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← Teamfight Tactics

PATCH 26.05

Teamfight Tactics· 4 Μαρτίου 2026· Set 16 Αυτόματη καταγραφή

Units 28

Lulu

▲ BUFF1 gold· Whimsy

Deal X (AP) magic damage to target and make them dance for 2 seconds. The projectile then bounces to the nearest target, dealing X (AP) magic damage.

  • Ability · Damage

    285/425/635→330/500/750

  • Ability · Secondary damage

    120/180/270→140/210/315

Ashe

▲ BUFF2 gold· True Ice Arrow

Fire an arrow at target that deals X (ADAP) physical damage to them and X (ADAP) damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds. Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Attacks fire a bonus arrow for every 10% Attack Damage granted to Tryndamere by Bloodsworn Bond. These arrows deal X (AD) physical damage. (Current Bonus Arrows: ).

  • Attack speed

    0.7→0.75

  • Attack damage

    58→60

Ekko

▲ BUFF2 gold· Parallel Convergence

Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal X (AP) bonus magic damage. When the zone ends, it deals X (AP) magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.

  • Ability · Base bonus magic damage

    150/225/340→160/240/380

Yorick

▼ NERF2 gold· Mourning Mist

Restore X (AP) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals X (HP) magic damage in 1 hex radius.

  • Ability · AP heal

    325/370/500→250/350/500

Gangplank

▲ BUFF3 gold· Powder Kegs

Toss barrels at the 3 nearest enemies and detonate them. They deal X (ADAP) damage, reduced by 25% for each barrel in the chain. Barrels reduce their target's Armor by 10, increased to 20 if the damage critically strikes.

  • Ability · AD damage

    190/285/450→205/310/500

Draven

▲ BUFF3 gold· Spinning Axes

Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold. (Adoration Left: , Gold Generated: g) Active: Spin an empowered axe that replaces his basic attack and deals X (ADAP) physical damage and returns to Draven after hitting an enemy.

  • Ability · AD damage

    120/170/290→120/180/350

Zoe

▲ BUFF3 gold· Double Trouble Bubble

Passive: Damaging an enemy applies 30% Shred for 6 seconds. Active: Kick 2 bubbles at nearby enemies, dealing X (AP) magic damage and 30% Chilling them for 2 seconds.

  • Ability · Damage

    330/500/900→330/500/1000

Leona

▲ BUFF3 gold· Solar Flare

Passive: Reduce instances of incoming damage by X (AP). Your strongest Leona grants your strongest Diana 3/4/5 Ability Power every second she survives. Active: Call down sun beams on the 3/3/4 nearest enemies, Stunning them for 1 second and dealing X (AP) magic damage. Wound and 1% Burn them for 4 seconds.

  • Ability · Flat DR

    15/30/70→15/30/80

  • Ability · Num enemies

    3→3/3/4

Ahri

▲ BUFF3 gold· Fox-Fire

Fire 3 flames at target, each dealing X (AP) magic damage. Every 3rd cast, fire 9 flames split between the target and up to 2 nearby enemies. If there are nearby enemies, dash away.

  • Ability · Damage

    82/125/195→82/125/225

Vayne

▲ BUFF3 gold· Tumble

Tumble to a nearby hex, then fire a bolt at target that deals X (ADAP) true damage.

  • Ability · AD damage

    100/150/250→110/165/285

Lissandra

▲ BUFF4 gold· Frozen Tomb

Encase target in ice, Stunning them for 1 second and dealing X (AP) magic damage. All enemies within 2 hexes of them split X (AP) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies. Chilled enemies take 12% more damage from this ability.

  • Mana

    70→65

Singed

▲ BUFF4 gold· Poison Trail

Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal X (AP) magic damage per second to enemies within. Gain X (AS) Mana each second. Active: For 4 seconds, gain increased Move Speed, restore X (AP) Health each second, and gain 20/60/100 Armor and Magic Resistance.

  • Ability · Armor MR

    20→20/60/100

Veigar

▼ NERF4 gold· Dark Storm

Passive: Gain 50% more Ability Power from all sources. Active: Call down a storm of 12/12/24 meteors across the battlefield that deal X (AP) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power. (Permanent Ability Power: % AP)

  • Ability · Damage

    62/93/199→56/84/199

Yone

▼ NERF4 gold· Kin of the Stained Blade

Passive: Attacks alternate between dealing X (AD) bonus physical damage and X (AP) bonus magic damage. Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing X (ADAP) physical damage and X (ADAP) magic damage. Yone then splits X (ADAP) physical damage and X (ADAP) magic damage among all enemies hit. Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.Blade Brothers: When Yone casts, your strongest Yasuo blinks to each target, dealing bonus physical damage.

