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← Teamfight Tactics

PATCH 26.09

Teamfight Tactics· 29 Απριλίου 2026· Set 17 Αυτόματη καταγραφή

Units 30

Briar

▼ NERF1 gold· Fish Frenzy

Passive: For every 1% missing Health, gain X% (AP) Attack Speed Active: Deal X (AD) physical damage to the target, increased by 50% if they're a tank.

  • Ability · AD damage

    130/195/320→120/180/285

Talon

▼ NERF1 gold· Diviner's Judgment

Stab the target, causing them to bleed for X (ADAP) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.

  • Attack speed

    0.8→0.75

  • Ability · AD bleed damage

    460/690/1090→430/645/1000

Ezreal

▲ BUFF1 gold· Temporal Shot

Active: Fire a blast at the current target that deals X (ADAP) physical damage. Every 8 takedowns, gain a drone that deals X (AD) physical damage to the current target on cast. (Total Takedowns: )

  • Ability · AD damage

    155/235/355→160/240/365

  • Ability · AP damage

    10/15/25→14/21/32

Leona

▼ NERF1 gold· Shield of Daybreak

Gain X (AP) Shield for 4 seconds. Bash the current target, dealing X (ArmorMR) magic damage and stunning them for 1.75/1.75/2 seconds.

  • Ability · Shield amount

    420/500/685→420/480/620

Cho'Gath

▲ BUFF1 gold· Accretion

Deal X (HPAP)  magic damage to the lowest Health enemy in range and permanently gain 12/18/33 maximum Health. If this kills them, permanently gain 30/40/70 maximum Health instead. (Current Bonus: + Health)

  • Health

    650→700

  • Ability · Bonus health on kill

    25/35/65→30/40/70

Jinx

▲ BUFF2 gold· Explosive Attitude

Fire a barrage of X (AS) rockets in a cone, each dealing X (AD) physical damage to the first target hit.

  • Ability · AD damage

    27/40/60→29/44/65

Gnar

▲ BUFF2 gold· Slingshot Maneuver

Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals X (ADAP) physical damage, reduced by 75% per hit. Meep Bonus: X (%i:set14AmpIcon%) Meeps attack alongside Gnar, dealing X (ADAS) physical damage per second.

  • Ability · Damage AD

    225/340/525→225/340/560

Gragas

▲ BUFF2 gold· Chemical Rage

Heal X (HPAP) over 2 seconds. Then, deal X (AP) magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.

  • Ability · HEALING

    385/440/600→415/470/630

Jax

▼ NERF2 gold· Counter Star-ike

Enter a defensive stance for 3 seconds, reducing incoming damage by X (AP) and gaining X (AP) Shield. When the stance ends, strike all nearby enemies, dealing X (ArmorMR) magic damage and Stunning them for 1/1.25/1.5 second(s).

  • Ability · Shield AP

    400/500/675→400/470/550

Milio

▲ BUFF2 gold· Mega Time Kick

Kick a ball at the current target that deals X (AP) magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing X (AP) magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce. Lucky: Check twice and take the better outcome.

  • Ability · Damage

    230/345/520→255/380/575

  • Ability · Bounce damage

    75/115/175→85/130/190

Maokai

▲ BUFF3 gold· Grasp of Convergence

Passive: Gain 50% more max Health from all sources. Active: Converge an X-shape of vines on the target, dealing X (AP) magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds. N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal X (HP) bonus physical damage.

  • Ability · Passive ratio

    0.45→0.5

Viktor

▼ NERF3 gold· Psionic Storm

Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals X (AP) magic damage to enemies within, reduced by 60% per hex from the epicenter.

  • Ability · Damage

    220/330/545→185/275/475

Samira

▼ NERF3 gold· Jump and Jive

Passive: Whenever an enemy is knocked up, shoot them, dealing X (ADAP) physical damage and entering for 3 seconds. Active: Unleash a volley of bullets at the target, dealing X (AD) physical damage and knocking up for 1.25 seconds.

  • Ability · Damage

    380/570/915→360/540/860

Lulu

▲ BUFF3 gold· It's Raining Stars

Passive: Gain a different secondary effect each game based on the Stargazer constellation. Active: Call down something from the sky, dealing X (AP) magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.

  • Mana

    60→55

Diana

▲ BUFF3 gold· Pale Cascade

Passive: Attacks deal X (AP) bonus magic damage. Active: Gain X (AP) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal X (AP) magic damage to enemies they pass through, and rotate faster based on Attack Speed.

