
Tristana
Fire a massive cannonball at target, dealing X (ADAP) physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.
Ability · AD damage
250/375/600→265/400/660
THE X
0%

Fire a massive cannonball at target, dealing X (ADAP) physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.
Ability · AD damage
250/375/600→265/400/660

Shoot the closest unpoisoned enemy, dealing X (AP) magic damage and poisoning them for 8 seconds. Poisoned enemies take X (AP) magic damage each second.
Ability · Primary damage
130/200/330→130/200/375

Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for X (AP) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds. Active: Dance, restoring X (HPAP) Health over 3 seconds.
Ability · Self heal AP
180/240/300→200/280/450

Gain 3 notes. For each one active, deal X (AP) magic damage to a nearby enemy. While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore X (AP) Health. Enemies hit take X (AP) magic damage, reduced by 30% for each enemy it's passed through.
Ability · Damage per crystal
35/55/300→40/60/300

Passive: Every 3rd attack deals X (MR) magic damage in a circle around the target. Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them X (AP) Shield for 4 seconds. Then crash down, dealing X (MRArmor) bonus magic damage to all enemies with 2 hexes.
Armor
65→55
Magic resist
65→55

Passive: Attacks fire a barrage of 4 bullets. Active: Gain X (HP) Shield and begin consuming 30 mana per second. Each second while casting, fire a laser that deals X (ADAP) physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch X (AS) missiles split between 4 nearby enemies that each deal X (ADAP) physical damage.
Attack damage
85→110

On cast, cycle through one of the following abilities: Slash in a line, dealing X (ADAP) physical damage to enemies hit and 20% Sundering them for 4 seconds. Swipe in a cone, dealing X (ADAP) physical damage to enemies hit and knocking them up for 1 second. Slam on target, dealing X (ADAP) physical damage in a 1 hex circle. Targets below 15% max Health are executed.
Ability · AD damage
85/170/2400→100/185/2400

Cast one of three spells: Cataclysm: Leap on a nearby enemy. Deal X (AP) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds. Demacian Justice: Deal X (AP) magic damage to target. If they are below 15% max Health, execute them. Final Spark: Gain X (AP) Shield for 1.25 seconds. Deal X (AP) magic damage to all enemies in a line.
Attack speed
1→0.9

Release a runic blast, dealing X (AP) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time. Bilgewater: Blasts explode on impact, dealing 18% of the damage as physical damage to adjacent enemies. Demacia: Execute targets below X (ArmorMR) Health. Freljord: Chill targets for 2 seconds and deal X (HP) bonus true damage. Ionia: Blasts split an additional time, dealing 50% damage. Ixtal: Gain a random Region's effect on combat start and every 10 seconds. Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit. Piltover: Every third cast is Overcharged, dealing 40% more damage. Shadow Isles: Increase blast damage by X (). Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures. Targon: Heal the lowest Health ally for 10% of the damage dealt. Void: Ignore 30% of enemies' Armor and Magic Resistance. Yordle: Shrink targets hit, lowering their damage by 8% percent for 4 seconds. Zaun: Poison targets, dealing 15/30/500 magic damage X (AS) times over 4 seconds.
Ability · Damage
255/460/1500→250/430/1500
When Jarvan casts, Shyvana gains 75% of the Shield. When Shyvana casts, Jarvan jumps in and deals 100/100/125/150% of his Armor and Magic Resist as magic damage in a 2-hex radius.
Jarvan resist damage2
1.2→1
Jarvan resist damage3
1.4→1.25
Jarvan resist damage4
1.75→1.5
Jarvan shield share
1→0.75
Every takedown Atakhan scores permanently grants him 1% Ability Power and 30 max Health. Gain a Briar and a Sion. (Current Takedowns: )
Max health
40→30
After 5 player combats, gain 1 of every item component. Gain a random component now.
Numberofcombats
4→5
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Unlock round
2→3
After 12 seconds of combat, gain 35% Damage Amp.
Damage amp
40→35
Gain 7 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Gold contained
10→7
Gain 2 Lesser Champion Duplicators, a Yasuo, and a B.F. Sword. Reach level 10 and field 10 unique Ionians to unlock a Prismatic Upgrade.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.