  • Attack speed

    0.9→0.85

  • Ability · Basic attack AD damage

    80/120/800→55/85/800

  • Ability · Basic attack AP damage

    140/210/1400→110/165/1400

  • Ability · Strike AD damage

    160/240/1080→140/210/1080

  • Ability · Strike AP damage

    160/240/1080→140/210/1080

Warwick

▲ BUFF4 gold· Eternal Hunger

Gain 100/100/400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal X (AD) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi X (AP) Attack Speed for 3 seconds.

  • Mana

    90→70

  • Ability · AD damage

    45/70/550→55/85/550

Nidalee

◆ ΑΛΛΑΓΗ4 gold· Relentless Pounce

Jump on an adjacent enemy with the lowest health, then deal X (AP) magic damage to them and X (AP) magic damage to adjacent enemies. If any die, cast again, dealing 70% damage. Tanks take 60% more damage from this ability and Fighters take 30% more.

  • Attack speed

    0.9→0.85

  • Health

    1100→1200

  • Ability · Target damage

    320/500/2000→290/470/2000

Diana

▲ BUFF4 gold· Lunar Rush

Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%. Active: Gain X (AP) Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing X (AP) magic damage. Then, dash to all Moonlit enemies, dealing X (AP) magic damage to them.

  • Ability · Secondary damage

    140/210/1350→160/240/1500

Kalista

◆ ΑΛΛΑΓΗ4 gold· Endless Rend

Summon X () spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing X (ADAP) physical damage and reducing Armor by 1.

  • Ability · AD damage

    32/48/450→30/48/450

  • Ability · Base spears

    20→25

  • Ability · Souls per spear breakpoint

    25→50

Annie

▲ BUFF5 gold· Enraged Inferno

Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing X (AP) magic damage to each of them over 45 seconds. Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals X (AP) magic damage.

  • Attack speed

    0.8→0.85

Azir

▲ BUFF5 gold· Arise!

Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal X (AP) magic damage to their target. Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal X (AP) magic damage instead.

  • Attack speed

    0.8→0.85

  • Ability · Max summons damage

    70/105/5000→90/135/5000

Tahm Kench

▼ NERF5 gold· Devour

Devour target for 2.5 seconds, dealing X (AP) magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal X (AP) magic damage instead. If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.

  • Health

    1100→1000

Sett

▼ NERF5 gold· The Show Stopper

Grab target and slam them forward, dealing X (AP) + X (AP) of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.

  • Ability · Flat AP damage

    220/350/9999→200/350/9999

  • Ability · Percent of target max health

    0.03/0.09/9→0.02/0.05/9

T-Hex

▼ NERF5 gold· Hextech Arsenal

Passive: Attacks fire a barrage of 4 bullets. Active: Gain X (HP) Shield and begin consuming 30 mana per second. Each second while casting, fire a laser that deals X (ADAP) physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch X (AS) missiles split between 4 nearby enemies that each deal X (ADAP) physical damage.

  • Health

    1400→1100

  • Ability · Mana cost per second

    25→30

  • Ability · AD damage

    360/540/2000→280/420/2000

Aatrox

▼ NERF5 gold· The Darkin Blade

On cast, cycle through one of the following abilities: Slash in a line, dealing X (ADAP) physical damage to enemies hit and 20% Sundering them for 4 seconds. Swipe in a cone, dealing X (ADAP) physical damage to enemies hit and knocking them up for 1 second. Slam on target, dealing X (ADAP) physical damage in a 1 hex circle. Targets below 15% max Health are executed.

  • Ability · AD damage

    95/185/2400→85/170/2400

Sylas

▼ NERF5 gold· Stolen Might

Cast one of three spells: Cataclysm: Leap on a nearby enemy. Deal X (AP) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds. Demacian Justice: Deal X (AP) magic damage to target. If they are below 15% max Health, execute them. Final Spark: Gain X (AP) Shield for 1.25 seconds. Deal X (AP) magic damage to all enemies in a line.