  • Ability · Shield

    225/275/375→250/290/375

  • Ability · Base damage

    45/70/110→50/75/120

  • Ability · Bonus damage to attacks

    50/75/130→52/78/135

Kindred

▲ BUFF4 gold· Cosmic Pursuit

Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing X (ADAP) physical damage. Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing X (AD) physical damage. N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.

  • Ability · Spell damage

    60/90/600→75/115/600

Karma

▲ BUFF4 gold· Singularity

Gather the force of a black hole, dealing X (AP) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional X (AP) magic damage.

  • Attack speed

    0.75→0.8

  • Ability · Secondary damage

    120/180/1000→150/225/1000

Aurelion Sol

▼ NERF4 gold· Deathbeam

Channel a deathbeam in a line towards the current target for 3 seconds. It deals X (AP) magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.

  • Ability · Damage per second

    185/280/2700→185/280/2000

The Mighty Mech

◆ ΑΛΛΑΓΗ4 gold· Gravity Matrix

Enter a defensive stance for 4 seconds gaining 20/20/60% Durability. While in the defensive stance, attract nearby enemy projectiles and heal X (AP) over the duration. When this ends, release a shockwave that deals X (ArmorMR) as physical damage in a 2-hex range.

  • Ability · Durability

    0.2/0.2/0.9→0.2/0.2/0.6

  • Ability · Heal

    850/1200/3000→900/1300/3000

Master Yi

▲ BUFF4 gold· Psi Strikes

Passive: Every third attack is a doubleslash that deals X (AD) bonus physical damage. Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals X (ADAP) physical damage

  • Ability · Passive damage

    60/90/550→70/105/550

Nunu & Willump

▼ NERF4 gold· Calamity

Gain X (AP) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing X (AP) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing X (AP) magic damage. All enemies hit by the astrolabe are knocked up for 1.5/1.75/8 seconds.

  • Mana

    145→155

  • Ability · Stun duration

    1.75/2/8→1.5/1.75/8

LeBlanc

▼ NERF4 gold· Fracture Reality

Passive: Attacks deal X (AP) magic damage instead. Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals X (AP) magic damage.

  • Ability · Basic attack damage

    64/96/400→62/93/250

Xayah

▼ NERF4 gold· Stellar Ricochet

Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target. Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing X (AD) physical damage each.

  • Ability · AD damage

    48/72/900→45/68/900

Tahm Kench

▲ BUFF4 gold· Tounge Lash

Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat. Active: Heal X (HPAP), then tongue lash all enemies within two hexes dealing X (APHP) magic damage.

  • Mana

    120→110

  • Ability · Heal AP

    275/315/1500→300/360/1500

  • Ability · Damage AP

    45/60/800→45/60/1500

Fiora

▲ BUFF5 gold· Perfect Bladework

Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing X (AD) bonus true damage and heal for 15% of the damage dealt. Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for X (AP) over 5 seconds.

  • Mana

    80→70

Jhin

▲ BUFF5 gold· Space Opera

Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage. Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals X (AD) physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.

  • Ability · AD damage

    38/57/644→41/62/644

Sona

▲ BUFF5 gold· Psionic Crush

Hurl a chunk of magnetic debris at the nearest target without one, dealing X (AP) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one. Every 5 casts, instead rip off all debris dealing X (AP) magic damage, then crush all the debris onto the target, dealing X (AP) magic damage and briefly stunning them.

  • Ability · Debris damage

    240/360/999→280/420/999

  • Ability · Slam damage

    620/930/9999→680/1050/9999

Vex

▼ NERF5 gold· Lend Me a Hand, Shadow!

Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing X (AP) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again. Active: Shadow launches 3 empowered strikes, dealing X (AP) magic damage instead.

  • Range

    10→6

  • Ability · Shadow hand magic damage

    140/210/1000→130/195/1000

Shen

◆ ΑΛΛΑΓΗ5 gold· Reality Tear

Passive: On cast, attacks gain X (AP) stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain X (HPAP) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.

  • Ability · Bonus damage on attack

    40/60/777→45/75/777

  • Ability · Shield HP

    0.08→0.15

  • Ability · Shield AP

    225/300/3456→200/250/3456

  • Ability · AS slow

    0.5/0.5/9.99→0.5/0.5/0.99

Graves

▲ BUFF5 gold· Collateral Damage

Passive: Attacks fire 5 projectiles in a cone that deal X (AD) physical damage each. Active: Fire an explosive shell that deals X (AD) physical damage to the target, and X (ADAP) physical damage to adjacent enemies.

