.22/0.4
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level. Tank: +20/30/40% Omnivamp Fighter: +20/30/40% Attack Damage Marksman: +12/20/30% Damage Amp Caster: +2/4/5 Mana Regen Assassin: +40/70/100% Crit Chance On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds.
AD1
15→20
AD2
25→30
Amp1
10→12
Amp2
18→20
Crit1
30→40
Crit2
60→70
Vamp1
15→20
Vamp2
25→30
Η περιγραφή άλλαξε · παλιό νέο
Aatrox gains Attack Damage equal to 150% of his Omnivamp.
On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 2010 and gains 20% Durability.
Mana reduction
20→10
Omnivamp to AD ratio
1→1.5
After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item. Each item he is equipped with grants him 350/600/2000 max Health. Artifacts grant 300% more. Forging Progress: /4
Flat health per item1 star
250→350
Flat health per item2 star
450→600
Η περιγραφή άλλαξε · παλιό νέο
Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path.
(3) X% HP Shield,Gain X% ADAPa benefit that changes each game
(5) X% HP Shield,Gain X% ADAPa benefit that changes each game
(7) X% HP Shield,Gain X% ADAPa benefit that changes each game
Blades percent chance
30/35/40/70→30/38/45/70
Piltover units gain 65 Armor and 30 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Higher resist
60→65
Lower resist
20→30
Piltover units gain 28% max Health and become much larger.
Max health gain
0.23→0.28
All allies gain a 18% max Health Shield.
Percent health shield
0.2→0.18
Increase your team's Healing and Shielding by 28%.
Healing shielding
0.25→0.28
After casting, Piltover units restore 35% of their max Mana over 2 seconds.
Mana refill
0.4→0.35
+1200 Health Gain 36% max Health.
Bonus percent HP
0.33→0.36
+60 Armor · +60 Magic Resist · +300 Health Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Armor
50→60
Magic resist
50→60
+35 AP · +20% Attack Speed · +300 Health · +40% Crit Chance Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
AP
40→35
+60 Armor · +60 Magic Resist Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Armor
50→60
Magic resist
50→60
+150 Health The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
Health
250→150
The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
AP percent
0.2→0.1
+25% Attack Speed The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
Heal percent
0.15→0.1
+20% Attack Speed · +150 Health The holder gains the Disruptor trait. Abilities deal 20% bonus magic damage over 3 seconds.
DOT percent
0.3→0.2
+25 Armor · +25 Magic Resist The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
Armor
30→25
Magic resist
30→25
+15 Armor · +15 Magic Resist The holder gains the Demacia trait.
Armor
25→15
Magic resist
25→15
+300 Health Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant gold 3 gold and continue gaining gold 3 gold every 11 seconds. Gold generated this game: [Unique - only 1 per champion]
Gold interval
12→11
+300 Health Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant gold 1 gold and continue gaining gold 1 gold every 11 seconds. Gold generated this game: [Unique - only 1 per champion]
Gold interval
12→11
+30 Armor · +30 Magic Resist · +100 Health Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Armor
25→30
Magic resist
25→30
+70 Magic Resist · +300 Health Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal % of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.
Health
200→300
Η περιγραφή άλλαξε · παλιό νέο
+20 Armor · +150 Health
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target�starget's max Health as true damage every second
Wound: Reduces healing received
+20% Attack Damage · +20 AP · +20% Attack Speed Gain 40% Damage Amp against targets 4 or more hexes away.
AD
0.25→0.2
AP
25→20
+50 Armor · +300 Health Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal % of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.
Health
200→300
+18 AP · +10% Attack Speed · +150 Health · +20% Crit Chance Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
AP
20→18
+500 Health Gain 18% max Health.
Bonus percent HP
0.15→0.18
+500 Health Gain 18% max Health.
Bonus percent HP
0.15→0.18
+30 Armor · +30 Magic Resist · +100 Health Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Armor
25→30
Magic resist
25→30
Gain 2 Xin Zhaos and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen. At the start of the next 3 stages, gain a Lesser Champion Duplicator.
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 4 XP if 4 or more Region traits are active.
Η περιγραφή άλλαξε · παλιό νέο
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain ana Shen and a Sion.
/
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
Gold
12→8
When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023
Num rerolls
23→20
Η περιγραφή άλλαξε · παλιό νέο
Gain aChampionDuplicatorand510 free Shop rerolls. On Stage 4-5 and 6-1, gain thesea again.Champion Duplicator.
Galaxies Championship, 2020
In 3 rounds, choose a new augment of the same tier. Gain 5 gold now.
Gold
8→5
Gain 3 non-Tank 5-cost champions. If you field a 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Championship, 2025
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Missinghealth
10→7.5
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
HP per emblem
20→40
If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.
Bonus AR
40→50
Bonus MR
40→50
After 12 seconds of combat, gain 45% Damage Amp.
Damage amp
60→45
Delay
15→12
Gain 16 free Shop rerolls now and 2 every round for the rest of the game.
Rerolls now
10→16
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
Gold
12→5
Gain 3 random 2-star 3-cost champions and 3 gold.
Gold
8→3
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Crit chance
35→25
Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.
Numberofcombats
10→9
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.