  • Health

    1600→1450

  • Ability · Garen damage

    700/1050/99999→630/950/99999

Ryze

◆ ΑΛΛΑΓΗ5 gold· Runic Overload

Release a runic blast, dealing X (AP) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time. Bilgewater: Blasts explode on impact, dealing 18% of the damage as physical damage to adjacent enemies. Demacia: Execute targets below X (ArmorMR) Health. Freljord: Chill targets for 2 seconds and deal X (HP) bonus true damage. Ionia: Blasts split an additional time, dealing 50% damage. Ixtal: Gain a random Region's effect on combat start and every 10 seconds. Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit. Piltover: Every third cast is Overcharged, dealing 40% more damage. Shadow Isles: Increase blast damage by X (). Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures. Targon: Heal the lowest Health ally for 10% of the damage dealt. Void: Ignore 30% of enemies' Armor and Magic Resistance. Yordle: Shrink targets hit, lowering their damage by 8% percent for 4 seconds. Zaun: Poison targets, dealing 15/30/500 magic damage X (AS) times over 4 seconds.

  • Ability · Damage

    235/425/1500→255/460/1500

  • Ability · Yordle damage reduction percent

    0.12→0.08

  • Ability · Bilgewater explosion percent

    0.25→0.18

  • Ability · Freljord chill duration

    4→2

  • Ability · Freljord true damage percent health

    0.06→0.08

Mel

▼ NERF5 gold· Radiant Eclipse

Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal X (AP) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235/235/10 mana, gain a random Radiant Item. (/235/235/10) Active: Detonate orbs on target, causing a 3 hex radius explosion that deals X (AP) magic damage to them and X (AP) damage to all other enemies hit.

  • Ability · Mana amount

    225/225/10→235/235/10

Thresh

◆ ΑΛΛΑΓΗ5 gold· The Box

Passive: Each second, deal X (AP) magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect. Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take X (AP) magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.

  • Armor

    75→65

  • Magic resist

    75→65

  • Ability · Health drain soul breakpoint

    15→30

Traits 7

Ascendant

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

After each combat, an Ascendant Charm appears in your shop. These are powerful effects that can be bought for gold. In Choncc's Treasure, the Faithful Followers Charm cannot appear until you are level 7.

1

Slayer

▼ NERF

Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health. (2) 20% AD, 10% Omnivamp (4) 30% AD, 16% Omnivamp (6) 40% AD, 20% Omnivamp

246
  • Bonus AD

    0.22/0.33/0.44→0.2/0.3/0.4

Demacia

▲ BUFF

Each time your team loses 25% max Health, Demacians Rally, reducing their Mana cost by 10%. Demacians gain Armor and Magic Resist. (3) 12 ArmorMR (5) 35 ArmorMR (7) 35 ArmorMR. On Rally, smite enemies for 5% of their max Health. (11) 150 ArmorMR. BATTLE FOR DEMACIA!

35711
  • Armor MR

    12/30/30/150→12/35/35/150

Shurima

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects. Prismatic: Unlock Nasus, Renekton, and Xerath, then field 4 Shurima (2) 20% max Health (3) 50 Armor and Magic Resist (4) A Shuriman ascends to GODHOOD every 3 seconds.seconds Only available when Nasus, Renekton, and Xerath have been unlocked.

2344
  • Breakpoints

    2/3/4→2/3/4/4

  • AS per second

    0.02→0.02

  • Bonus health

    0.2→0.2

  • Health restore per second

    20→20

  • Armor MR

    50→50

Bruiser

▼ NERF

Your team gains 150 maximum Health. Bruisers gain more. (2) 25% HP (4) 40% HP (6) 60% HP

246
  • Bonus percent health

    0.25/0.45/0.65→0.25/0.4/0.6

Chronokeeper

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Every 2 casts, the Chronokeeper stores 1 XP. If he has enough stored for you to level up, he transfers you the required XP. If you are level 10, he instead gains 15% Damage Amp. Stored XP: In Choncc's Treasure, the amount of casts required to gain XP is increased to 3 until Stage 3-5.