  • Ability · Damage

    360/540/5555→390/585/5555

  • Ability · Secondary damage AD

    120/180/3333→135/200/3333

Traits 9

Timebreaker

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

(2) Allies gain 15% Attack Speed. (3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). (3)ANDAlliesgain25%AttackSpeed.(4) AND Timebreakers gain an additional 40%50% Attack Speed Rerolls on Loss: XP on Win:

234
  • Timebreaker additional AS

    0.4→0.5

Anima

▲ BUFF

After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time. (3) Start Researching! (6) After winning a player combat, gain loot!

36
  • Pairs partner win multiplier

    0.5→0.85

  • Tech per combat DU

    15→20

Stargazer

▼ NERF

Stargazers chart a different constellation every game. This game: The Medallion. (3) Allies in empowered hexes gain 12% Damage Amp, which increases by 5% for each 3-star ally. (Current Bonus: % Durability) More hexes reveal at each player level

3
  • Medallion increase per3 star

    6.5→5

Stargazer

▲ BUFF

Stargazers chart a different constellation every game. This game: The Huntress. Combat Start: Mark the highest Health enemies. Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies. (3) 12% AS, 3 marks (5) 35% AS, 5 marks (7) 55% AS, 7 marks More hexes reveal at each player level

357
  • Huntress AS

    0.1/0.3/0.45→0.12/0.35/0.55

  • Huntress heal

    0.1→0.15

Stargazer

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities. (3) 1 Mana, 18% ability damage heal (5) 5 Mana, 25% ability damage heal More hexes reveal at each player level

35

Stargazer

◆ ΑΛΛΑΓΗ

Stargazers chart a different constellation every game. This game: The Mountain Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses. (Combats Remaining: ) (3) Gain 15% Health (4) AND 15% Attack Damage and Ability Power (5) AND 10 Armor and Magic Resist (6) AND 10% Attack Speed (7) AND 6% Durability (8) AND increase all other bonuses by 10% More hexes reveal at each player level

34567891011
  • Mountain health

    0.12→0.15

  • Mountain ADAP

    0.12→0.15

  • Mountain resists

    12→10

  • Mountain AS

    0.12→0.1

Brawler

▲ BUFF

Your team gains 5% Health. Brawlers gain more. (2) +25% maximum Health (4) +45% maximum Health (6) +65% maximum Health

246
  • Health bonus

    0.2/0.4/0.6→0.25/0.45/0.65

Mecha

◆ ΑΛΛΑΓΗ

Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait. (3) Energy Cells: Mechas gain 25% ADAP. (4) Overclocked Cells: Increased to 45% ADAP. (6) Precision Engineering: +1 max team size Use the Mecha-Former item to toggle the forms of your Mecha units

346
  • AD

    0.2/0.35/0.35→0.25/0.45/0.35

  • AP

    20/35/35→25/45/35

  • Transformed percent health

    0.5→0.4

Stargazer

◆ ΑΛΛΑΓΗ

Stargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at (3) units. More hexes reveal at each player level.

3578910
  • Breakpoints

    3/5/7→3/5/7/8/9/10

  • Family base share percent

    0.1→0.1

  • Fountain heal percent

    0.1/0.15/0.2→0.18/0.25/0.2

  • Fountain mana regen teamwide

    1→1

  • Huntress AS teamwide

    0.15→0.15

  • Medallion increase per3 star

    20→20

  • Mountain health

    0.2/0.3/0.45→0.2/0.3/0.45/0.12/0.12

  • Serpent DR teamwide

    0.08→0.08

  • Serpent duration

    3→3

  • Shield duration

    10→10

  • Shield interval

    1→1

  • Mountain rounds per emblem

    —→5

  • Num marks

    —→3/5/7/3

  • Shield AS teamwide

    —→8

  • Shield cashout AS

    —→18

  • Shield cashout HP

    —→20

  • Shield health teamwide

    —→8

  • Shield num deaths

    —→60

  • Wolf ADAP

    —→10/15/25/10

  • Wolf gold

    —→1/2/4/1

  • Wolf health

    —→0.02/0.08/0.15/0.02

  • Wolf health teamwide

    —→0.08

  • Mountain ADAP

    —→0.12

  • Mountain resists

    —→12

  • Mountain AS

    —→0.12

  • Mountain DR

    —→0.06

  • Mountain stat increase

    —→0.1

Μηχανική του set 4

Savage Slicer

▲ BUFF

+10% Attack Damage · +10% Omnivamp Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 10 times.