1

Ionia

◆ ΑΛΛΑΓΗ

Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path. (3) Gain a benefit that changes each game (5) Gain a benefit that changes each game (7) Gain a benefit that changes each game

35710
  • Blades flat damage

    3/8/15/25→25

  • Transcendence3 star buff

    1→1.3

  • Blades AP

    —→15/25/50/100

Items 3

Mining Drill

▼ NERF

Gain 1 Gold or 1 Boot, randomly. (Repeats for every Piltover cast!)

  • Cast breakpoint

    1→0.8

  • Gold chance

    0.9→0.7

Adrenaline Modules

▲ BUFF

Gain % Damage Amp, increased by % after every 3 attacks. Recommended users: Bel'Veth and Kai'sa

  • Base damage amp

    0.15→0.18

Leeching Nucleus

▼ NERF

Heal the lowest Health ally for % of damage dealt. After damaging an enemy, steal % Attack Damage and Ability Power from them, up to 10 stacks from all sources. Recommended users: Kog'Maw, Malzahar, and Kai'sa

  • Max ADAP steal

    15→10

Augments 31

Evolve and Overcome

▲ BUFF

For every 6 champions that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. Void provides unique Mutations.

  • Num takedowns req

    5→6

Bandle Bounty II

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

For every Yordle you've unlocked or unlock, gain 42 gold. TheReach Bandlelevel Paths10 and field 10 unique Yordles to reveal athe secretBandle YordlePath's 10!secret. Gain a Tristana and Teemo.

  • Gold

    4→2

Walk The True Path II

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain 2 Lesser Champion Duplicators, a Jhin,Yasuo, and a Shen,B.F. andSword. anReach Infinitylevel Edge.10 Ioniaand field 10 gainsunique Ionians to unlock a Prismatic upgrade.Upgrade.

Indecision II

▼ NERF

In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.

  • Gold

    8→6

Indecision I

▼ NERF

In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.

  • Gold

    5→4

Hustler

▼ NERF

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

  • Initial gold

    6→3

Prismatic Destiny+

▼ NERF

Gain a random Prismatic Augment and 7 gold.

  • Gold

    10→7

Going Long

▼ NERF

You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

  • Gold

    15→8

Hard Bargain

▼ NERF

You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

  • Gold

    10→8

Two Much Value

▼ NERF

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

  • Num champs to grant

    2→1

Solo Leveling

▼ NERF

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

  • Flat health bonus

    666→525

Find Your Center

▲ BUFF

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

  • Bonus health

    0.15→0.25

Good For Something I

▼ NERF

Champions that aren't holding items have a 40% chance to drop 1 gold on death.

  • Drop chance

    0.5→0.4

Preparation II

▲ BUFF

Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

  • Stats

    4→5

Level Up!

▼ NERF

When you buy XP, gain an additional 2. Gain 8 immediately.

  • Initial XP

    12→8

Epoch+

▼ NERF

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

  • Rerolls

    3→2

Forged in Strength

▲ BUFF

Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023

  • Health threshold

    35→40

The Trait Tree

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain 3 random EmblemsEmblems, a Reforger, and 2 gold.

We Stick Together

▲ BUFF

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025

  • AS percent

    20→25

Golemify

▲ BUFF

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

  • Champ cost

    3→2

Solo Plate

▲ BUFF

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.

  • Health increase

    0.15→0.2

Spoils of War III

▼ NERF

Enemies have a 40% chance to drop loot when killed.

  • Loot drop chance

    0.45→0.4

Prismatic Destiny

▼ NERF

Gain a random Prismatic Augment and 3 gold.

  • Gold

    4→3

Malicious Monetization

◆ ΑΛΛΑΓΗ

Gain 10 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

  • Gold contained

    2→10

  • rounds

    3→2

Cooking Pot

▲ BUFF

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

  • Health

    50→60

Trade Sector

▼ NERF

Gain a free Shop reroll every round. Gain 2 gold.

  • Gold

    4→2

Pilfer

▼ NERF

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.

  • goldrequired

    35→25

Epoch

▼ NERF

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

  • Rerolls

    3→2

Bandle Bounty I

ΑΦΑΙΡΕΘΗΚΕ

For every Yordle you've unlocked or unlock, gain 2 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.

Walk The True Path I

ΑΦΑΙΡΕΘΗΚΕ

Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.

Max Build

ΑΦΑΙΡΕΘΗΚΕ

Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator. Galaxies Championship, 2020

Τα επίσημα patch notes της Riot