  • Briar hits on cast

    6→10

UwU Blaster

▲ BUFF

+25% Attack Damage · +45% Attack Speed Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman

  • AD

    0.15→0.25

Rocket Swarm

▼ NERF

+10% Attack Damage Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% AD physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 35% increased damage.

  • Jinx percent increase

    0.45→0.35

The Annihilator

▲ BUFF

+20% Attack Damage · +30 AP Store 20% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

  • Delay

    18→16

Items 23

Storm Hex

▼ NERF

Place the hex on a champion. The first time an ally in the hex hits an enemy with an Ability, that enemy is Stunned for 1.75 seconds. [Consumable - This item disappears when used.]

  • Stun duration

    2→1.75

Cosmic Hex

▲ BUFF

Place the hex on a champion. Allies in the hex gain 10% max Health, and gain 35 permanent Health each round. [Consumable - This item disappears when used.]

  • Bonus health

    30→35

Cryogenic Hex

▼ NERF

Place the hex on a champion. The first time an ally in the hex falls below 40% Health, they freeze for 1 second and heal 30% of their max Health. [Consumable - This item disappears when used.]

  • Heal percent

    0.35→0.3

Random Emblem

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain a random Emblem. Lose X Tactician health.Health.

Solar Hex

▼ NERF

Place the hex on a champion. Allies in the hex deal 15% bonus magic damage over 5 seconds. This damage 33% Wounds, and 1% Burns over the duration. [Consumable - This item disappears when used.] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

  • Fire damage percent

    0.18→0.15

Drone Uplink

▲ BUFF

+30 AP A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage. Recommended users: Sona and Viktor.

  • AP

    25→30

  • Damage repeat

    20→25

Target-Lock Optics

▲ BUFF

+25% Attack Damage · +35% Attack Speed The holder's first attack on each enemy deals 150 (AD) additional damage. At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi

  • AD

    0.15→0.25

  • Heal pct

    0.15→0.2

Biomatter Preserver

▲ BUFF

+550 Health Gain X% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 22% increased healing from all sources. Recommended user: Gragas.

  • Health

    400→550

Sympathetic Implant

▲ BUFF

+20 AP Every 5 seconds, gain 1 additional Mana Per Second. At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead. Recommended users: Sona and Viktor.

  • Mana regen

    2→4

  • True damage conversion

    0.2→0.25

Ekko's Patience

▼ NERF

+25% Attack Damage · +25 AP Total Ability damage is increased by 40%, but is dealt over 2 seconds instead.

  • Ability DA

    0.45→0.4

Vanguard Emblem

▼ NERF

+20 Armor · +20 Magic Resist The holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield.

+ Frying Pan + Negatron Cloak
  • AP gain

    3→2

Timebreaker Emblem

▼ NERF

+15% Attack Speed · +200 Health The holder gains the Timebreaker trait.

+ Spatula + Recurve Bow
  • Health

    300→200

N.O.V.A. Emblem

▼ NERF

+200 Health · +20% Crit Chance The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.

+ Spatula + Sparring Gloves
  • Armor striker

    20→10

  • Health

    300→200

Shepherd Emblem

◆ ΑΛΛΑΓΗ

The holder gains the Shepherd trait. On cast, grant 8% of max Mana to the Bond of the Stars.

+ Frying Pan + Tear of the Goddess
  • Mana regen

    3→2

  • Mana share percent

    0.12→0.08

Dark Star Emblem

▼ NERF

+18% Attack Damage · +18 AP The holder gains the Dark Star trait.

+ Spatula + B.F. Sword
  • AD

    0.25→0.18

  • AP

    25→18

Space Groove Emblem

▼ NERF

+200 Health The holder gains the Space Groove trait. On cast, the holder enters for 2.5 seconds.

+ Spatula + Tear of the Goddess
  • Groove duration

    3→2.5

Voyager Emblem

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

+20% Attack Damage · +20 AP The holder gains the Voyager trait. Combat Start: GainThe holder and grantallies adjacentwithin allies1 bonuseshex in the same row gain a bonus based on the holder's role. - Tanks: 2010 Armor and Magic Resist - Fighters/Assassins: 18%10% Omnivamp - Other Roles: 15%10% Attack Speed

+ Frying Pan + Needlessly Large Rod
  • Bonus armor MR

    20→10

  • Bonus omnivamp

    0.18→0.1

Titanic Hydra

▼ NERF

+20% Attack Damage · +20% Attack Speed · +300 Health Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

  • Percent attack damage splash

    8→6

Yasuo's Bladework

▼ NERF

+30% Attack Damage · +10% Attack Speed Every 3 seconds, your next attack is a double attack.

  • Interval

    3.5→3

Thresh's Lantern

▲ BUFF

+35 Armor · +35 Magic Resist · +400 Health After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active

  • Armor

    25→35

  • Magic resist

    25→35

Dawncore

▼ NERF

+15% Attack Damage · +15 AP Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

  • AD

    0.2→0.15

  • AP

    20→15

Ahri's Aura

▼ NERF

+20 AP The holder is orbited by 3 foxfires. Each one deals 50 (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.

  • Flat magic damage

    55→50

Kayle's Exaltation

ΑΦΑΙΡΕΘΗΚΕ

+25% Attack Damage · +25 AP · +15% Attack Speed After 18 seconds of combat, this and all completed items on the holder become Radiant.

Augments 31

Anima Commander

▼ NERF

Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.

  • Player health

    10→5

Shieldmaiden

ΝΕΟ

Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.

Heat Death

ΝΕΟ

Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.

Divine Amendment

ΝΕΟ

Arbiters add a second effect to their law. Gain a Leona and a Zoe.

Evelynn's Boon

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Your team gains 10% Durability. Lose an additional 1 Tactician healthHealth when you lose combat.

Kayle's Boon

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

UpgradeFor aeach randomunique completedccompleted item toon Radiant.your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.

Yasuo's Boon

▼ NERF

Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 8 gold.

  • Gold if two

    12→8

Self Destruct

ΝΕΟ

Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.

Blood Price

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain 25 health.Tactician Health. Your rightmost shop slot costs healthTactician Health instead of gold.

Heart of the Swarm

ΝΕΟ

All 3-star units now count towards Swarmling power. At level 10, while fielding 6 unique 3-star units, Primordians summon the APEX PRIMORDIAN. Gain a Briar, Bel'veth, and Rek'sai. Unique 3-Star Units Fielded: / 6 Levels: / 10

At What Cost

▼ NERF

Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

  • XP

    12→8

Tiny Titans

▼ NERF

Increase your current and max player health by 20.

  • Heal

    30→20

Patience is a Virtue

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain 4 rerolls now. Each round, gain 21 free rerolls if you did not buy a champion last round.

  • Free rerolls

    2→1

Bronze For Life II

▼ NERF

Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: % Armor and Magic Resist:

  • Damage amp bonus

    0.025→0.02

Early Learnings

▼ NERF

Your team gains 1% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023

  • Num ADAP

    4→1

AFK

▼ NERF

You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

  • Gold

    20→17

Hedge Fund

▼ NERF

Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

  • Gold

    25→22

Bronze For Life I

▼ NERF

Your team gains 2% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: %

  • Damage amp bonus

    0.025→0.02

Slightly Magic Roll

▼ NERF

Roll a die. Gain rewards based on the number rolled. Reward:

  • Gold

    10→8

Twin Guardians

▼ NERF

If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.

  • Bonus AR

    45→35

  • Bonus MR

    45→35

Forged in Strength

▼ NERF

Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023

  • Health threshold

    40→35

Savings Account

▼ NERF

After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 4 gold now. Gold earned:

  • Gold to gain

    30→25

Heroic Grab Bag

▼ NERF

Gain 2 Lesser Champion Duplicators and 4 gold. This item allows you to copy a 3-cost or less champion.

  • Gold

    5→4

Two Tanky

▼ NERF

When you field exactly 2 copies of a champion, they both gain 500 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

  • Bonus health

    600→500

Solo Plate

▼ NERF

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.

  • Health increase

    0.2→0.17

On a Roll

◆ ΑΛΛΑΓΗ

Whenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.

  • Gold

    2→6

  • Numrolls

    2→1

Prismatic Ticket

▼ NERF

Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

  • Reroll percent

    50→45

New Recruit

◆ ΑΛΛΑΓΗ

Η περιγραφή άλλαξε · παλιό νέο

Gain +1 max team size and a1 Championfour-cost Duplicator.champions.

Max Build

ΑΦΑΙΡΕΘΗΚΕ

Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator. Galaxies Championship, 2020

Pandora's Bench

ΑΦΑΙΡΕΘΗΚΕ

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Just Hit

ΑΦΑΙΡΕΘΗΚΕ

Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.

Τα επίσημα patch notes της Riot